{"id":5407,"date":"2026-02-21T14:53:06","date_gmt":"2026-02-21T22:53:06","guid":{"rendered":"https:\/\/www.dungeonetics.com\/gamediary\/?p=5407"},"modified":"2026-03-05T07:00:27","modified_gmt":"2026-03-05T15:00:27","slug":"aemis-journal-erastus-29-4719","status":"publish","type":"post","link":"https:\/\/www.dungeonetics.com\/gamediary\/aemis-journal-erastus-29-4719\/","title":{"rendered":"Aemi&#8217;s Journal Erastus 29, 4719"},"content":{"rendered":"<h3>Breachill<\/h3>\n<h4>evening<\/h4>\n<p><span style=\"font-weight: 400;\">I&#8217;ve been in Breachill for two nights and\u2026 OK. Fine. It\u2019s weird.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I\u2019d been holding out hope\u2014perhaps optimistically\u2014that it would feel something like Macridi, which is the only place I truly felt at home after leaving Kerse. I know now that the life I built there was largely a facade, but the <\/span><i><span style=\"font-weight: 400;\">town <\/span><\/i><span style=\"font-weight: 400;\">wasn\u2019t. Macridi was earnest. The people were practical and mostly decent, and the town had a kind of grounded honesty to it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">There are parallels. I feel like I can walk the streets of Breachill without looking over my shoulder. In Macridi, I felt safe from the people (most of them, anyway), though the Forest loomed over everything, and if you valued your safety, you always kept that in the back of your mind.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Macridi was, at its heart, a logging town. Every settlement near a forest cuts timber, of course, but there it was an entire industry and everything revolved around it. That gave the town a rougher edge: people worked hard, drank hard, and expected the same from everyone else. In contrast, Breachill is so polite, civic-minded, and community-oriented that it\u2019s almost <\/span><i><span style=\"font-weight: 400;\">wholesome<\/span><\/i><span style=\"font-weight: 400;\">. Folks here talk about council meetings and public notices the way others talk about the weather. It\u2019s hard to believe a town like this exists at all, much less in Isger.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So I guess you could say that it is like Macridi in the ways that matter, and different in ways that are probably better, or don&#8217;t matter at all.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I still don\u2019t know why I\u2019m here. I spent so much time fretting over <\/span><i><span style=\"font-weight: 400;\">getting <\/span><\/i><span style=\"font-weight: 400;\">to Breachill that I forgot to fret over what I was supposed to do once I <\/span><i><span style=\"font-weight: 400;\">arrived<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The only lead I have is something the town calls \u201cThe Call for Heroes\u201d, which is about as vainglorious a title as I can imagine. And rather ironic given what it <\/span><i><span style=\"font-weight: 400;\">really<\/span><\/i><span style=\"font-weight: 400;\"> is. According to those I\u2019ve spoken to, it\u2019s just a glorified work-for-hire notice for tasks the city needs handled, but which fall outside the scope of the town guard. It happens <\/span><i><span style=\"font-weight: 400;\">monthly<\/span><\/i><span style=\"font-weight: 400;\">. In a town of barely 1300 people.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You might be asking, \u201cWhat sorts of monthly, heroic tasks have they contracted out in the past?\u201d Well, I asked that, too, and received less-than-heroic answers. They include\u2014and I can\u2019t stress enough that these are the <\/span><i><span style=\"font-weight: 400;\">highlights<\/span><\/i><span style=\"font-weight: 400;\">\u2014a merchant whose expected shipment of goods didn\u2019t arrive on time, a shepherd whose herd of goats mysteriously died in the night, and a farmer whose entire season\u2019s harvest was ruined.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As near as I can tell, not a single person has achieved great fame or fortune by answering this call. Tradition seems to be to get paid, then blow their earnings at the Wizard\u2019s Grace, the most expensive tavern in town.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I don\u2019t know what to make of this. If I\u2019m being honest, I don\u2019t feel particularly heroic. There\u2019s nothing valiant about climbing a tree to survive the disaster that killed everyone I cared about. It feels very much like the opposite.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On the other hand, I find it hard to believe that norns sent me on a journey of some 400 miles so that I, and some unknown number of fated strangers, could solve mundane problems of agriculture.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Breachill evening I&#8217;ve been in Breachill for two nights and\u2026 OK. Fine. It\u2019s weird. I\u2019d been holding out hope\u2014perhaps optimistically\u2014that it would feel something like Macridi, which is the only place I truly felt at home after leaving Kerse. I know now that the life I built there was largely a facade, but the town [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[95],"tags":[88],"class_list":["post-5407","post","type-post","status-publish","format-standard","hentry","category-aoa-journal","tag-aemi"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/posts\/5407","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/comments?post=5407"}],"version-history":[{"count":3,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/posts\/5407\/revisions"}],"predecessor-version":[{"id":5410,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/posts\/5407\/revisions\/5410"}],"wp:attachment":[{"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/media?parent=5407"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/categories?post=5407"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dungeonetics.com\/gamediary\/wp-json\/wp\/v2\/tags?post=5407"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}