Category Archives: Journal Entries

Tarsius’s Journal, 2 Arodus

2 Arodus

Having made a number of areas in the Keep safer, and having killed at least one animal that we thought might serve as food,  we decided to bring in the Bumblebrashers.  They went to town on the turtle creature.  Helba asked if this meant they had their home back, and we replied no, not yet, but they would eventually.  They all seemed pleased with that answer.

The goblin dogs were not theirs, but they were intrigued by the idea of having mounts.  They said they’d take them under their Bumblebrasher wings.  We mentioned they might have use for the worg puppies and the conversation turned somber.  “Big Bumble” said Helba sadly and the other goblins turned their eyes to the ground. “That did not go as planned.”

Apparently they’d had the same idea in the past, and lured an animal to raise as their pet/mascot.  Unfortunayely, they selected a grizzly bear and, well … it is now kept in one of the rooms downstairs until they can figure out what to do with it.  They feel responsible for it, even though it sounds like it now considers them just food.

I’m not sure we can fix that but we can keep it in mind.

One of our group asked if the secret way in she’d spoke of earlier was goblin sized or human sized.  “Oh, it’s suitable for you big people. We discovered it but we didn’t create it.”  Helba then drew us a crude map of the area beneath the Keep, with some areas clearly marked as dangerous.  (Of course, what’s dangerous for a goblin may not be dangerous to larger people like ourselves.)

Wait, did I just call them people?  All I knew of goblins before were some uncivilized animals with sharp weapons, spilling out of the Chitterwood and trying to lay waste to my home town.  These goblins, well, they speak Common, and they wear normal .. ish .. clothes and at times are actually polite and deferential.  This is so weird.

We asked about the cultists and Helba said they were both big and small.  Some were small ape-like creatures that apparently were intelligent.  Trip later remembered something like “charuka”.  And yes, these big and small people did use weapons, not just claw and bite.

Bored, Trip opened a door. (This could get old fast) It was a library, I think; it definitely had books .. a law library maybe?  It was a hot mess though.  To the north was another library room, but much less disheveled.

Nearby was what seemed to be a prisoner intake, or maybe holding cells before a trial?  Several still had decomposed bodies in them.  A storage cabinet nearby was radiating magic, but as Gath went to inspect the bodies, they unexpectedly rose up and attacked.  I quickly came up with a plan to make them walk thru a kill box, but one hit from the longsword one of the skeletons picked up convinced me that staying to fight would kill me; maybe kill all of us except maybe Alak.  We hastily withdrew from the room and I swallowed a healing potion.

We explored a bit more of the first floor and found what appeared to be a barracks.  Unfortunately, what was nesting there was a bugbear, not any soldiers.  Unlike the skeletons, it thoughtfully died when we returned its attack, and quickly too.  We found some things in the room that might have a minor resale value, and moved on.

At this point we heard a call from outside, and there we found a messenger from the Council.  They brought the good news that the Council will indeed pay us to further cleanse the Keep of illegally residing creatures.

At this point, Helba took us to the secret entrance and showed us how to operate it.  She thern hastily beat a retreat to the now-cleared ground floor.  As we were entering it, Alak was telling us of a legend that the deed for the Keep still resided within, and anyone brave enough and strong enough to gain access to it became the new owner of the Keep.  That is a fun story, but it also sounds like a story children would tell each other before daring them to enter.  If it’s real, I’ll be very surprised.

Anyway, we entered a wide corridor that was easily identifiable on Herba’s map.  But much to our surprise, there were two iridescent birds waiting in the darkness.   They started squawking most unpleasantly. And when our light shone upon them, one of them apparently dazzled both Gath and Alak with their irridescent feathers, and they became confused and disoriented.  Gath tried to shoot me but missed (lucky for him).  Their confusion was fairly brief, and we proceeded.

At the end of the hall lie 3 doors, and Gath quickly listened at each one to hastily triage which we might want to enter first.  One we gently peeked into and there was a doll insisting whoever its current companion was should TAKE IT WITH THEM.  We found this a bit creepy and observed for maybe five minutes before concluding that the last thing we wanted was for this doll to join us.  Gath quietly closed the door.

We quietly checked as many passages and doors as we could. One, we found, was a tomb and the dead rose, again as skeletons, so we voted to leave.  We did learn that by wearing certain Order of the Nail patches,  the skeletons ignored us, so we conjectured that they may simply be protecting the tomb against robbers.  However, even in bones and no flesh, they appeared stronger than us and besides, there was over a dozen, which made staying particularly dangerous.  Something is wrong in that room, but I’m not sure it is anything we can fix (yet).

Behind another door we found two highly annoying kobolds, who insisted they were dragons.  I was ready to slay the “dragons”, but others in the group thought it better to throw them a dead bird as “tribute” and keep them alive.

In another northern room we found two boggards, and although one croaked loud enough to startle Gath, we managed to kill them both without too much difficulty.

The boggards had a “cinder claw” marking on their clothes, but it wasn’t clear if they’d stolen clothing or they belonged to the cult.  Either way, this was the first sign we were getting closer to the cultists.  Perhaps we can make these guys leave now.

Aemi’s Journal, Arodus 2, 4719

Citadel Altaerin

Afternoon

We reunited Warbal with the Bumblebrashers and then got to work.

Put a few holes in the side of a building and let it sit for a few years, and all kinds of creatures will wander inside to make a home. Do that with a stone building large enough to qualify as a fortress, just to pick a random example, and the place can practically support an entire ecosystem. 

That’s exactly what we found inside Citadel Altaerein.

Maybe it’s because I was raised in Druma, but I find it criminal that the Order of the Nail spent significant time and money building this Citadel, only to walk away and leave a crumbling ruin in its place. I suppose the Bumblebrashers, goblin dogs, the worg and its puppies, giant rats, spider swarms, the bugbear, and whatever in the Nine Hells that giant turtle monster was would all disagree (and most of them did in fact disagree, some of them violently so), but there had to be a better option than leaving it to rot just because they turned their attention elsewhere.

Since we were more concerned about what was inside the citadel than outside, I tugged at the bond, calling Iskaryn in after us. This decision was something of a mixed bag.

We were in a skirmish with the rats. Iskaryn chose this moment to point out that rats are known to carry disease. That would have been fine, except she launched a Magdh-be-damned dissertation on the subject.

“Although, the problem with being bitten by dire rats is that by the time the symptoms of disease manifest, you may have been a carrier for days and spread the disease to others…”

In the meantime, my arrow went wide. “Shut up, Iskaryn! You’re distracting me!”

Excuse me!” she said indignantly. “I was just trying to help.”

“Lecture us after the battle!”

When “after” finally comes, she flits over to Trip, who was nursing a nasty bite. Somehow, with Iskaryn’s help, we determined that Trip had, in fact, been infected. How does she know these things? How can she even tell? I have no idea. All I do know is that it makes her insufferable.

Then, later, we’re dealing with the worg, and I felt like the others had the upper hand. So I chose to save my limited performance magic and shot at it with my bow instead.

My arrow went wide. Again.

“Next time, stick with your inspirational performance,” Iskaryn said. Which was all I needed.

All along, we’d been collecting odds and ends from the citadel, everything from actual coins to items in good enough condition to be sold. And it occurred to us that Alak was tagging along, and maybe he should get a cut of it because he’s been doing some of the heavy lifting. So we asked him about it, and we got more of his story. He’s not really interested in the money: he’s here, in part, because his family was stationed here long ago, and he was looking for things that may have belonged to them.

Liberte searched the room where we encountered the worg, and turned up exactly that: a book on the gripping topic of Order of the Nail protocols as they relate to both Chelish and Isgeri laws, and inside it is a hand-written dedication signed by the Hellknight “T. Stagram”. We asked Alak about it, and he got this funny look and said it was written by his father.

So we gave it to him. Or rather, no one objected to him taking it. He seemed genuinely touched. “I don’t have many things to remember him by. This will be something I’ll treasure. Thank you.”

And I get it, I guess? I don’t have anything to remember my father, and if I’m being honest with myself—and Iskaryn tends to push on that one—I have no small amount of guilt around that. My father was a good person; he just wasn’t a very wise one. That’s in contrast to my mother, who is a wise person, but not a very good one. If I found a book signed by my mother? I’d probably have it burned.

And I must have said that out loud because several heads turned to look at me. Then Trip said if she found a book signed by her mother, she’d do the same.

Though I imagine she has different reasons.

The most disturbing thing we found was distinctly not part of the burgeoning ecosystem. In what was obviously a cell room, there were a number of skeletal remains I can only assume were former prisoners. They rose up and attacked (at one time, that would have been disturbing to me, but I have seen far worse). They were too much for us, and we were forced to retreat and bar the door.

I just assumed that the Hellknights had left them to rot after abandoning the citadel, but now I’m thinking that was an unfair accusation. I’ve seen no reason to believe they would do such a thing, especially given their obsession with law and order no matter the cost. This place has been abandoned long enough that anyone could have moved in—see the Bumblebrashers as proof of that—and used it as a crude but functional jail. But that doesn’t make the thought of some hapless prisoners starving to death, long after their captors had left or died, any less pleasant.

What we didn’t find were any Cinderclaws. That was consistent with the Bumblebrashers’ story that the Cinderclaws had been trapped below when the stairs collapsed. The goblins knew a way down, and we did not, so we came to an agreement: they’d show us this hidden entrance, and we’d deal with the trespassers so the Bumlebrashers could have their home back.

Can we actually pull that off? Considering how we fared against the skeletons, I’m not so sure. But we managed to take on one of the grauladons, and if those are what they brought for protection, then maybe it isn’t so far-fetched.

I looked over at Alak. This wasn’t really his fight, and there was no money in it—not yet, anyway—but that book had whetted his appetite. Searching for more heirlooms meant going down below, and that meant coming with us. He was willing, and so our informal alliance continued.

As for the money, that problem solved itself not long after. One of the town guard found us as we were making preparations, and delivered a note from the Breachill town council. They were just as nervous about having some unknown group occupying the citadel, especially one as violent as they appear to be, and were offering us an additional bounty to solve it. Permanently. It would give me a solid six months.

But Alak teased us with something far more valuable. “There is a story that when The Order left this place, they hid the deed to the Citadel somewhere inside, and anyone brave enough and strong enough to find it would be rewarded with legal ownership of the place.”

I was stunned. It would mean having a home. Something I have not had for nearly a year. I hung back to talk to Iskaryn before we dropped down into the passageway.

“Alak thinks the deed to the citadel might be down there somewhere. Left for whoever finds it.” I hesitated because I wasn’t sure how to put my thoughts into words. “If that’s true…it could mean having a place. Not something I made up, or slipped into for a while. Something that stays.”

She fluttered around before settling on my shoulder. She sat there in silence for a moment before speaking.

“I wasn’t with you then, but I know how you felt when Davio recognized you. When he realized who you really were. You were a mess for days, you know. In case you need reminding.

“So where are you now? Are you done running?” She held out a wing in a very human gesture. “Is this far enough away from whatever you’re running from?”

It was a good point. And for the first time, I thought I had an answer. “I was running from myself that whole time. I think it’s time I started being me. No matter how uncomfortable that is.”

“But how much are you committing to a new start here? Are you making a new official home for Aemi ‘Salinus’ here on Hellknight Hill, or…under an older name?”

“It’s just a name, Iskaryn. Sura is gone. I don’t want it anymore. Mom poisoned it for me.”

She didn’t look convinced, but for once, she let it drop.

“As a castle,” she said, changing the subject, “it’s not bad, or could be good with some work. Keep in mind, though, that having a Magdh-be-damned castle dropped in your lap isn’t exactly a dream come true. Especially if you intend to spend your life hiding from the world. 

“But if, perhaps, you’re over that phase, at least a little…Well. You’re bound to start attracting attention. Perhaps acquire some fame. People talk, you know. What will you do when word of where you are gets out, farther and farther abroad? Are you ready to grow up? And face that?”

“No one is looking for me, Iskaryn. That’s the problem. I’ve been hiding from ghosts. But, if someone from that time does find me? I’ll deal with it.”

“You need to tell your new friends.”

“I know.”

She flew up to a branch of the tree above and said, “The woods are full of tasty treats. I could get used to it here.”

Sketches by Gath, 2 Arodus, 4719

2 Arodus 4719, morning

Citadel Altaerein, Hellknight Hill

Qantrip suggested inviting the goblins down to feast on the dead turtle creature, and so they joined us in the court room cum dining room where they feasted on turtle meat and seemed quite delighted with their change of fortune. One of them croaked out a strange little song that sounded vaguely familiar.

Gamera is really neat,
He is full of turtle meat,
We are eating Gamera!

From the court room we moved west, exploring various libraries, where we found some mundane legal books (as expected considering the chamber with the turtle was a court room) and in the first and more interesting history books in the second. Books are heavy and so we will need to return with a cart to haul away what we found.

We then found the jail with a desk at the near end and cage like cells at the far end. A closer look showed the skeletal remains of former prisoners — or so we assumed, which begged the question of what sort of sick bastards leave people to die like this?

Of course that’s when the bones stood up and we found ourselves facing four formidable skeleton warriors. We shifted into our usual combat positions and roles, but it quickly became obvious that we could not stand against all of them at once. We fled the room and closed the door behind. We heard the scratching of bony fingers against the door for a few moments and then silence.

Some might have called it running away, and for others it was a strategic retreat. I really didn’t care: we would gain nothing by standing toe to toe with these monsters and would have lost precious health and resources. We can return later if we feel the need to clear out the fort and set up a kill box where the skeletons can only come at us one at a time.

We continued to explore, passing by the ante chamber before the grand entry hall where we left a pack of goblin dogs earlier. In the next room we stumbled upon a lone bugbear, which insanely tried to attack us. I think Liberte killed it with just a look.

No, seriously, our half orc scholar in addition to being quite learned and steeped in lore has also nurtured an imposing stare that often causes our foes to piss themselves. He glared at the hapless bugbear and it kind of filled its pants before we dropped it.

At about this time one of the town guards called to us from out front. He brought a message from the council expressing their concerns about a band of cultists and monsters taking up residence less than a mile away from Breachill, and yes, of course they would pay us for dealing with the potential threat.

“It never hurts to ask,” was one of Natre’s favorite expressions whenever I was forced to go into town and negotiate for the goblin tribe in the Chitterwood, and so I am in the habit of asking

We decided now was a good time to deal with the spider swarms we had left in the kitchen earlier, and so we dragged the bugbear’s corpse outside to act as bait. I opened the kitchen door and scampered back into another room while Tarsius slammed the door behind me. Qantrip kept a stealthy watch and called out that the swarms had left the fort and dissipated into the surrounding countryside.

With the main floor of the fortress cleared and explored we returned to Helba and Warble who pried themselves away from the heaping herptile flesh long enough to take us outside and around back where they pointed out the secret entrance into the vaults below. Helba gave us an annotated map of the vaults, including the location of where they had trapped a bear some time before.

Their idea was that it would make a great mascot, but mostly it just wanted out and mauled numerous goblins as they tried to tame it. Helba seemed quite fond of it and expressed concern for how the cultists might be treating it. Hmm, yes. They also marked where there were old graves and other hallways and rooms.

The problem with underground spaces is that they tend to be dark. Dark can be your friend and it can conceal you, but in the absolute blackness of the underground vault most of us were blind. Being a half orc and a goblin Liberte and Qantrip could see easily enough, but most of us would need a light source. Aemi had a dancing light spell she used to keep a glowing ball of light moving about and lighting our way. Tarsius also put a light spell on his sword, and I could bring out a hooded lantern to supplement the magical light as needed.

We climbed down and moved down a long corridor that eventually opened into a wide hall with many passages and doors leading off in all directions. Waiting for us were a pair of enormous birds that began to squawk and make a horrific racket. They were quite beautiful to behold and their rustling feathers glinted with exotic colors. In fact at some point I was so transfixed by the shimmering colors that I lost track of time for a moment.

But of course the birds were hostile and attacked. Qantrip used sleep spells and Liberte used his fierce “don’t fuck with us” look, and Aemi sang, and the rest of us hit the exotic birds until they dropped.

The noise from the birds and combat made us extra nervous because there were three doors ahead of us that were open. I crept up and peered through the doors. To the north and south were mostly empty rooms that led further back, but the center room had a desk with the bodies of a couple of boggards behind it, and a creepy little doll standing on the desk.

And the doll was talking. I couldn’t understand it, but Liberte could and said it was pleading for us to help it and take it with us. Uh huh. Keep in mind that it was saying this in Infernal. And when we showed no signs of coming closer the freakish thing began to scream and lept of the table and ran towards the door. Liberte slammed it shut and we heard a distinct thud as the doll must have run into it.

Okay. We’ll return to deal with the devil doll later. Strategic retreat. Running away. Staying alive.

We decided to explore the corridors leading south, which the goblins had helpfully identified as being burial areas. We opened two regular doors and found various crypts. Alak said that this was indeed where the Hellknights buried their dead, and there was clearly a class system in effect even after death. We saw no reason to go into the room until I noticed that some of the cap stones had been damaged and that there were fairly recent tracks in the room.

Alak and I entered to investigate when a large number of skeletons sprang to life and shuffled towards me. Interestingly they ignored Alak, and so we retreated to the main hallway, where I fished the badges we had collected previously and handed them out to everyone. 

Tarsius bravely volunteered to test this hypothetical ward and it worked! He was able to walk about the crypt rooms unmolested by the skeletons. We returned to the main hall where we heard new voices speaking another language I didn’t know.

There were two kobolds living in the chamber to the north of the devil doll room. They had lived at peace with the goblins to the north and were chased out by the cultists and were clearly living hard by.

Fun fact: everyone is a servant to kobolds, even if they are not aware of it.

They were delighted with the fresh bird meat we offered them, and agreed that they should leave the vault and join the goblins upstairs.

I checked out one additional southern passageway that terminated in a dead end, but with some searching I found a secret door. Beyond that were more sarcophagi and three wights.

Nope. I closed the door and returned to the others.

Looking at the goblin map we decided to avoid the eastern most northern corridor because that’s where most of the rooms were and we assumed that is where the cultists would be. We also dismissed the central corridor because that’s where their bear lived.

And so we went west and introduced ourselves to a pair of boggards. They were not friendly and so we were not friendly back and again combined our various skills to remove the threat to the party.

Aemi’s Journal, Arodus 1-2, 4719

Arodus 1, 4719

Breachill

Evening

It’s comforting to know that, no matter where you are, you can always find someone who will shatter your faith in people.

We considered Citadel Altaerein. A hole in the crumbling south wall was large enough for us to walk through, which gave us our choice of entrances. And if there’s anything I learned from Annet and Jaangu, it’s that nothing good ever comes from breaking in through the front door. We chose the hole in the wall.

We spread out in what was obviously a combat training room for the Order of the Nail. As I watched Gath discover a secret door leading to an equally secret room—and nearly get impaled by a spring-loaded spear trap—it occurred to me that what we were doing was actually dangerous. It also occurred to me just how many dangerous situations I had, naively, been in before, where we managed to avoid any consequences like this, until, of course, the day we didn’t.

I don’t really know what point I am trying to make here. I guess I’m just complaining that I didn’t sign up for this. Someone else signed me up for this. But I was there, and he was hurt, and I had a spell that could heal his injuries—not all the way, but enough—so at least I was useful.

We also learned that we weren’t the only ones here: we found an honest-to-Magdh Hellknight in the former Hellknight Citadel. Well, a Hellknight in training, but, eh, close enough.

I don’t know much about Hellknights as we didn’t have them back in Druma. From what I’ve heard, they are a lot like the Mercenary League, just with added layers of zealotry and doctrine. Both are highly trained. Both are well-funded and well-equipped. Both are considered elite fighting forces. But of the two? Hellknights are less likely to get hung up on trivialities like morality and ethics.

This hellknight, whose name we later learned was Alak, was fighting with a pair of imps. Given that the final test of Hellknights-in-training, according to Liberte, involves summoning an actual devil just to kill it, this was a less surprising development than it appeared. The only odd thing about it was, neither of them should be in a castle that was abandoned nearly a decade ago.

The last time I used my bow, I was shooting at small game animals. In fact, the only times I’ve used my bow, it’s been against small game animals. The imps were larger, and thus easier to hit, but for some reason, they were much, much harder to injure. Liberte said something about needing a silver sword, which shows just how much I don’t know about what we are doing, and Gath used the one he found shortly after being impaled by the spear to make quick work of them.

“Congratulations!” I said to Alak afterwards. “You’re officially a Hellknight!”

“No, not quite yet,” Alak answered. “But, thank you.”

So, what was a Hellknight in training doing at the citadel abandoned by the Order of the Nail? It’s a good question, which is why I asked it. The answer was unsatisfying and boiled down to “personal business”. Which is exactly the sort of vague non-answer I usually give to people, and Nine Hells is it annoying to be on the receiving end of it.

He asked us the same, and Iskaryn would be proud of me for not only telling the truth, but telling the truth with details. It’s too bad she wasn’t in here to witness it because I could use the victory.

“There’s a tribe of goblins up on the battlements, apparently being held prisoner or hostage.”

Which sounds like exactly the sort of thing a Hellknight would oppose. Alak didn’t disappoint. But I wasn’t going to trust someone I just met just because he said what I wanted to hear.

As much as I hate to admit it, Iskaryn can be a good judge of character. I wanted an extra set of eyes on Alak just in case, ones that weren’t as distracted as ours, so I tugged gently at the bond. She would come if she wished. If it were an emergency, there would be no question, but otherwise? I let her decide for herself.

We made our way to the central courtyard, which is where several things happened at once.

First, we found the goblins, who were up on the battlements directly above.

Second, we found Calmont, who was holding one of the goblins at knifepoint and obviously threatening them.

Third, we were attacked by a large, draconic creature with a nasty disposition. I didn’t know what it was, but I knew it was big, mean, and had a lot of very sharp teeth. It had been trying, and failing, to find its way up the collapsed stairs to the goblins, and since we were on the ground floor with it, we were much easier targets.

Last, Iskaryn found us. “You wasted no time getting into the thick of trouble, I see.”

I ignored that—this wasn’t the time for bickering—and asked her to watch Alak while we dealt with the dragon thing.

“Dealing with it” was not so easy. Even with all of us on it, and my performance to give us a boost, Tarsius took a nasty bite and dropped right in front of us. The kind of drop where you wouldn’t expect to get up again. 

For a moment I thought we’d just watched him die. But Trip and Kyira were close enough to pull him clear and heal him before he succumbed to his injuries. It was a close call.

With the dragon out of the way, we could turn our attention to Calmont. And let me tell you, he is a vile piece of work. Today’s disappointment. If I had to choose between spending time with him or spending time with my mother, I would actually have to think it over.

Our presence was obviously unexpected, which meant Calmont’s plan, and I use that term loosely, was not going to plan. If he started improvising, this could get very ugly, very quickly.

He yelled at us, yelled at the goblins—with a generous helping of racial slurs—and demanded they help him find a way down below so he could retrieve a ring. He threatened to kill them and literally cut them to pieces.

I watched Trip fade into the shadows by the collapsed stairs. I doubted we could talk Calmont down, but we could buy Trip some time. After sending Iskaryn up to keep an eye on him in case he tried to run, I stepped into the courtyard.

“There’s no need to threaten these goblin people. If you want to find a way down there, let them go and we’ll help you find it.”

He was practically raving. “These little freaks know what I’m after! They lived down there for years, they must know! The catacombs or vaults or whatever the hell you call them. I just want Alseta’s Ring!” We didn’t know what that was, but he told us it would make him rich.

“Let’s be reasonable about this,” I said as calmly as I could. “If you hurt them, you lose all your leverage. We can help you.”

“You’d be surprised what pain can achieve,” he said.

Fortunately, he didn’t have a chance to carry out that threat. I couldn’t see where Trip was, but she had gotten close enough to hex him, and he fell unconscious. And that was that.

Once he was manacled, we checked on the goblins and made sure they were safe. Turns out, Calmont wasn’t the only one to visit the Citadel. The lizard-dragon we killed was one of two, and they both came with a group that called themselves the Cinderclaws. Who are The Cinderclaws? No idea. They moved in a few days ago, and declared that they now owned the place. This is what initially sent Helba and her tribe up onto the battlements, and the reason for the red smoke.

Fortunately, the dragon lizards were too heavy for the stairs. They collapsed, burying one in the rubble, and effectively cutting off the stairs to the lower level. The goblins still knew a secret way down, but they weren’t going to admit this to Calmont. They only told us about it because we came with a message from Warbal.

We took Calmont back to town. He talked the entire time. We were going to gag him, but it turned out he was a gold mine of “can’t shut up”.

It didn’t take long for a sad portrait of the man to form: one of a small-time criminal who was gifted with grandiose dreams but none of the resources to realize them. He was also, without a doubt, in completely over his head and too dense to know it. He was trying to bargain with us, or form a partnership, even though he had literally nothing to bargain with.

He was a very angry man with a long list of grievances, and he was especially angry about his boss. “She thinks she’s everything, all ‘Calmont, wash this! Calmont, bind that! Calmont, that’s not how you pronounce Norgorber!’”

Excuse me?

I knew that name, and knew it meant bad news. I asked Iskaryn, quietly, “What do you know about Norgorber?”

“Nasty piece of work. He’s the god of assassins.”

That was something to file away for later.

I played along with him and let the conversation run its course. What he was looking for was something called Alseta’s Ring. Why? Because Voz was looking for it, and he wanted to find it first, and take control of it. He said it was capable of moving people or things, possibly moving even entire armies, across great distances. It would make him rich. Very rich.

And because I am dense, I had to ask Iskaryn if she’d ever heard of such a thing.

“You mean, Alseta, the goddess of doorways and portals?” she replied.

And that was the moment.

I knew why I had been sent some 400 miles to some remote town in an isolated corner of Isger. Why the seven of us had been sent there.

How a large group of cultists no one had ever heard of had just appeared one day, with two huge monsters, with not so much as a hint that they were coming.

There was a working elf gate under Citadel Altaerein.

Arodus 2

Breachill

Morning

The town council paid us a reward for our successes yesterday. I wish I could get excited by this, but I just can’t. Most people count their gold and silver in absolutes, but to me, it’s all measured in time. It’s a habit I formed after Kerse, and one which I fell back on after leaving the Forest. I can live off the reward money here for two to three months. As many as six if I get desperate.

For the moment, though, I am in no danger of starving.

Calmont is now the city’s problem, and good riddance. We chose not to reveal our suspicions of an elf gate below Citadel Altaerein, but I imagine they’ll hear about it from him soon, if they haven’t already. The man just doesn’t know when to shut up. The only question is whether or not they’ll believe him. My gut tells me that’s a “no”. He comes across as a conman and a schemer at best, and a raving lunatic at worst.

Is there really an active elf gate down there? My excitement and confidence from last night have tempered. What we have right now is guesswork and hearsay from Calmont—enough said there—and a theory that happens to fit what we know. This is not the same as proof. But the evidence is growing: this morning, Liberte told us that the dragon creature was, in fact, a distant offshoot of dragons called a grauladon, and they literally should not have been there. Not in the “draconic lizards don’t belong inside castles” sense, but the “they live in swamps, and there isn’t one for hundreds of miles” one.

This theory also raises a number of other questions that we don’t have answers to. Did the Order of the Nail know about the elf gate? They must have. The odds of them choosing a construction site that was directly above one entirely by accident seem ridiculously remote. Alak said there was no record of such a thing, but so what? It sounds like the sort of thing they’d want to keep secret.

Assuming they did know, was it active when they built it? My limited understanding of elf gates is that there aren’t many of them left that still work, though that could just be propaganda from Kyonin. If it was active back then, you’d think word would have spread—that’s not the kind of secret that stays buried for long. 

Which means it may have only been activated recently. By the Cinderclaws. And they brought their pet grauladons with them.

We know from Calmont that Voz suspected the gate was there, too. Is she connected to the Cinderclaws? No idea.

Whatever connection exists between Voz and Norgorber is also a mystery, and one the town council isn’t in a hurry to solve. Obviously, we don’t have evidence of anything nefarious there, but it seems like one coincidence too many to me, so I don’t understand why they aren’t taking it more seriously. They all but blew off the news, pointing out that a dealer in rare books is likely to have texts that reference any number of unsavory figures. Can they really be that naive? Probably. This whole town is detached from the rest of the world in that way. It exists as a storybook version of itself, and it seems perfectly content to stay that way.

We’re headed back out to the Citadel shortly, and taking Warbal with us so she can reconnect with Helba. The rest of us, which includes Alak because we’re adopting strays now, will explore the rest of the ground floor, then ask the Bumblebrashers to show us the way down.

No one even stopped to question the fact that we were hired to do a job, did the job, and then got paid for it. Which means everything from here on out is on our own coin.

Deep down, I think everyone realizes what that means. This elf gate is what we were sent to find. Now we need to figure out why.

Sketches by Gath, Arodus 1-2, 4719

1 Arodus 4719, late afternoon

Citadel Altaerein, Hellknight Hill

I am sure Natre would disagree, but there is such a thing as being too eager!

We found a large gap in the southern wall of the old fortress and carefully climbed up the slope of rubble into a training room. Straw stuffed dummies were mounted on posts with which trainees could practice combat. Snooping around yielded a few coins and I found a secret door in the southwest corner.

I carefully checked this door for traps and opened it. I then eagerly stepped inside without checking for traps and found one the hard way… or the pointy painful way to be precise. A spear launched out and struck me right in the side, which was a painful lesson that eagerness needed to balance with caution.

Fortunately Aemi was able to cast a healing spell that closed the wound and greatly eased the pain. The embarrassment will take longer to fade.

I found a handful of interesting items in the small space beyond the secret door and we gathered them up. A silver longsword was resting against a wall and I put it in my pack, not realizing its usefulness at the time.

The space led westward a short way to a closed door, but we decided to return to the training room and pick one of the many doors that led from there.

I listened at the western door and heard the sound of someone shouting. I motioned to the others and used some of the basic hand signals we had agreed upon before setting out to indicate trouble. After the party positioned itself to handle the threat I opened the door.

Beyond was a large room with a knight fighting a handful of imps. He called out for us to lend us a hand, and given that imps were a common foe we did just that and filed into the room. Tarsius and Kyira rushed in to join in melee while the others stood back to offer support or attack at a distance. Both Aemi and Qantrip were able to use magic to good effect.

I had planned on using my bow — I am not opposed to being on the front line of combat, but I am better skilled with a bow — when Liberte called out that the silver sword should prove particularly effective against imps. I took a moment to pull out the longsword and waded into the combat, and Liberte was right and the imps were none too happy.

Once the battle was over we saw that the room’s floor was black with a blood red arena painted into it, and a pentagram painted within that. Hmm.

The knight introduced himself as Alak, and we each (rather awkwardly) introduced ourselves. He was a hell-knight initiate (and so not actually a knight yet) and had returned to the citadel (what I am calling the fort) for personal reasons and had encountered a number of wild animals and monsters and so he had moved on (ie, fled — nothing wrong with that!) to this chamber when the imps appeared.

When asked about the goblins who lived here he said he wasn’t aware of them, and had not seen them, which was likely given that Iskaryn saw them hiding on the battlements above. Alak was quite happy to accompany us outside and up to see the goblins and so we worked our way out to a large courtyard.

Before entering the courtyard I heard voices speaking goblin — someone was angry and threatening to throw someone else off the top of the wall. I passed this on to the rest of the team as we entered the square.

There, from a shallow pool of stagnant water against the west wall an enormous lizard creature rose up. Someone asked, “Do we kill it or go by it?” to which I replied “It seems unlikely we’ll be able to get by it.” “Okay, so kill it.” “Yup.”

It was a nasty beast and powerful, gouging out chunks of flesh from anyone within striking distance. Tarsius and Kyira joined Alak in melee assault and the rest of us began our ranged attacks and Aemi began to sing. I know, sing, right? But the sound of her voice definitely made me feel like I was doing better than I normally would. And she has a nice voice.

The lizard puffed out a blast of sickly vapors at Alak and Kyira, and then dropped Tarsius with a single blow — holy shit! Fortunately Qantrip rushed in to stabilize him and Kyira managed to heal him.

With a determined effort we managed to slay the beast and its body splashed back down into the foul water of the pond.

From the wall tops we heard a chorus of goblin voices cheering, but then one different, unpleasant, whiny, nasal voice cut through them. “Who are you? You better stay away or I’ll kill her!”

We looked up to see a group of goblins huddled together, but apart from them, to the left, stood a halfling holding onto a goblin woman with a knife pressed to her throat.

Obviously we had found Calmont, and it seems his evil behavior extended beyond trying to burn people alive. Aemi began to talk to him, which caused him to froth at the mouth and gesticulate wildly with his free hand about how nobody was going to take what was his. The rest of us stood still, trying to figure out what to do, but I saw Qantrip blend into the shadows along the wall and begin to climb the steps. Aemi must have seen it too because she continued to engage with Calmont.

Alak had seen enough and began to climb the stairs, apparently not having seen Qantrip moving stealthily ahead of him, but we couldn’t call him back without the risk of exposing her. Fortunately she made it within range of Calmont and he dropped like a sack of flour onto the battlements. That’s never going to get old.

Some of us ran up and bound Calmont with the halfling sized manacles we had picked up from the town guard earlier.

I spoke with the goblin leader, Helba, whom Calmont had held hostage. She was relieved to hear that her friend Warbal had sent us and she explained that Calmont had only arrived that day and was not the cause of their distress smoke signal.

“Cultists appeared some weeks ago and kicked us out from our home in the vaults beneath the citadel,” she said. “Then the monsters arrived and the lizard beast collapsed the main stairs leading down from the courtyard. But the goblins have a secret way we can show you.”

I thanked her and we decided we would return to Breachill right away with Calmont and then return to continue our exploration of the fortress in the morning. Once we were done with the main level the goblins would show us the way to the vaults below.

1 Arodus 4719, evening

Cayden’s Keg, Breachill

We spoke with Calmont on the walk back into town. Aemi was good at making him feel at ease and getting him to talk about his purpose at the fort. He was looking for a very valuable magical ring, but not the type of ring you were on your finger, but rather a teleportation portal. “It would be valuable, and we would control it and the access to it. Yes, I would operate the ring and you could guard it, and I would share the wealth from the fees I charged to use it. Just think of the riches!”

Right. Whatever. We dropped him off at the town guard and after Liberte did some more research at the town archives we updated Greta Gardania, our contact on the town council. She paid us our reward and then expressed concern about the presence of cultists at the fort so close to Breachill. I offered the city our services if they wanted to hire us, and she agreed to consult the rest of the council about the matter.

The extra coin has allowed me to have a nice meal at Cayden’s Keg and a room for the night.

2 Arodus 4719, morning

Citadel Altaerein, Hellknight Hill

We set off for the fort this morning along with our new ally, Alak, as well as Warbal, who wanted to check in with her friend Helba. The fort is only a mile away and so the walk was a pleasant half an hour stroll up into the hills.

We thought we’d go through the main gate this time, but we discovered a small pack of goblin dogs living in the entry way. Maybe they belonged to the resident goblins and so we let them be and entered through the training room.

We escorted Warbal through the safe route we established yesterday up to the goblins and then returned to the training room. Qantrip wanted to approach the goblin dogs from the opposite direction and so we took an eastern door into a kitchen. We snooped around a bit and found some old food.

And then swarms of spiders came out from the cupboards and engulfed us. Swarms! I remember encountering swarms of stinging bugs with Natre, but she was able to blast them away with spells. I don’t know any spells, and swatting at them with the flat of a sword is no more effective than shooting at them with arrows.

“Run away!” I don’t know who yelled it — hell it could have been me — but it was a damned fine idea. We scrambled out from the kitchen and Alak slammed the door shut.

“So not that way,” I offered rather lamely.

“How about we go through the door in the secret passage,” Liberte suggested.

I checked for traps like our lives depended on it. Door. Check for traps. Listen for noise from the other side. Clear. Hallway. Check. Listen. Clear. Bend in the hallway. Check. Listen. Clear. Another door, another hallway, repeat and rinse. I need to improve my skills here so it doesn’t take so long.

Liberte was so bored by the process that he went outside into the courtyard to see if he could predict where our passage would take us before we got there.

Eventually we found ourselves at the base of one of the towers with a pair of closed doors. I checked the door to the east and opened it to reveal a hallway with a wall that collapsed into the courtyard. Liberte was there and waved.

At the same time Qantrip opened the other door and squealed, but not in a good way. There was a room with half a dozen dire rats and one of them sprang forward and bit her. She scampered away while the rest of us sprang into action. Once again we proved to be an effective team and were able to dispatch all of the rats.

Yes, I follow a deity who’s avatar is a giant water rat, and I do have a fondness for our rodent friends. But aggressive, disease ridden dire rats are altogether different.

Oh, and that part about being disease ridden isn’t just hyperbole. Iskaryn maintained a lengthy dialogue with Aemi throughout our fight describing how Qantrip was most likely infected and would need healing, and well, let’s just say that bird really doesn’t know how to be brief. And she appears to lack tact, but then I think that’s not something Aemi would disagree with.

We searched the room and found a few items of interest and then went through a door leading east (after searching and listening, of course). Another hallway and another door. But this time while listening I heard a soft yipping noise, like puppies. We opened the door and found an untidy chamber.

The yipping came from the north. It was from a pair of wolf pups — no, warg pups! We all thought they were cute, but we were all concerned about running into the parents. And sure enough, a large and angry warg sprang into the room. A few of us tried to reason with it, but it wasn’t in the mood for talking and attacked. We had to kill it.

Qantrip locked the puppies in another room with some food (imp and dire rat body parts she had thoughtfully harvested). While the rest of us explored.

There was a large room like a lecture hall and through an opening we saw daylight and a pool of water. Laying in the pool was a humanoid corpse in armor. Not suspicious at all.

Liberte and I went into the room from whence the dire wolf had come and that’s when we heard shouting from our team mates, but by the time we got to them the threat was over. There was the corpse of a giant turtle-like thing with spiny spikes across its back, onto which the body was impaled. Apparently the thing used the body as a lure for… well, for people like us. Someone had killed it with a spell, I think, but it just happened a few moments ago and so I’m not sure what really went down.

Aemi’s Journal, Arodus 1, 4719 (part 2)

Citadel Altaerein

Mid afternoon

I need to get a handle on these arguments with Iskaryn. I’ve gotten so used to them that I’m getting careless about having them in public, and I’m worried that it’s coloring the others’ perceptions of me. Of us.

Earlier, Liberte said to me, “I’m starting to wonder which one of you is the familiar and which one is the mage.”

“Not a mage,” I corrected.

“Which one of you is the familiar and which one is the… I don’t want to say ‘master’ but—”

“She’s my conscience,” I said sharply, cutting him off.

Which is exactly the sort of thing that I’m talking about. Though I don’t know that my irritated reply was doing me any favors here.

Everyone else has something obvious they bring to the table. Steel. Divine judgment. Combat magic. Me? I have a flute. And meager hunting skills with a bow. My magic isn’t useless, but it’s hard not to think that no one would notice if it simply wasn’t there.

I’m already feeling out of place here. This bickering with Iskaryn isn’t helping.

Still, self-pity isn’t going to solve the problem in front of us. Whatever I think of my qualifications, I am here now. We reached Citadel Altaerein just a few minutes ago.

It sits on the hill above Breachill like a monument to someone’s bad decisions.

Time has not been kind to it. Parts of the walls have collapsed entirely, and greenery is creeping up through the stone as nature slowly reclaims it. When Iskaryn returned from scouting earlier, she said, “I have seen better castles.” Seeing it for myself, I can confirm that description was entirely accurate.

The main gate hung partly open when we reached the outer wall, which wasn’t exactly surprising given that no one has maintained the place for years.

The red smoke we had seen rising from the ruins earlier had finally stopped. Warbal believed it was some sort of distress call. If so, whoever controls the citadel has put an end to it. Or perhaps it simply burned itself out.

We will soon find out.

Tarsius’ journal, Arodus 1

1 Arodus

Now duly appointed by the council, the group reconvened outside the council chambers.  Aemi sent her bird ahead to look over the keep, while we went to the bookstore where Calmont is (was?) employed, to see what we could learn there about our little arsonist.  The owner, Voz Lirayne, seemed a little reluctant to talk about her assistant and yet openly disagreeable at the same time.   While the others talked, I went around the shop quietly utilizing detect magic to see how many of these books were more than mundane. It turns out that there were a surprising number, but Voz noticed and took offense at my learning that.  I was quietly unsympathetic; after all, her assistant had clearly used magic and it was not out of line to see if that magic may have come from the store.  In fact, Aemi said as much out loud and suggested if he had an area of his own, we should learn what we can from looking over his space.

Really, while not outright hostile, Ms Lirayne was the most disagreeable citizen we had met.

Liberté suggested in a manner of politely requesting but with overtones of menace that it was not unreasonable for us to see Calmont’s space, and Ms Lirayne unexpectedly agreed.  But in his very small space, the halfling had left only a confused journal or notebook of sorts from which we could only discern he’d concluded he needed to end something and “find the ring”.

After the surprise inspection, Ms Lorayne returned to her frosty tones and suggested we could now move along.

Aemi’s bird had returned and chittered (or sang or spoke or whatever it does) that in addition to the expected dilapidated door at the entrance, there were 4 or 5 places where the walls of the keep had crumbled in disrepair and could also be used to gain entry.  It was suggested that the only people who entered through the front door were those who wanted to get hurt.  After all, that’s where there would normally be a doorman or even a guard who might object to our presence.  I have to admit, I never thought of it that way, but where we are suspecting something is amiss, that does seem like a sound observation.

So we approached an opening on the south wall and after moving a stone here and there, gained entry.

This breach opened into what appeared to be a training room, with dusty training dummies strewn about.  Some of them, we discovered, had a few silver coins in them (for luck).  We collected the luck, since we’d probably be needing it.

Gath found a secret door that led to a secret room that – oops – had a secret pressure plate that shot a secret spear at Gath, secretly making him bleed a bunch of secret blood. Aemi was able to cast cure light wounds to patch him up (surprising, since she’s not a cleric, hmm).  In that secret room we found a lockbox, a silver longsword, and a training manual for Hellknights (as well as a lot of other deteriorating things).  Nobody could open the lockbox, which makes it all the more attractive, of course.  Gath took the sword for now.

Returning to the training room, Gath listened at the western door and behind it, he seemed to hear the sounds of battle and/or talking.  We burst in to find a person dressed as a Hellknight fighting an imp.  We jumped in to help, and Kyira took some poison from its tail but we finished it off.  Then another appeared and the battle was on again.  Liberté called to Gath to use the silver sword, and it seemed to inflict much more damage.  Silver and imps.  Have to remember that.

Sketches by Gath, Arodus 1, 4719

1 Arodus 4719, mid morning

Wizard’s Grace Tavern, Breachill

I like to sketch things that I have seen or experienced during the day. This began as a way to kill time in the dull nights by the fire in Natre’s hut when I would take a piece of charcoal and draw on the slate hearth. But I am no artist and sometimes I get details wrong. It can also take a long time to finish even a simple sketch and these days a quick doodle seldom captures what’s going on.

And thus these words, which Qantrip assures me I write at my own peril.

This morning the three of us, Aemi, Qantrip and I, met for a pre Call for Heroes gathering here at the Wizard’s Grace, which is apparently a local tradition. Only we are not just three.

It turns out that Qantrip had met a scholar some days earlier who also carries a harrow card. This, if you’ve not been paying attention, is the common glue that has united the three, um, four of us on a common quest to reach Breachill in time for this month’s Call for Heroes. Only we are not just four.

Liberté is the half orc who Qantrip met earlier (“smart, but disturbingly short arms,” she confided), and as the three of us sat at a table enjoying drinks and pub grub he found another three adventuring types who also bore harrow cards. Aemi leapt up to join the new-comers at the bar while Qantrip and I shared goblin delicacies and found a larger table to host our now larger group.

Soon they all joined us and we reviewed our skill sets. Aemi is of course a musician and singer. Qantrip is a witch which seems highly appropriate. Liberté is a scholar. Tarsius is a burly man who is some sort of priest/fighter. A half elf named Kyira is also a fighter of some sort and seems devoted to her cause (not sure quite what that is). And finally is Marcus who says he is an oracle. And of course I like to hunt and find things, or as Qantrip says, “a scout.”

All of us except Aemi and Qantrip are armored and well armed.

We also discussed our harrow cards. None of us have the same card, which I suppose is no surprise given that there are more than fifty unique cards in a deck. Aemi pointed out that there are typically nine harrow cards drawn at a time and so Qantrip thinks we should keep an eye out for two more of our party.

Yes, of course we all joined together. You don’t have something as mysterious as seven (or nine) harrow cards seemingly randomly given and leading each of us to the same place at the same time without taking the hint.

Looking around the table I already felt a part of a team… part of something larger than even that.

And still I can’t stop thinking that Natre somehow managed to make me part of this, even though she died last winter. She was not a typical goblin. Qantrip said that goblins do not like to read or write because they believe the act steals your soul, and yet Natre read continuously and frequently wrote in her notebooks. I feel sad and ashamed that I never asked her about her past and what she had hoped and dreamed about.

1 Arodus 4719, early after noon

Monument Circle, Breachill

I can still smell the smoke from City Hall where today’s Call for Heroes was held.

We left the Wizard’s Grace and filed into the main meeting hall along with a collection of locals. The town council introduced the only petitioner for the day’s Call: Warbal, a female goblin who acted as an ambassador for the local goblin tribe, the Bumblebrashers. The goblins lived in an old fort atop Hellknight Hill, about a mile out of town. They had failed to make their regular weekly meeting with Warbal twice now and this morning she saw red smoke rising from the fort. She assumed it was a distress signal and she was hoping the city would assign heroes to investigate.

Then a door opened and flames leapt in. And then another fire. Amidst the flames two little fiery humanoids skittered about, chittering and fanning the fires to spread outward.

There was chaos. There was pandemonium. There was panic. And there was good reason for it all.

The seven of us sprang to our feet and while some attacked the creatures that were spreading the fires the rest of us ran about ushering the locals out the front doors and urging them to form a fire brigade and douse the flames.

As a team we worked mostly well together — especially considering it was our first time doing so. But we were not very effective against the bratty little pyromaniacs. Fortunately they blinked out of existence after a few moments and the townsfolk were able to extinguish the fires.

“They were summoned,” said Aemi.

A pair of guards reported that a local named Calmont had been seen lighting the fires and setting loose the fire imps. He was then seen running out of town up the road that led to Hellknight Hill.

The council president, Greta Gardania, approached us and thanked us for helping out with the fire. She then tasked us with tracking down Calmont and bringing him to justice, and along the way investigate what was going on with the Bumblebrashers.

We were given some potions and silver (the latter for helping with the fire) and the promise of gold at the successful conclusion of our tasks.

We found that Calmont was employed by Voz, the owner of the Reliant Book Company here in town.

A short while later we were interviewing an uncooperative Voz, which is when I learned that some of my companions were quite effective at making threats. We discovered that Calmont was new in town and not a particularly good employee. We searched his room and found a page from a diary that implied the halfling had a lot on his mind.

Aemi had sent her familiar, the bird Iskaryn, to scout out the fort and she has returned with the report of goblins hiding in the upper level, but no other signs of distress.

1 Arodus 4719, after noon

Citadel Altaerein, Hellknight Hill

No, the fort doesn’t look spooky at all. I did have a chance to make a quick sketch as we looked for the best way in. A fallen section of wall to the left looks like a good point of ingress.

I will admit to being eager to move forward and find what is going on within.

Tarsius’s Journal, Erastus 24 – Aroden 1, 4719

24 Erastus

I’ve decided that as part of chronicling Nethys’ work here on earth, I should create a record of my adventures and deeds, going forward.

Having arrived in Breachill today, I intend to walk around the city and familiarize myself with some of the people and businesses.  First and foremost, I need to find a place to put up my feet.

The city looks to be about a quarter the size of Logas, so this shouldn’t be too challenging.

26 Erastus

This is a lot more charming town than Saringallow was.  Everyone has been pleasant and helpful.  True, humans make up about 80% of the residents so maybe I shouldn’t read too much into how easy it is to blend, but it is a pleasant change.

There are three pubs in town: the Pickled Ear, Cayden’s Keg. and the Wizard’s Grace.  The first is something of a dive, the second is a near-constant party, and the last is the most genteel of the three … although it is still a pub   Prices seem to match that order too, although even Wizard’s Grace is not outrageous for a person with both gold and silver in their purse.

There are several nice shops and businesses as well.  Considering what I passed through on the way here, I am happily surprised.  Even Rogar and Hemmer would feel welcome here I think.

I still haven’t nailed down exactly what I am to do here, but I’m sure Nethys will not leave me in the dark.

30 Erastus

Ah, the date on the harrow card.  The date when I meet destiny.  The date when I fulfill Nethys’ wishes.

But instead of meeting destiny, today I learned where to meet destiny.  What actually happened today was I learned of the Call to Heroes, which technically happens the 1st of every month, at noon.  It is a call by the city council for “adventurers” to help solve city-level problems.  Given that it happens twelve times a year, I suspect something fairly recent will be brought up (or else previous “heroes” would have resolved it already.)

I’ve no idea what may come up.  Local residents I talked to were vague about past Calls so I’m not sure if this will involve simple manual labor or require specific skills.  I have to believe Nethys wouldn’t send a warpriest to do a wainwright’s job, though.  I did learn that it is traditional to meet at the Wizard’s Grace before the Call for informally meeting with council members and other candidate adventurers.  So, on 1 Arodus, I will start the day at Wizard’s Grace, and then proceed to council chambers to officially accept whatever task they have.

1 Arodus

Well!  No, they did not need a wainwright.  Nor were they looking for me all by my lonesome, either.  But let me explain.

When I got to the Wizard’s Grace, it was already looking busy. I thought several people might well have been “adventurers” but I say that only because their dress made them stand out.  I myself left my armor back in the room but still had my bow, quiver, and sword, so as to better look the part.  There could have been council members there, I don’t know.  I learned names beforehand, but there’s no way I could have tied them to faces.  In fact, one of my goals was to try to do a little of that in the pub before noon.

However, while walking past a patron, I heard him say to his companion, “I was sent, but I don’t know why.”  That definitely caught my ear, and I paused him and said, “Excuse me, but did I hear you say you were sent?”  He looked a little surprised.

“Well, see I -“

“I was sent too, by Nethys,” I interrupted him.  And then I noticed he was holding a card.  A harrow card.  I pulled mine out and held it up.  He stared a moment and then said, “There are others.”

He was not mistaken. We all sat at the same table, and learned little tidbits about each other in that cautious way two travellers might share light anecdotes about themselves during a trip.  But it was certainly a strange mix.  There was

  • Aemi, a human musician, armed with no more than an instrument
  • Gath, probably a half orc if I guess right, armed
  • Kyira, an elf or half elf, I can’t tell them apart, armed
  • Marcus, a human who apparently works at the local mill
  • Trip, a tobacco-spitting goblin, armed only with bad habits
  • Liberté, a, I guess, religious scholar?  Seems like a bookworm but also seemed to be dressed like a priest or cleric.  He was the one who said he didn’t know why he was  here, which sounds like a story waiting to be told more fully.

I’m not sure why Aemi, Trip, or Marcus were interested in the Call, as none of them appeared to be the sort of person who might consider themselves an “adventurer”.

We talked among ourselves, saying little.  Everybody seemed a little guarded because apparently none of them knew the others until this last week.  Certainly I didn’t. And more to the point, as I looked around the pub, there didn’t seem to be any other adventurers – or at least nobody else dressed like one.

The waitress was surprised when not everyone wanted stew – apparently that is also a tradition here.  So many unwritten rules. Most of the table declined, with the hope that any councillors overhearing that would not take offense.  Aemi, in particular, pled poverty and I’m not surprised.  I can’t imagine musicians earning a lot unless they are “discovered” by royalty, or at least by wealthy benefactors.  Actually I wonder if that’s why she was here – trying to earn some coin as an adventurer?

About 15 or 20 minutes before noon, people were beginning to leave to get to the council chambers on time.  We did likewise.  Most of the hallow-card-bearers sat up front, but a couple sat near the back.  The council had just introduced Warbal Bumblebrasher, liaison to the Bumblebrasher goblin clan that lived at the citadel.  She  had started to describe some apparent problem at the citadel (“The Keep“!) regarding unexpected red smoke and lack of communication when the guard burst in from the western door and announced there was fire outside the chambers.  And indeed, behind him through the doorway could be seen flames, and smoke was starting to enter the room.

We and the councillors quickly started to herd the startled citizens out the door they’d entered before they could panic.  But then there was a most impish cackle and a little burning man appeared in the flames. He wasn’t in danger — he was intentionally spreading the flames!

I knew now why I was here.  I quickly pulled an arrow from my quiver, brought it to the bow, and let fly a shot straight and true.

And missed. The wretched firebug was small and fast.

Around me, people were moving other people to the door.  Liberté yelled at the folks in Draconic, which I found odd – was that a common language here?  Smoke was beginning to fill the room, and Aemi was organizing a bucket brigade.  And the cursed little target said in a nasally Common, “Nyah, nyah, you missed me!”

The goblin named Trip said loudly, “Kill it now while it’s asleep,” and gestured in its direction. I looked again and sure enough, now it was lying on the ground as if asleep. Kyira and I both moved towards it, just as a second of these creatures appeared through the north door.  With the one asleep now, I swung and aimed at #2 instead. This time I had a solid hit, although it seemed to only slow it a little.  It might be time to switch to the sword. Hurriedly I dropped my bow and pulled out my sword, moving towards the first fiery bastard, which had apparently already ended its slumber.  I heard Marcus yelling some gibberish.

And then practically in mid cackle, they both faded from view.  I realized they must have been summoned, which saved the building from burning down but left us without the satisfaction of ending their existence personally.  And sure enough, the momentary silence was broken by one of the guards, who blurted out, “It was Calmont!  He made them appear!”

The bucket brigade was starting to prove effective, and without the nasty little animated embers walking around, no more spots were bursting into flame.  It took several minutes, and the thinning smoke still noticeably hung in the air, but finally the council reconvened in the chambers.  The aforenamed Calmont was apparently just an assistant at a local shop …  an odd choice of fire bug.  Did he really do this?

Warbal finished her nervous, stuttering plea for help, and we came to understand that the goblins that lived up the way, in the hideyholes of the old keep, had not been heard from for three weeks now.  There’d been red smoke seen, which Warbal took as a warning, or maybe a distress signal.  In either case, could maybe the council see their way to hire some adventurers to resolve or rescue, as they saw fit?

One of the council observed that while there were several individuals here this day, they seemed to represent one group. (I suppose I can understand why it might seem that way, given how we all leapt to action at roughly the same time!)  There were really two issues to resolve: one was safely retrieving Calmont, and the other was to check out the keep.  To that end, the council would provide

  • 50 silver pieces for the help provided just now
  • 10gp for resolving the problem at the keep
  • 10gp more for dragging Calmont’s sorry butt back here

The councilman almost apologetically added we would each be gifted a potion of giant spider venom, and another of anti-plague, because, well, you know, just in case. That admission certainly suggested they were understating the conditions at the keep.  Call for Victims maybe, eh?  But Nethys had brought me here, so there was really no declining the opportunity.  The group as a whole would also be given 4 healing potions. 

We huddled briefly and decided to retreat to our lodgings to get anything we needed for this mission (like, I definitely wanted my armor!) and return within a half hour.

Aemi’s Journal, Arodus 1, 4719

Breachill

Afternoon

I am reasonably certain that my life is cursed. We didn’t make it five minutes into the Call for Heroes before someone literally tried to burn the building down. While I was still inside it.

But I’m getting ahead of myself.

As the norns predicted, I met others carrying Harrow cards, and all six of them seemed just as confused about why they were sent here as I was. Of the seven of us, four received their cards from a fortune teller, one got his from a rat “that was probably sent by a dead goblin”, another one had his literally drop in the lap when he took up the family’s ancestral sword, and, of course, I was visited by towering fey beings of fate.

We are a rather colorful group.

The first person I met was Gath. This actually happened a couple of days ago, and I am pretty sure that Iskaryn set it up, because causing a scene in the middle of the Magdh-damned street in the middle of the Magdh-damned day is exactly the kind of shit she would pull when she thinks I need a nudge. He describes himself as a hunter and tracker of sorts, but the real kicker is that he speaks Sylvan, despite the fact that he’s a human that was raised by goblins. And, no, I am not making that up. He’s the one whose card was given to him by the rat.

Shortly after that, we both met Trip, full name Qantrip, who is a goblin woman and witch that refers to herself in the third person: “A witch is glad to meet you” and “A witch has pickled ears.” And, yes, she was glad to meet us. And yes, she had pickled ears. She offered me some. I politely declined.

This morning, the three of us met the other four.

Tarsius, another human man, is some kind of warrior priest of Nethys, and is “trained in weapon arts”. Which seems a sensible qualification for a warrior priest. He’s the one with the ancestral sword. When it was given to him, he unwrapped the cloths it was kept inside, and the Harrow card fell out.

Liberte is a half-orc gentleman—and yes, that is a deliberate word choice—and scholar—again, I swear, I am not making this up—that is researching Hellknights. There’s an abandoned Hellknight fortress, Citadel Altaerein, about a mile from town, hence why he’s here. His standout line was, “I do this and that. I can usually find a solution other than hitting someone with a morningstar, but there are times when that’s what works best.” Which was kind of an odd way to answer the question, “What do you do?”, but it got the message across.

Marcus, our third human man, is what you might call a mystic or miracle worker. A person marked by the gods, both blessed and cursed. He says he speaks a strange tongue when his blood heats up, whether that be a fight or just a great deal of stress. He’s been living here a while, working as a lumberjack. Because I guess there’s a call for mystic lumberjacks in a town founded by amnesiacs.

Last was Kyira, a half-elven woman from Kyonin, who somehow ended up smuggling refugees out of Galt, a country that seems to be in a state of perpetual revolution. She’s a second mark Firebrand and champion of Milani, which is even more extraordinary for someone who grew up where she did. I imagine her life choices are not especially popular with her elven ancestors.

And then there was me: “I sing and play music.” I have never felt so fucking out of place.

The day started in the Wizard’s Grace, because of course the tradition is for the “heroes” to gather there ahead of the call so they can all eat a hearty bowl of boar stew and lentils, which I could not really afford. There’s something about a tradition where you are expected to pay before you have earned anything that really rubs me the wrong way. (The server actually said to me, “And perhaps afterwards, you can come here and buy a grand meal, when fame and fortune are yours.” Nine Hells. I feel like I’m back in Druma.)

While we’re sitting at this table, looking at each other’s cards, I saw a flash of blue and looked up just in time to see Iskaryn land in the middle of everything. How did she get inside? I have no idea. But she’s never cared about rules before, and there’s no reason for her to start now.

She was studying the cards, so I asked, “What do you see?”

“It’s hardly a coincidence,” she said.

“I didn’t think it would be. We knew to expect this.”

She looked like she was going to say something, but then she saw the server heading over with a broom, clearly intent on chasing her off, and she took the hint.

The others found this curious, and it’s not like it wasn’t going to come out later, anyway, so I hastily explained that she was my familiar. Then the obvious question came.

Tarsius, the warrior priest, asked me, “So you’re a wizard then, too?”

“No.” He didn’t look convinced. “I don’t really understand it, either.”

“The bird seems tame.”

If only. “You keep thinking that. Go ahead and tell her that and see how it goes.”

We continued talking, trying to get to know one another, and it was going as well as you’d expect, which is to say, awkwardly, when Marcus tosses out this gem:

“So, did any of the rest of you have visions of this town burning?”

Um, no? But he’s a mystic, and well, maybe that’s the sort of thing we should pay attention to. Especially when he added “At the hands of Dahak.” The god of all the vile, ill-tempered dragons of the world.

So definitely not an agriculture problem, then.

When the Call time arrived, we headed to the town hall where there was a crowd of townsfolk waiting outside for the doors to open, because people actually attend town hall meetings here. And that’s where we met Warbal, a goblin woman wearing a white dress and what I swear was a mortarboard—by Magdh this town is weird—with silver jewelry, including a butterfly necklace very much in the style of Desna. She was pacing back and forth in fits of worry, almost to the point of outright panic.

We talked to her, and learned she’s the ambassador to a local goblin tribe named the Bumblebrashers (all goblin tribes have names like that), who get along pretty well with the town. They live in the old citadel on Hellknight Hill, because no one else does. The last time Warbal went to meet with them, they didn’t show. So she went all the way out to the citadel herself, and saw red smoke rising from the battlements and interpreted it as a distress signal.

It didn’t take long to figure out that Warbal was at the Call to ask for someone to check on the Bumblebrashers. Especially after she told us as much.

The doors to the town hall opened, and everyone filed in, including Iskaryn because rules don’t apply to her, and when the meeting started, that is exactly what Warbal did. Except she didn’t get a chance to finish, or hardly even get started, because a guard burst into the hall from a side door and yelled, “Fire!”, and flames erupted into the room from behind him. Then panic set in.

Lots of people froze. And I understand that. I’ve been in a situation I’d rather not remember, and I froze, too. The best thing you can do for people who freeze up like that is what was done for me, then: tell them what to do.

So I stood and yelled, “Everybody out the main hall door!” And I even cast a spell to light up the exit, because it solves the problem of people looking around in a panic, and because panic makes even obvious exits hard to see, especially once the smoke sets in.

Then a fiery elemental creature came in through the open doorway, and then a door from the back of the hall opened up and a second one came in, and they were spreading flames everywhere they moved. And then the real panic set in.

Our newly formed group of fated heroes, or whatever you want to call us, split into two. Half of us helped get people out of the building before they died from smoke inhalation (and directed them to form a bucket brigade), and the other half went to confront both the fire and the elementals that were spreading it. The first went well. The second? Did not. 

Fortunately, the fire creatures were the result of a summoning, because weapons and spells weren’t really accomplishing much. They disappeared, and the water buckets were able to extinguish the fires before the whole building went up.

Outside the hall, in the aftermath of all this chaos, someone—I think it was a town guard—identified a halfling named Calmont as the arsonist, and said he ran off towards the citadel. Which is enough of a coincidence to raise questions. We were deputized on the spot, given a paltry sum of money that might last me another week if I forwent luxuries like food, and tasked with bringing Calmont back alive for questioning and, I assume, a trial.

Who is Calmont? An excellent question, since we didn’t really know many people in town. Prior to his career in arson, he was an assistant to the local book seller, Voz Lirayne. We all agreed we should pay her a visit before heading out to Hellknight Hill.

I like to multitask, by which I mean, I like to use Iskaryn for something other than giving me a hard time. So I asked her if she would be willing to scout the citadel for us. And, naturally, because there was an audience, she gave me a hard time.

“Do you think these are things that are going to shoot at me?” she asked.

“You look like every other bird, right?”

“I might look like dinner.”

I decided to call her bluff and said, “Yeah.”

“So that’s what you’re saying, then?”

“Yeah.”

“You take a lot of risks with me,” she said in her best, disapproving tone. “Sure. I’ll go scout the dangerous castle for you.”

When she gets like this, it’s best to just be polite. “I appreciate it.”

“You don’t pay me enough for this.”

And then I lost my temper. “I don’t pay you at all.”

“That’s my point!”

You cost me more—”, I started, then cut myself off as I realized we were getting into an argument in the middle of the Magdh-be-damned street. Again. “Never mind.”

“You know,” she said, “I don’t want to hear about it.”

Fine. Whatever. Just go.

I turned to the others and said, “Iskaryn has agreed to scout out the citadel for us.”

Gath said to me, “You know you two do sound like a married couple, right?”

“Let’s go visit the bookseller.”

The Reliant Book Company turned out to be a seller of rare and magical books, and Voz was exactly the sort of pretentious proprietor one expects to find running such a place. Back in Druma, this sort of thing is a familiar sight. I used to think that was the mark of a good merchant. A lot has happened since I left that life behind, though, and now I mostly find it insulting.

Still, we were here to get information, not adjust her attitude.

“Can I help you?” she asked as we filed in.

“Hello! My name is Aemi. We were just at the town hall, and a gentleman by the name of Calmont was directly implicated in trying to burn it down. While people were still inside.”

She took this news about as well as you would expect.

What?!

“Yeah. Including us, by the way. We were inside, too. We’re just hoping to learn a little bit more about Calmont. The city has tasked us with the investigation.”

“Maybe that’s why that little fool didn’t come to work today.”

Uh-huh, maybe.

Calmont worked for her doing, as she put it, “menial tasks”, which included cleaning, rearranging books, and even some simple book repair. He was a relatively new hire. Lately he’d become unreliable, though we never got a good explanation for what that meant. With a little more questioning, and a bit of “encouragement” from Liberte—who implied that he might actually solve this problem with the application of a morningstar, just in not so many words—Voz agreed to let us search the room he was renting from her.

We didn’t find anything particularly damning, just some scribbles that suggested he was under a great deal of stress, and that his only way out was to “find the ring”. That sounded like desperation more than a plan.

And what ring would that be?

No idea.

Iskaryn returned not long after with her report on the citadel. There were goblins up on the battlements, cowering in fear of something, but she couldn’t see who or what. There were no obvious watchers or guards.

And I could tell right away that she was still in a mood. We were discussing some logistics, including what we’d want to take with us and who would carry what, when she said, “I’m not carrying anything.”

“I don’t expect you to. I don’t even want you in there,” I said.

“Suits me just fine. I’m just glad I didn’t get shot at.” 

This again. I rolled my eyes. “You know, you were a scout for a couple of weeks.”

“I’m not forgetting that either.”

Sometimes she’s just exhausting.

We agreed to meet up in half an hour, which would give us time to gather what we needed for the trek up the hill. I went back to my space at The Dreamhouse and grabbed my armor, being sure to give Iskaryn the stink eye on the way out because she deserved it.

Petty of me? Yes.

Satisfying? Also yes.

Aemi’s Journal Erastus 29, 4719

Breachill

evening

I’ve been in Breachill for two nights and… OK. Fine. It’s weird.

I’d been holding out hope—perhaps optimistically—that it would feel something like Macridi, which is the only place I truly felt at home after leaving Kerse. I know now that the life I built there was largely a facade, but the town wasn’t. Macridi was earnest. The people were practical and mostly decent, and the town had a kind of grounded honesty to it.

There are parallels. I feel like I can walk the streets of Breachill without looking over my shoulder. In Macridi, I felt safe from the people (most of them, anyway), though the Forest loomed over everything, and if you valued your safety, you always kept that in the back of your mind.

Macridi was, at its heart, a logging town. Every settlement near a forest cuts timber, of course, but there it was an entire industry and everything revolved around it. That gave the town a rougher edge: people worked hard, drank hard, and expected the same from everyone else. In contrast, Breachill is so polite, civic-minded, and community-oriented that it’s almost wholesome. Folks here talk about council meetings and public notices the way others talk about the weather. It’s hard to believe a town like this exists at all, much less in Isger.

So I guess you could say that it is like Macridi in the ways that matter, and different in ways that are probably better, or don’t matter at all.

I still don’t know why I’m here. I spent so much time fretting over getting to Breachill that I forgot to fret over what I was supposed to do once I arrived.

The only lead I have is something the town calls “The Call for Heroes”, which is about as vainglorious a title as I can imagine. And rather ironic given what it really is. According to those I’ve spoken to, it’s just a glorified work-for-hire notice for tasks the city needs handled, but which fall outside the scope of the town guard. It happens monthly. In a town of barely 1300 people.

You might be asking, “What sorts of monthly, heroic tasks have they contracted out in the past?” Well, I asked that, too, and received less-than-heroic answers. They include—and I can’t stress enough that these are the highlights—a merchant whose expected shipment of goods didn’t arrive on time, a shepherd whose herd of goats mysteriously died in the night, and a farmer whose entire season’s harvest was ruined.

As near as I can tell, not a single person has achieved great fame or fortune by answering this call. Tradition seems to be to get paid, then blow their earnings at the Wizard’s Grace, the most expensive tavern in town.

I don’t know what to make of this. If I’m being honest, I don’t feel particularly heroic. There’s nothing valiant about climbing a tree to survive the disaster that killed everyone I cared about. It feels very much like the opposite.

On the other hand, I find it hard to believe that norns sent me on a journey of some 400 miles so that I, and some unknown number of fated strangers, could solve mundane problems of agriculture.