{"id":4898,"date":"2023-06-17T11:30:40","date_gmt":"2023-06-17T18:30:40","guid":{"rendered":"https:\/\/www.dungeonetics.com\/gamediary\/?p=4898"},"modified":"2024-12-22T07:34:19","modified_gmt":"2024-12-22T15:34:19","slug":"bels-journal-desnus-15-4722","status":"publish","type":"post","link":"https:\/\/www.dungeonetics.com\/gamediary\/bels-journal-desnus-15-4722\/","title":{"rendered":"Bel&#8217;s Journal, Desnus 15, 4722"},"content":{"rendered":"<h3>Sunday, Desnus 15 (morning)<\/h3>\n<p>Our tengu friend did not try to return, and\u00a0<em>his<\/em> friends didn&#8217;t come looking for him. This was smart, in my opinion. Odds are they knew we were here (even if they didn&#8217;t know who we are) and that we&#8217;d have to come to them, eventually. Better to bolster their defenses than risk a battle on our terms.<\/p>\n<p>Our biggest obstacle in the &#8220;take the fight to them&#8221; plan was the lock on their door, but the tengu gave us what we needed for getting around that, and Sera had it popped in just a few seconds. The door opened to a long hallway with numerous side passages branching off in the distance.<\/p>\n<p>&#8220;It&#8217;s a maze,&#8221; I said, shaking my head.<\/p>\n<p>There are a number of strategies for dealing with mazes according to everyone but me. I only knew of one, myself: crumple them up and throw them away. Sadly, this approach was impractical in our particular situation.<\/p>\n<p>As we explored and bickered\u2014I think someone suggested that we always turn right at every intersection for some reason\u2014Sera found a secret door, and then we heard a loud squealing sound echoing from up ahead. That was followed shortly by the source: the first of three giant weasels, which seemed much more at home squeezing through the corridors of a maze than we were. And then things got worse.<\/p>\n<p>There were secret passages <em>everywhere. <\/em>Tengu popped out of them left and right, dividing us up as we contended with them <em>and<\/em> the weasels. It was a chaotic, claustrophobic, and extremely <em>musty<\/em> fight. Stars, but those weasels <em>stunk. <\/em>Two of them spent considerable time in my <em>face.<\/em><\/p>\n<p>My tactics typically center around defending a very large area (and when Viktor uses that enlargement spell on me, a very, <em>very<\/em> large area) to slow our opponents and prevent them from ganging up on us. Needless to say, this doesn&#8217;t work so well in narrow hallways where the best we can do is line up in a single file. That being said, a horsechopper stabs as well as it slices, and does so quite well from several feet away, which put the weasels and myself on somewhat equal footing.<\/p>\n<p>Once the last of the tengu and weasels had fallen, and it took a while to figure that out because we got scattered all over the place, we regrouped in a room that was in a fairly secluded corner to rest and heal.<\/p>\n<p>And to get away from that blasted smell.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sunday, Desnus 15 (morning) Our tengu friend did not try to return, and\u00a0his friends didn&#8217;t come looking for him. This was smart, in my opinion. Odds are they knew we were here (even if they didn&#8217;t know who we are) and that we&#8217;d have to come to them, eventually. Better to bolster their defenses than [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[69],"tags":[72],"class_list":["post-4898","post","type-post","status-publish","format-standard","hentry","category-aow-journal","tag-bel"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/posts\/4898","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/comments?post=4898"}],"version-history":[{"count":10,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/posts\/4898\/revisions"}],"predecessor-version":[{"id":5149,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/posts\/4898\/revisions\/5149"}],"wp:attachment":[{"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/media?parent=4898"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/categories?post=4898"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/tags?post=4898"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}