Author Archives: John

Tarsius, Male Human Warpriest of Nethys

Since he could remember, Tarsius just seemed to find himself in the right place at the right time.  There was plenty of activity in the old capital of Logas, so maybe it was not all that strange to have odd little things happen.

Odd, at least at first. Oh, it was pretty small stuff, like happening to be right next to his father when he found a coin on the ground.  His father said, with a smile, “you take it, son.”  It was being chosen to represent his school at the regionals over his chief rival, Axios.  But it was hard not to notice that, as he got older, his luck seemed to grow too.

It was having an old branch fall off a tree in a strong wind, but being able to push his buddy out of the way before he got clobbered in the noggin.

It was finding the leak in the barrel when he offered to help the barkeep unload a few casks of ale – it would have been emptied into the ground by the next day had he not noticed.

It was deciding on the spur of the moment to take a leisurely walk through the countryside and coming across someone who’d been thrown from his horse, unconscious and bleeding badly.  The rider could well have died if Tarsius had not found him when he did.

It was finding the tiny piles of sawdust that heralded a new termite colony out by the stable – a colony which, had it gone undiscovered, could have weakened the old structure to the point of collapse.

It was Fate, right?

Sometimes at the end of the week, when the work was done but the sun was still up, his grandfather would go to one particular trunk, carefully move some neatly folded clothes and pull out a tarnished old sword wrapped reverently in well-worn linens.  He would hand Tarsius a stout stick, and have mock sword fights with him.  Tarsius could always see the attack coming from the old man, and he would grin and deftly parry. His grandfather would always look surprised and laugh with him.  “You are getting good at this!” he would remark.

After maybe thirty minutes of this, his grandfather would grandly pronounce him “Champion of the Order of the Stick,” carefully rewrap the sword and put it away at the bottom of the chest, neatly stacking clean clothes over it again.  It was a ritual that Tarsius enjoyed. “Perhaps someday,” the old man would say, “we shall switch roles.”

Every attack, he saw coming.  It was Youth and Speed, right?

But although these moments of good fortune were sparse at first, they grew in frequency as he got older.  And it got him thinking: was it really Fate and Youth and Speed?  Perhaps it wasn’t any of those things – weren’t all of these events taken together a bit of a coincidence? Actually, a really big coincidence?

These questions finally caused him to seek out the wisdom of several local priests.  Several, because it turns out they all had different explanations.  One told him his experiences lined up perfectly with the writing of some prophet 400 years earlier, and that he should beware the three legged newt.  Another told him these events were clear signs that the mythical Runelords were returning. A third suggested he might be able to see its meaning more clearly if 5 gp were donated to his church.

In the end, he felt the most harmony with the cleric of Nethys.  The cleric he spoke with reminded him that without Tarsius’ intercession, these people would have been worse off. His intervention did not make anybody fabulously wealthy, but it did divert misfortune.  It kept things balanced.  Since no mortal could possess that kind of foresight naturally, it followed that it was a divine intervention.  Nethys was a god that strove constantly to correct unbalance in the world, but even gods have to prioritize.  While Nethys was dealing with monsoons and droughts, he used other mortals to handle “the small stuff.” Now that he was aware of this, the cleric said, Tarsius was at a decision point.  Did he want to continue to be Nethys’ tool? Or did he want to stop waiting for the world to come to him, and instead go meet the world?

Tarsius had not planned to be an instrument of the gods. He wasn’t sure he wanted to be, either.  (Who does?) And yet, if a god was selecting him in any way to manifest that god’s influence in the world … Tarsius shook his head.  That’s a big deal.

He gave it considerable thought.  Given all that had passed in his life, he concluded that Nethys, the god of Magic, was preparing to use him for something big. Nethys would make sure he was always in the right place at the right time, but once there he needed to be ready. He needed to both learn more of the church, and also more of how to defend himself against agents of discord and imbalance.

On Neth 21 4716, (the date of the balanced, half dark/half light moon of the month of Neth) Tarsius formally started his training to become a cleric of Nethys.

As part of his training, he learned that the task(s) Nethys has in mind for him would require him not just to be ready to channel divine energies but to also be adept in his use of weapons.  He learned how to properly handle many different weapons, but he found himself working most with  the longbow and a sword.  His teachers desperately wanted him to work with a quarterstaff, as that was Nethys’ favored weapon, but remembering the bouts with his grandfather, he couldn’t ignore his desire to distance himself from “the stick”. During his training, his teachers noticed he continued to have remarkable luck – once, for instance, an errant arrow from another student streaked by his ear and impaled itself in the tree next to him instead of giving him a new hole in his head.

Fate, they said.  Lucky, they murmured.  Still.  But by now, Tarsius knew differently. Nethys had something else in mind.

A mere two years later – a full year sooner than most – Tarsius was granted his vestments.  He was now a rather green (yet well-trained) warpriest of Nethys.  His parents were proud, but it was his grandfather who took this opportunity to lead him once again to the chest.  He pulled out the familiar sword but this time when he unwrapped the sword, it gleamed and shone.  “I polished it up a little,” his grandfather admitted.  “This was my father’s scimitar.  He was a warrior, as was I when I was younger.  Your father never showed an interest in learning how to use it, and I despaired that my legacy would not be passed on. But here you are, all trained and eager to provide balance to the world.  It seems appropriate to give it to you now.  It is a cold steel scimitar, masterfully made. It is particularly effective against demons and fey, which you seem far more likely to trip over now than I.  I think you will find it more useful than that stout stick they gave you.”

“Quarterstaff,” murmured Tarsius, and in a flash he realized his interest in learning to wield a sword was again, no coincidence. “You have had plenty of practice with a stout stick,” chuckled the old man, “but I think you’ll find this sword does better.” Tarsius nodded. “I am not a follower of Nethys, but I will still pray he watches over you.”

As he took up the sword, a small piece of paper fell from the linens and caught Tarsius’ sharp eye. “What’s that?” His grandfather leaned over and picked it up, scowling. “All the times I unwrapped this sword and I’ve never seen this before.  Hmmmm. It’s a harrow card.”

“What’s a harrow card?” asked Tarsius.

“It is said they can be used to tell one’s Fate,” he said. “There’s usually a whole deck of them, and using them properly is a skill in its own right. This one is The Keep, a symbol of strength.” He handed it to Tarsius. “I’ve seen more than one harrow deck, but I don’t believe I’ve ever seen a version with these stylings.”

Tarsius inspected it closely. “There’s some old writing on it. Says …” He squinted a bit. “Says ‘Breachill 30 Era’.”  He paused.  “30 Erastus?  That’s either a date long missed, or a date almost a year away.  What’s Breachill?”

“It’s a town at the far east of Isger, up in the mountains near the headwaters of the Conerica,” said his grandfather, scowling.  “I know it only from maps. It’s no small journey.  I myself have never been there. I doubt anyone in our family has been.”  He stared at the card. “There is no reason for that card to be in this place.  I’ve no idea how it came to be here.”

Tarsius looked at his grandfather. “Nethys,” he said simply.  “Nethys is making sure I am again in the right place at the right time.  I believe I need to make a journey.”

“That’s quite a journey to satisfy a hunch,” said his grandfather slowly.

“Not a ‘hunch’,” replied Tarsius. “It is a sign from Nethys to be in a certain place at a certain time.” He looked somber for a moment before adding, “I would be remiss in my new duties were I to ignore the call.”

Gath’gan Ianus, Male Human Slayer

Mid Lamashan, 4708

In the wilds, south of Haugin’s Ear

The dull thud of his head hitting something hard brought Ianus fully awake. He forced his eyes open and found he was on his back looking straight up. Naked tree limbs moved against a grey sky in a stiff but eerily silent wind. He turned his head slightly to one side. Brown, yellow, and orange leaves slid past. His head hurt and his left ankle seemed to be caught on something that tugged his leg.

He closed his eyes and calmed his breathing, and using all of the patience his six years could muster he listened. At first the only sound he heard was the scratching of the brittle dead leaves that blew past him. And then crunching. Something was walking through the leaves. Something close by. Something near his feet. He opened his eyes and looked toward his toes and saw a blurry figure walking away from him — walking but not getting any further away. It was holding something in its left hand.

Ianus pulled on his leg to free his ankle. The arm of the figure jerked back suddenly and the creature swiftly turned about and chattered angrily at him. Its mouth was filled with lots of small sharp teeth. He quit struggling and the creature turned back and resumed walking. And the leaves began to move again in time to the steady crunch, crunch, crunch of its steps.

“Oh!” thought Ianus, but then his head thunked hard against a very large rock and darkness took him.

Natre Mossdreamer grumbled softly to herself has she dragged her burden across the forest floor. “It is good. It is gift. Hanspur reward for loyal Natre.”

She was a stranger in these parts, but her sense of smell told her to give the woods a wide berth. Something large and hungry lived in there. She could feel that violence had happened nearby and quite recently. Still, she reasoned, if the beast had just fed then surely it was safe for her to quickly look for anything its prey might have dropped.

Greed and caution had briefly warred with one another before she considered what her patron deity would do. “Hanspur would not let such an opportunity go by.” And so she had plunged into the woods, letting her nose guide her.

Natre had been disappointed when she found the site of the encounter. Blood had been spilled — she recognized both human and something bear-like — but they humans had apparently escaped and the creature had run off deeper into the forest. “Ringworms,” she cursed, “this is wasted morning!”

She kicked a rock in frustration which skittered across the ground and then suddenly dropped out of sight. She heard it bouncing between hidden rock walls. She scrambled over and peered into a crevice only a few feet wide. Something was down there in the dark that didn’t belong. Maybe something worth retrieving.

Fallen twigs and leaves covered most of the fissure, making it nearly invisible, and it took much of Natre’s skill to safely follow it westward. The land fell steadily and after a few hundred yards she was able to safely jump into the now shallow crack and work her way back in the dim light.

She sniffed and poked and prodded the still form. “It be a human cub and it still breathes,” she said, delighted with her discovery. “Natre founds it and so Natre now owns it! Hanspur wills it so.”

Still she had a feeling that the fleeing humans might return to look for it, and so she drug the child from the chasm and was worked at putting as much distance between it and herself as quickly as she could manage.

Once out of the wood she paused and built a crude travois from some small branches and a blanket. Afterward she came upon an animal trail that led along the River Keld. The trail widened into a footpath that undoubtedly led toward Haugin’s Ear. She had come that way on her journey out, and knew she could cross the river there and make her way back home to the Chitterwood. But how would she explain the human youngling to the townsfolk?

Early Abadius, 4709

The Chitterwood (near Umok)

“Ga, ka, kaga, aath, kaas, kron, hirot, kaath, gath’mokaas, mokaas.”

Ianus beamed proudly at the goblin woman as he completed his recitation. The two were sitting around the fire pit in the main room of her hut. It was deep winter, snow covered the ground, and it was cold even inside.

She simply stared at him blankly and so he added, “I got them in the right order this time, didn’t I sora?”

“Oh! Boy count to ten rightly after only two months try. He some skai golin!” Natre replied with contempt. “You want I bake you cake?”

“That’s not fair,” he replied, “I know lots of other goblin words… uh, volaar.”

“You slow. Not learn fast enough. How I show you to tribe when you not speak right? From now on you spend more time with speech and less time at hunt!”

Ianus frowned but, wisely remained silent. Who would have thought that learning a new language would be so hard? And it was so much more fun to be outside, stalking woodland creatures with his shortbow.

Late Abadius, 4709

The Chitterwood (near Umok)

It was bitter cold outside and the blaze inside her hut barely kept the room above freezing. The fire-pit had never held so much wood before and she had already gone through half of her stored wood for the winter.

In a corner on the cot (her cot) beneath every blanket and fur Natre owned the small form shivered but was otherwise unresponsive.

A gnome stood beside the cot with its case of chemicals and reagents open as he muttered and mixed some elixir.

Yesterday Natre had walked to gnomish town of Umok through the heavy snow to find a healer. The human boy had been sick for a fortnight and despite her ministrations every day had seen it get sicker and weaker. She found the healer’s house but he was out. His wife assured Natre he would come to her place the next day after the snow had passed.

Pleghelwin came before lunch to find the fire blazing and the child bundled in the cot. Fortunately he had arrived in time and knew what the child needed.

“You fix? You heal?” Natre asked in her halting gnomish.

“Yes, I will give the boy a drought now and then you must do so again for the next three days.”

Later  Ianus would only remember a seemingly endless dream of darkness, screams, a giant bear, and falling.

Early Sarenith, 4714

Saringallow

“And so it’s 25 gold pieces for each of these potions of the highest quality, brewed in the Chitterwood by local crafters. It is quite a deal and you’ll get nothing but compliments from your clients who use them.” Ianus Gath’gan smiled at the merchant, trying not to show too many teeth. Still, he was aware that his smile did not always convey the emotions he wanted to show.

The man behind the desk looked over the crate of carefully packed potions and eyed him, noting just how young he was. He decided to try to low-ball the offer. “Made by Goblins, you mean. I am not sure I should pay you that much. How about I pay 20 per vial? That’s plenty generous.”

Gath sighed inwardly but hoped he didn’t show his frustration. This was the usual treatment he received from new merchants, which was why he preferred to trade in the towns and villages immediately surrounding his home in the Chitterwood. Those merchants knew him and didn’t try to pull this sort of crap. But the local tribe had decided that the markets in the nearby villages were saturated and that they were not buying enough merchandise, which meant traveling further from home and breaking in new shopkeepers — or “establishing business contacts,” as normal tradesmen would put it.

He decided to fall back on his usual tactic when dealing with the uninitiated. “Hmm, well I am not authorized to accept that large of a discount. Why don’t I go and bring my clients here so you can discuss it directly with them. It looks like there is space for a dozen or so goblins in here.”

“Ah…” the merchant began to back pedal. Gath knew that the shop’s inventory was low and his position was strong. That morning in the pub he heard about a band of explorer types that had passed through some days before and had depleted the shops of their adventuring supplies.

Gath pressed his advantage, “It’s no trouble, I assure you. They are encamped just outside of town and I am sure they won’t be put out at all by having their lunch interrupted to come and discuss why they shouldn’t be paid a fair market value for their products.”

A band of sweat was forming on the shopkeeper’s head as he quickly said, “Now that I think of it I do recall hearing about the quality of Chitterwood potions. I am sure they are worth the er, um, 23…” Gath squinted and by tilting his head back managed to glare down at the merchant, who physically towered above him. “Uh, right, 25 gold pieces per potion.”

“Deal!” cried Gath. “Dee-lighted to do business with you.”

He collected the payment and after counting it left the shop with a parting, “We’ll see you again in a couple of months then.”

He breathed a sigh of relief: he had sold the last of the tribe’s stock and he could return to the camp, which in reality only had two goblins: Natre and Vlaung. He could take his fee and maybe do some shopping of his own before they left for home.

Gath was not a very good trader and the best he usually got was just market value — no matter how desperate the local merchants seemed to be. But compared to how the goblins did on their own he was effectively a master at the craft, and so the local tribe insisted he handle all of their dealings with others.

Of course Gath was not a member of the tribe (he wasn’t a goblin, after all), but his guardian, Natre, who was a goblin (but also not part of the tribe) insisted he accept this role.

“It was goblin kind that raised you and so you owe goblins this,” Natre kept reminding him.

“Actually,” he would reply, “It was you who raised me and prevented the others from eating me. You do remember how I came by my name, right?” Gath’s full name was Gath’gan, which in goblin tongue literally meant “Don’t eat,” which was how Natre had introduced him to the tribe.

“You be much thankful Natre stopped goblins from eating you when you was smaller! Where you be without me?”

And to that Gath had no answer. He had no memories of his life before Natre beyond a vague dream-like trip through an autumn wood when he was quite small.

Mid Arodus, 4716

The Chitterwood (near Umok)

“See, this type bow better than simple bow you use. You bow single piece of yew — easy to make and good enough for most hunts. This bow made from different woods. Take advantage of different tree hearts. It shoot farther and pierce deeper.”

Natre knew a lot about bows, and making them was one of the things she did for the local tribe — her former tribe. Why she was no longer a member and why she lived alone with only Gath for company she never explained. She had taught Gath how to make simple shortbows (for goblins) and longbows (for selling), but now she was teaching him the complex steps needed to craft a composite bow.

Goblins typically didn’t care for this type of bow, but now that she had someone tall enough and strong enough to help (and test) a heftier weapon she wanted to sell them to humans in the villages around Chitterwood. Longbows fetched a reasonable price in town, but apparently composite longbows demanded much more.

Of course there was more work and skill involved with building a composite bow, but she had free labor in Gath, and he was more than skilled enough for the precision work required. And he enjoyed it.

Early Gozran, 4718

The Chitterwood (near the Voghul Caverns)

“As usual Natre got her way,” Gath mumbled beneath his breath. He was perched atop a promontory with the rest of his team while watching for their quarry to arrive at the planned ambush site.

The goblin tribe’s main settlement had been invaded several times over the past few weeks by large boars. They left huts flattened, goblins trampled, and worst of all, food taken. The chief had demanded his warriors take action, and action they took. On their first foray they forgot what they were tracking and returned to the village proudly bearing the corpses of numerous squirrels, rabbits, and starlings. Two days later they managed to remain focused on the tracks long enough to find the pack of tuskers, but had no plan for dealing with them. Two were gored to death and most of the others injured before they limped back home.

Natre heard of this and insisted that Gath lead a hunting group out to find and slay the marauding pigs. “You better hunter. You better warrior. You lead tribe to victory over pigs.” But most importantly she had said, “Remember Natre and bring back shoulder and belly.” This she repeated several times.

It turned out that she had failed to tell the goblins about her plan, and Gath was in no mood to argue the point when he arrived in the settlement ready to lead a team of warriors on the hunt. Fortunately (or unfortunately from Gath’s perspective) the chief sided with Gath and assigned six of his “best” fighters to accompany him.

The tracks were easy to follow even days later. No other animal seemed to delight in trampling and rooting up the ground like boars. The pack had moved further into the Chitterwood and it took several days to catch up to them. The pigs had found a bog in which they wallowed and slept.

To the south Garth had noticed low limestone hills not too far away. He left his squad hiding in a thicket after reminding them that they needed to be quiet. The ground turned rocky and sloped upward. He found a wide cleft in the rock that natural forces had carved into the hills about a furlong in length. The surrounding rock rose higher and higher on either side and at the end the crack squeezed shut in impassable walls. “Perfect,” Gath said to himself, “Now to explain my plan to the thickies.”

His plan was simple: set up a dead-fall of branches and boulders at a narrow spot in the ravine where the walls closed in and lure the boars in. They team could then seal off the entrance and trap the pigs within. After that they could pick off the porcines at their leisure using spears, arrows and rocks. It was a simple plan and even the goblins seemed to understand it.

“And here is the best part,” Gath explained to the goblins, “one of you — the chosen one — gets to slather himself with the rancid sheep fat we brought along and lure the boars into our trap. We will have a knotted rope tied and ready at the far end of the crack to serve as an escape. Of course we can only have the fastest, strongest and bravest warrior take on this important task.”

The result was sadly predictable and the goblins quickly came to blows over who was the most deserving of this honor. Gath had to step in to settle things before someone was killed. “Clearly each of you has some special talent or skill that makes you a good candidate. The only fair way to chose the prime warrior” — Gath’s public name for the role he privately called the bait“is to let Hanspur decide.” In short order five goblins glumly held short pieces of grass while the sixth proudly held forth the long piece and gloated.

As the five sullen goblins made their way to the fissure’s entrance Gath handed the bait a worn pair of boots. “Your chief loaned these to me for the hunt, Hansire’s champion, and so it is fitting that you should wear them. Once you have the boars’ attention and you begin to run, activate them and they will help speed you to safety.”

Gath was a bit worried his instructions were too long and had too many syllables, but the warrior nodded sagely and so Gath trusted he understood. “Watch for the flaming arrow and when you see it bring the pigs to us!”

The plan worked surprisingly well. Actually, really, phenomenally well. The bait lured all of the boars into the narrow canyon, Gath and the other goblins sealed them in by dropping boulders and logs at the choke point. And all of the beasts had been slain. The only thing to go wrong was that the bait was unable to climb the rope fast enough (the rancid sheep fat made his hands too slippery) and he had been gored and trampled to death. The other goblins didn’t mind, and in fact seemed a little pleased because he had been so annoyingly smug about his role as the chosen one.

They hauled out the bodies and buried the goblin beneath a pile of rocks. The pigs were butchered and the meat smoked in makeshift racks set next to low fires. Some of the goblins objected to this, but Gath had no intention of traveling for days with spoiled pork in his pack (and surrounded by others with the same) and so he held firm. His reputation from the successful hunt carried the day and so smoked meat it was.

They returned several days later as heroes. The goblin hunters were called “the fearless five” (nobody had asked about the missing sixth) and even Gath was looked upon with respect for some time.

“And most bestly,” Natre said, smacking her lips as she chewed a greasy piece of pork belly while Gath recounted the hunt, “you bring back pig meat.”

Late Neth, 4718

The Chitterwood (near Umok)

Gath left the goblin village after completing the circuit of their usual market towns. People tended to not travel in the cold months and so trade had been slow and profits less than usual. The goblins, of course, blamed him.

His thoughts turned to home and of Natre. She had not gone on this trip nor any of the trips this year, citing aches and pains as the reason. He couldn’t blame her: it was cold and ice hung from the trees and the wind cut right through even the thickest clothing. And the trade circuit had expanded to take nearly a fortnight.

A new thought struck him then that stopped him dead in his tracks. “Just how old was Natre?” She wasn’t young back when he first came to her and many years had passed since then. In fact he could not think of a single goblin from the tribe whom he had known back in his early days among them who was still alive.

The hairs on the back of his neck stood on end and picked up his pace.

There was no smoke rising from the round hut’s central vent hole. Not a good sign.

“Natre!” he called as he pushed open the door. There she was, lying in her cot. Face up. Fully dressed in her “nice clothes” with her arms across her chest. A necklace had been placed around her neck and a bow laid at her side. She was dead.

Someone had been there since she had passed and seen to her. One or more of the goblins from the tribe. Gath appreciated that. It was a sign of great respect for the goblins to do anything for their fallen, much less an outsider like Natre.

But then he realized that all of her valuables were missing. Even the secret stash of coins she kept in a hole beneath a flat rock was gone. Anger briefly blazed in his heart. “Thieves!” he spat.

He pulled the small stool next to the cot and sat by his guardian’s still form. The anger slipped away and he once again thought of the care and respect the goblins had shown Natre.

“Goblins will be goblins,” he thought, “and honestly we would have done the same given the circumstances.”

Some hours later he considered his own situation. Natre’s place had truly been picked clean: there wasn’t a pot or scrap of food or even twig of firewood left. All he had were the clothes he carried with him, some leather armor Natre had stitched together for him, his bow and a dog slicer. He did have some gold from the most recent trade run.

What to do? He could not see trying to continue his life with the goblins. Not without Natre. But it was winter and a bad time to wander in search of a new home… and a new career. But he did not want to spend the rest of the winter living in the hut haunted with memories of his old life. One more night he would spend. Sitting next to Natre in respect.

The next morning flames and smoke engulfed the hut. Gath had filled it with fallen branches, twigs and leaves and set fire to it.

He set out headed towards the town of Umok. “I hope I can find someone in need of a hired hand. And I can still craft bows to sell. And it is the perfect chance to improve my gnomish.”

He was convinced that in the new year he would leave the Chitterwood for good and forge a new life.

Aemi Salinas (Sura), Human Female Bard (Duettist)

Part 1

Aemi grew up in the minor noble House Sura in Kerse, the capital city of Druma. Her paternal grandmother, Euphema, had a reputation for wisdom and careful judgment, and was widely respected among the city’s merchants and minor nobility. Her grandfather, Mercus, had built the family’s standing from modest beginnings through successful trade and careful investments. When they died unexpectedly, their only son and Aemi’s father, Quaris, inherited their estate.

Quaris moved his family into the manor when Aemi was eight years old. His parents had left behind a respectable inheritance: the house itself, a modest reserve of gold and liquid assets, and several steady sources of income tied to property and investments. For Aemi, Euphema had also established a trust intended to ensure that she would receive a proper education in the cosmopolitan city, with her parents named as its trustees.

But while Quaris inherited the estate, he did not inherit the instincts that had built it. Over the following years the family’s finances began to unravel. At first the problem was simple enough: they spent more than they brought in. But Quaris tried to solve it by chasing new income rather than tightening their spending. He poured money into increasingly risky ventures, and those that were not ill-conceived to begin with faltered under his poor management.

As Aemi grew older, the signs of strain became impossible to miss. The staff was slowly shrinking in size, items were wearing out or breaking without being repaired, the grounds were deteriorating as caretakers were dismissed, and so on. By the time she was fifteen, the manor had developed a shabby appearance, and she could see more clearly the differences between her own standard of living and those of her friends—especially when she visited their homes.

And then there were the fights. At first they had been muffled arguments behind closed doors, but over time even that pretense disappeared, and they grew louder, and more frequent.

During one particularly bitter argument, Quaris accused Verana of stealing from him. The accusation struck Aemi as absurd. Their troubles were plainly the result of his own mismanagement, not some conspiracy involving his wife, and besides, their assets were shared by law. The idea that Verana could somehow steal from him felt less like a claim and more like desperation.

Aemi’s only escape from the chaos at home was the Kerse Conservatory of Music, where she enrolled at the age of eighteen. For a time it offered distance from the tensions of the manor; distance enough that she could almost pretend they didn’t exist.

It didn’t last.

In her second year, her mother appeared at Aemi’s student suite and said to her, “I’m leaving your father. I hope you understand.”

The only thing Aemi didn’t understand was why it had taken so long, but when she asked, “Will you be all right, financially?” she learned a shocking truth.

Her mother had seen the decline of the household years earlier, long before Aemi reached her teens. Unwilling to watch her life collapse alongside it, Verana had spent that time quietly skimming money from the family accounts and placing it into a private reserve for the day she would leave.

The revelation left Aemi stunned. Years of quiet deception sat uneasily beside the image she had always held of her mother. Verana, however, spoke of it as though it were the most practical decision in the world. When she asked Aemi to withdraw from the Conservatory and leave Kerse with her, the request felt less like an invitation and more like the final step in a plan that was years in the making.

Still reeling, Aemi refused.

This response touched off a bitter argument, and what began as disbelief quickly hardened into vitriol on both sides.

Fine,” Verana snapped at last, the word dripping with contempt. “Then you can stay here with your father.” 

She turned and left in a fury.

Aemi didn’t know it then, but that would be the last time she saw her mother.

When the term at the Conservatory ended, Aemi was informed that she would not be allowed to return because her tuition for the coming year had not been paid. Assuming some mistake had been made with the payments from her trust, she arranged a meeting with the trust’s protector. As the explanation unfolded, she could feel her life steadily unraveling. Years earlier, Euphema (believing she was making the responsible choice) had named Verana as sole trustee in the event the marriage dissolved.

Her own mother had modified the trust and assigned a new beneficiary.

Unwilling to live with her father as he spiraled into financial ruin, and even less willing to seek out her mother (assuming she could find her), Aemi was, for the first time in her life, completely on her own. With only her meager accounts and half-completed music education to support her.

Part 2

Aemi had three days to figure out what she would do next, as that was when the term ended and she’d be expected to move out of her suite. Three days to come up with a plan that would get her through the start of the rest of her life.

The first step was figuring out how long her money would last. She had only a vague understanding of what things cost, but she was resourceful and rather good with people, and motivated to learn. She visited flats, tenement buildings, flophouses, and communal lodges; markets, bazaars, dispensaries, tailors, general stores, and farm stalls. Two days later, sore and exhausted beyond all measure, she stumbled back into her room with a better understanding of where she stood.

Aemi considered the three lowest buckets of living conditions: “can make it work”, “only if necessary”, and “total desperation”. Without any source of income, her money would support her for six to seven months in Kerse, and up to twice that long, depending on how far she was willing to travel, and how much she was willing to compromise on her standards.

Living in Kerse was not an option for more than just financial reasons. She couldn’t go home–she couldn’t put herself through the shame and embarrassment of her family’s collapse–and staying in the city would just stretch out the humiliation. Eventually, someone, somewhere, would recognize her, and then the questions would come. And, besides, the city’s gossip rags found the Sura family’s fall from its noble heights a perpetual source of entertainment. It was hard enough to live through it (You mean “run away from it”, that voice in her head corrected; she ignored it), she didn’t want to be reading about it, too, especially when you never knew when the next column would print. So, travel it was.

On the third day, Aemi packed up her essentials, sold the ornate, ivory flute her parents had given her (and purchased a modest wooden flute to replace it–she wasn’t an animal), and walked out of her suite, leaving the rest of her belongings. She spoke to no one and left no message behind. She didn’t even shut the door. When the staff at the Conservatory checked on her that evening, it was as if she had simply disappeared.

Part 3

Five months and over 140 miles later, Aemi, now using the surname Salinus, arrived at the logging town of Macridi. Her coin had depleted faster than she had expected, and at the current pace she had, maybe, another three months before she would be forced to let go of “only if necessary” and fall back to “total desperation”.

Work had been difficult to come by. The cities and towns became progressively smaller as Aemi traveled the Profit’s Flow away from Kerse, and most had nothing for her, especially since she had little to offer in the way of skilled labor. She gave each stop a few days, sometimes weeks, looking for something more substantial than part-time menial labor, before giving up and moving on. The one job she managed to find that was well-suited to her was at the Torch Orchard as a sort of receptionist for visitors–mostly merchants and tourists–but it was just a temporary thing, lasting only a couple of months until the season changed. Even if it could have been something permanent, the “only if necessary” expenses in such an exclusive region were barely covered by her income, so she couldn’t stay there forever, anyway.

Aemi’s frustration, and sense of desperation, was steadily growing. She nursed a lot of anger at her parents during this time: at her dad for bringing financial ruin on them all, and at her mom both for the depths of her deception and for cutting off the trust out of spite. That Aemi’s own financial situation, at least the part where she was spending more than she was earning, now mirrored her father’s was just more fuel for that fire. And while the anger did wonders for her resolve, in the back of her mind there was this tinge of guilt for what she had done, and how she had done it. Acknowledging that guilt, though, was an unpleasant thought, and it threatened to release a floodgate of mixed emotions that were worse, so she buried it deep and focused on the future. Besides, she thought, it was too late to change anything now.

Macridi was the first significant settlement after the three-day journey through the heart of the Palakar Forest. The forest itself was home to three faerie courts, each with differing opinions on trespassing by outsiders, so settlements along the river were rarely more than small and transient logging camps. In contrast, Macridi had come to an accord with its neighbors, and by exercising restraint over its logging activities, the town was able to grow both its industry and its population. It was home to over 3,000 permanent residents and responsible for the choicest darkwood and paueliel in all of Druma. That restraint in the logging industry also carried over to other aspects of life in town: unlike those in most of the polity, Macridi’s residents did not find it necessary to flaunt their wealth. To Aemi, it felt like a real city, and one that wouldn’t pass judgment on her currently nomadic life.

It was also the first place Aemi found steady work. In the mornings, she was a civic scribe for the city, a somewhat thankless job that just happened to require the services of a person who was both erudite and articulate. In the evenings, she was a server at The Forest’s Drake, an upscale inn and tavern complete with a common room and stage. Serving food and drinks to (often times) drunk loggers and fighting off unwanted advances were items not high on her list–she had settled into “only if necessary” territory long ago–but seeing musical performances from both local and visiting musicians provided a connection that she felt she had been losing. There was also a more direct and personal benefit that her manager was kind enough to indulge: after closing, she would often take to that stage herself to play her flute or sing, granting a short, private performance to the rest of the weary staff.

She had been living there for over a year when a bard traveling from downriver passed through town. In addition to his musical performance, he shared news from the capital.

Aemi almost dropped her tray of ale-filled mugs when he announced that the now-disgraced noble Quaris Sura had hung himself.

Part 4

Aemi worked her shift half-distracted as she listened to the rest of the bard’s news. Thankfully, there was no mention of a daughter, much less a search for one, and she was finally able to relax once he was done. Her fingers and muscles ached. She had not been aware of how tense she was.

The bard was still there, talking with Erco, the Drake’s manager, as they closed down the common room. She just needed to clean the bar, and she’d be free to go home. There’d be no private performance tonight.

She was wiping the countertop dry when she heard the bard’s voice behind her. “I’m truly sorry about your father.”

She stiffened up for just a moment, then quickly resumed drying the counter with her cloth.

“You have me confused with someone else.”

“I’m not here to spill your secrets. If I wanted to cause trouble for you, I would have done it already; I wouldn’t be talking to you now.”

When she didn’t answer, he continued, “I assume you’re using a pseudonym. No one even looked at you when–”

He cut himself off as she turned to face him. He was a few years older than she was, and had the look of someone who spends a great deal of time on the road. It was a look she had come to know well. He met her gaze with hazel eyes.

A quick glance showed there was no one in earshot. She said, “I’m Aemi Salinus here.”

He nodded in understanding. “Smart. Though perhaps smarter to change your given name, as well.”

“I…couldn’t.”

He regarded her for a moment, then nodded again. “I understand.” He paused, then said, “They searched for you–”

“I don’t want to know,” she said sharply.

He held up his hands as an apologetic gesture. “I’m sorry. I shouldn’t have presumed.” He hesitated before adding, “And I’m not one to judge. Your choices are your business. If you’d rather I leave you alone…”

“No, it’s fine.”

He didn’t seem convinced, but then again, she didn’t sound very convincing. She added, “This is the first time I’ve spoken of it. And…you’re the first that’s known.”

He gave her a sad smile, acknowledging the difficulty without being patronizing. “We were in Kerse when…” he started, then thought better of it. He shook his head, saying, “I’m sorry. I’m being rude.” He bowed slightly to her and added, “Let’s start over. I’m Davio Helenus.”

She smiled in turn. “Davio. Thank you for your discretion.”

“Of course. The manager here says you play the flute, and that you have a lovely singing voice.”

Aemi blushed. “I…Yes. I’m not as accomplished–”

“I’d like to request a performance, if I may. He also said you sometimes do this for the staff here, after the room has closed.”

Aemi hesitated for a moment. She wanted to say “no” because the news about her father had hit her far harder than she was expecting. She wasn’t in the mood to play for anyone, much less someone she just met. One that already had her at a disadvantage. But something about the moment felt significant in a way she couldn’t put her finger on, and over the past year and a half she had learned to trust those instincts.

“OK. But just one song.”

She stepped up to the stage, pulling her familiar wooden flute from the deep pocket she’d sewn into her work clothes, breathed deeply to center herself, and began to play.

It was a melancholy tune, one she had learned during her second year at the Conservatory, and she leaned into that feeling, letting her unexpected grief flow through it. The piece was challenging but not difficult, and though she felt as if every mistake was magnified, she didn’t falter. Did not lose her composure. When she finished, the room was dead silent. One of the other servers, the barkeep, the cook, and of course, Erco, had come out to listen.

Then the applause came. Davio was smiling wide when he thanked her.

“I made so many mistakes,” she said.

“Small ones, only, and not as many as you think. It’s also a difficult piece, far harder than many realize until they try it. You have a real gift.”

She blushed again, and only said, “Thank you.”

 

The next evening, when she arrived at The Forest’s Drake for her shift, there was a wrapped package, long and narrow, waiting for her.

“He brought it in this morning,” Erco explained. “Just before he and his companions left.”

She pulled the cloth away to reveal an ornate wooden box. Inside was a beautiful flute of polished ebony, and attached to it was a hand-written note:

Play on.

-Davio

Part 5

The first few weeks after that evening were ones of mild apprehension and occasional sleepless nights, but Aemi finally concluded that Davio had been true to his word. No one came looking for her. No one confronted her over her name or her past. No one expressed any doubt or suspicion that she wasn’t anyone other than who she said she was.

No one got too close to her, either, but that was by her choosing. She had friends, but kept them at arm’s length. She had suitors, but politely declined them all. The fabrications about her past were a lot to manage, and the closer she got to someone the harder it became. The more it felt like a false intimacy. She had a whole history created for herself, one of humble beginnings–some half-truths taken from her childhood, some stolen from her childhood friends, others completely made up–including the events that led to her traveling alone along the Profit’s Flow. It was an enormous house of lies she’d built, and she took no chances with it.

Another year passed.

Her responsibilities as one of Macridi’s civic scribes had also grown over this time, and it now paid well enough that she didn’t need to work as a server in The Forest’s Drake. She did it anyway, though mostly just on weekends. She liked the people and the atmosphere too much to leave it behind. Erco had even persuaded her to perform for the patrons, not just the serving staff, as part of The Drake’s official entertainment. She agreed to take the stage two nights a month, and though she was not as talented as most of the traveling performers that passed through, she was one of their own.

For the first time since leaving Kerse she wasn’t worried about her future, but she admitted to herself that she was lonely. To solve that, she’d need to move on. Start fresh somewhere else, only this time as herself, not the person she had made up. It would be a big step, and one that she didn’t think she was quite ready for.

On a Starday night in early Rova, she had just finished a performance in The Drake, and when she stepped off the stage, she was shocked to see Davio beaming at her.

“A hug for an old friend?” he asked.

She laughed excitedly, and they embraced.

“Thank you for the flute!” she exclaimed. “It’s so beautiful. I still can’t believe you did that for me.”

“It was far less than you deserve,” he said. “Come! I want to introduce you to my companions.”

Part 6

His friends were seated at a round table towards the back of the room. Two humans–a man and woman of Chelaxian or Taldan descent, perhaps mixed with a bit of Kellid, both of whom had several years on her–and a dwarven man. On the table were four tankards–one presumably Davio’s–and the remains of a communal plate of bread and cheese. They looked up as Aemi and Davio approached.

The human man had a lithe, muscular frame and straight, black hair that came down to his shoulders. There was a casually dangerous look about him, and his relaxed posture belied someone who was keeping track of the room. The woman was equally slender and muscular, with wavy, brown hair tied back in a tail. The expression on her rounded face was more inviting. The dwarf was stocky and a wall of muscle, as dwarves in this area tended to be. His reddish-brown hair was so unkempt it looked like he wore a mop as a hat.

Davio did the introductions. “My friends, this is Aemi Salinus. Aemi, I’d like you to meet Janngu, Annet, and Volkhard,” indicating the human man, woman, and the dwarf.

The first two acknowledged her with a nod. Vokhard said, in a sonorous voice, “Ma’am. It is a pleasure.”

She greeted them in turn, and as Davio sat, he gestured towards the empty chair.

“What did I tell you?” he said to his companions. “She’s good, is she not?”

“You have a lovely voice,” Volkhard said.

Annet turned her head towards Davio, but glanced at Aemi as she spoke. “She’s good. But she’s inexperienced, and…a little young.”

“We were all young once,” Davio answered. “And we don’t need ‘experienced’, just ‘good’.”

Janngu just regarded her silently.

Aemi was uncomfortable. She felt like she was on display, being judged like a prize animal, and her expression hardened. “If this is how you introduce people to your friends,” she said sharply, “you can take your damned flute back.”

Janngu couldn’t suppress his laugh at this response. “Oh, she has got you figured out, Davio.”

She glared at him and started to get up.

“Wait. Please,” Janngu said, suddenly softening. “We apologize for being so rude. You’re right. This was no way to introduce ourselves. And a terrible way of…extending an opportunity to you.”

Davio, who was looking genuinely hurt by the earlier rebuke, smiled hopefully.

Aemi’s anger melted away, and now she was thoroughly lost. A what? She settled back into the chair. “I…I already have a job.”

Davio chuckled. “Please. You spend your days rewriting and editing letters. They value you for your penmanship and your grammar. On the weekends, you’re here, serving food and spirits to a bunch of drunken loggers who only see you from your thighs to your chest, and have a limited understanding of the word ‘no’. You should be up there,” he said, pointing to the stage with his thumb, “but you only do it twice a month.”

Aemi was stunned. “How…how do you know…?”

Volkhard snorted loudly, Annet rolled her eyes, and Janngu gave her a look that said Don’t be naive.

Davio ignored the question and continued. “Listen to me. You have real talent. And it is wasted here. Just…hear us out. Let us make this pitch to you, and we’ll give you some time to decide. We won’t coerce you, or pressure you. The choice is yours to make. Give us that much?”

Aemi thought it over and said. “OK. I’ll listen. What is this ‘opportunity’?”

All heads turned to Janngu. He said, “Let’s find somewhere private.”

Part 7

They entered the grounds of Kalistocrat Tronak’s estate mid-morning on horseback, pulling their covered wagon with “The Five Kings Minstrels” emblazoned in colorful lettering on its wooden side panels. The preparations for the Harvest Feast celebration were well under way, and various minstrels, troubadours, and wandering players that would make up the day’s entertainment were putting up tents on the grounds that were set aside for their camp. 

From the outside, Davio, Aemi, and Volkhard (who had a surprising talent for percussion instruments) were the minstrels, with Volkhard doubling as their guard when traveling. Janngu and Annet were the porters, and also kept watch over their tent.

On the inside? Well…


“So you and Annet are thieves,” Aemi said. It wasn’t a question or accusation.

“When it’s required of us,” Janngu replied. “For this, it is. We’re not asking you to steal. Just perform. Sing. Play your flute. Do what you’re good at.”

“You, me, Volkhard, our job is different,” Davio said. “We travel where Janngu and Annet ask us to go, and we perform there, and at stops along the way. They do their ‘business’. We are their transportation, and their cover.”


There were nine acts scheduled for the day, and somehow, Davio had managed to land them a coveted slot towards the end. “We were here last year and I made some…friends,” he explained. “And adding a bribe or two didn’t hurt.”

Last year had been a dry run of sorts. Today it was for real.

Annet had produced a copy of the staff schedule last night—Aemi knew better than to ask how she got it—and this late slot would be towards the end of a shift when, hopefully, those on duty were just a little more tired. Just a little more lax. Less likely to notice Janngu doing…well… whatever it was he’d be doing. Or to intervene if they did.


“And we won’t be stealing while we’re there. This whole charade helps me get into the manor quietly and then out again. Nothing more. All I need is half an hour,” Janngu said.

“And what will you do once you’re there?”

“Do you really want to know the answer to that question? Think carefully.”


When the minstrels ahead of them were finishing their act, Davio cast a spell to enhance Aemi’s performance. She had rarely had magic used on her, and never in this manner. It felt…strange. “I trust you completely,” he explained, “and you are good enough to do this. But. It’s your first performance before a large crowd, and you’re nervous. It will help you be confident in yourself. It will last long enough to get you through the anxiety.”

She nodded.

“Don’t get used to it,” Volkhard added. “We’re not making a habit of this.”

Annet wished her luck, and Aemi thanked her in return. Aemi was going to say something to Janngu, but he was suddenly nowhere to be seen. He was right there not half a minute ago; she hadn’t even seen him leave. How did he do that?

Davio broke her out of her rumination. “We’re up.”


“Why me? Why now?” Aemi asked.

“We had another with us, but they quit two months ago. Didn’t want this anymore. It’s hard on a person, spending so much time on the road, so we respect that decision,” Davio said. “As for you? You are good enough to perform with us. And, this life we lead…it works best if you have no ties.”

“Meaning, my father is dead, and my mother may as well be. My life here is built on lies.”

“That is a painfully blunt assessment. But, yes.”


When their act was over, Aemi barely remembered more than a jumble of images and emotions. The fear when she first took to the stage. How it melted away when they began to play. How comfortable she had become with the onyx flute. Being part of a whole, of something more than just herself. How the crowd listened intently as she sang. The applause afterwards. She finally understood what Dario meant that night in Macridi.

Annet and Janngu greeted them when they returned to the tent and said, quietly, “It’s done”.


“And when it’s over, then what? What happens to me?”

Janngu replied, “Then you have a choice. Come back to this life, maybe start a new one. That is enough money to buy you a few years to figure out what’s next.

“Or, you can join us.”

“And if you decide to stay with us,” Davio said, “I will teach you to do more with your gift than just play music. You’ll also get more than this pocket change. You’ll earn a share of the prize.”


The following night, she sat with Davio and his companions around the campfire and listened as they told her stories of their four years together. She realized she was looking at a family of sorts. Like her, they all had their secrets, but among each other, those secrets didn’t matter. They accepted one another for who they are now, not who they were or what brought them here. And they were inviting her in. All she had to do was step through the door.

When the last story was told and the silence fell over them, she looked into the fire for just a moment, watching it burn. Then, she said, “I’ll do it. I’ll stay.”

Part 8

It was three weeks’ travel from the Kalistocrat’s estate outside of Alabastrine to Elidir, stopping at inns along the way. Some nights all three performed, sometimes just one or two. They spent nearly two weeks in Elidir, proper, while Janngu and Annet conducted their business.

One night, on the road to the capital city, Aemi got brave enough to ask Annet when the job at the festival would truly be done. “Another month or so,” she answered. “We don’t want anyone to connect it to the festival, or us. And we need to meet with someone, first.”

It was, in fact, closer to two months. They had returned to Druma and were in the beautiful port city of Detmer when Janngu and Annet left. They were gone for four days, and when they returned, they carried with them a magical sack that was larger on the inside than out. Janngu emptied its contents on the bed. It was more platinum than Aemi had ever seen in one place.

“Our payment,” Janngu announced.

They were not exceptionally wealthy. They certainly had money, but they also had expensive tastes, and expensive tastes were easy to satisfy in Druma. Everyone was smart enough to set some of their coin aside–there were “dry spells” as Annet put it–but they also wanted to enjoy the fruits of their labor. That, and after several days on the road, it was hard to argue with luxury beds, hot baths, and fine meals.

As promised, Davio was teaching her what it truly meant to be a bard. “Minstrels only play music,” he said. “We do so much more.” It took a great deal of time, and the road was not the best environment to learn, but she was catching on. By the time they reached Detmer, she could cast some simple spells and weave magic into her music.

All told, these were the best times she’d had in her life.

It lasted another three months.

Part 9

They were traveling eastward along the river on the southwestern edge of the Palakar forest. The trees to their left were dense and crowded the road against the riverbank, leaving a very narrow path. It was getting late in the day, enough that Aemi could see the occasional glow of the curious sprites that were pacing them in the forest.

You couldn’t live in Macridi for any length of time without learning something about the fey, and in particular, the sprites, which always seemed to find their way into town to do everything from steal food to play tricks on unwary strangers. Some even slept under the eaves of homes.

The secret to sprites, in Aemi’s mind, was to embrace them. She would leave small amounts of food out for them–mostly fruit, bread, and cheese–and the occasional bauble. Beads, metal buttons, colorful ribbons and fabric, and the like. Treat the sprites well, and they’d leave you alone, maybe even do something kindly for you in turn. Piss them off, and it’d be like living with a hornet’s nest. She always made it a point to have a small bag of shiny things with her.

She was watching the sprites rather than the road when Davio brought the wagon to a halt.

“Do you smell that?” he asked.

Up ahead, the trees were clearing away from a bend in the road. She sniffed at the air a few times before catching the scent of oil or pitch.

“Naphtha,” Volkhard said. “I caught a hint of it just now.”

“I smell it, too,” added Janngu.

“I don’t like this. What do we do?” Davio asked. “Turn around?”

“We’d be sitting ducks trying to do that here. The road is too narrow and the forest is too dense for the wagon. We’d have to unhitch it, turn it around ourselves…it will take too much time. If this is a trap, they could get impatient and just come for us here. Whoever they are.”

“Then we spring the trap,” Volkhard said. “But on our terms.”

Janngu nodded. “I’ll cut through the trees and scout ahead.”

“I have a better idea,” Aemi said as she dismounted from her horse. She pointed to the trees. “We ask them.”

Every head turned to look at her like she had lost her mind.

“Trust me. It won’t take long.”

She dashed into the forest, not more than twenty feet past the treeline, and laid out some strips of metallic ribbon and glass beads in various colors. “I offer payment for a small service,” she called out to the trees in Sylvan. “If you please.”

A few minutes later, Aemi emerged from the woods and said, “There are six men in an old logging camp. One richly dressed, two in black, three others. One of those is just inside the forest, over there. In the camp is a cart with a large barrel on it. The source of that smell. They’ve been here for three days, but just took up their current positions.”

Janngu gave her a rare smile. “Good work. So that’s two Mercenary League, three hired hands, and the one in charge. Annet and I will both cut through the trees. Volkhard, take point. Tell the wagon when to stop, so it’s not in view of any archers.

“And be ready for fire. If they’re fool enough to bring naphtha into a forest, they may be reckless enough to use it. I just hope whoever this is wants to talk, not fight.”

Part 10

Aemi drew her shortbow but stayed with the wagon, swapping positions with Davio. He and Volkhard went ahead on horseback.

They saw a man in robes of white and gold—obviously a Kalistocrat—flanked by two soldiers of the Mercenary League, both armed with longbows and swords, waiting for them. Behind them was the cart the sprites had described, at the edge of the treeline and facing the forest. The gate at the back of the cart stood open. Two men were atop it, next to a large barrel. The smell of naphtha was stronger here.

The Kalistocrat raised his right hand above his head and made a circling gesture in the air. The two men in the cart tipped the barrel over, sending naphtha spilling across the road and into the river. As they jumped off, the Kalistiocraft gestured again with his hands, and a wall of flame erupted as the fuel ignited, blocking the path ahead. Naphtha continued to trickle into the river, and small, burning patches of it flowed downstream.

“What in the name of the gods is this arrogant, grandstanding fool thinking?” Dario asked Volkhard.

“He’s mad, is what he is,” the dwarf replied.

The Kalistocrat called out to them. “I want the man you know as Janngu Salek, and the woman you know as Annet Trias.”

“Why are a Prophet and two Blackjackets impeding travel on a trade road?” Volkhard asked, deliberately using their impolite titles. “One would be tempted to report this as an illegal blockade!”

“I have no time for these games.” The Kalistocrat called out towards the treeline, louder this time. “I know you are here, ‘Janngu’! Did you think you could steal from a Kalistocrat and just walk away?”

Janngu emerged from the forest, bow in hand, the missing third man shuffling ahead of him, his wrists and ankles tightly bound. Janngu shoved the man hard and he fell to the ground. Behind the Kalistocrat, the two hired men drew crossbows and held them at the ready. The Blackjackets, to their credit, looked unsure about the wisdom of this standoff and held their position, watching events unfold.

“It didn’t belong to him,” Janngu said.

“And it doesn’t belong to you, either!”

“And I don’t have it: its rightful owner does!”

Davio glanced towards the river. He could see ripples there, near where the flame was spreading along the water.

“Rationalize it however you like,” the Kalistocrat said, “but you have still committed a crime!”

“And how will he prosecute the theft of that which he, himself, stole? Is that why you are out here like brigands? Because he’s so confident the law will support him?”

Davio watched as the ripples moved against the current towards the shore, growing more turbulent as they approached.

“Oh, gods,” Davio said, his voice horrified as realization dawned. “He fouled the water.” He yelled out a warning as loudly as he could. “Nuckelavee!


Aemi’s nerves frayed as flames erupted up ahead. She could see Davio and Volkhard’s backs, but not who they faced. Despite the fire, both men remained calmly astride their horses—a sign this was all posturing, nothing more.

Moments later, Davio shouted something, and the scene turned chaotic as their horses reared up, sending Volkhard tumbling to the ground. She could hear screaming from the camp–multiple people screaming now. She didn’t know what was happening. She didn’t know what to do.

Annet burst out from the trees up ahead, running towards her, waving her arms to get her attention, shouting something that Aemi couldn’t hear. There was a loud crash from the camp, followed by more screams, and then Aemi saw something charge around the bend and into view: what looked like a grotesque horse, with a skeletal figure riding on its back, wielding a trident. No, not riding. It was part of the horse. She could see the creature’s muscles and tissue as though the skin had been peeled away. She froze as the horrific thing looked right at her.

Annet was much closer now. “–from the wagon! Get away from the wagon!

Aemi snapped out of it. She tumbled from the saddle and ran into the trees just as the nuckelavee charged. The horse panicked and tried to turn around to bolt away. The wagon teetered dangerously, then fell on its side, toppling the horse with it as the nuckelavee galloped past. It stabbed the fallen horse with the trident, and the horse cried out, then fell still.

The nuckelavee turned around and stopped, raised its trident above its head, and the river swelled.

Annet reached Aemi, grabbed her arm, and yelled, “Don’t watch it, girl! Run!

Aemi ran.

Part 11

Water surged towards the forest with a roar. She saw a tree with a low fork, jumped into the cradle, clambered higher, and braced herself between the trunks. Three feet of water, driftwood, and wrack crashed into the tree line a split second later. Her perch shuddered with the impact, but held against the flow. She looked back; there was no sign of Annet.

There was a loud cracking of wood as the wagon slammed into a tree and strained against the deluge. The water flow slowed to a stop, then reversed, rushing downslope back towards the shore, sweeping the wagon and its contents—contents that included everything she owned—into the river.

The screaming and shouting had stopped, and an eerie silence fell around her as the water receded. She waited, too terrified to move. And then she heard it: the sound of hooves on rocky ground. The nuckelavee was walking along the shoreline, along the road that was now swept clean, with the trident in one hand and what looked like someone’s head in the other. It paced back and forth, the horse’s head snorting angrily every few steps.

A tiny, yellow glow flew through the trees towards her, slowing to a stop a few feet away. It was a male sprite–the one she had bargained with just minutes earlier.

“This way,” he said in Sylvan. ”Quickly! Before it decides to search beneath the canopy.”

The light was fading fast, and there was nowhere else to go. When the nuckelavee’s pacing took it out of view, she dropped to the sodden earth and ran, following the sprite deeper into the woods.

Part 12

When she entered the Palakar Forest, Aemi’s only possessions were the clothes she was wearing, the dagger at her waist, the bow in her hand, and the quiver of arrows strapped across her back.

Part 13

She had no idea where the sprite was leading her.

As darkness fell, she had to use one of her spells to produce light just to see the path ahead of her. Her sprite companion found this amusing, pointing out that she almost glowed like he did. His voice barely registered. She was so numb that everything felt distant.

Eventually, he stopped and said, “You can rest here tonight.” And he flew up and away, leaving her completely alone.

She didn’t know how long she sat there, just that at one point she realized she was shivering and needed to move. She cleared a section of the forest floor to build a campfire, collected some dried wood and leaves, and used the first spell Davio had taught her, the one he told her to prepare every day, without exception: “It’s the most important spell you’ll learn for when you’re on the road. It starts a fire to keep you warm.”

Davio. She didn’t know what happened to him. He’s probably dead. They probably all are.

How did this happen? How had she lost everything she had so quickly?

Why had she left home like she had? She didn’t even stop to see her father. I was more worried about how I would feel than how he would. I didn’t think of him at all. 

Why did she fight with her mother? Was she supposed to live her life in poverty, too? Why didn’t she at least make the effort to fix the rift between them? I cared more about what I wanted than what she needed.

Why not stay in Kerse, and rebuild her life there? I was too embarrassed by how others might see us. Might see me.

This, she realized, was the sum of it: She thought only of herself. And all too often, the solution to a problem had been to lie, or cut ties and run away. Sometimes, she did both. Because it was easier.

And this is where that road had led.

Four years of buried guilt surged to the surface. She lay by the fire and wept.

Part 14

Aemi spent her days simply grieving. She followed a stream–her only source of water–deeper into the forest, not even bothering with spells for direction. When she was hungry, she ate what she could forage or hunt. Some days, that meant going without.

Three weeks passed, and by the end of it, she was emotionally numb. There was no longer any grief because she couldn’t feel anything at all. With three arrows left and two days without food, she confronted reality: she couldn’t live like this. She couldn’t live like she had before.

People don’t change. Not unless they have to. She’d seen that time and again, and had no reason to believe that she was any different. That meant, if she wanted to change, if she wanted to be better—and she did, even if only out of desperation—she had to make it happen. She had to choose something she couldn’t run away from. A path she couldn’t walk from a place of pure self-interest.

She sat down, closed her eyes, and began to sing.

Part 15

Aemi named her familiar Iskaryn. She was a beautiful, blue whistling thrush, longer than her forearm from head to tail. When she opened her indigo wings, they spread out majestically, nearly a foot and a half from tip to tip. And she sang.


“Where will we go?” Iskaryn asked in Sylvan.

It made sense, Aemi supposed. The Palakar Forest was steeped in fey magic—old, subtle, and everywhere. It had shaped the working that brought Iskaryn to her. Of course she spoke the language of this place.

Their lives were bound together now, one blurring into the other. She could feel what Iskaryn was feeling, and share her own feelings in return. It would take some getting used to. But what mattered most was this: Iskaryn would not let Aemi hide from herself.

She wasn’t sure how to answer. Her heart ached again, heavy with loss. But at least it meant she could feel again.

“I don’t know,” Aemi said as she ducked under a low branch. “Somewhere new. Forward.”

“We have a suggestion,” a chorus of three voices echoed from ahead.

Aemi jolted, the voices shattering her thoughts. She looked up–and saw them.

Three women, towering above her. Giants, easily a dozen feet tall, maybe more. Each wore rich robes, some lined in fur, with hair braided like ropes that nearly touched the ground. One was old, one was young, and the third was in between.

Norns.

Aemi dropped to her knees, heart pounding, and bowed her head low. 

Part 16

The norns were gone, but Aemi was still trembling. Her breaths came ragged, and her pulse drummed in her ears. She couldn’t make sense of what had just happened–only that something vast and timeless had taken notice of her. Had spoken to her. And told her that her fate was no longer hers alone.

She had chosen to live for more than just herself. In doing so, she had opened a door she hadn’t even known was there–one that led to new possibilities, new futures. In binding herself to Iskaryn, she had also been bound to others. She did not know who they were, only that their paths would cross in the Isgeri town of Breachill.

At her feet lay the small coin purse and the single Harrow card the norns had left for her. She picked up both.

You’ll know them by the cards they carry, they had said.

She studied hers. It depicted a richly dressed woman seen from behind, standing at the threshold of a golden throne room. If she looked closely, she could make out a faint, ghostly figure looking back at her.

Something about the woman tugged at her. Her hair, the way she stood—it was too familiar to ignore. Like she was seeing a different version of herself. Maybe someone she might have been, or that she was yet to become.

It was titled: The Empty Throne.

The purse was light, but without it, she had nothing. She’d stretched less before. She could again.

“Breachill, then,” she said, and felt the weight of it settle deep within. Iskaryn landed on her shoulder, sensing the shift in her.

She drew a calming breath, then started walking.

Sketches by Gath, Arodus 1, 4719

1 Arodus 4719, mid morning

Wizard’s Grace Tavern, Breachill

I like to sketch things that I have seen or experienced during the day. This began as a way to kill time in the dull nights by the fire in Natre’s hut when I would take a piece of charcoal and draw on the slate hearth. But I am no artist and sometimes I get details wrong. It can also take a long time to finish even a simple sketch and these days a quick doodle seldom captures what’s going on.

And thus these words, which Qantrip assures me I write at my own peril.

This morning the three of us, Aemi, Qantrip and I, met for a pre Call for Heroes gathering here at the Wizard’s Grace, which is apparently a local tradition. Only we are not just three.

It turns out that Qantrip had met a scholar some days earlier who also carries a harrow card. This, if you’ve not been paying attention, is the common glue that has united the three, um, four of us on a common quest to reach Breachill in time for this month’s Call for Heroes. Only we are not just four.

Liberté is the half orc who Qantrip met earlier (“smart, but disturbingly short arms,” she confided), and as the three of us sat at a table enjoying drinks and pub grub he found another three adventuring types who also bore harrow cards. Aemi leapt up to join the new-comers at the bar while Qantrip and I shared goblin delicacies and found a larger table to host our now larger group.

Soon they all joined us and we reviewed our skill sets. Aemi is of course a musician and singer. Qantrip is a witch which seems highly appropriate. Liberté is a scholar. Tarsius is a burly man who is some sort of priest/fighter. A half elf named Kyira is also a fighter of some sort and seems devoted to her cause (not sure quite what that is). And finally is Marcus who says he is an oracle. And of course I like to hunt and find things, or as Qantrip says, “a scout.”

All of us except Aemi and Qantrip are armored and well armed.

We also discussed our harrow cards. None of us have the same card, which I suppose is no surprise given that there are more than fifty unique cards in a deck. Aemi pointed out that there are typically nine harrow cards drawn at a time and so Qantrip thinks we should keep an eye out for two more of our party.

Yes, of course we all joined together. You don’t have something as mysterious as seven (or nine) harrow cards seemingly randomly given and leading each of us to the same place at the same time without taking the hint.

Looking around the table I already felt a part of a team… part of something larger than even that.

And still I can’t stop thinking that Natre somehow managed to make me part of this, even though she died last winter. She was not a typical goblin. Qantrip said that goblins do not like to read or write because they believe the act steals your soul, and yet Natre read continuously and frequently wrote in her notebooks. I feel sad and ashamed that I never asked her about her past and what she had hoped and dreamed about.

1 Arodus 4719, early after noon

Monument Circle, Breachill

I can still smell the smoke from City Hall where today’s Call for Heroes was held.

We left the Wizard’s Grace and filed into the main meeting hall along with a collection of locals. The town council introduced the only petitioner for the day’s Call: Warbal, a female goblin who acted as an ambassador for the local goblin tribe, the Bumblebrashers. The goblins lived in an old fort atop Hellknight Hill, about a mile out of town. They had failed to make their regular weekly meeting with Warbal twice now and this morning she saw red smoke rising from the fort. She assumed it was a distress signal and she was hoping the city would assign heroes to investigate.

Then a door opened and flames leapt in. And then another fire. Amidst the flames two little fiery humanoids skittered about, chittering and fanning the fires to spread outward.

There was chaos. There was pandemonium. There was panic. And there was good reason for it all.

The seven of us sprang to our feet and while some attacked the creatures that were spreading the fires the rest of us ran about ushering the locals out the front doors and urging them to form a fire brigade and douse the flames.

As a team we worked mostly well together — especially considering it was our first time doing so. But we were not very effective against the bratty little pyromaniacs. Fortunately they blinked out of existence after a few moments and the townsfolk were able to extinguish the fires.

“They were summoned,” said Aemi.

A pair of guards reported that a local named Calmont had been seen lighting the fires and setting loose the fire imps. He was then seen running out of town up the road that led to Hellknight Hill.

The council president, Greta Gardania, approached us and thanked us for helping out with the fire. She then tasked us with tracking down Calmont and bringing him to justice, and along the way investigate what was going on with the Bumblebrashers.

We were given some potions and silver (the latter for helping with the fire) and the promise of gold at the successful conclusion of our tasks.

We found that Calmont was employed by Voz, the owner of the Reliant Book Company here in town.

A short while later we were interviewing an uncooperative Voz, which is when I learned that some of my companions were quite effective at making threats. We discovered that Calmont was new in town and not a particularly good employee. We searched his room and found a page from a diary that implied the halfling had a lot on his mind.

Aemi had sent her familiar, the bird Iskaryn, to scout out the fort and she has returned with the report of goblins hiding in the upper level, but no other signs of distress.

1 Arodus 4719, after noon

Citadel Altaerein, Hellknight Hill

No, the fort doesn’t look spooky at all. I did have a chance to make a quick sketch as we looked for the best way in. A fallen section of wall to the left looks like a good point of ingress.

I will admit to being eager to move forward and find what is going on within.

Tarsius’s Journal, Erastus 24 – Aroden 1, 4719

24 Erastus

I’ve decided that as part of chronicling Nethys’ work here on earth, I should create a record of my adventures and deeds, going forward.

Having arrived in Breachill today, I intend to walk around the city and familiarize myself with some of the people and businesses.  First and foremost, I need to find a place to put up my feet.

The city looks to be about a quarter the size of Logas, so this shouldn’t be too challenging.

26 Erastus

This is a lot more charming town than Saringallow was.  Everyone has been pleasant and helpful.  True, humans make up about 80% of the residents so maybe I shouldn’t read too much into how easy it is to blend, but it is a pleasant change.

There are three pubs in town: the Pickled Ear, Cayden’s Keg. and the Wizard’s Grace.  The first is something of a dive, the second is a near-constant party, and the last is the most genteel of the three … although it is still a pub   Prices seem to match that order too, although even Wizard’s Grace is not outrageous for a person with both gold and silver in their purse.

There are several nice shops and businesses as well.  Considering what I passed through on the way here, I am happily surprised.  Even Rogar and Hemmer would feel welcome here I think.

I still haven’t nailed down exactly what I am to do here, but I’m sure Nethys will not leave me in the dark.

30 Erastus

Ah, the date on the harrow card.  The date when I meet destiny.  The date when I fulfill Nethys’ wishes.

But instead of meeting destiny, today I learned where to meet destiny.  What actually happened today was I learned of the Call to Heroes, which technically happens the 1st of every month, at noon.  It is a call by the city council for “adventurers” to help solve city-level problems.  Given that it happens twelve times a year, I suspect something fairly recent will be brought up (or else previous “heroes” would have resolved it already.)

I’ve no idea what may come up.  Local residents I talked to were vague about past Calls so I’m not sure if this will involve simple manual labor or require specific skills.  I have to believe Nethys wouldn’t send a warpriest to do a wainwright’s job, though.  I did learn that it is traditional to meet at the Wizard’s Grace before the Call for informally meeting with council members and other candidate adventurers.  So, on 1 Arodus, I will start the day at Wizard’s Grace, and then proceed to council chambers to officially accept whatever task they have.

1 Arodus

Well!  No, they did not need a wainwright.  Nor were they looking for me all by my lonesome, either.  But let me explain.

When I got to the Wizard’s Grace, it was already looking busy. I thought several people might well have been “adventurers” but I say that only because their dress made them stand out.  I myself left my armor back in the room but still had my bow, quiver, and sword, so as to better look the part.  There could have been council members there, I don’t know.  I learned names beforehand, but there’s no way I could have tied them to faces.  In fact, one of my goals was to try to do a little of that in the pub before noon.

However, while walking past a patron, I heard him say to his companion, “I was sent, but I don’t know why.”  That definitely caught my ear, and I paused him and said, “Excuse me, but did I hear you say you were sent?”  He looked a little surprised.

“Well, see I -“

“I was sent too, by Nethys,” I interrupted him.  And then I noticed he was holding a card.  A harrow card.  I pulled mine out and held it up.  He stared a moment and then said, “There are others.”

He was not mistaken. We all sat at the same table, and learned little tidbits about each other in that cautious way two travellers might share light anecdotes about themselves during a trip.  But it was certainly a strange mix.  There was

  • Aemi, a human musician, armed with no more than an instrument
  • Gath, probably a half orc if I guess right, armed
  • Kyira, an elf or half elf, I can’t tell them apart, armed
  • Marcus, a human who apparently works at the local mill
  • Trip, a tobacco-spitting goblin, armed only with bad habits
  • Liberté, a, I guess, religious scholar?  Seems like a bookworm but also seemed to be dressed like a priest or cleric.  He was the one who said he didn’t know why he was  here, which sounds like a story waiting to be told more fully.

I’m not sure why Aemi, Trip, or Marcus were interested in the Call, as none of them appeared to be the sort of person who might consider themselves an “adventurer”.

We talked among ourselves, saying little.  Everybody seemed a little guarded because apparently none of them knew the others until this last week.  Certainly I didn’t. And more to the point, as I looked around the pub, there didn’t seem to be any other adventurers – or at least nobody else dressed like one.

The waitress was surprised when not everyone wanted stew – apparently that is also a tradition here.  So many unwritten rules. Most of the table declined, with the hope that any councillors overhearing that would not take offense.  Aemi, in particular, pled poverty and I’m not surprised.  I can’t imagine musicians earning a lot unless they are “discovered” by royalty, or at least by wealthy benefactors.  Actually I wonder if that’s why she was here – trying to earn some coin as an adventurer?

About 15 or 20 minutes before noon, people were beginning to leave to get to the council chambers on time.  We did likewise.  Most of the hallow-card-bearers sat up front, but a couple sat near the back.  The council had just introduced Warbal Bumblebrasher, liaison to the Bumblebrasher goblin clan that lived at the citadel.  She  had started to describe some apparent problem at the citadel (“The Keep“!) regarding unexpected red smoke and lack of communication when the guard burst in from the western door and announced there was fire outside the chambers.  And indeed, behind him through the doorway could be seen flames, and smoke was starting to enter the room.

We and the councillors quickly started to herd the startled citizens out the door they’d entered before they could panic.  But then there was a most impish cackle and a little burning man appeared in the flames. He wasn’t in danger — he was intentionally spreading the flames!

I knew now why I was here.  I quickly pulled an arrow from my quiver, brought it to the bow, and let fly a shot straight and true.

And missed. The wretched firebug was small and fast.

Around me, people were moving other people to the door.  Liberté yelled at the folks in Draconic, which I found odd – was that a common language here?  Smoke was beginning to fill the room, and Aemi was organizing a bucket brigade.  And the cursed little target said in a nasally Common, “Nyah, nyah, you missed me!”

The goblin named Trip said loudly, “Kill it now while it’s asleep,” and gestured in its direction. I looked again and sure enough, now it was lying on the ground as if asleep. Kyira and I both moved towards it, just as a second of these creatures appeared through the north door.  With the one asleep now, I swung and aimed at #2 instead. This time I had a solid hit, although it seemed to only slow it a little.  It might be time to switch to the sword. Hurriedly I dropped my bow and pulled out my sword, moving towards the first fiery bastard, which had apparently already ended its slumber.  I heard Marcus yelling some gibberish.

And then practically in mid cackle, they both faded from view.  I realized they must have been summoned, which saved the building from burning down but left us without the satisfaction of ending their existence personally.  And sure enough, the momentary silence was broken by one of the guards, who blurted out, “It was Calmont!  He made them appear!”

The bucket brigade was starting to prove effective, and without the nasty little animated embers walking around, no more spots were bursting into flame.  It took several minutes, and the thinning smoke still noticeably hung in the air, but finally the council reconvened in the chambers.  The aforenamed Calmont was apparently just an assistant at a local shop …  an odd choice of fire bug.  Did he really do this?

Warbal finished her nervous, stuttering plea for help, and we came to understand that the goblins that lived up the way, in the hideyholes of the old keep, had not been heard from for three weeks now.  There’d been red smoke seen, which Warbal took as a warning, or maybe a distress signal.  In either case, could maybe the council see their way to hire some adventurers to resolve or rescue, as they saw fit?

One of the council observed that while there were several individuals here this day, they seemed to represent one group. (I suppose I can understand why it might seem that way, given how we all leapt to action at roughly the same time!)  There were really two issues to resolve: one was safely retrieving Calmont, and the other was to check out the keep.  To that end, the council would provide

  • 50 silver pieces for the help provided just now
  • 10gp for resolving the problem at the keep
  • 10gp more for dragging Calmont’s sorry butt back here

The councilman almost apologetically added we would each be gifted a potion of giant spider venom, and another of anti-plague, because, well, you know, just in case. That admission certainly suggested they were understating the conditions at the keep.  Call for Victims maybe, eh?  But Nethys had brought me here, so there was really no declining the opportunity.  The group as a whole would also be given 4 healing potions. 

We huddled briefly and decided to retreat to our lodgings to get anything we needed for this mission (like, I definitely wanted my armor!) and return within a half hour.

Aemi’s Journal, Arodus 1, 4719

Breachill

Afternoon

I am reasonably certain that my life is cursed. We didn’t make it five minutes into the Call for Heroes before someone literally tried to burn the building down. While I was still inside it.

But I’m getting ahead of myself.

As the norns predicted, I met others carrying Harrow cards, and all six of them seemed just as confused about why they were sent here as I was. Of the seven of us, four received their cards from a fortune teller, one got his from a rat “that was probably sent by a dead goblin”, another one had his literally drop in the lap when he took up the family’s ancestral sword, and, of course, I was visited by towering fey beings of fate.

We are a rather colorful group.

The first person I met was Gath. This actually happened a couple of days ago, and I am pretty sure that Iskaryn set it up, because causing a scene in the middle of the Magdh-damned street in the middle of the Magdh-damned day is exactly the kind of shit she would pull when she thinks I need a nudge. He describes himself as a hunter and tracker of sorts, but the real kicker is that he speaks Sylvan, despite the fact that he’s a human that was raised by goblins. And, no, I am not making that up. He’s the one whose card was given to him by the rat.

Shortly after that, we both met Trip, full name Qantrip, who is a goblin woman and witch that refers to herself in the third person: “A witch is glad to meet you” and “A witch has pickled ears.” And, yes, she was glad to meet us. And yes, she had pickled ears. She offered me some. I politely declined.

This morning, the three of us met the other four.

Tarsius, another human man, is some kind of warrior priest of Nethys, and is “trained in weapon arts”. Which seems a sensible qualification for a warrior priest. He’s the one with the ancestral sword. When it was given to him, he unwrapped the cloths it was kept inside, and the Harrow card fell out.

Liberte is a half-orc gentleman—and yes, that is a deliberate word choice—and scholar—again, I swear, I am not making this up—that is researching Hellknights. There’s an abandoned Hellknight fortress, Citadel Altaerein, about a mile from town, hence why he’s here. His standout line was, “I do this and that. I can usually find a solution other than hitting someone with a morningstar, but there are times when that’s what works best.” Which was kind of an odd way to answer the question, “What do you do?”, but it got the message across.

Marcus, our third human man, is what you might call a mystic or miracle worker. A person marked by the gods, both blessed and cursed. He says he speaks a strange tongue when his blood heats up, whether that be a fight or just a great deal of stress. He’s been living here a while, working as a lumberjack. Because I guess there’s a call for mystic lumberjacks in a town founded by amnesiacs.

Last was Kyira, a half-elven woman from Kyonin, who somehow ended up smuggling refugees out of Galt, a country that seems to be in a state of perpetual revolution. She’s a second mark Firebrand and champion of Milani, which is even more extraordinary for someone who grew up where she did. I imagine her life choices are not especially popular with her elven ancestors.

And then there was me: “I sing and play music.” I have never felt so fucking out of place.

The day started in the Wizard’s Grace, because of course the tradition is for the “heroes” to gather there ahead of the call so they can all eat a hearty bowl of boar stew and lentils, which I could not really afford. There’s something about a tradition where you are expected to pay before you have earned anything that really rubs me the wrong way. (The server actually said to me, “And perhaps afterwards, you can come here and buy a grand meal, when fame and fortune are yours.” Nine Hells. I feel like I’m back in Druma.)

While we’re sitting at this table, looking at each other’s cards, I saw a flash of blue and looked up just in time to see Iskaryn land in the middle of everything. How did she get inside? I have no idea. But she’s never cared about rules before, and there’s no reason for her to start now.

She was studying the cards, so I asked, “What do you see?”

“It’s hardly a coincidence,” she said.

“I didn’t think it would be. We knew to expect this.”

She looked like she was going to say something, but then she saw the server heading over with a broom, clearly intent on chasing her off, and she took the hint.

The others found this curious, and it’s not like it wasn’t going to come out later, anyway, so I hastily explained that she was my familiar. Then the obvious question came.

Tarsius, the warrior priest, asked me, “So you’re a wizard then, too?”

“No.” He didn’t look convinced. “I don’t really understand it, either.”

“The bird seems tame.”

If only. “You keep thinking that. Go ahead and tell her that and see how it goes.”

We continued talking, trying to get to know one another, and it was going as well as you’d expect, which is to say, awkwardly, when Marcus tosses out this gem:

“So, did any of the rest of you have visions of this town burning?”

Um, no? But he’s a mystic, and well, maybe that’s the sort of thing we should pay attention to. Especially when he added “At the hands of Dahak.” The god of all the vile, ill-tempered dragons of the world.

So definitely not an agriculture problem, then.

When the Call time arrived, we headed to the town hall where there was a crowd of townsfolk waiting outside for the doors to open, because people actually attend town hall meetings here. And that’s where we met Warbal, a goblin woman wearing a white dress and what I swear was a mortarboard—by Magdh this town is weird—with silver jewelry, including a butterfly necklace very much in the style of Desna. She was pacing back and forth in fits of worry, almost to the point of outright panic.

We talked to her, and learned she’s the ambassador to a local goblin tribe named the Bumblebrashers (all goblin tribes have names like that), who get along pretty well with the town. They live in the old citadel on Hellknight Hill, because no one else does. The last time Warbal went to meet with them, they didn’t show. So she went all the way out to the citadel herself, and saw red smoke rising from the battlements and interpreted it as a distress signal.

It didn’t take long to figure out that Warbal was at the Call to ask for someone to check on the Bumblebrashers. Especially after she told us as much.

The doors to the town hall opened, and everyone filed in, including Iskaryn because rules don’t apply to her, and when the meeting started, that is exactly what Warbal did. Except she didn’t get a chance to finish, or hardly even get started, because a guard burst into the hall from a side door and yelled, “Fire!”, and flames erupted into the room from behind him. Then panic set in.

Lots of people froze. And I understand that. I’ve been in a situation I’d rather not remember, and I froze, too. The best thing you can do for people who freeze up like that is what was done for me, then: tell them what to do.

So I stood and yelled, “Everybody out the main hall door!” And I even cast a spell to light up the exit, because it solves the problem of people looking around in a panic, and because panic makes even obvious exits hard to see, especially once the smoke sets in.

Then a fiery elemental creature came in through the open doorway, and then a door from the back of the hall opened up and a second one came in, and they were spreading flames everywhere they moved. And then the real panic set in.

Our newly formed group of fated heroes, or whatever you want to call us, split into two. Half of us helped get people out of the building before they died from smoke inhalation (and directed them to form a bucket brigade), and the other half went to confront both the fire and the elementals that were spreading it. The first went well. The second? Did not. 

Fortunately, the fire creatures were the result of a summoning, because weapons and spells weren’t really accomplishing much. They disappeared, and the water buckets were able to extinguish the fires before the whole building went up.

Outside the hall, in the aftermath of all this chaos, someone—I think it was a town guard—identified a halfling named Calmont as the arsonist, and said he ran off towards the citadel. Which is enough of a coincidence to raise questions. We were deputized on the spot, given a paltry sum of money that might last me another week if I forwent luxuries like food, and tasked with bringing Calmont back alive for questioning and, I assume, a trial.

Who is Calmont? An excellent question, since we didn’t really know many people in town. Prior to his career in arson, he was an assistant to the local book seller, Voz Lirayne. We all agreed we should pay her a visit before heading out to Hellknight Hill.

I like to multitask, by which I mean, I like to use Iskaryn for something other than giving me a hard time. So I asked her if she would be willing to scout the citadel for us. And, naturally, because there was an audience, she gave me a hard time.

“Do you think these are things that are going to shoot at me?” she asked.

“You look like every other bird, right?”

“I might look like dinner.”

I decided to call her bluff and said, “Yeah.”

“So that’s what you’re saying, then?”

“Yeah.”

“You take a lot of risks with me,” she said in her best, disapproving tone. “Sure. I’ll go scout the dangerous castle for you.”

When she gets like this, it’s best to just be polite. “I appreciate it.”

“You don’t pay me enough for this.”

And then I lost my temper. “I don’t pay you at all.”

“That’s my point!”

You cost me more—”, I started, then cut myself off as I realized we were getting into an argument in the middle of the Magdh-be-damned street. Again. “Never mind.”

“You know,” she said, “I don’t want to hear about it.”

Fine. Whatever. Just go.

I turned to the others and said, “Iskaryn has agreed to scout out the citadel for us.”

Gath said to me, “You know you two do sound like a married couple, right?”

“Let’s go visit the bookseller.”

The Reliant Book Company turned out to be a seller of rare and magical books, and Voz was exactly the sort of pretentious proprietor one expects to find running such a place. Back in Druma, this sort of thing is a familiar sight. I used to think that was the mark of a good merchant. A lot has happened since I left that life behind, though, and now I mostly find it insulting.

Still, we were here to get information, not adjust her attitude.

“Can I help you?” she asked as we filed in.

“Hello! My name is Aemi. We were just at the town hall, and a gentleman by the name of Calmont was directly implicated in trying to burn it down. While people were still inside.”

She took this news about as well as you would expect.

What?!

“Yeah. Including us, by the way. We were inside, too. We’re just hoping to learn a little bit more about Calmont. The city has tasked us with the investigation.”

“Maybe that’s why that little fool didn’t come to work today.”

Uh-huh, maybe.

Calmont worked for her doing, as she put it, “menial tasks”, which included cleaning, rearranging books, and even some simple book repair. He was a relatively new hire. Lately he’d become unreliable, though we never got a good explanation for what that meant. With a little more questioning, and a bit of “encouragement” from Liberte—who implied that he might actually solve this problem with the application of a morningstar, just in not so many words—Voz agreed to let us search the room he was renting from her.

We didn’t find anything particularly damning, just some scribbles that suggested he was under a great deal of stress, and that his only way out was to “find the ring”. That sounded like desperation more than a plan.

And what ring would that be?

No idea.

Iskaryn returned not long after with her report on the citadel. There were goblins up on the battlements, cowering in fear of something, but she couldn’t see who or what. There were no obvious watchers or guards.

And I could tell right away that she was still in a mood. We were discussing some logistics, including what we’d want to take with us and who would carry what, when she said, “I’m not carrying anything.”

“I don’t expect you to. I don’t even want you in there,” I said.

“Suits me just fine. I’m just glad I didn’t get shot at.” 

This again. I rolled my eyes. “You know, you were a scout for a couple of weeks.”

“I’m not forgetting that either.”

We agreed to meet up in half an hour, which would give us time to gather what we needed for the trek up the hill. I went back to my space at The Dreamhouse and grabbed my armor, being sure to give Iskaryn the stink eye on the way out because she deserved it.

Petty of me? Yes. Satisfying?

Also yes.

Aemi’s Journal Erastus 29, 4719

Breachill

evening

I’ve been in Breachill for two nights and… OK. Fine. It’s weird.

I’d been holding out hope—perhaps optimistically—that it would feel something like Macridi, which is the only place I truly felt at home after leaving Kerse. I know now that the life I built there was largely a facade, but the town wasn’t. Macridi was earnest. The people were practical and mostly decent, and the town had a kind of grounded honesty to it.

There are parallels. I feel like I can walk the streets of Breachill without looking over my shoulder. In Macridi, I felt safe from the people (most of them, anyway), though the Forest loomed over everything, and if you valued your safety, you always kept that in the back of your mind.

Macridi was, at its heart, a logging town. Every settlement near a forest cuts timber, of course, but there it was an entire industry and everything revolved around it. That gave the town a rougher edge: people worked hard, drank hard, and expected the same from everyone else. In contrast, Breachill is so polite, civic-minded, and community-oriented that it’s almost wholesome. Folks here talk about council meetings and public notices the way others talk about the weather. It’s hard to believe a town like this exists at all, much less in Isger.

So I guess you could say that it is like Macridi in the ways that matter, and different in ways that are probably better, or don’t matter at all.

I still don’t know why I’m here. I spent so much time fretting over getting to Breachill that I forgot to fret over what I was supposed to do once I arrived.

The only lead I have is something the town calls “The Call for Heroes”, which is about as vainglorious a title as I can imagine. And rather ironic given what it really is. According to those I’ve spoken to, it’s just a glorified work-for-hire notice for tasks the city needs handled, but which fall outside the scope of the town guard. It happens monthly. In a town of barely 1300 people.

You might be asking, “What sorts of monthly, heroic tasks have they contracted out in the past?” Well, I asked that, too, and received less-than-heroic answers. They include—and I can’t stress enough that these are the highlights—a merchant whose expected shipment of goods didn’t arrive on time, a shepherd whose herd of goats mysteriously died in the night, and a farmer whose entire season’s harvest was ruined.

As near as I can tell, not a single person has achieved great fame or fortune by answering this call. Tradition seems to be to get paid, then blow their earnings at the Wizard’s Grace, the most expensive tavern in town.

I don’t know what to make of this. If I’m being honest, I don’t feel particularly heroic. There’s nothing valiant about climbing a tree to survive the disaster that killed everyone I cared about. It feels very much like the opposite.

On the other hand, I find it hard to believe that norns sent me on a journey of some 400 miles so that I, and some unknown number of fated strangers, could solve mundane problems of agriculture.

Treasure Hunt

Bel, Age 15

Bel and Eduari carefully made their way through the thickets, guided by the light of Somal. In true Sergiu fashion, it was a quarter moon, just barely enough to see by in the open. Under the trees, they had to step carefully, working their way between patches of dim moonlight.

“I still can’t believe they paired you with me,” Ed complained as they stepped around a tangle of vines. “I mean, what were they thinking, anyway?”

“And what’s that supposed to mean?” Bel snapped, somewhat indignantly. “Am I not good enough for you, your majesty?”

“Oh, sure you are,” Ed said, sarcastically. “If we come across some wild animal you can fucking talk it to death.

This was an ironic statement considering that Ed had spent most of the night complaining about, well, everything. Though mostly about Bel.

“Whatever, Ed. Get back to me when you’ve spent the night in the Cairn.”

He scoffed at this. “I don’t need to prove anything to anyone, much less you.”

“Sure, Ed. Nothing to prove.”

This time he stopped and threw her question back at her. “And what’s that supposed to mean, your majesty?

Bel came to a halt a few inches from his face and rolled her eyes. “It means you’ve been complaining non-stop since we got out here, that’s what. You’re making a whole show of it. ‘It’s too cold’, ‘this scavenger hunt is dumb’, and ‘of course he used black cloth’. Stars, Ed, I didn’t ask for a performance, and I really don’t want one.”

There were four teams out. Sergiu had hidden three bags for each. They all got a map to their first, and then each bag had two small prizes and a clue to find the next. So twelve bags total, each in a unique space, with two unique items, and with unique directions. They had three hours to get them, and the first one to finish got an award on top of that. Bel had no idea where Sergiu got this kind of time. It must be nice to be rich, she thought.

“Well, it is dumb!” he exclaimed, tossing his hands up in the air. “We’re stomping around out here like a bunch of fucking kids looking for treasure!”

“We are kids, Ed.”

He scoffed again. “You are, maybe. I’m a year older.”

“Oh, wow. A whole year! I’m so sorry, Elder, I didn’t mean to disrespect your honored position in the tribe.”

Fuck you, Bel. Let’s just find this thing and get back. Maybe we’ll actually be first, in spite of you.”

As he turned around to continue the search, a thought occurred to Bel and she burst out laughing. That stopped him again, and he whirled around to face her.

“What’s so fucking funny?”

“We sound just like them.”

Ed blinked in confusion. “What are you talking about?”

“We sound just like Alina and Sergiu.”

To her surprise, his expression actually softened, and he smiled. “I guess we do, don’t we? Only, I don’t like you.”

“I don’t like you, either.”

“Sometimes I think they send us out like this so they have an excuse to make out. Like, with us knowing it’s happening.”

“I bet it makes it more exciting, that someone might get back early and interrupt.”

“Do you think they’re…you know…?”

Bel rolled her eyes again. “Stars, Ed. Now who’s the child? You can just say ‘fucking’. You say it all the time, anyway. And, also? I don’t need that image, thank you very much.”

Ed laughed in response. “Child, indeed. Come on, Miss Moppet. Let’s find the last bag and go.”

He turned and stalked off into the dark, Bel silently fuming behind him.

Bel’s Journal, Sarenith 27, 4722

Moonday, Sarenith 27 (night)

Getting weapons and armor into a venue that allowed neither was not a difficult challenge. We banked on the fact that security had not been searching bags or packs (though as team managers, neither Meril nor I had to worry about that—it was common practice to bring equipment for the teams in and out in this manner) or examining people for enchantments. Everyone took a different approach. In my case, I carefully stuffed my horsechopper into my magical storage pack before heading out. Donning armor would not be practical, of course, but I had a spell that I typically reserve for social situations that would be good enough, and a couple of long-duration protective spells that we cast before we entered.

We arrived at the arena well before noon. Unlike on previous days, we sat more or less together: by prior arrangement, Meril and I took seats in back of the section reserved for managers and sponsors, and my friends sat in the general seating right behind us. We were expecting the arena to be full, hence the early arrival to ensure we were all together.

As I sat down next to Meril, I handed him a potion that would give him the ability to fly.

“If you tell anyone I gave this to you without charging you for it,” I said, “I will deny it until my dying breath.”

Our plan started going awry almost immediately. The master of ceremonies, Talabir, took to the field to start the games off, and he had Auric and Khellek in tow. A number of questions raced through my head: Why was Auric walking out onto the field? Had Celeste gotten the message to him? Did he believe it? What in the name of the gods was he thinking? And so on in that fashion. They all boiled down to a single, alarming thought: Auric is right there, and we are in deep trouble.

We didn’t have to wait long for that trouble to start, either. Talabir barely got through his opening when we heard a loud bang! as the ground shook violently. I immediately reached into my pack and pulled out my horsechopper, and called upon a divine spirit to enhance it. Next to me, Meril had pulled out his crossbow, and I quickly cast an enchantment spell on it. Behind me, I heard my friends casting various spells. None of us were worried about attracting attention at this point.

Down on the field, our two teams exchanged long glances and steeled themselves for battle. Then the ground shook again, and the Apostle of Kyuss erupted from the center of the arena. More spells fired off behind me as my friends prepared to enter the fray. I pulled out my potion for flight and cast a spell to imbue my horsechopper with divine power.

And then it all went wrong. We heard Raknian yell out from his box in the stands, “Yes! The hour is here! Lo, the Apostle of Kyuss has emerged! There is your champion! There! There!

In a single motion, the Apostle leaned over and closed its maw around Auric. His screams cut off as he disappeared from view. We never had a chance to save him. Around us, the crowd erupted into a panic and people started running for the exits.

“Shoot Raknian,” I said to Meril as I stood up. I reached out to form a human chain with Sera, Zhog, and Viktor. In an instant, we vanished from the stands and reappeared on the ground, barely 50 feet away from the giant maggot as hundreds of tendrils emerged from its body, writhing in all directions.

A barrage of arrows arrived from up in the stands, courtesy of Arcane Auriga, and from the two teams on the field. The Apostle’s tendrils deflected most of them, but a few got through and sank into its flesh.

From up in his box, we heard Raknian scream in pain. I looked up just in time to see him drop to the ground. Then all around us, ghostly figures rose up out of the arena grounds. The panicking crowd became a stampede as people trampled one another to escape.

On the field, the Apostle turned to face Ilthane’s Fury and spewed a torrent of acid, burning them all to within inches of their lives. They couldn’t stay in this fight with injuries that severe, so we needed to give this thing a much bigger target.

“Viktor!” I called out. “Enlarge me, please!”

I downed my potion and flew forward to engage it, growing in size as Viktor’s spell enveloped me. Sera flew into view ahead of me, darting around the Apostle to try and flank it. In my peripheral vision, I saw Viore, Cress, and Dave jump onto the field from the stands behind us.

Zhog sent arrows flying past me towards the maggot, but each one was deflected by the beast’s tendrils and fell harmlessly to the ground. I heard him scream in frustration.

Up in Raknian’s box, black smoke appeared and coalesced into a skeletal horse. I risked a glance to see Raknian, transformed into some undead knight with dessicated skin, mount this new steed. He paused briefly to survey the scene.

Another barrage of arrows from our allies arrived, most deflected again, but some striking true. The Apostle turned towards me as I approached, and it spewed acid a second time, engulfing me, Viktor and Zhog, but fortunately our protective spells prevented any injury. As my vision cleared, I saw the near-skeletal form of Auric on the ground, advancing in front of us, his armor melted and the remains of his body crawling with worms.

There was a burst of flame as Flit, now flying directly above us, dropped a vial of alchemist’s fire onto the maggot. Sera moved in to follow up with a strike, and the Apostle reared around to grab her in its maw much like it had done to Auric. I panicked, ready to throw a spell to help free her from it’s grasp, but a talisman she was wearing shattered and she magically slipped away.

Auric’s skeleton came after me and hit me hard. I ignored it and went for the Apostle. Calling on Abadar’s power, I smited it three times, leaving terrible wounds across its body. After the third blow, I saw a cloud of golden, sparkling dust explode in front of it, and could see that it had been blinded. Behind me, Zhog took the skeleton down with a volley of arrows.

Up in the box, Raknian launched his steed into the air, cleared the top of the arena, and dropped down out of sight. He was not sticking around to see how this ended, and that meant we’d have to give chase.

Another volley of arrows arrived from our allies, several of them striking the Apostle as it lashed out blindly at Sera. From above, two more vials shattered across its back, one holy water and the other alchemist’s fire, as Flit made another pass. Then Cress sank four arrows into the Apostel’s flesh and it fell to the ground, dead, with a loud crash.

“I’m going after Raknian!” I said, and launched myself up into the air at full speed, arcing over the top of the stands to the north.

I saw Celeste and Rennida directly below me. “Which way did he go?” I called out. They pointed to the northeast, and ahead in the distance I could see him moving through the streets. And that’s when I realized he couldn’t stay in the air for long, which also meant he couldn’t clear the city walls. He had to maneuver through the streets.

We had better options. We could catch him.

“He’s headed for the gate!” I yelled as loudly as I could, and changed course to intercept. I flew over rooftops, trying to cut him off, but he was too fast with too much of a lead. If he made it out of the city we’d never catch him.

Fortunately, Viktor had a better idea. In the distance ahead of me, three figures appeared out of thin air, just ahead of the Bloodsworn Road gate.

One of the figures drew their bow and shot at Raknian. I saw him take an evasive maneuver with his steed, but it was no good: the phantom horse shuddered as two arrows struck it, and then it vanished in a cloud of black smoke, sending Raknian rolling on the ground. He yelled something I couldn’t hear, and as I closed in I could see Cress, Viktor, and Zhog blocking his escape.

Viktor cast a spell, and a huge pit opened underneath Raknian, sending him tumbling down.  Then Cress and Zhog ran to the edge of it, and loosed their arrows.

Yeah, I could have just stood back as they used him for target practice, but I was way too gods-be-damned angry for that, so I floated down into the pit to finish him off, just as Flit dropped two more vials on him. And then it was done.

Sorry, my friends, but I wanted a piece of him, too.

To their credit, the town guard was on the scene quickly, but not half a minute had passed from when the Apostle emerged to when it fell. While I have no doubt that the guard, or failing that, the Order of the Nail, could have stopped it, the biggest obstacle to doing that quickly was not being there at the start.

We spent a couple of hours with the guard, being questioned and essentially debriefed. The captain they sent was surprised Raknian was behind all of this, though he found something about thousands of eye witnesses to be pretty convincing. We took him down to the altar room, now sporting a new entrance in the form of a gaping hole in the ground, and showed him the Apostolic Scrolls. They were sitting there inert, their magic expended.

We convinced the guard to search the manor as well, and learned that Okoral was gone. It looked like he had cleared his belongings out a day or two ago. We figured him for killing Eligos and Pollard, but of course we don’t have any proof of that.

We met up with the other teams for a well-deserved celebratory dinner this evening (we had no problem finding someplace that would serve the lot of us: if anything, it was just the opposite, as everyone seemed to want our business just to say we were there). As I sat at that table, looking at all those faces, many of them competitors turned friends, some of them just people doing a job but who stepped up when the call came, I couldn’t help but feel proud of what we had accomplished and how we had done it.

“Every one of you,” I said, standing up to speak. “Is an honest to gods hero of this city. We all did this together.”

“Props to you all,” Viktor added.

We toasted to that. I was seated next to Meril, of course, and smiled at him as I sat back down. And then suddenly we were kissing, and it was warm, and sweet, and wonderful. Hoots and cheers rose up from around us.

So we kissed again.

Oh, I could get use to this, too.

Bel’s Journal, Sarenith 26-27, 4722

Sunday, Sarenith 26 (dawn)

We realized there was more of that hidden level that we hadn’t explored yet, so we went searching to see if there was another way to the creature. It turns out that there was, and we even got a look at it, but it was blocked by the same force that prevented us walking down the hallway from Bozal’s altar room. So we were still stuck.

We tried arrows, channeling energy, magic, even poking it with a long pole. Nothing worked.

But, as I said, we got a good look at it, and it was a gargantuan maggot thing, nearly the size of a small house, with legs ending in hooked feet, a cluster of dozens of eyes, and a giant, fanged maw. I felt for auras and registered that same, overwhelming corruption.

We went back to the altar and I stood in the green light once again.

Is it time? Let me out! it said.

I can’t. It’s not possible for us to do that.

Us? What do you mean ‘us’? It’s always been only you.

It’s ‘us’ now.

Are you of Kyuss? Are you with Bozal?

We are with him now.

He will set me free. No… You did something to him!

Yeah.

I will devour you, too, then!

If you want to devour me, you’ll have to help us solve this puzzle. How do we release you?

I don’t know.

Useless! It didn’t know any more than we did.

The question now, was, how much time did we have? Presumably, Bozal knew how to release this thing, but he’s dead. It would be pretty stupid for there to be only one way to set it free, though, so we figured Raknian must have a way to do it, too. But, he wouldn’t know Bozal is dead unless he checked in, and the letter suggested they don’t talk directly that often.

If that’s the case, it probably wasn’t going to be turned loose during today’s match. And, besides, if you were going for maximum effect, and maximum damage, you’d wait for the final championship, when the games would draw the largest possible crowds, and arguably more of the upper echelon of Korvosan society. So we had a day to figure out what it was, and how to deal with it.

To do that, though, we had to get out of here.

Originally, the plan was to get past the guards again, but then we discovered a passageway that led from here to Raknian’s mansion. Which makes sense, I guess, since it’s a lot easier than navigating the secret door and the death traps and so on just to talk to Bozal.

Of course, getting out that way was easier said than done. Cress opened the door at the end of the passageway as stealthily as he could, and saw three guards playing cards, and two very familiar-looking dwarves: Pitch Blade. The guards didn’t see the door open. The dwarves did. And then we had a nasty fight on our hands.

We didn’t want to alert everyone within earshot—fights are loud—nor did we want anyone getting away to warn others, so we threw two spells into the room. The first put most everyone into a state of confusion such they couldn’t tell their friends from their foes. The second plunged the room into a magical silence. There would be no cries for help, and no sounds of battle. There would also be no more spells, but we could work with that.

While the guards assaulted each other, we dealt with Pitch Blade, and I’ll be damned if it didn’t feel good. They may have been borderline polite to me during the dinner, but to literally everyone else they were obnoxious, bordering on offensive. If they were here now, then they were obviously put here on purpose in case we came through this way, which made them a part of this conspiracy. The fact that they were terrible people was just gravy on top.

When it was over, only one guard was still alive, though he was unconscious and bleeding out. I dragged the bodies of the dwarves into the secret passage for later disposal while Viktor cleaned up and Viore stabilized the survivor and had a private chat with them. The guard was in a tight spot. The three of them had very clearly fought one another, and he didn’t have a good explanation for what happened, so Viore gave him one: a fight broke out during their card game, and it turned lethal. The best part is, it’s technically true. As for Pitch Blade? They were there, but now they’re gone, and he didn’t know where they went or what happened to them. Also true.

Of course, he could always try to implicate us, but that would be a much harder sell. All the guards’ wounds were from their own weapons, and pretty obviously so. And it wouldn’t explain why they had fought with each other. It was in his best interest to stick with this story, and forget we were ever here.

To make sure there was no change of plans, we knocked him back out (this would also help make this more convincing, though I doubt he saw it that way) and quietly made our way up from the manor’s basement. We dispelled an alarm spell at the front door, and then snuck outside between the guards’ rounds. From there, we were in the clear. We got back to the warehouse just before sunrise.

Which, at this time of year is about 4:30am. And you can shut up now because I don’t want to hear it.

(late morning)

Cress and I headed over to the arena to check on the team and the matchups while the rest of the group prepared for fighting the maggot thing. Viktor is doing more research into its abilities and weaknesses, and the others are procuring equipment, along with alchemical and magical assistance.

The matches were already posted and, surprise, Ilthane’s Fury was assigned to fight something called Madtooth the Hungry at noon. That meant Draconic Brood was up against Auric’s Warband at 10am.

I ran into Meril just before I headed down to talk to the team.

“Did you get access to adamantine weapons?” I asked.

“No. We’re going with blanches,” he said. “I just finished the delivery.”

Ironically, we now have two adamantine axes that no one is using, courtesy of Pitch Blade, but pulling those out in the arena would likely be tempting fate.

I nodded and said, “That’s still a significant advantage none of the other teams have managed so far.”

“I hope it’s enough. We’ve come this far, and I don’t want to lose now to those arrogant asses.”

I smiled. “I think the one thing we have in common is that we’d rather be fighting one another for the championship then fighting Auric’s Warband.”

He chuckled and said, “Well, I’d rather be fighting Auric’s Warband than Madtooth the Hungry, whatever that is. They way they are playing it up, it’s a fierce monster of some kind.”

“I guess as the last-minute entry into the competition, we drew the short straw here.”

“I…don’t know. I’m not sure if you’ve noticed, but I’ve picked up on it. Raknian keeps looking at your people with a scowl on his face. It looks…personal.”

After a long pause, I just said, “It is. Tell you what. After this is all over? We’ll talk and I’ll tell you all about it.”

“Sounds like a story that’s good for a couple of beers.”

“We may need something stronger than that.”

With that settled, I was back in the stands just in time for Draconic Brood’s match. Meril had saved a seat for me next to him.

The battle was truly epic. The crowd was expecting Draconic Brood to fall, but that is not what happened. Not even remotely. It became clear early on that Auric’s Warband had come to rely too heavily on their golems, and counted on their inherent resistance to injury to whittle down their opponents. But to their surprise, Draconic Brood was prepared and they were able to cut the golems down in time. It was a development Auric was not ready for, and when Khellek fell to Draconic’ Brood’s sorcerer Auric had too little support and too many opponents. He yielded, and Draconic Brood was declared the winner in an upset that will likely be remembered for years to come.

I congratulated Meril on his victory.

“Thank you! Honestly, I’m surprised but pleased. So hopefully that means we will face each other tomorrow. May the best team win, and good luck to you.”

(afternoon)

I made a quick run into town after Draconic Brood’s bout to find something I could wear for tomorrow’s games. Again, as the manager, I had to look a certain part, so I needed something that was a little flashy, but I also needed to be able to move and fight in it without it falling apart or getting in the way. I found a dressmaker that was willing to make needed alterations to something suitable, and do it as a rush for pickup early in the morning, in exchange for a generous fee and an endorsement from one of the semi-finalists in the games.

I settled back in next to Meril at the Arena about a quarter to noon. We watched as a large, covered cage or box was raised up from below, and to my complete lack of surprise, there as no sign of frost, or of anything, really, suggesting that it was even remotely cold. The announcer got the crowed worked up, and they were chanting “Madtooth! Madtooth! Madtooth!” as the guards pulled ropes to release what was inside.

What emerged was an immense frog with tentacles in place of forelegs, three eyestalks on the top of its head which could look in all directions, and a frighteningly long tongue. (I later learned this was called a “froghemoth”. Apparently a few very unlucky people have encountered them in the Mushfens, and fewer still have lived to talk about it.)

It was an ugly fight, and the creature was clearly chosen to negate the team’s primary advantage, which was their agility and teamwork. Fortunately, after our discussion a couple of nights ago, Tirra had procured a number of wands for them as a precaution, and they used one that produced lightning bolts to great effect. While it didn’t harm the creature, they quickly figured out that it slowed it down, and by hitting it over and over, they kept it in this sluggish state and were able to bring it down. But it was close and nerve-wracking, and their lives were all on the line (Madtooth certainly wouldn’t stop just because someone yielded). One team member went down to their injuries—not dead, thankfully, but they were at risk of dying right there on the field—and most of the others were hanging on by a thread.

Meril congratulated me on the win. I’ll admit that I was still pretty shocked by the whole thing, though I had enough of my senses to thank him.

“I guess this means we’ll be facing one another tomorrow,” I said.

“Indeed. It will be a good match.”

I smiled and shook his hand. “It will. And I’m pleased we’re facing one another.”

We met with Tirra to confirm that we’d satisfied the terms of our agreement. Though it was Draconic Brood that defeated them, we had provided key tactical information and advice to their manager that resulted in the Warband’s defeat.

“I figured it didn’t matter who won, so long as Auric’s team lost,” I said.

Tirra agreed, and said her guild was content with the outcome. So that is one less thing to worry about.

The question now was, what would tomorrow bring?

We had a discussion about this, because the situation could be even worse than we feared. Last year’s champion was now off the field, but what if “champion” was a generic, not specific, term? Technically, anyone who fought and defeated an opponent could be considered a champion. Would this maggot creature really differentiate between “champion of the games” and “champion in battle”? Did “champion” even matter at all?

Assuming it wasn’t discriminating, its appearance and attack could occur at any time from the final bout through the award ceremony, and it may not care who it eats. We can’t assume its goal is based in semantics.

Regardless, we needed to warn the teams.

(night)

We met up with Viktor, and he told us what he learned of these maggot things, which history calls Apostles of Kyuss. They are capable of generating numerous undead by swallowing victims whole and spitting them back out, and they can unleash a torrent of acid much like a black dragon does. To truly harm them, weapons needed to be made of silver and imbued with holy power.

At the day’s closing ceremony, Raknian seemed surprisingly calm for someone whose pet team just lost, but I guess it didn’t matter who was standing at the end as long as it satisfied the conditions set out by Bozal. Whatever he is getting out of this arrangement—that note didn’t say—it only required that his champions, however those are defined, be in the center of the arena. Presumably because that’s where the Apostle would emerge.

Our suspicions and concerns were growing by the hour, and we met with Celeste to fill her in on what we’d learned. She suggested we could just leave the competition, now that the arrangement with Tirra was satisfied, but this was way more complicated than that.

First off, there was no way I was going to warn just half the people on that field. I was going to tell both our team and Draconic Brood what our suspicions were, and let them make their own decisions. Second, something was going to happen tomorrow, whether the teams forfeited or not. There was zero chance Raknian was just going to cancel events and go home. He’d find a way out of this, regardless, because he had something significant at stake.

What we really needed was help.

I spoke with our team before they went back down to the village and gave them the short version of what was happening. We had told them at the start of the games that we were investigating something under the arena, so they know we’ve been up to something all this time. They weren’t quite prepared for the severity of what we found, but they agreed to stay in the competition. In part because of the prize money, which they stood to gain a significant chunk of if they won, and in part because…they wouldn’t be alone. We would be there tomorrow, too, and prepared to fight. They sparred with me; they know I, and by extension my friends, are capable. And, depending on what Draconic Brood decided, there could be even more support down there with them.

I flagged Meril down next. “Remember when I said I’d tell you the whole story after all this was over? Well, we need to talk about it now. It’s important.”

We picked a tavern that has some private dining rooms to have our talk. This was a much harder conversation, and a much harder sell. Unlike our own team, he had not been part of this from the start, and I had deliberately kept information from him. There were reasons for that, obviously, but the best way to do this without shattering the trust we had built over the last few days was to tell him everything. I started with our arrival in Korvosa, than ran through Zhog’s and my kidnappings, the dopplegangers, the mind flayer, Raknian’s connection to it all, what we found under the arena, the prisoner we had rescued, and even Lahaka’s murder.

“You have to admit, this sounds like the wildest conspiracy theory ever,” he said. “Do you have proof of any of this?”

“We do. I can show you the warehouse where much of this happened, and provide additional evidence while we’re there.”

He agreed to come with me, and we gave him the short tour of the place (“this is the cell I was held in”, “this is where Zhog and I were chained to the wall”, “this is what’s left of the lab equipment”, and so on), showed him the notes from Zyrxog that we hadn’t yet turned over to the city, and ended with Lahaka’s body.

“Tell me you’ve seen that signet ring he wears,” I said.

The strangulation marks on her neck, and the imprint of those two snakes, were sobering. He nodded solemnly.

“You and your team need to decide what you want to do,” I continued. “Our team is staying in the competition. But no matter what happens? My friends and I will be on that field tomorrow. No one is fighting this thing alone.”

“If this really happens, our teams have to count on each other to face the common enemy, and forget the games.”

“Agreed. If this happens, we are all on the same side.

“But you need to be warned: to fight it effectively, you’ll need silver weapons that are imbued with holy power. It will be resistant to magic. You’ll need to be prepared for acid and for undead. We barely have the resources to cover ourselves, but we can help you figure out options for your team.”

We talked this out for a while, and formed a rough plan. Then he asked the only question that really mattered: “How confident are you that we can take this thing down?”

“I am nervous. But the more people we have on the field that are willing to fight, the better our odds. And if we work together, and I believe you are people we can work with, we can do this. We can’t rely on the city’s resources because Raknian is too well connected. If the city knows, Raknian knows, and all this planning will be for nothing.”

“And if we walk away from it, it will be loose in Korvosa.”

“Yes. If you and your team feel they can’t stand up to it, then that’s fair. You do what you have to do. But my friends and I don’t have that choice. Someone has to try and stop it. Right now, that ‘someone’ is us.”

“I hope you are wrong about this.”

“I hope I am, too. But, I am saying to you as a paladin of Abadar, this is what we saw. We may be putting the information together wrong, but this is our best guess about what is going to happen.”

Draconic Brood is staying in the games, and is prepared to fight. He spoke to them not long ago and just got word back to us through a messenger.

But we weren’t done yet. We needed all the help we could find, and we had a good idea of how to get more: Arcane Auriga. They have been at the arena watching the remaining matches, and as unlikely as it sounded, Zhog had a respectful relationship with them, and we could maybe use that to talk with them. We just had to find where they were.

Zhog and I set out to do that, and though his suggestions of where to look didn’t pan out, I talked to people at each place we visited and eventually got a lead. We finally tracked them down to a small tavern in Midland.

They were surprised to see Zhog come in, and didn’t immediately blow us off when we approached. Like I said: respectful.

“Is there someplace we can talk privately?” Zhog asked.

“What’s this about?” Rennida asked in response.

“There’s potentially a significant danger to the city during the games tomorrow,” I said.

They looked at one another, then she nodded her head. So we grabbed a private room.

“As a paladin of Abadar,” I began, “I swear to you that everything we are about to tell you is the truth, as we know it.” I told them the shorter version of the same story I gave Meril, starting at the arena. I also pulled out Lahaka’s body (it was a private room, remember) because it was some of the best physical evidence we had.

“We are going to be on that field tomorrow, no matter what,” I said. “It’s not fair to ask you to put your own lives at risk, but you know how to shoot arrows, and you are good at it. If you can get them silvered and aligned, then even from a distance, you can make a difference.”

They’re on board, too.

Then the night took a bad turn. We sent messengers to Ekaym and Eligos. The first was to arrange a meeting with him early in the morning, and we got a reply not long after confirming a time. The second was to apprise Eligos of the plans for tomorrow. That messenger returned, reporting that no one answered the door, but the door itself was standing slightly ajar.

We immediately sent for Celeste. She was a bit annoyed at being summoned so late, but when we explained what happened she agreed to accompany us to investigate. We found the home exactly as described, and cautiously entered. It didn’t take long to spot Pollard’s body lying in a pool of dried blood. His throat was cut wide open.

“This is not good,” Zhog said.

“We screwed up,” I replied. “We should have checked on Eligos sooner. We should have been protecting him.”

We found Eligos in his bed, apparently assassinated in his sleep. After a very long silence, I said, “We need to notify the authorities.”

“Without implicating ourselves of any involvement. In fact, it would be best if we weren’t here right now,” Celeste added.

Except there was a pile of papers and items that all pointed to us, presumably in his study or whatever room he used for research. Being detained as persons of interest ahead of tomorrow’s games would be a disaster. So Sera and Cress went looking, and turned up his research and our items, all organized in a nice bundle. Looks like he had finished his work, and was in the middle of a final letter to Allustan. We gathered it all up and left.

We used the time as we walked back to the warehouse to tell Celeste what we had planned for tomorrow. Then Zhog pointed out something we missed. “We haven’t warned Auric’s Warband.”

Crap. He was right. “We need to let them know that they’re at risk,” I agreed.

“You don’t think they are in on it with Raknian, do you?” Celeste asked.

“It feels more like a, ‘Here’s my champion, sitting right here next to me’ scenario,” I said.

“OK. I’ll talk to them.”

That’s as many people as we think we can warn.

Moonday, Sarenith 27 (early morning)

Today is the day. The final bout is scheduled for noon.

Ekaym met us at the warehouse at 7am.

“It’s bad news,” I said. I get that this was not exactly a gentle start. Give me a break; I’ve never done this before and wasn’t sure where or how to begin.

“Bad news is better than no news.”

“Your sister is dead. She was murdered by Raknian, then turned into a zombie. We destroyed the zombie, but preserved her body.” I pulled her out of the bag again and unwrapped her. “You can see the marks around her neck. And the imprint of what we believe is Raknian’s ring. I’m so sorry. We all are.”

He was obviously very upset. And while he had every right to be, we needed to be sure he didn’t do something rash, especially ahead of the match today.

“Listen to me. We think something horrible is going to happen during the games.”

“Something horrible has already happened!”

“Something even more horrible than this. Listen. Please.”

And I laid it all out to him.

“I know I am asking a lot of you,” I said, “And it’s not fair. But, please, wait until after the games to take action. There are thousands of lives at stake now.”

He considered for a moment, then nodded and said, “I can wait another day. And, thank you. For finding her.”

We have planned as much as we can. All we can do now is see it through.

Bel’s Journal, Sarenith 26, 4722

Sunday, Sarenith 26 (small hours)

We returned to our favorite manhole just before midnight, and immediately there was a new wrinkle. The cover was sealed with magic, and a small sign was posted next to it.

ACCESS RESTRICTED

Access to this sewer opening is denied to all without express permission by the East Shore District office. Existing permits rescinded unless countersigned by the East Shore District.

We backed off while I considered the matter, though it didn’t take me long to come up with a legal argument in our favor that would likely hold up in court. The city of Korvosa issued our pass to enter the sewers to perform our investigation, and there were three potential sticking points.

The first was that the pass was issued to us to investigate the source of the doppleganger conspiracy, and while we did get to the root of that, we also came across evidence of another crime committed by an influential Korvosan citizen, namely Loris Raknian. While I wouldn’t normally claim that our authority to investigate the first crime extended to the second, the fact is that Raknian’s involvement suggested a conspiracy with the first, and a conspiracy makes the two one and the same. Which means our authority to investigate was still valid. This was perhaps a shaky argument, but a logical one that I was confident we could defend.

The second issue was that the local authority was denying us access to the sewers. Here, we were on much more solid footing. While the East Shore District did have a right to restrict access to their sewers, the fact is that their authority did not trump the city’s. The East Shore District did not have the authority to revoke our pass.

The third was that we’d need to essentially circumvent the lock to exercise our authority. This was more of a gray area, but we could argue that the manhole cover was illegally and unreasonable sealed, and that the city was not consulted before taking this action. As our investigation had some urgency, there wasn’t time to go through proper channels to get it resolved.

So we broke in.

We also set off a magical alarm, but we learned our lesson and spotted the second one in advance. Viktor dispelled it, and we entered the sewer with no further interruptions. Since the second alarm didn’t go off, I think the guards up above assumed we had tried, and failed, to get inside. Whatever the reason, no one came looking for us.

With spells to conceal our passage and surround us in a layer of breathable air, and potions for invisibility, we managed to carefully sneak our way past the guards between the village and the arena’s underground. There were more alarm spells to contend with, but Cress summoned a dire rat to set them off and provide a visible distraction. This worked exceptionally well, and soon we back in the wine cellar.

With the assistance of a spell to locate secret doors, we found what we suspected was there, but had missed the first time. It opened up to reveal stairs going down. They were protected by a trap that Sera says was designed to outright kill the first person who entered.

Someone was going to a great deal of trouble to keep people out of here.

With that trap disabled, we descended to what we think was a sublevel halfway between the first basement level of the arena and the second…and were immediately accosted by over a dozen undead, most of them worm spawns of Kyuss. And beyond them was where we found the tiefling that was the source of all this trouble.

He sent two shadow demons after us, but they didn’t last long and soon we were facing him directly. That’s when he tried to bargain with us. “You know nothing of the forces at work here. Kill me, and you unleash your worst nightmare, without me to stop or control it!”

Or at least, it sounded like he was bargaining. I did some quick calculus on this: we keep him alive under the assumption that he will, what, exactly? Not unleash our worst nightmare? Be willing and able to control it if it gets out, anyway? This seemed like a bad deal to me, because it was open-ended, lacked specifics, and, let’s face it, there weren’t a lot of reasons to trust him.

Once he got the message we weren’t going to ask him to clarify his offer, much less take him up on it, he said, “I am nothing compared to the horror that I am preparing. Strike me down! My revenge will then be sure because it, uncontrolled, unfettered, will destroy you utterly!”

Then he recklessly charged me, and hit me with a spell that would rate as the singularly most unpleasant experience in my life. Wounds just erupted across my body and I nearly collapsed on the spot. I heard Zhog scream in a panic; he had a spell that monitored our health and it was one hell of a shock to both of us. Not gonna lie: I was very afraid for my life in that moment.

And, again, this is why I don’t banter during fights. Sometimes the unexpected happens. You don’t gloat until it’s done.

Fortunately, my friends acted quickly and provided some desperately needed healing. And the tiefling was now in the middle of the group of us because it was a suicide run, one where he planned on taking at least one of us—namely, me—down with him.

Now that he’s dead, the question became, “what now?” And it didn’t have an easy answer. It still doesn’t.

The Apostolic Scrolls were on an altar in the room, protected by some sort of force barrier. A green beam of light ran from them, down a long hallway and stopped in a dead end. I checked for auras and there was an overwhelming taint just beyond the wall. And as I stood in that green beam, I realized something was talking to me inside my head.

Bozal? Are you there? I feel my strength growing every day. So hungry…when will you let me feed?

I said to the others, “I think his name was Bozal”.

When can I be released? it asked. I am ready!

I tried thinking a response back to it. Bozal is currently out of the office. Would you like to leave a message?

A cautious reply came back. Who are you? Are…you of Kyuss?

I ignored this while we explored the hallway. An invisible force prevented us from passing more than half way down. And by “prevented”, I mean, “jolted me hard enough to hurt and prevented me from passing”.

We spent a lot of time trying to figure out how to get to whatever this thing was, and nothing was panning out. So I entered the green light again and asked, What would you like to eat? I mean, why not? If it’s being fed, there must be a way to feed it, right?

It answered back, Souls of the living! You promised me the soul of a champion!

Which is not at all the answer we were expecting. A complete picture of what was going on was starting to form: this thing would be unleashed at the end of the games, on the unsuspecting victors, and probably the unsuspecting crowds of thousands at the stadium. Not good! Not good at all!

We took a break from this puzzle to explore Bozal’s chambers, and that’s where we found our next surprise: a zombified woman matching Lahaka’s description. She didn’t react to us, and I went to put her out of her misery when Cress stopped me. “Her throat,” he said, pointing. “Look at her throat.”

The process of turning her into an undead had preserved the evidence of her murder. She had been strangled, and along her neck was what appeared to be the imprint of a ring. A ring with two serpents intertwined. A ring whose design exactly matched the one we’ve seen Raknian wear. He had strangled her then dumped her body on Bozal.

We destroyed the zombie, careful to preserve the neck, wrapped her body in cloths, and stuffed her in the magical bag for now (what else were we going to do with her?). I did not look forward to delivering this news, or her corpse, to Ekaym, but at least he’d have his answers.

And I think we’re going to need a new bag, because we keep shoving corpses in this one.

Also interesting was an incomplete note, apparently penned by Bozal. It read,

Raknian,

Don’t lose your focus. You have a bigger prize here and you know what is at stake for you personally. Just make sure your champions are at the center of the arena at the appointed time and you will have your promised reward.

We went back to the room with the scrolls and the creepy green light to consider our options. The best way to stop whatever was planned was to kill this thing here and now, but we couldn’t figure out a way to get to it. We proposed and rejected a whole slew of ideas, ranging from the impractical to the impossible, and got absolutely nowhere. Our only solace was that we still had a couple of days of games ahead of us.

“If we can’t figure out how to get to this thing,” I said, “and we’re right about our suspicions, then we need to be prepared to take it down when it…bursts out…” My words just kinda died off as a horrible thought occurred to me. “Oh, crap! I just realized something! That thing told me what it was hungry for: it said, ‘Souls of the living! You promised me the soul of a champion!’

“The soul of a champion, not the soul of a specific champion. There’s already a champion! Last year’s champion is in the games right now!

Shit!

Bel’s Journal, Sarenith 25, 4722

Starday, Sarenith 25 (afternoon)

I met with our team early this morning after the match-ups were posted. They are set to face Pitch Blade at noon.

Our team has two options for dealing with them. The first is to use magic to curtail their fury. There’s a spell for quelling rage and other strong emotional states, but violent acts like those found in, say, a gladiatorial battle, break the spell. That would make it a temporary solution at best, and one that’s not particularly reliable. This leaves the second option: run out the clock. The fighting style the dwarves use is based on working themselves up almost into a frenzy, but it’s not one they can sustain for long.

As we talked it out they were favoring the option two. Pitch Blade’s big disadvantage was that there were only two of them. In the first match, they won not just because their opponents were woefully outmatched, but also because they took advantage of the free-for-all nature of the fight to team up on individual combatants who had little to no support. This strategy wouldn’t work as well in a one-on-one bout, so a giant game of keep-away could very well wear them down, and rob them of their most effective tactic. And Ilthane’s Fury could also keep a couple of scrolls at the ready for opportunistic use.

With that out of the way, I headed back up to the manager’s section to watch the first match of the day: Auric’s Warband versus Final Phoenix. Unlike the Warband’s first bout, the battle wasn’t as lopsided and Final Phoenix even held their own for a while, but they, too, struggled against the flesh golems and it was just a matter of time before they went down. The last team member yielded and Auric’s Warband emerged victorious.

I saw Zhog talking to a couple of the elves from Arcane Auriga during the free time after the match (he had tried to chat them up during the dinner a couple of nights ago but was soundly rejected, but I guess his persistence paid off). An archery range was set up in the arena for the public to try their hand at it, and he and the team’s leader, Rennida, had an impromptu competition. Zhog is found family to me so I went over to watch, and he put in a rather impressive showing. Enough that Rennida agreed to a round of drinks in a show of respect. Good for you, little brother!

The next match was ours against Pitch Blade, and just as we had discussed, the team relied on their agility to counter the dwarves’ brute strength. They would get the dwarves worked up, dash just out of reach, then lure them back in so a teammate could land a strike from behind. This pattern repeated itself several times, with no one really landing any decisive blows, until fatigue finally hit. Then Ilthane’s Fury descended on them like a pack of wolves, landing precision strikes over and over. It was not the most exciting battle because it dragged out for so long, but a victory is a victory, and the crowd erupted at the upset.

Both Raknian and Okoral were furious. I rushed down to congratulate the team on their win, and overheard the latter speaking quietly (but not quietly enough) to the defeated dwarves on my way back to the stands. “This isn’t over yet,” he said ominously. “Meet me in my office later.”

Some people just can’t handle losing. Especially when those people are Raknian and his lackeys, and the people they lose to are us. I made a mental note to warn both the team and Celeste about possible reprisals outside the games.

After a quick lunch, I sat next to Draconic Brood’s manager for their bout at 2pm.

“Congratulations on your team’s victory,” he said to me as I took my seat.

“Thanks. And best of luck to you in your team’s match. My name is Bel, by the way,” I said, offering my hand.

He shook it and said, “I’m Meril. Pleased to meet you.”

Draconic Brood was up against Snow Leopards. It was a lengthy bout because they were evenly matched, and it ended up being a crowd favorite. In the end, Draconic Brood emerged as the winner.

“Congratulations!” I said to Meril.

“Thank you! Honestly, we’re just happy to be here, much less to have made it this far.”

I thought he’d been an awfully good sport throughout the whole games so far. Most of the other managers are either stand-offish or openly unfriendly. Meril was a refreshing change.

“Would you…be up for dinner this evening, to celebrate our victories?” I asked.

He seemed shocked that I’d even ask, but readily accepted the offer. I suggested an early evening time since we’re planning another visit to the arena underground late tonight.

I caught up with my friends and told them that I had dinner plans. Zhog gave me a hard time about it.

“Maybe you should get some sleep,” he said.

“I have a dinner date first.”

“Maybe you should not go to dinner with some stranger. Maybe you should just go get some sleep.”

Um. Excuse me?

“I’m going to take a nap, then I’m going to dinner, then I’m going to take another nap. And then we’ll meet,” I said angrily. “You just spent time with elves with bows, so don’t give me shit.”

He didn’t have a response to that.

OK. Maybe I deserved it after hassling him about Marzena and their age difference, especially since Meril is definitely several years older than me. That being said, Marzena is almost old enough to be Zhog’s grandmother, so…maybe not.

(evening)

Dinner with Meril was lovely. I think the answer to why he’s been so pleasant throughout the games is that he’s just a really good person who likes people.

Naturally, the conversation turned to the games, since that was ostensibly the reason for the evening out. He confirmed that two of the team members of Draconic Brood are brother and sister, and do, indeed have a draconic blood line. They’d been more or less in the sword-for-hire business taking care of…things that need taking care of. Having fallen into something tangential to that ourselves, I know how that goes and it’s hard to describe it without making it sound like you’re just mercenaries. There was certainly an element of that in their history—one does have to eat—but the difference lies in who you work for and what jobs you take on.

He said they were self-funded in the games. I’ve learned that this isn’t that unusual, though it is a lot harder to field and support a team without a sponsor. You’re basically putting all your own money on the line. Getting past the first round will ensure you break even on the entrance fees, but that won’t cover your time and material. It’s also their first year in the competition, so they’ve made a rather impressive showing making it to the final three.

We both knew that one of us was going to have to face Auric’s Warband. Given what my own team had “accidentally” overheard, it sounded like Ilthane’s Fury was being “randomly” chosen to fight this Madtooth creature. That meant the honor would go to Draconic Brood in the next match, and I realized then that…I didn’t want them to lose.

“Do you have access to adamantine weapons?” I asked.

“No. Why?”

“In case you end up facing those flesh golems.”

He didn’t understand the connection. It was obvious to me, of course, but then I remembered that not everyone’s team has a Viktor. When we saw those flesh golems at the dinner, the first thing Viktor did the next day was research flesh golems: their creation, their abilities, their weaknesses, and so on. According to him, any sufficiently skilled, dedicated, and wealthy spell caster could make one. His research into the process suggested that the big advantages of flesh golems are that they are difficult to injure with weapons, and all but immune to magic. The latter was a tough nut to crack, but the former was solved with lots of money. Something most of the entrants, including Draconic Brood, just didn’t have.

“You could try and get a sponsor, even if it’s just for loaner weapons.” I suggested. “I could help you with the contract.”

“I think it’s too late for that. There’s not enough time to get something in place.”

The other option was blanches. I’ve seen my friends use them. Because they don’t last, they are best used on arrows and other ammunition. He seemed to think this was a more realistic alternative.

The whole discussion was a bit of a downer, though. I guess this is why people don’t come to me for relationship advice.

Bel’s Journal, Sarenith 23-24, 4722

Wealday, Sarenith 22 (late night)

We were stopped while dropping down into the sewers last night. My maps suggested manhole not too far from the arena, and despite our efforts to avoid them we were confronted by a pair of wardens as soon as we popped the cover.

I showed them our permission slip, but they were more than a little obstinate.

“So, you’re sewer workers?”

“We’re contracted by the city to investigate some strange happenings connected with the sewers, so we’ve been told to go down into the sewers—”

“Yes, yes. That’s what a sewer worker is.” It’s not, really, but if they want to invent a cover story for us, I wasn’t going to argue with them. “I guess this says you can do it. I’m going to go inform my sergeant, but you can carry on.”

That was not part of the plan. The last thing we needed was someone from the arena getting wind of this, so I tried reasoning with them.

“Some advice for you. We’ve got authorization for our work, and no one wants a sewer problem in the middle of the games. You go bothering people at night about trivia, you’re just going to draw the wrong kind of attention to yourself.”

They looked at each other for a moment. One of them finally said, “Well, it is late. We can tell them in the morning.”

“I think that’s wise.”

Crisis averted.

We dropped into the main sewer line which ran from east to west under the arena, and it did not take long to find a drain from the kitchen, and just past that a natural stream that also flowed in from the south. Faint light was visible from that passage, so Sera and Cress quietly worked their way down, and what they described to us matched the underground gladiator village that I had access to. The stream divided the cavern, and a small bridge joined the two sides.

This was all good to know, of course, but we wanted to do a little more exploring to see what other passages, if any, connected to the arena. The underground village was on the eastern end of it, which meant we now had a rough idea of where we were relative to the above-ground structure.

We followed the sewer line westward for a few more minutes, and found another line draining in from the southeast. We deduced that this ran directly under the center of the arena’s underground complex, and sure enough it led straight to a large, central drain complex. There was another natural stream that flowed into this line, so we followed that.

This stream snaked it’s way southeast, eventually running through a series of natural caverns. And this was where we found our first surprise of the night: a cavern littered with rubble and old bones, and occupied by a colony of a dozen ghasts (I am not sure “colony” is the right word here, but I’m going to run with it, anyway). So it seemed that the stories of Raknian clearing out undead from the caverns below the arena had at least some truth to them.

The ghasts weren’t much of a match for us, as we had a choke point to prevent them from swarming us and plenty of options for dealing with them at range. Sera and I moved up to form a defensive line, while our friends bombarded them with arrows and spells. It was over almost as soon as it began.

The second surprise of the night was that these caverns connected to an extremely old underground village, complete with crumbling, stone houses surrounding an alabaster statue of a giant in what must have been the former town square. And this cavern was apparently connected to the gladiator village, because we heard voices approaching from the northeast. We hid in a couple of the old structures.

“…didn’t see the look she gave her companions,” the first voice said. “But trust me, I did you a favor getting you out of that situation. You have better chances with that mystery monster they’re talking about.”

“What’s that about?” the second voice asked. “One lucky team will face deadly combat with a ‘beast most fearsome?’ I didn’t know about that when I signed up!”

“Such bravery, my friend. We will defeat our foes. But here, look, this is a work of art!”

We listened to this gripping exchange, and once the (slightly inebriated) gladiators left, we made our way back towards the sewer line and up to the surface. We now had two ways to access the gladiator village.

Mission accomplished.

Oathday, Sarenith 23 (late evening)

It’s been a long day so far. I was up before dawn because the game organizers have peculiar notions about what constitutes a reasonable schedule.

This is the first day of events, and matches were scheduled every 2 hours, starting at 8am (see the above complaint about a “reasonable schedule”). Each bout was a free-for-all battle between four of the teams. I cross referenced the lineups with the betting odds, and, surprise, surprise, both Auric’s Warband and Pitch Blade were each “randomly” matched up against three teams with the longest odds.

What really galls me the most is just how brazen it all was. You didn’t have to be a math genius—and gods know I am far from one—to see it.

Ilthane’s Fury was set to go at 10am, battling against Arcane Auriga, Sapphire Squad, and Badlands Revenge. Of these three, Arcane Auriga, the four elven women, were the bigger threat, but not by much. I’d had very brief interactions with the other two teams the previous night, and my impressions were that Badlands Revenge were basically dangerous thugs with bad attitudes, and Sapphire Squad was headed by a pleasant and charming, though somewhat self-absorbed, janni.

I had arranged to meet with Tirra outside the arena around around 7am to receive the equipment I requested, and I delivered that to our team. She had secured some adamantine weaponry in case we ended up facing Auric’s Warband at some point in the future, and potions to provide protection from arrows, among other things. The potions were going to pay off right away.

With that done, I went up to the manager’s seating to watch the matches. The first bout was Pitch Blade, and as predicted, it was ridiculously lopsided. The dwarves were actually pretty cunning, working themselves up into a frenzy and then singling out the weaker competitors one at a time, gradually picking them off as the stronger competitors in the other teams went after one another. Once the numbers had dwindled sufficiently, they tore into the remaining gladiators and beat them senseless.

Our match was longer, and actually something of a crowd favorite, because our competition wasn’t a bunch of pushovers. It looks like everyone ganged up on Badlands Revenge, and once they were knocked out, our team aligned with Arcane Auriga to take out Sapphire Squad. At that point it was a battle of attrition, and our team was just in a better position. The last of the elven women yielded, and we had our first victory.

Draconic Brood came out on top in match three. I was actually sitting next to their manager, a pleasant human man a few years older than me, and congratulated him on their victory. Auric’s Warband was in match four, and as predicted, it was a cakewalk. None of the teams were prepared for the flesh golems, and they all went down fast. Khellek barely had to lift a finger. The last two bouts were also evenly matched, but the teams were far less skilled overall. The Snow Leopards and Final Phoenix came out on top in each. The latter was a bit of an upset, which the crowd really loved.

Cress and Zhog watched the matches, too, from general admission seats up in the stands, and they were waiting for me after the award ceremony. We discussed the matches as we walked back to the warehouse—Cress took some detailed notes—commenting on the winners and what strategies Ilthane’s Fury would need for dealing with each.

When the subject turned to Draconic Brood, Zhog said, “They could, like, be your cousins!”

The two that were related actually do have some features that suggest a draconic heritage, and one of them is a sorcerer. I actually have a cousin that has the same talent, so the idea isn’t totally crazy, but I know our family tree thanks in large part to Aunt Esma, and these two aren’t in it. Still, I do feel a sort of kinship there. I made a mental note to talk to their manager the next time I saw him.

We’re going back down under the arena tonight, this time with the intent of getting inside the main underground structure. My long day is about to get longer.

Fireday, Sarenith 24 (small hours)

We dropped down into the sewers again last night and made our way back to the old ruins. Once there, we changed into serving uniforms and entered the Champion’s Village, then used the servant’s corridor to enter the arena’s underground complex and scout around. Activity there as winding down, and that was a double-edged sword. On the one hand, it meant we could explore pretty freely, but on the other, if we did run into one of the irregular guard patrols there’d be no believable excuse for why we were there.

The lowest level was basically a giant ring with spiral stairs ascending to the upper level. If you thought of it like a clock face, the stairs were positioned at each hour. It was an enormous waste of space, as there was literally nothing else down here but the one corridor at the 3 o’clock position leading to the village. Obviously no on consulted me on the architecture.

The upper level is a surrounded by a ring as well, with most of the rooms carved out within its interior. We came up at the 2 o’clock stairwell, and worked our way clockwise, passing by an  interior entrance to a mess hall. At the 6 o’clock position, we found the junction which lead to the kitchen outside the ring, and to a set of prisoner cells inside it.

And I can hear you asking, “Prisoner cells?”

Believe me, I was thinking the same thing. Why in the name of the gods would there be prisoner cells here?

One of them was occupied by a man that looked like he had been drug in off the streets, dumped here, and left to rot (later, we would learn just how accurate this description is). After checking his aura for taint, Sera unlocked the door and I slowly entered his cell with my hands outstretched. He recoiled from me, so I squatted on the ground, and slowly pulled out my holy symbol. This seemed to help, but he was clearly terrified of something. He couldn’t talk, and was likely suffering from some affliction we didn’t recognize, but he was able to make some crude drawings on the dirt floor. He pointed to the cell opposite us, and drew stick figures and a squiggle that was almost certainly a worm. From this, we deduced that there had been a prisoner there, as well, and someone had come to them put a worm on them, and then something horrible happened.

We tried to convey that we would come back for him and gave him something to eat while we continued our exploration. Most of what we saw was unremarkable, though we couldn’t be as thorough as we would have liked since we had to keep dodging patrols. But two things stood out.

First, in the very center of the ring was a circular room with a huge stone dome built into the floor. It was nearly 40 feet in diameter and 20 feet high, and it just did not make any sense.

Second, there was a wine cellar just off the hall with the prisoner cells, and it had an unusual architectural feature, like a large alcove with nothing in it, that suggested a hidden door of some sort. Neither Sera nor Cress could find one, but both lacked confidence in the result. There was a spell that could help, but Viktor didn’t have it prepared, so we had no choice but to come back another night.

On our way out, we took the prisoner with us as there as just no way we were going to leave him to whatever fate befell his neighbor. Obviously, him just disappearing would be immediate cause for alarm. The solution to this was one of the ghast bodies we had stashed in our magical storage bag (please don’t ask). We pulled one of those out, and dumped it in the corner of the cell. There’s zero chance that would fool anyone up close, of course, but someone just casually looking in would see a slumped over figure. As I said, the point here was to buy time.

Of course, getting the prisoner past the guards stationed at the entrance to the Champion’s village was a tougher nut to crack. We were able to convince them to climb into the magical bag—they had to share this space with the other ghast body (again, please don’t ask)—but there was no other alternative and it wouldn’t be for long. With a couple of bottles of wine we swiped from the cellar above, we bribed the guards into letting us poor, overworked servers slack off for a bit back in the caverns. They were happy to oblige.

We got the prisoner out and made our way back to the surface. Because we have impeccable timing, we got stopped while exiting the manhole. I quickly swung into action, pointing out we had permission from the city. To speed things along and emphasize the point, I reached into the bag and started pulling the ghast body out.

Just one look at the head was enough for them. “Yes, yes…fine. Just…just take that away! There aren’t any more of those, right?”

No, sir, there were not.

We’re back at the warehouse. It’s late. Or rather, it’s early. Later this morning, we’ll figure out what to do with our prisoner-turned-eyewitness, and then plan our next moves.

(evening)

We determined that our freed prisoner would need healing magic well beyond our capability. He also needed someplace to stay where he would be safe until called upon by the city to provide his account of events. I suggested the Temple of Sarenrae, as they are more likely to do volunteer work, or at the very least provide assistance without requiring compensation up front. Voire agreed, and we made the trek there early this morning.

He took the lead, and got us a meeting with one of the priests high up in the order. We weren’t ready to lay out everything we were doing, in part because we didn’t have a complete picture of it ourselves, and in part because we didn’t want word getting back to Raknian. That being said, we weren’t going to mislead them, either.

“This is someone we rescued from a bad situation. It appears he’s been tortured, though we don’t know that for sure, and he’s suffering from an affliction we don’t understand. He’s not able to talk, and it seems he needs more help than I can give him.”

“And,” I said, “he’s an eyewitness to whatever happened to him.”

“Right. If this was more than an unfortunate accident, then additional steps need to be taken. But we won’t know that until he’s able to talk.

The priest considered this for a moment, then said, “So his ability to speak may be important to the pursuit of justice.”

“Yes,” Voire said.

“He was able to get across to us that he was kidnapped off the street,” I said.

“It help help a great deal,” Viore added, “if he could communicate with us beyond crude drawings.”

“Yes, yes. If this is a criminal matter, would the city be picking up the costs of this?” the priest asked.

I said, “If it’s a criminal matter, I would be more than happy to bill the city, or those responsible for this. The problem is, we don’t yet have direct proof of a crime. Just our suspicions based on what we could learn from him.”

“I am willing to take it on the word of a paladin of Abadar that, one way or another, the debts will be paid. We will help this unfortunate soul.”

“Thank you,” Viore said.

It didn’t take long. Powerful healing magic is amazing that way.

He was immediately able to relate his story, and it was fairly damning. He saw a “bad man”—from his descriptions of them, we deduced that this man was a tiefling—enter the other man’s cell and place a worm on his face. The man started screaming, and within a few moments he turned into a worm-filled, undead monstrosity that sounded very familiar to Viore and me. Then the tiefling led it out of the cell, and down the hallway.

The clerics found this story very alarming, to say the least, and Voire and I figurted we need toi tell them what we’ve been investigating. The only thing we left out was Raknian’s involvement, since we didn’t have proof and also didn’t want word getting back to him.

“You would think a plague of this nature, going on this long in Korvosa, would not go unnoticed,” one of the priests said.

“We don’t know how long it’s been here in Korvosa,” I said. “This is a thread we’ve been chasing for several weeks. It started in Diamond Lake and led west into the Mushfens before making its way to the city.”

They pledged their support, which is good, and for their part they will keep our witness safe. We offered them some gold to help cover their daily expenses for the time being.

There are no matches scheduled for today. There arena is open for public events and some exhibitions, which is a long way of saying that I had the day off. Still, I needed to check in with the team, if only to find out the reaction to the prisoner’s disappearance last night.

I could see immediately on the way in that the guard had been doubled, and they were going about their business with a renewed enthusiasm. According to our team, rumor is that Loris Raknian was seething with rage, had ordered an interrogation of all the guards, and made sweeping changes to the guard schedule.

There was one more thing.

“We overheard a couple of the guards this evening,” Anton said, speaking quietly. “They were complaining about their duties maintaining the cage of a creature named Madtooth, and the cold that it requires.” I don’t know what a “Madtooth” is, but I can guess. There’s been talk that one of the bouts in the games will be a battle with a beast of some sort, rather than a fight between teams. “One of them said, ‘I’ll be happy when they can return the frost salamander back to the Linnorm Kingdoms’.”

Color me skeptical on this. The odds of two guards talking so loosely, at just the right time and place to be overheard, during a time when the guards were under heavy scrutiny for dereliction of duty, seemed pretty remote. Like, “zero” remote.

“Do you really believe it, or was this ‘accidental’ conversation staged for your benefit?”

“They sounded sincere, and I’m not so sure they knew we were there, but I agree that doesn’t mean much. I’m just telling you what we heard.”

“Right. Thank you for letting me know. Yeah, we have to assume it’s legitimate in case you end up facing this ‘Madtooth’ thing, but we should be prepared for it to be a setup, too.”

With the increased activity around the arena and the village, we decided this wasn’t a good night to return.

Bel’s Journal, Sarenith 21-22, 4722

Toilsday, Sarenith 21 (afternoon)

We met the team that Tirra’s guild assembled. There were five of them in all: Alexanda, Anton, Aurel, Milosh, and Shandu. I sparred with each of them one-on-one and for the most part they were on par with our skill level. We followed that up with some practice as a group so I could watch their tactics, and what stood out is how well they coordinated their actions to assist one another. While they’re lacking strong magical support, their mobility and effective teamwork are a definite plus.

Tirra came through with some information about the construction of the arena that will be helpful in, as she put it, “whatever other purposes you may have in mind that I don’t need to know about.” Of interest is that the arena itself is built over a series of natural caverns, and the builders worked these to create some of the underground infrastructure. Supposedly, Raknian personally went down there to clear out a population of wights before beginning construction to ensure it was all safe.

Tirra’s guild says that these caverns intersect with the sewer system. So it looks like we’re not quite done with the sewers, after all. And I am sure there will be absolutely no wights down there, because obviously Raknian has already taken care of that.

Once inside, we’d need to be able to pass without being heavily scrutinized. One of the better ideas we had for that was obtaining serving uniforms, and with some help from the guild we were able to locate the tailor shop where they are being made. Since I couldn’t participate in a plan that involved outright theft, we tried the audacious strategy of just buying some and that went surprisingly well. The place was swamped and the manager on duty had little time or patience for us, or, well, anyone. This worked to our advantage.

“Show me your work order,” he demanded. When we couldn’t present one, he got angry and said, “No work order, no credit. Cash only! No exceptions!” Which, was just fine with us. It’s kind of nice for things to just randomly go your way every once and a while.

I’ve found a gown for tomorrow night’s dinner, one that is not too formal or flashy, and a bit durable since it is an outdoor event, along with some jewelry to accentuate it. I’m going with simple, tasteful, and moderately revealing (I am not generously endowed, but I do have a bustline and I’m going to show it). I’ve also picked up some simpler dresses that are comfortable and befitting a team manager. We’ll have designated seating during the events, and I’ll be doing a lot of sitting there so I need something that looks nice, won’t show dust and dirt easily, and will be easy to spend the better part of the day in.

I have not bought this many clothes at one time, ever. In fact, even the least expensive dress cost more than I have ever spent on all my clothing, combined.

I could get used to this?

Wealday, 22 Sarenith (night)

OK, I don’t have a lot of time as we are making our first attempt at infiltrating the area tonight.

The dinner was boisterous affair that started with food, and ended with scoping the competition and influencing the bookmakers. Here’s what we learned.

First, Auric’s team, named Auric’s Warband, is more than just Auric and Khellek: they had four flesh golems with them, standing ominously and stoically—I guess that’s really the only look for a golem—behind them as they ate. They were seated at Raknian’s table, obviously a privilege of being the previous year’s champions. (Note: The golems feel like an unfair advantage, but there is nothing in the rules prohibiting constructs.)

The other teams had designated seating so we could get a good look at one another, and as their manager, I was seated with them instead of with the rest of my friends. There were 24 teams in all, and I learned quite a bit just by watching how they carried themselves. Some were clearly more fit and more calculating than the others, and from the occasional chat between managers and the bookies, you quickly got a sense for who the real competition was.

I was also quite pleased to see that some of my team was doing the same: sizing up the competition and discussing among themselves who was who. As they have been in Korvosa longer than I have, they likely knew some of these teams already. It is nice to work with professionals.

Most of the managers and sponsors ate quickly so they could spend time talking to the bookies. Technically this would be Ekyam’s job, but he was spending most of his time just staring at Raknian. And I don’t mean subtly staring at him. The guy was staring daggers into Raknian’s head. So I walked over to him and tried to interrupt it.

“Ekyam. Do you want me to talk to somebody?”

He started in response. “Oh! Uh. Yes! The…uh…” He pointed over to the bookies. “Talk to each one of them about our group, and try and play them up so they’ll do better in the ratings.”

“Okay.”

Abadar does not condone gambling, of course, but betting on the games is legal, and it’s a part of package here, so in this case duty mandated that I take part. Again, this was supposed to be Ekaym’s job, but he wasn’t having it, so it fell to me. As we were latecomers with a relatively unknown team, we were facing long-shot odds and this would not work in our favor, as the less likely you are perceived as a serious contender, the more a cloud just kind of hangs over you. And, Ekaym’s reputation was on the line, as well. If you want to be taken seriously as a license holder, it starts with the betting markets.

It was also, as I said earlier, a good way to get a feel for the competition.

I used all of my, ahem, assets in those discussions, focusing on Ilthane’s Fury’s nimbleness, teamwork, and coordination as their biggest asset. This was actually well received, and I was able to describe specific examples of how they functioned cohesively thanks to our sparring sessions the previous day (but I was careful to not provide too many details when other teams were listening). This goes a lot farther than just simple bluster and braggery, which is what several sponsors and managers were selling. In just a few minutes, we went from wildcards to solid contenders with literally even odds.

I came back over to Ekaym, who was still drilling holes into Raknian with their gaze. I sat down next to him.

“If you keep staring at him like that,” I said quietly, “he’s going to get suspicious.”

He started again and turned away, but didn’t say anything.

“If I’ve noticed it,” I said, “somebody else is going—”

He cut me off. “How did things go with the bookmakers?”

“I’ve got us talked up pretty well, so we’re doing fine.” I didn’t want to let him off the hook, though, so I cautioned, “If you’re hiding something, we need to know about it. If there’s an angle here, let us know what it is.”

“This is not the time or the place.”

“That’s fine,” I said, getting up. “We’ll talk later.”

I didn’t actually want to go into whatever his issue was right then and there, I just wanted him to stop calling attention to himself. And this time he got the message.

Next, I dropped in on the team so we could compare notes. “Which of the teams are the threat here?”

Their answer aligned with my own guesses. “Auric’s Warband are the ones we’re most concerned about,” Anton said. “They are the favorites to win. The other group is Pitch Blade.” This was a pair of rough-and-tumble dwarves, that pretty much everyone had heard at some point because they were loud and rude. “I need to learn more about them. Maybe see if we can catch them sparring at practice.”

Their manager was a man named Okoral, who just also happened to be Raknian’s right-hand man. So that was just great.

Regardless, I decided to pay them a visit. I wasn’t above using a little magic for what might be a challenging conversation, though I gave it some time before I walked over there so there wasn’t an obvious connection.

“So,” I said, with as much charm as I could muster, “I hear you guys are one of the teams to beat.”

Okoral gave me a curt nod while sizing me up. The dwarves, who had been drinking heavily, were a bit more forward.

“That’s right!” one of them boomed. “And we’ll take you down if we’re facing you, make no mistake about that! We are winning this year!”

Considering how they’d been responding to everyone else all evening, this actually qualified as polite.

“I like to hear that kind of confidence!” I said to them, smiling.

Okoral was a bit more muted. After looking at me a little too long—though I suppose this was kind of the point of what I was wearing—he simply said, “Best of luck to you. These should be interesting games.”

I actually learned a lot from just this short exchange, combined with their general behavior through the evening. These were “grab the bull by the horns” powerhouses, the kind of folk that rile themselves up into a fury and have at it. I was already forming some strategies in my head for dealing with them.

The other two teams to watch were Draconic Brood, which we know very little about other than two of it’s members look related and one of them had a sorcerer vibe, and Arcane Auriga, a team of four elven, archer women. The latter, unsurprisingly, got Zhog’s attention, as that description is basically three for three: elven, archer, and women.

At the end of the evening, after the teams had been sequestered down in the champion’s village below the arena, I got a message to Tirra to about or team’s equipment needs, then I met up with Ekaym away from the arena grounds, and hopefully away from prying ears.

“What’s the undercurrent here?” I asked.

“It all has to do with my sister, Lahaka. She came to Korvosa two years ago, not long after that year’s Champion’s Games. I’ve been looking for her for months now, but I’ve hit a dead end. She caught Loris Raknian’s eye, and I believe that they became lovers. What I do know is that she vanished the day after last year’s Champion’s Games ended.

“I hoped that by entering some gladiators in the competition, I’d have a chance to explore the arena and talk with Raknian, and maybe find out what happened to her. But so far, I’ve found nothing.”

“We’ve got reason to believe Rankian is up to something very bad,” I said, “And I don’t mean just politics or business. We’re trying to learn exactly what he’s doing, and get proof of it. So, I think we can help each other, here.”

“The two places I haven’t been able to get to are his palace and inside the arena. You now have access to the latter, so we have accomplished that much, at least.”

We’re heading down into the sewers shortly to have our first look around.

Bel’s Journal, Sarenith 16-20, 4722

Oathday, Sarenith 16 (evening)

The drama continues. Now that Snagsby has learned that no one is searching for him, he’s inclined to stay here in Korvosa where other followers of Nocticula are working to build a temple. I can certainly respect that, as it’s the sort of higher calling that I can relate to. In turn, there is Cress, who was searching for Snagsby, and now isn’t, and is more or less out of a job. Returning to Kaer Maga for more bounty hunter work is obviously not something he is interested in given how that turned out, and recent events have aligned his interests with ours, so he’s asked to join us. Being kidnapped and coming within minutes of having your brain eaten is a powerful motivator.

Meanwhile, Varin was informed of a family emergency and he can’t stay on. Also understandable, as family is important (see the past couple of weeks in Diamond Lake for lessons on that topic).

Through Snagsby, we were introduced to a gentleman named Dave, who had taken an interest in the news that’s been coming out of Diamond Lake (this would be the news that we have been responsible for). Dave has a rather colorful past: his maternal grandmother is a necromancer, and to say that they don’t see eye to eye on this matter would be something of an understatement. Given what we’ve stumbled onto and his personal opinions towards the undead, he is also keen to sign up.

I’ve known Sangsby for a few years. Varin I know less well, but we’ve spent the past several weeks together, relying on each other in situations that are life-and-death, and you can’t do that sort of thing without getting close to one another. Plus, he was there at the beginning, too. What I am getting at here is that it is not so easy to say goodbye to either of them.

For my part in this drama, I finished my research at the library and determined that my ancestor is almost certainly a silver dragon. I didn’t really think Ilthane was in our family tree—she’s the wrong gender, for one, though I honestly don’t know how the whole “dragon takes human form” thing works—but it’s a relief to be able to rule her out. That would have been a complication I did not need.

I also looked into the chain of title for the warehouse and learned that it was owned by Telekin. They have no will registered, nor could I find a next of kin, which means the property will eventually go through escheat and end up owned by the city, to be sold off or just redeveloped as they see fit. To start that process, though, we’d need to inform the city that Telekin is dead, and none of us considers that a high priority. Let’s face it: the building is in terrible shape and should be condemned, it’s not home to a legitimate business that anyone cares about, and no one is lining up to buy it. There’s no urgency here. There is some risk to the public, however, given the partially collapsed floor, so it makes sense to occupy the place (and keep the public out) until it can be properly dealt with.

Fireday, Sarenith 17 (night)

We had dinner with Eligos again tonight. Ostensibly, it was to go over what he learned from his research, but we had our own information to share, too. He started by asking where our investigations had led us, and we filled him in, leaving out names at first.

“A mind flayer? Those are rare even around here.”

“We uncovered a connection to someone high up in Korvosan society.”

“That’s…very troubling.”

“The problem is, we don’t know who to trust. What’s your relationship to the folks that run the Championship Games?” I asked.

“I don’t get involved directly. I’ve wagered a little. It’s not the most scholarly of efforts,” he added with a smile. “It certainly fills the city’s coffers with revenue every year.”

“If I told you the name was involved in the games in some fashion, would that surprise you?”

“There are a hundreds of people involved in the games, and it wouldn’t surprise me that much.”

I looked around at our friends for cues, and saw something in Viktor that suggested I should forge ahead. So I did.

“Raknian,” he said. “Raknian is involved.”

He sounded rather skeptical of this claim, and I can’t say that I’d feel any differently in his place. So I reached into the bag we’ve been carrying and pulled out the ledger.

“This is what we found,” I said, pointing to his name as I passed it to him. “He hired Zyrxog to kill us, among other things.”

Eligos thumbed through it, growing more alarmed as he scanned the pages.

“These items are being bought and sold here in Korvosa? Many of these are illegal and dangerous!” Then he found Raknian’s name again. “Loris Raknian purchased the Apostolic Scrolls? The Apostolic Scrolls? That’s in the city?”

After his heart attack wore off, we asked about both.

“Raknian is a man with many connections and a great deal of wealth. He used to be a gladiator but as he got older, he transitioned into a new role as the owner and operator of the arena. I don’t know what interest would he have in the Scrolls, but regardless, you will need far more direct, damning evidence before accusing someone of his stature of wrongdoing.”

Yeah, that part we had already figured out on our own.

As for the Apostolic Scrolls, legend says they were penned by Kyuss himself. According to Eligos, it’s believed they can summon, or perhaps create, a great monster that is itself capable of spawning an innumerable amount of undead. If they were truly in Korvosa, that would imply Raknian or his agents were setting the city up for some cataclysmic event. If we wanted to stop it, and if we wanted to expose Raknian’s involvement—much less accuse him of our attempted murder—we’d need to get close to him. A tricky matter given that he knows who we are.

“The upcoming games seem a natural excuse, if you can find a way to use that to your advantage,” Eligos suggested. “There is a dinner for the gladiators, their sponsors, and city VIPs on the evening of the 22nd, which kicks off the games officially. I could secure invitations for you to attend as my personal guests, if that would help.”

That would get us access once, but what we really needed was ongoing access. And to that, we would need to be part of the games, themselves. No one, including myself, had an appetite for becoming gladiators—our small glimpse of actual warfare was enough to turn us away from violence as a sport—but sponsoring a team was not out of the question. Eligos saw merit to this idea, and is going to see what he can do.

Moonday, Sarenith 20 (night)

Eligos came through for us. He invited us to dinner tonight to get all the parties together and formalize the agreement. Three additional guests were dining with us: two were people we’d never met, and one was a familiar and surprising face.

Of the former two, the first was an aasimar woman—one that could easily pass as a human—named Celeste. She was an associate of Eligos, and essentially the brains behind this scheme.

“Eligos reached out and told me of your needs. Unfortunately, to enter a team in the games you need a gladiatorial license, and those are quite difficult to acquire. At this late stage, I would say impossible. But I have a friend,” she said, indicating the man sitting next to her.

“Smallcask’s the name. Ekaym Smallcask,” he said. “And it so happens that I have a license but have been unable thus far to procure a team to sponsor. I was beginning to despair at losing my chance to enter these anniversary games until I heard from dear Celeste here, who put me in touch with, er…”

He turned to the third guest, the one we recognized.

“I’m Tirra”, she said. We last saw her in Diamond Lake, as part of the adventuring trio that was hoping to to score off the long-emptied Stirgenest Cairn.

“My guild has an interest of its own in the games,” she explained, “and we can assemble and equip a team of gladiators provided we have a sponsor. So it seems all the necessary pieces can fit together here for all of us to get what we want.”

To field a team in the games, you needed a sponsor, a team of gladiators, and a manager. The sponsor provides the license and funding, and the manager provides the expertise that is the glue between the sponsor and the team: they are the primary liaison for the team (which is sequestered for the duration of the event), they ensure the team has the equipment they need, they function as the team’s coach. Sometimes the manager and the sponsor are the same person.

This did beg the question of, “Why?” as the other two members of that group, Auric and Khellek, were entered again this year as “Auric’s Warband”. Tirra was proposing a team to, essentially, oppose her friends. We’d have been remiss not to ask…so we asked.

“My guild has a vested interest in Auric’s band failing to win the belt for the third year in a row. Personally, since they are my friends, I ask that if it’s your team that faces them, defeat them without hurting them any more than necessary.”

She didn’t go into details, and we knew better than to ask. Regardless, her request was reasonable. Sera correctly guessed that “her guild” would be Korvosa’s thieves’ guild, and that led to a conversation that I absolutely did not need to know more about.

All we had to do was designate a manager and come up with a team name. For the former, everyone kind of looked at me since I had actual training as a soldier, which would be about as close as any of us would come to formal expertise here. As for the latter? We decided to poke the hornet’s nest. If anyone involved in the games was working with the Ebon Triad, we figured the name “Ilthane’s Fury” would attract their attention.

We formalized the agreement with one stipulation: I wanted to meet the team and spar with them, just to get a feel for their skill level. If we were going to do this, then we were going to be in it to win it. My pride was at stake here, after all. But on a more practical level, the longer the team lasted—it’s an elimination tournament—the more time and access we would have to figure out what Raknian was up to.

I need to do some shopping. The dinner is two nights away, and as the manager I will be expected to play the part, and look good doing it. That means a dress or gown. I’ve never owned nice clothing much less formal attire—even if I’d had that kind of money before, there was nothing in Diamond Lake worth dressing up for—and I am going to need as much of that time as I can spare for a crash course in fashion.