Category Archives: Journal Entries

Aemi’s Journal, Rova 17–19, 4719

Rova 17, 4719

Some River, Mwangi

Noon

Today took a bit of a turn.

We took the canoes downriver, intending to reach the elephant people’s village, but after just a few miles we spotted a large boat moored to a tree, and I guess curiosity won out.

We pulled ashore to have a look. Whoever had been there had stomped off to the north, leaving a trail that even I could follow. Iskaryn went ahead to scout it out, and while we waited for her to return, Gath poked around the boat and found a small bundle wrapped in oiled canvas. 

Inside were a handful of journals from some self-aggrandizing explorer, a number of gold idols, and various small treasures. We were actually surprised to see gold, but Renali pointed out that it’s just the Ekujae elves that consider it taboo. Then she said something else interesting.

“There are old ruins everywhere. You can find things like these if you’re willing to go digging through someone else’s shrine for them.”

I didn’t think much of this at the time.

When Iskaryn returned, she said the trail led to a clearing with a number of bodies in it. The only one still moving was a human man trying, and failing, to transport a large object also wrapped in oiled canvas. An object about the right shape and size to be a dragon pillar.

We waited for a bit, and when he didn’t turn up, we figured he wasn’t making much progress. We didn’t want to sit out here all day, so we went to meet him.

And it was a lot worse than “not much progress”: it was essentially “no progress”, and he beamed at us when we appeared, introducing himself as Gerhard Pendergast in a tone that suggested we were lucky to come along just in time to help.

Or, almost in time. Iskaryn hadn’t really been specific about what she’d seen. There were dead Cinderclaws behind him, yes, but also several stone statues that looked eerily lifelike.

This pillar was quite a bit nastier than the one we had dealt with a couple of days ago.

I guess we were supposed to recognize Gerhard, because he looked disappointed when we didn’t. So he started telling us, in case it jogged our memories or something, and finally Liberte interrupted him and said, “Do you know how dangerous that thing is you’re carrying?”

And, I mean, he obviously did, since the statuary behind him was made from his porters and assistants. He just didn’t know the whole of it.

“Well, not anymore. My lads disabled it, you see.” And I think I can just leave that there.

Liberte pressed him on the pillar itself. “Do you know what it is?”

“Why it’s…it’s a rare jungle totem…that I have taken from this…er…site—”

I cut him off. “In other words, ‘No.’”

We pointed out that this was the third one of these we’d come across, and they did a bit more than just defend themselves. Which set him off again like we were competing with him for some museum exhibit or something, and trying to cut into the fortune he planned to make from it. And, obviously, that was the last thing on our minds: we just wanted to disable the damned thing without coming to blows over it. 

Then someone has the brilliant idea of agreeing to help him carry it, and a few of us step up to do that. And just as they get some momentum, Liberte lets his end slip from his grasp at just the right time, and the pillar falls to the ground just so, and then splits down the center.

Problem solved.

He was obviously upset over this, but there are spells for that, and museums do this sort of thing all the time (how they decide between restoring something with labor, restoring with magic, or not restoring at all is a mystery to me, but I assume they know their business). Fix it, not fix it, we just didn’t care.

And I didn’t think much of that at the time, either.

But now something is nagging at me. The whole time we were talking, or perhaps arguing, with the man, he kept referring to his “discovery”. And then there were his journals, which Gath had read excerpts from aloud, and they were full of words like “discovered” and “rescued” and “recovered”. And so on.

I’ve been to museums. When I was sixteen, my parents took me to an exhibit called Music Before Earthfall, which had a collection of ancient Azlanti instruments. I still remember the wave harp. It was this strange thing with three vertical rods made of mithral, and you didn’t even touch them to play it. You plucked at the air between them, and somehow it produced musical notes. And next to it was this little placard that said something like “Wave Harp, Late Azlanti period. Recovered from the submerged remains of…” someplace. I don’t remember where.

But there was that word “recovered”.

A couple of years later, I was at another exhibition, Songs of the Pharaohs, about the music of ancient Osirion, and I remember seeing a ceremonial harp. And it, too, had this placard that read, “Recovered from a tomb outside Sothis…”, and it was on loan from some private collection in Oppara, which is in Taldor

And again, there was that word, “recovered”.

And I didn’t think much of those at the time, either. But now I think back to what Renali said earlier, about digging through others’ shrines to find these little golden idols. And then there’s Pendergast “discovering” this dragon totem.

He’s writing those little placards in real time.

And worse, he doesn’t even know what they are.

And now I’m looking at those placards in my head, and well, they can really just say anything, can’t they? And what does “recovered” really mean?

Night

Late in the day, we caught glimpses of a small group in the distance that appeared to be tracking us. Which was probably not difficult to do, because we weren’t going out of our way to hide our passage. Kind of the opposite, really: we were dragging the canoes behind us as portage. You couldn’t not track us.

Our trail was so clumsy that we figured an ambush had good odds of working. And, as hard as this is to believe, I played a significant part in our audacious plan.

I knew I could weave magic into my music and captivate an audience—the weaker the will, the easier it was—and even influence their actions. It’s the sort of thing you just don’t do in polite company, but this little meeting would be miles from polite. We found a suitable clearing in a copse of trees to make camp, and Tarsius and I sat together in the open while the others disappeared into the woods along the approach.

We were the bait.

I played something soft and airy while we waited. When four boggards and one charau-ka came into view, I wove the magic into it, and ensnared every one of them.

It wasn’t perfect. There were more boggards that I couldn’t see, and two of the five broke free when my friends started picking them off, but I held the rest.

And then it occurred to me that we had more options than fighting them.

I turned to the first in line, pushed more magic into the music, and said, “Run home.” They resisted, but the next two didn’t. One at a time, they took off into the jungle as fast as their legs would carry them.

It seemed pretty clever at the time, but in retrospect, maybe it wasn’t the best idea. We’re not here to merely inconvenience the Cinderclaws: we’re here to eliminate them. Which sounds horrible, sure, but it’s also true that they are horrible people who worship a horrible god, with horrible plans for the rest of us. So there’s not a lot to love there. But sending them on an hours-long journey made things easier on us, and there’s still this part of me that would rather avoid this sort of violence when we can. Two boggards likely won’t make a difference in the end. And no one is upset with me. More the opposite, really. So I don’t know what the right thing was. Maybe there isn’t one.

We kept one of the boggards for questioning. From him (I think he was a him; I don’t know, and I didn’t ask), we learned a few things we had suspected—they knew we had disabled the green pillar and came looking for us—and quite a bit we didn’t know at all.

There are still a red, orange, yellow, and indigo pillar out there, somewhere. That indigo one is a bit speculative, since he wasn’t too good with colors, but we’re just going to run with “indigo” for simplicity’s sake. There was also a strange comment that suggested “colored walls” of some sort, though he wasn’t clear on that either.

Both the gold mine and their fortress are upriver. While that doesn’t exactly narrow things down, this lot was dispatched from the fortress, so the fortress can’t be more than a couple of days away at boggards-traveling-with-charau-ka speeds.

Their high priestess is named Belmazog, but we got little else about her. The boggards seem to be nothing more than muscle, and all he could tell us was that she was the smartest of all of them. Though that doesn’t tell us much, either, since it seems like that’s a low bar to clear.

When we were done, we let him go.

And I don’t know if that was the right thing, either.

Rova 19, 4719

Some Village, Some River, Mwangi

Late Morning

Iskaryn is feeling very proud of herself. Normally, that kind of comment from me would be followed by several lines of exasperated snark, but this time? She earned it.

We were seeking out the elephant people. That name is not as exciting as it sounds. My understanding is that this isn’t even what they call themselves, and it’s just a term the Ekujae use for them because they live near a herd of elephants. Apparently, neither the elephants nor the people are particularly friendly, but the two seem to get along with each other—however that works when you live next to wild animals, especially ones that are both aggressive and capable of knocking over mature trees, without them killing you—so the Ekujae just put the two names together. Hence, elephant people.

We found their village. Or rather, what was left of it: the entire place had been burned to the ground. The only structure left standing was a small stone well. Everything else was just charred timber collapsed into heaps on scorched earth.

We immediately suspected Cinderclaws, because who else would do this? That was confirmed when we saw the crushed remains of two charau-ka.

See above about unfriendly elephants.

Unfortunately, two of said elephants were still here, and they were not thrilled to have visitors. We would have just turned around and left—the whole point of coming here was to talk to these people; no people, no talk—but then we heard someone crying for help underneath one of the piles of rubble.

It’s difficult to rescue someone when you’re being charged by elephants, or so I imagine. Qantrip stepped forward to try to calm them, and I wove a bit of magic into my music to help, but it only seemed to make them angrier. Everyone’s a critic.

That’s when Iskaryn darted forward. I both heard and felt it when her birdsong started because she pulled on my magic.

And the elephants just stopped.

It’s what I’d done a couple of days ago with the boggards. But this was Iskaryn doing it. Iskaryn. We’d passed a song back and forth to strengthen my friends before, but this was different. She just…took over, and changed it. Used it the way I had.

My lasting image of this is a small, indigo bird staring down two elephants a hundred times her size.

I couldn’t believe it. I kind of still don’t.

Later, I asked her, “How did you know you could do that?”

“I didn’t,” she said. “But it seemed like a good time to try.”

My friends managed to free the trapped villager, and he was able to calm the elephants once Iskaryn dropped her song.

Unfortunately, he didn’t have anything to tell us that we didn’t already know. But I’ll accept “probably saved his life” as a good reason for coming here.

Sketches by Gath, Rova 22, 4719

22 Rova 4719, night

Jungle South of Akrivel

It has been five days since my previous journal entry, and while the disturbing events I recounted then may have contributed to this, the primary… the real reason is that I have been distracted. No, distracted is not the right word — it is more like captivated.

The jungle has me enthralled: the nearly infinite greens of the tropical canopy and storied underbrush, the vivid color of the fauna, the murky muddy browns of the river stained to russet at the edges where the fallen leaves steep to make a riverine tea in which brightly colored fish and other aquatic life frolic. And above bright hues flit against the splashes of deep blue sky.

And the sounds: the nonstop clamor of a thousand insects thrumming — one chorus for the day and another for night. The raucous call of the birds. The soft “hrumph” of some hidden jungle cat. And the sound of wind and water in the trees.

When the storms come they come hard as the wind whips the tree tops to and fro and the warm downpours drench everything below, making the already humid air nearly impossible to breathe.

I was raised in the temperate forest of the Chitterwood and found it a place of remarkable beauty, but here in the jungle is a different kind of beauty: it is more saturated and noisy. 

We have Renali as our local guide, but mostly she serves as a councilor on how to move and survive in the jungle, while I eagerly scout a little ahead of the team.

We took to the river on the 18th and finally made good use of our boats. While the water is wide the current is slow and so we paddle to make way even though we were heading downstream.

On that first day we met Gerhard Pendergrast, the famous archaeologist (in his own mind — none of us had heard of him). He was arrogant and mostly clueless and had led his team to a dragon totem — a blue one — where he expended them fighting the boggard guards and the effects of the blue totem. They managed to triumph in the end, but only Gerhard remained standing because all of his workers had been turned to stone by the totem. He had managed to topple it and get it wrapped in burlap and was trying to drag it back to his boat on the riverbank.

We had detected that it was magical and thus a threat, and had pleaded with him to let us disable it, but no, he knew better: he had the situation well in hand. Except he couldn’t drag the thing on his own and he offered to pay us each a shiny gold piece to help. Liberte and I exchanged a look and he smiled and stepped up to help move the totem. And at the first patch of rocky ground he managed to “accidentally” drop his end. Hard. There was a loud crack and a split now graced the totem and it was no longer radiating magic. Gerhard was a little upset at this, but his good spirits soon returned and we helped him load the thing into his boat.

The last we saw of him he was paddling desperately against the current as he headed upstream.

Later that same day we realized we were being followed by a band of Cinderclaws (well, we assumed they were, and they were) and so we stopped and set a trap for them. Two ran away, one — a boggard — Qantrip put to sleep, and the rest we killed.

We questioned the boggard and he was surprisingly helpful. We learned about the  location of their main fortress, the composition and general number of their members, and the different colors of the other dragon totems that they had placed in the jungle. Apparently they can detect when one is disabled and this patrol had been sent out to find the people who had “shutdown” the green one.

We let him go and advised him not to tell his superiors about us because it would make him look bad. He blanched at that and said he thought this was sound advice.

Over the next two days we continued to explore along the river before crossing over to find the village of the elephant people. The village had been torched and a pair of very upset elephants eyed us suspiciously from the far side. We heard someone within one of the burned out huts cry weakly for help, and we were able to help him.

Edka had been the village elder and after he calmed down the two elephant guardians he explained what had happened. A group of Cinderclaws showed up at the village and demanded that they be given elephants to work in their gold mine. The villagers refused and the Cinderclaws set the huts aflame. The elephants then attacked, stamping some of the Cinderclaws to paste as the rest fled. The villagers had escaped south, but Edka had been trapped beneath a fallen timber.

He shared a lot of information about the Cinderclaws and warned that their fortress had a lot of things that looked like dragon totems on the walls. He set off to find his people while we followed the Cinderclaw trail east.

Today the ground became more and more swampy and we had to be careful with our footing and even used the boats to cross some of the larger and deeper mires.

We stopped early enough this afternoon that I was able to draw a number of vignettes from our recent exploration and encounters.

Aemi’s Journal, Rova 12–16, 4719

Rova 12, 4719

Akrivel

Morning

It didn’t take long to realize that a jungle is not merely a hot, wet forest. It is a dizzyingly complicated ecosystem that’s teeming with life, from the canopy to the forest floor. It is layer upon layer upon layer upon layer. It’s not a place, but a thousand places, all woven together.

Kyira gave voice to the obvious: If we were to walk into this thing and have any hope of coming back out alive, we needed a guide.

“We need a guide”, she said.

The Ekujae couldn’t provide one. Even getting within a few miles of these totems rendered them blind. Fortunately, before we parted ways, Renali had offered to guide us. The Ekujae knew where her village was, so it was just a matter of getting in touch with her.

“Iskaryn, do you think you could find Renali?” I asked.

“Certainly,” she said.

I naively thought this simple exchange would stop there, and she’d fly off. I was wrong.

“Maybe she can drop a note to them,” Kyira said.

Then Trip chimed in. “Can’t your bird just talk to anybody it wants to now?”

Iskaryn fluttered down and gave me a pointed look. “What does ‘your goblin’ mean by ‘your bird’?”

This sort of thing is why Trip keeps making jokes about roasted bird.

Afternoon

Renali said she would meet us here tomorrow. I thought it would be just an uneventful day in the village—there is nothing wrong with uneventful—but Liberte had other ideas. He had been studying the gold bar we found near Huntergate, and learned it was thoroughly tainted with arsenic.

He explained that it can occur naturally in the raw ore. It’s removed during the refining process, long before it would ever be formed into gold bars like the one we found. No one would knowingly wear jewelry or carry coins laced with poison.

This turned into an interesting conversation with Akosa, who I learned had been held captive by an Aspis Consortium operation and forced to work in one of their gold mines. It explained a great deal about why he’s been terse with us. Perhaps all of it.

Akosa explained why most of the Ekujae didn’t wear any gold, and it had nothing to do with arsenic: it’s simply taboo. Their ancestors fought Dahak and somehow imprisoned him inside Alseta’s Ring with some ancient ritual, long forgotten. They believe his blood spilled over the land here, became gold once it cooled, and is now cursed by his nature. This taint is why people covet gold, and are willing to spill blood and take lives just to have more of it. 

The only exception is the keledi. They swear their lives to fighting Dahak should he ever return, and wear gold not as a sign of wealth, but as a sign that they are worthy. “That their very souls”, as Akosa put it, “can cut the flesh of a god”.

I grew up around gold; we had quite a lot of it when I was young (when I was older, not so much). It’s pretty much everywhere in Druma. I understand his point, but wealth takes many forms, and gold is only one of them. Removing gold from society doesn’t actually solve anything: people who are greedy or desperate enough will always find something worth killing for.

But then again, my family was destroyed by gold. In my home country, the people in power wear white to show their purity—abundantly adorned with gold jewelry—and long, white gloves so they don’t bespoil themselves by touching the unworthy. Otherwise known as “regular people”. It’s difficult not to see gold as a symbol.

So is gold tainted by the nature of Dahak? Maybe.

Or maybe it’s just tainted with arsenic.

Rova 13, 4719

Mwangi

Evening

I was thinking of the jungle as more of an endless rainforest, but it’s not really like that at all. There are trees, of course (just see Akrivel for proof of that), only they appear in groves rather than large stretches of land. Most of it is a dense tangle of underbrush, with plants so thick you can’t walk through them without clearing your own path ahead of you. The sun beats down on everything, and all this vegetation tries to crowd out its neighbors to get as much of it as it can.

And there are insects everywhere. This is not hyperbole. I have never seen so many insects at one time ever in my life. It’s apparent why the Ekujae gifted us with mosquito nettings and cautioned us to ensure our tents were completely enclosed in them at night. If only mosquitoes were the only bugs we had to worry about.

Renali pointed out that a common mistake people make when first entering the jungle is assuming that the biggest threat is from large predators. Yes, large predators will certainly kill and eat you if given the chance, but the more pervasive dangers are toxins and disease, delivered in the form of insects and reptiles, or just eating the wrong food. It’s humbling to realize that you can die from an insect that you didn’t even know bit you several days earlier.

As for Renali, she is traveling in what she calls her natural form: a humanoid spider. She actually asked us if this was OK first, because the Anadi have learned that humans are not always comfortable around spiders, much less human-sized ones, much less ones that literally look like people and spiders meeting halfway. That is a fair assessment, but after you’ve seen a skinless rider-and-horse monstrosity, it raises the bar for what you consider disturbing. A bipedal spider just doesn’t register.

The others didn’t seem bothered, either. Honestly, we’d seen worse in our first week in Breachill. Which, uh, sounds like I’m insulting the place where I live. I’m not. We just happened to stumble into some unusual events.

Entirely by coincidence, I’m sure.

Rova 14, 4719

Mwangi

Evening

Nketiah warned us that there were fey in this part of the jungle. Today we met one of them.

I am not under any illusions about the fey. There are a few that seek out humanity out of genuine curiosity, but most simply do not share our values. Their motivations range from inscrutable to entirely alien, and that makes them dangerous almost by happenstance: the boundary of a fey’s territory is as likely to be a rock half buried in the soil as it is something obvious like a stream or tree line. Others see us as inconvenient, entertainment, or outright prey. The malevolent ones will often combine the latter two.

It is not surprising that the most alluring of them tend to be the most dangerous. And that brings us to today.

We were tracking the Cinderclaws through the brush—the grauladons left quite the trail—when Gath came across a trail of freshly spilled blood. He decided to follow it. Someone will need to remind me why we thought this was a good idea.

What he found was a self-proclaimed hunter carrying a large sack over his shoulders. It was still dripping with blood. 

He was a very handsome man. And I want to point out that I meet a lot of attractive men and women, and normally don’t feel compelled to write it down. So when I say “he was a handsome man”, it means something.

He claimed that he had just killed a bird. Not long ago, we had fought two birds about the size of the lump in his sack, so it all seemed on the level to me. Gath, however, was suspicious.

I handled the translation between Taldan and Mwangi.

“Can we see the bird?” Gath asked. “We’re awfully interested in the local fauna.” 

“Uh, no. It will escape if I open the bag. But you can see one of its magnificent feathers,” he said. He then held up a large, fluorescent orange feather which did not look like any bird I knew.

But I don’t live here, so I threw the question to Renali, in Taldan. “Any birds in this jungle have bright, orange feathers?”

“Not that I am aware of,” she answered.

Which made me suspicious, too.

Some of my friends came up to investigate, and as they approached him, I could see them fall under his influence. One by one, their suspicions simply…faded. Trip and I stayed where we were. I didn’t know exactly how close I could get to him, and I was in no hurry to find out.

Real horror is not a monster. It’s watching your friends succumb to supernatural charms.

The creature discovered Gath spoke Sylvan. A few quiet words later, Gath did something extraordinary and terrifying. He set his bow on the ground, and calmly walked away.

Then Kyira recognized the feather: it belonged to an angel. She and Tarsius surrounded him, unaffected by his presence. His head swiveled, revealing a hyena’s face, and it attacked.

The violence shattered the enchantment on everyone. Everyone but Gath. He just kept walking.

As the others closed in on the creature, I sent Iskaryn after Gath. “Keep an eye on him!” I shouted. The thought of him wandering alone through the jungle—that we might lose him out there—was even more frightening than what we were fighting.

Both Trip and Marcus tried to break the enchantment on him, but neither could.

Finally, Trip yelled out, “Gath! Tarsius has been killed! We need your help! Now!

It wasn’t true, but it didn’t matter. I watched him stop. Then he turned around.

The creature, which we later identified as a kishi, was surrounded by our warriors, but the killing blow came not from their blades, but a cold iron arrow.

Shot by Gath.

He looked at Trip and Marcus and said, “I will remember what you tried to do.”

We cut open the sack. Inside was not a bird, but a wounded angel with wings of bright orange feathers. Trip stabilized him before the kishi’s work could claim him.

He introduced himself as Choima, and thanked us for freeing him. Choima explained that he’d been traveling to the Magaambya with materials needed to break a curse, and apologized that he couldn’t stay. The mission had already been delayed long enough. We said our good-byes, and he took flight, disappearing to the south.

We gathered what little the kishi had left behind, found a place to make camp, and tried to put the day behind us.

Sleep did not come easily.

Rova 15, 4719

Mwangi

Evening

We encountered our first dragon pillar this afternoon. We’re calling them that because they are pillars topped with a carved dragon head, and there’s no reason to overcomplicate the name.

This one poisoned Gath. We are lucky that he is still alive.

So lucky that I am not even sure how he’s still alive, because it just doesn’t seem possible that he survived. It was that close.

It happened so quickly I only pieced it together afterward. The thick underbrush broke into a clearing of tall grasses with a small copse of trees, and the pillar was planted roughly in the center. Two bodies were hanging upside-down from the trees, which naturally put us on edge. We kept behind the taller vegetation while Gath and Qantrip crept forward through the brush to try and get a better look at it.

That’s when they spotted the drakes perched in the trees. Then something triggered it, and a beam of green light shot out from the pillar and struck Gath. He crawled his way back to us but looked horribly ill, his skin pale, his breathing strained and ragged, and sweat breaking out across his forehead.

Then the drakes took to the air and came for us, and our attention was split between surviving the attack and saving Gath. Arrows flew and blades slashed as the drakes descended on us. And every few seconds someone would glance back at Gath. Was he still breathing? Was the poison getting worse? Did anyone have another idea?

Then Marcus cried out as one of the drakes stung him while flying by. Now we had another poisoned companion to worry about. Kyira used a restorative spell to keep Gath alive while Marcus scrambled for an antitoxin. Neither of them was looking good.

One of the drakes went down, crashing into the ground, dead. I put an arrow in the other—a shot that it will remember for a very long time—and it took off to the west. 

But Gath was still dying. Marcus was getting weaker.

And all I could do was stand there and watch it happen.

I was sure Gath was gone, but Kyira managed a second restorative spell that I swear was too late…and he stabilized. His breaths were ragged and shallow, but he was still alive. The poison must have run its course.

Marcus was still struggling, though. We broke out the healer’s kit and more antitoxin, and still he fought not just to stay upright, but to even stay awake.

Eventually, he, too, stabilized.

But the dragon pillar was still there. Waiting. Two of our friends were down, and we hadn’t even gotten close to it.

That’s when I noticed what Renali had done during the fight. She had made herself invisible, crossed to the trees, and cut the charau-ka body down. The pillar hadn’t targeted her. And that gave us a way forward. I cast my own invisibility spell on Trip, and she used a flight spell to cross the clearing and drop a sack over the dragon pillar’s head.

That is all it took. It seemed so ridiculously simple, but I’ll take simple, ridiculously or otherwise. 

We studied it for a while before Gath figured out how to disrupt its magic for good. It is completely inert now. 

He’s currently hacking the dragon’s head to pieces.

No one is stopping him.

Rova 16, 4719

Some River, Mwangi

Afternoon

We’re camping by the river that Nketiah told us about while Gath and Marcus recover. There’s not really much for me to do here (I don’t have restorative magic beyond healing wounds), so my thoughts have turned back to the dragon pillar.

When Qantrip studied the white one over by Huntergate a couple of days back, she said, “This thing is a focus for magic energy. It funnels occult ritual magic, amplifies, sends it to a point far away, powers something there.” So the Cinderclaws are using these pillars to power something important. And that means they need the pillars, which means the pillars need to be defended.

Blinding the Ekujae elves was a logical choice, since they and the Cinderclaws are in direct opposition to one another. Nketiah said the Cinderclaws hold a grudge against the elves because they trapped Dahak between worlds long ago. So, keeping the elves from interfering, or even investigating, makes a lot of sense.

But more things live in the jungle than the Ekujae, and the Cinderclaws cannot assume the elves are the only threat. So the pillars can defend themselves. The green one proved that quite effectively.

The problem with that, though, is that it’s still a pillar. It can’t move, can’t think, can’t pursue anyone, and can’t adapt to when someone does something unexpectedly clever—like putting a sack over its head.

That is what the guards are for.

The more I think about the guards, though, the less the arrangement makes sense. There were two bodies hanging from that tree: a boggard and a charau-ka. Every sentient Cinderclaw cultist we’ve met so far has been one of those two. One of them wore enchanted armor dyed deep red, which just screams “Cinderclaws” to me. So these must have been the guards, or at least part of them.

So why were they dead? And how do the drakes fit in?

I am not entirely unfamiliar with drakes. We’d get them occasionally around Macridi—The Forest’s Drake didn’t just choose that name for the clever wordplay—and though they were generally smart enough not to tangle with the city, that is not the same thing as being smart. And, certainly, no one I knew ever accused drakes of being reasonable. They are impatient and prone to violence.

So why were there two drakes, a dead boggard, and a dead charau-ka sitting in those trees? I can think of two possibilities. The first is that the Cinderclaws intentionally paired them up, and that pairing…went poorly. The second is that the drakes weren’t sent by the Cinderclaws at all: they just came along and found the guards to be a tasty snack. They weren’t guarding the pillar. They were guarding their meal.

Except the pillar didn’t attack them. And presumably it wouldn’t attack its own guards. So maybe there’s something the pillar “sees” that lets it recognize an ally. Maybe whatever marks a creature as dangerous to the pillar does not include drakes. Or maybe the same magic that made this pillar poisonous also made poisonous creatures seem harmless to it.

I don’t know. That last one feels like a stretch.

Or maybe it’s not. Maybe the pillars are capable of more reasoning than I thought.

Night

Or. Maybe it’s a dragon pillar, and drakes are dragons.

Sketches by Gath, Rova 12-16, 4719

12 Rova 4719, night

Ekujæ Treetop Village of Akrivel

We spent all day preparing for our exploratory trip into the jungle and to coordinate with when Renali can get here.

We are taking boats because there is a river that we may need to cross. I am opposed to this extra burden: rivers can be crossed without carrying watercraft with you through a dense tropical jungle. But then others in the party are not as adept at swimming or just surviving in the wild and for them the presence of the boats provides comfort, which has its own value.

Renali is to arrive tomorrow morning and then we can get started.

13 Rova 4719, night

Jungle South of Akrivel

With Renali leading the way we set off into the jungle, retracing the path we took from the gateway that brought us here. We were planning to head south and cross the river to get to the settlement of the “Elephant People” — a village of humans who live near an elephant herd (hence the name). But at the temple/gateway we followed the tracks of the Cinderclaws, which veered to the southeast.

We found an old Cinderclaw camp but other than verifying we were indeed following back along their trail we found little of interest.

Renali asked if it was okay for her to revert to her normal form, to which we all agreed. As Iskyrin said early, Renali’s people are amazing.

We’ve set up camp for our first night on our own in the jungle and begun our scheduled watches.

14 Rova 4719, night

Jungle South of Akrivel

Yeah… so, no. I’m not much in the mood for recounting the day’s events. And this alone should be enough to tell you just what an awful day it was.

I was charmed into abandoning my friends right when they needed me the most. Qantrip quickly recognized what happened and tried to counteract the spell, and seeing her act, Marcus also tried, but both were unsuccessful.

This is my team. My family, and I abandoned them. Sure, the spell robs you of your will, but this sort of magic doesn’t work if you are compelled to do something against your nature. And so apparently my nature is to leave my friends when they need me.

Qantrip spent years under such a compulsion. I simply cannot imagine what that must have been like.

And yet she was the one who cleverly realized how to break the enchantment when she called out, “Gath, Tarsius has been killed. We need you now!” That was enough for me to cast off the mental malaise and rejoin my team.

That I was able to make the killing blow against the fiendish kishi was satisfying, but I was still left pondering what happened to me.

The kishi had captured an angle that it was going to eat, or something. To be honest I was distracted and don’t recall much of what happened until we were some distance further into the jungle and set up camp for the night.

Maybe tomorrow will be a better day.

15 Rova 4719, night

Jungle South of Akrivel

Nope.

We found another of the Cinderclaws’ pillar/totem things. This one was green and very much active, with wisps of smoke wafting up from the dragon head’s gaping maw.

We approached cautiously to the edge of the clearing where it had been placed and peered out from the cover of the under-story. We saw a pair of drakes attempting to hide in the trees at the far side of the green.

But our caution and stealth were for naught and a ghastly beam of green light sprang from the totem’s eyes and I instantly felt… less healthy. It felt like some kind of poison and it kept working its way through my blood stream, stealing my health and making it harder and harder to resist.

All of the while there was a battle going on with the drakes — a battle in which I actually fought, but the details are hazy. One died and one fled.

I vaguely recall dropping to my knees as the entire party rushed over to help. Finally with all of their efforts they were able to stem the cursed poison and I lived, but only just.

Marcus had also been poisoned, but by the sting from one of the drakes, and he slumped to the jungle floor, too weak to even stand.

I have some healing skill and tried to assist, but was ineffective. Fortunately my other team mates were able to stop the poison from stealing more strength.

We then turned our attention to the totem. Renali had become invisible during the battle and was able to approach it, and so Qantrip was made invisible and used a sack to cover the thing’s head. The rest of us then nervously approached it where I discovered that it could be disabled and did so.

I then hacked away at its head with a dog-slicer and pounded on it with a mace until it was unrecognizable. But like killing the kishi this retribution did little to make me feel much better about the day.

We made camp some distance away as I tried not to think about the past two days.

16 Rova 4719, night

Jungle South of Akrivel

Today was a day of rest. Our magic users devoted much of their spells to restoring Marcus and I and so tomorrow we can continue with our exploration at full strength and health.

Thinking about the previous day I am not sure what I could have done differently. Clearly there are magical devices that would have helped in both encounters, but these tend to be expensive and we are not wealthy.

It is maddening that such small turns of fate can yield such dramatic changes of fortune. But then hiding away to avoid all such risks is no way to live.

Tarsius’ Journal, 11-12 Rova

11 Rova
Way station (??) in Huntersgate
9:30am

Although the passage still held the acrid smell from both the burnt people and the fire itself, it did not appear again. We quickly made our way to the other end of the dim passage and exited to …

… bright daylight and as our vision adjusted, we could now see a couple of dozen arrows aimed at us from a semicircle of elven archers.  Some days it just doesn’t pay to get out of bed.

Slowly, each of us held our hands up, and Aemi quickly said (in elven, I was told later) “we mean you no harm – we are seeking the Cinderclaws.”

Their gaze didn’t waver, but neither did they loose their arrows.  (Aemi continues to be a surprise.  Who knew she could speak elven?  Note to self … take elven language lessons.)

At first, badmouthing the Cinderclaws seemed to have no effect.  But as the conversation continued, it didn’t take long to realize that we at least shared a distaste for the Cinderclaws. I noticed that while their leader Jahsi seemed a smidge more at ease, not a single archer’s aim wavered.  In fact, it wasn’t until after we’d given our names and talked a while longer that with a glance from Jahsi, the archers relaxed.  A little.

Apparently this is their job.  Jahsi said it has been the duty of the Leopard Clan for many generations to guard the temple against anything passing either way.  During his and the current tribe’s lifetimes, nothing had. Until now.  And thus the archers. and the vigilance, and the suspicion.  I’m surprised we aren’t dead already.

About this time, Qantrip complained that these people should feed us, which seemed woefully inappropriate to me.  It’s not how I was raised.  You don’t just invite yourself to someone’s table.  And yet they seemed amused rather than offended.  What a strange group.  Jahsi explained that others in the village would probably like to meet us, and that we would be their guests tonight.  His daughter, he mentioned in particular, is a linguist and would not only be better able to answer some of our questions but also better able to simply speak our language.  With that, he formally invited us to join them for an evening meal with the clan.

But the feast would not be until evening, and the village was ten miles distant. There’d be a bit of a hike, but once there, we were encouraged to mingle with others in the village and feel free to ask questions.

11 Rova
Akrivel
1:00pm

The jungle is indeed hot, and humid.  The breastplate does not let much air through.  Ordinarily you do not want loose fitting armor, but right about now I would love if my armor had some ventilation.

I was startled when we came upon the Ekujae village.  It blends very smoothly into the trees and plants of the jungle, and it makes good use of the trees to raise many parts of it above the ground.  There are even gardens created in the trees .. yet I could have walked past it had I not been told it was near.

So we have the rest of the afternoon to mingle?  I am interested in seeing how their weaponsd compare to ours.  This question had me directed to some of the hunters, and talking with them led me to exchanging soe technical points with my peers.  I made an offhand comment about how his the weapon he was working on would fetch a good price in the market and was surprised to learn there was no market here.  Skills, yes, sales no.  Items were only made when there was a need for it, at which point it would be given to the person who needed it.  Everything was made-to-order.  No profit, no loss, no haggling.

Akosa found me and invited me to join on the hunt for tonight’s feast. Akosa’s apparently one of the chief hunters, and I could tell that he had the same enthusiasm  to have me along for the hunt as he might had he might have had for a thorn in his sandal.  In other words, I sensed he’d been told to invite me.

But the hunt went well.  We had one wild boar escape, but still plenty of meat for all.  One hunter suffered a mild injury and I used a fervor to heal him.  That raised some eyebrows but raised no questions.

Later I went to show Akosa a blunt arrow, not being sure if he’d ever seem one. Hoo boy, yes he’d seen one.  Turns out part of his story was having once been captured by humans, shackled, tortured and forced to work in the gold mines at Whitebridge Station.  The elves were also used as target practice for blunt arrows.  Oops.  I apologized on behalf of all humans past, present, and future, but, gosh, how was I to know?

An hour or so before the meal (and it was smelling good!) the Twin Leopards – the twin women who led the clan –  asked us to participate in a demonstration of skills and answer a few questions about ourselves and our families.  There followed some awkward revelations about ourselves that in some cases we hadn’t even shared with each
other yet.  But in the end, the demonstrations and the stories apparently passed muster, and we were formally declared friends of the Leopard Clan.

We were given one more small test as the meal ended and entertainment began.  Jahsi’s daughter Nketiah, took us into her confidence and asked if we might help her father realize he was a match for Akosa.  They had known each other for many years, but she wanted to end the stalemate.  Aemi was able to set the mood with her music, and by switching partners in mid dance, we were able to get them to dance together.  Mission accomplished.

12 Rova
Akrive1
morning

I think the biggest surprise of all was that during the activities yesterday and before our leaving today.  we were given small gifts to aid us in our efforts to root out the Cinderclaws.  We are now the owners of a +1 shock bow, a +1 shield with spell immunity,  a dragon’s eye charm with special powers, and a +1 keen cold iron dagger.  They also provided us with some “jungle supplies” like tents, mosquito netting, and waterskins, along with some healing and antiplague potions, special arrows, and magic boots.

I am both thrilled and apprehensive, but I take comfort in knowing I’m unquestionably in the right place at the right time.

Aemi’s Journal, Rova 9–11, 4719

Rova 9, 4719

Citadel Altaerein

Afternoon

The stairs to the lower level have been rebuilt, and we cleared the rubble from the stairwell that descends to Alseta’s Ring. Which is a lengthy, boring way of saying we no longer have to spend half a day crawling through six miles of caves just to reach it. 

Easy access to the Ring means we can spend time studying it and hopefully make sense of what we’re seeing.

I’ll be honest: I am not our group’s expert when it comes to magic. I am no slouch and can certainly do some study and research, but when you really want to understand, oh, say, ancient elven teleportation rings, you probably want to talk to Qantrip. And after that, everyone else. And then me.

We started by just getting a good look at everything. The first time we were down here, we were a little preoccupied with not dying, and after that, getting past Raldar again (also without dying), then getting back to town. Now, we could take our time.

Of the six gates, only five were still standing. We didn’t need magic to tell us that the Lotusgate would never work again. If the burned-out husk of the former way station wasn’t enough to convince you, the half-melted archway would do it.

Dreamgate shimmered like clouds, with butterflies and stars worked into the stone. Duskgate felt warm despite being deep underground. Vengegate was not even decorated at all, or at least it seemed that way at first. Then someone pointed out it was covered with tiny carvings of wasps. I wish they hadn’t; now I can’t stop seeing them. Jewelgate looked like someone decided you just can’t have enough crystals.

And then there was Huntergate. Hawks, moons, and jungle vines were carved into the arch, all sacred to Ketephys, the elven god of the hunt. This was the one that we needed to go through. The one we needed to fix.

It didn’t take long to figure out what needed to be done here. The best way I can describe it is that the gate was out of tune. Apparently “out of alignment” is the more accurate term, but “out of tune” makes more sense to me. We can use the gate key—the arrowhead the Cinderclaws brought with them—to adjust it. It would just take time and patience.

That was the easy part. The hard part…

“Do we want to inform the council?” I asked.

The last time we discussed this, we couldn’t come to a consensus. About the only thing we did agree on was we weren’t saying anything to anyone until we secured the Ring and figured out how it worked. Well, as of that moment, both of those conditions had been met. So we called for a vote.

“I vote for telling the council,” I said. “We tell them the Cinderclaws came through a teleportation device that’s in our citadel, and that we intend to go through it ourselves to deal with the rest of them.”

Not everyone agreed. Kyira wanted to add that this is our citadel, and that no one else has the right to come in here to investigate or study it. And that the council shouldn’t share the knowledge of its existence with anyone else.

It wasn’t until we got to Trip, though, that the vote got really complicated.

“A witch votes ‘no’—at least not all of the council. Not that woman especially. The head woman, Greta, only is ok.”

“That woman” is Amera Lang. She’s the operations manager for Posandi Bros., one of the two masons we hired to repair our walls. They’re owned by town councilor Quentino Posandi.

Trip spent several days looking into the members of the council because she has a healthy dose of paranoia. That sounds pejorative, but it’s not. Yes, most of the time it’s exhausting. But then she’ll notice something the rest of us missed, and suddenly it doesn’t seem so excessive.

Posandi Bros. is a family business in the most extreme sense of the term. Literally everyone who works there is either family or married into it. And Trip did not like them. We didn’t hire them to rebuild the stairs for that reason. Trip didn’t want Amera, or anyone else from Posandi Bros., inside the citadel.

Greta Gardania used to run Lamond’s Lament. When she became council president, she handed it over to Renatta. Watching her, it’s hard not to think Greta sees being council president as just another way of taking care of people.

“I’ll support just telling Greta,” I said. 

One by one, we all agreed.

Night

We were able to meet with Greta in private late this afternoon. I ended up as spokesperson for what was likely to be an uncomfortable conversation.

“The Council asked us to deal with the Cinderclaws, and ensure they’re no longer a threat. Here’s what we’ve learned…” I said.

I explained that they had come through a teleportation gate beneath what was now our citadel—I specifically used that wording, “our citadel”—and caused extensive damage inside the structure. That the group got split in two, with neither able to reach the other. Then, about the caves, Voz’s involvement, and us finally reaching the Ring.

Greta looked increasingly tense. I couldn’t blame her. 

“We’ve rebuilt the stairs and cleared out the rubble,” I said, “so we now have access to the gate. We believe we know how to repair it and activate it. And to fulfill our contract, we need to go through it.”

“And you control this teleportation gate now, not them?” she asked.

“We have the device they used to activate the gate. It is uniquely coded. And we believe it’s the only one.” I took in a deep breath, then added, “We need you to keep this quiet.”

Greta looked relieved. Which made no sense to me. There was nothing about this that should have been relieving. “I was going to talk to you about this,” she said. “I’m glad you came to me.”

What?

She continued. “Voz said something troubling to me as she was being transferred to Elidir. ‘You don’t know what you’re doing, trusting those people you barely know! I bet they didn’t tell you that underneath their castle is a gate that’s controlled by a foreign cartel, and they’re going to invade!’”

This has been what I was worried about from the start. But I figured it would be Calmont that would eventually convince someone the Ring existed. I never imagined Voz would say something just to spite us and sow division.

It was foolish of me not to have considered that possibility.

I chose my next words carefully. “So…much of that is accurate. There is a gate below the castle. The Cinderclaws were planning to invade through it. I…wouldn’t call them a cartel…”

“I just assumed she was lying—”

“She had financial backers to help set up her assassination guild and necromancy school. Those backers, they gave her that money because she promised them access to the gate.”

“That’s my concern. If they’re already in control of this thing—” 

“But they’re not. We are.”

And then I explained everything we had pieced together. The Hellknights somehow managed to build their castle on top of a millennia-old elf gate. Voz learned about a breach in the caves that led to it, and hatched this plan to sell access to it once she took control of it. Calmont found Voz’s notes and hatched his own plan to get there first. And then the Cinderclaws came through the gate at just the right time to upend everything.

“Voz was backed by a group called The Scarlet Triad, who are working through a business called Tabir’s Exotic Wares in Kintargo. But she never reached the gate herself. She’s taking pieces of the truth, and assembling a story that sounds alarming.”

Of course, the existence of five teleportation gates, one of which was functional and the other four potentially so, was alarming enough.

“So this cartel could be in control of some of them,” Greta said.

“Yes,” I admitted. “But as far as we know, none of the other gates have opened in millennia. Though we can’t prove that.”

To our relief, Greta agreed to keep the knowledge of Alseta’s Ring, and our plans to travel through Huntergate to confront the remaining Cinderclaws, to herself.

For now.

Rova 10, 4719

Citadel Altaerein

Late Afternoon

We were able to retune Huntergate. Everything after that was a disaster.

The two charau-ka are dead. We agreed to take them home, and we tried, but they never made it.

It’s not our fault. I know that. We didn’t promise to protect them. I know that too. But we were the means of getting them home, and that means is what got them killed. We didn’t know. No one could have known. And I can’t convince myself that this matters.

 

Iskaryn could have died in there.

 

And I should thank Magdh that she didn’t, because she and Renali got out a split second before the tunnel, or tube, or whatever in the Nine Hells you call that place, erupted in flames.

 

Iskaryn just said, “Enough.”

She’s right.

Rova 11, 4719

Citadel Altaerein

Morning

The waystation wasn’t there.

It’s not even a burned-out husk like Lotusgate’s—the one we walked through weeks ago. Huntergate’s is just gone.

The closest description I can think of is a lava tube. And it was hot. And it got hotter. Then this vision, or image, or phantasm of a dragon made of flames appeared, and we ran…

And not all of us made it out in time. The charau-ka never made it out at all.

Marcus says it looked like Dahak. He would know. He’s told us about his visions.

We think it’s a manifestation of him, or his aspect, or his power. Magdh, I don’t know how to describe it. It doesn’t matter.

Gath thinks we can…destroy it? Dissipate it? Turn its magic in on itself? I don’t know how any of that works, but I trust him. Qantrip and I will help him. Qantrip’s laughing is…unsettling…but it has this way of helping you focus if it’s done right. My part is to reinforce it with a calming, rhythmic chant.

I hope it’s enough.

But we’re warding ourselves against fire, just in case it’s not.

Akrivel, Mwangi

Night

We dissipated the Dahak manifestation and stepped through the portal on the far end of the tunnel.

Before we tried activating Huntergate, Renali told us what we should expect on the other side. She described a beautiful, open-air temple to the elven god Ketephys that now lay in ruins. “I watched in horror as the Cinderclaws smashed the temple and burned its gardens.”

And the weather?

“Hot. And humid.”

We exited the portal into the burned-out remains of a temple to Ketephys, dense jungle all around us. It was very hot. And very humid.

And we were surrounded by about two dozen dark-skinned elves, looking right at us with arrows drawn. They did not look pleased.

Before anyone could shoot us, I called out in Elvish, “We mean you no harm! We’re here in pursuit of the Cinderclaw cult!”

One of the elves stepped forward and asked, “You seek the Cinderclaws?”

“Yes,” I said. “They attacked us.”

“I see,” he said, looking at each of us with an appraising eye. “And you are…?”

“Here to kill Cinderclaws.”

His name was Jahsi, and he was a leadership figure of some sort—he used the word “keledi”, which is not one I recognized—in the Leopard Clan. After introductions, we had what I would call a tense conversation. Tense for us, because they still had bows and, except for Jahsi, seemed ready to use them. Jahsi was more relaxed.

He also spoke Taldane, which was a bit of a surprise. None of us knew precisely where in the Mwangi jungle we were, but I know generally where it is on a map, and it’s not a part of the world where Taldane is widely spoken. Jahsi was also the only one of them wearing any gold jewelry (none of us were wearing any gold either). I suppose I noticed it because my family once had plenty of it.

Our anti-Cinderclaw position, combined with the story of what happened on our side of Huntergate, earned us an invitation to their village for a feast. He explained that their clan is tasked with guarding this portal.

Alseta’s Ring dates back to before Earthfall. They’ve been doing this for thousands of years. That is a remarkably long time, even by elven standards. And I doubt that they normally do it with two dozen archers. My guess is the Cinderclaws changed that when they tore through here.

The Leopard Clan’s village was built just under the tree canopy, with branches intertwined to support the weight of buildings and platforms. Bridges made from vines spread out from it in all directions, providing a walkway through the jungle stretching as far as I could see. Some of the trees were massive, with trunks easily ten feet in diameter. The Ekujae grafted fruit trees onto the trunks, and occasionally meshed branches together and filled them with soil to create floating gardens.

The scale of it is spectacular.

It’s also the anti-Druma. It is the opposite of all I’ve learned about how communities function. There are no shops or markets. From what I can see, everyone contributes to the tribe in their way, making what’s needed, when it’s needed. No currency, no buying or selling, no profit or loss, and none of the social trappings that come with these things. It also means no poverty and no one left impoverished. It certainly appears that everyone is cared for by, well, everyone.

As long as you feel like you are part of your community, of course. I wonder if this is where the Renalis of the world come from: people who feel trapped by obligation. But I suppose we have those problems, too.

We were allowed to wander the village ahead of the feast, so I set down my weapons, removed my armor, pulled out my new cittern, and went in search of the tribe’s artisans and musicians. 

Over the last few weeks, I’d been making good on my promise to Nish—or perhaps that promise was to myself—to become comfortable with string instruments. I chose the cittern to honor her. As it turns out, while the lute may have a warmer, more mellow sound, the cittern is simply more fun to play.

Carrying that with me here, surrounded by elves, reminded me of her. I could almost feel her walking beside me.

The instruments here are very different, which means the music is as well. But it’s more than just the sound they produce: it’s also the way they put rhythms together, weaving several independent patterns into something that somehow feels simpler than any one of them alone.

I, uh, spent hours with the tribe’s musicians, trading styles, even instruments (I learned to play a kora, which I’d heard of but never seen!). I was so caught up in it that I didn’t even notice when it started getting dark.

I am not sure what the others did with their time. A few joined the hunting party for the feast (I am still wrapping my head around the notion of declaring a feast before you have food to serve). I think Tarsius spent time talking with the guards. And Gath, true to form, just seemed to pick a direction and walk.

Just ahead of the feast, we were summoned to meet with the Twin Leopards, the twin sisters Ose Panin and Ose Atsu, who lead the clan. They wanted to learn a little about us before the festivities began. And that’s where things took a turn.

“Please tell us about your friends and families, your occupations, what you consider important, and what you are most proud of about yourselves.”

And just like that, I wanted to be anywhere else. I could feel Iskaryn shift uncomfortably. I mean, I would be more than happy to talk about myself, but…tell them about my family? I did not want to do that at all. And I didn’t feel I could avoid it.

When my turn came, I took a deep breath and said, “My father hung himself. My mother is probably alive somewhere. If I’m lucky, I’ll never find her.

“Family is…complicated.

“My friends are the people I travel with. They’re probably the first people I’ve known who’ve learned truths about me and stayed. What’s most important to me is keeping your word so people will trust you. And what I’m proud of,” I said, pointing to Iskaryn, perched on a branch above us, “is her.”

True to form, she fluttered down, landed on top of my head, and gave a very human bow.

The biggest shock of this exchange came from Qantrip. It didn’t occur to me until she stood up that none of us knew anything about her. She has never said anything about where she was from.

Then she spoke. “A witch is called Qantrip,” she said. “This was the name given to her by her slave master. She has not found another yet. She has no family. The same master slaughtered them all. A witch’s entire tribe. A witch was in his service.

“Look around. These are the things a witch considers friends. Bound by a Harrow we still don’t talk about.

“What is most important? A witch is in service to the sovereign hourglass. That, above all, is where a witch leads. What a witch is most proud of?” 

She pulled out an elven skull and said, “A witch outlived him.”

Nine Hells.

Late night

Before the feast, Osa Panin challenged me to a little music competition. Because of course she plays the flute.

We just sort of agreed on a duel. I don’t generally like competitions, but duels are another matter. Done right, they are really a conversation in music. We started cautiously, probing each other’s skills, then started adding variations, passing them back and forth. Then came a little modulation, some unusual rhythms, and then suddenly we were playing with each other rather than against. Which is exactly how it was supposed to go.

We both looked ridiculously pleased with ourselves after it was done.

“Thank you,” she said, grinning. “I needed that.”

I needed it, too.

Then she offered us a gift. And things went a little sideways.

“As token of the skill and character you displayed here, you are the friends of the Leopard Clan. I understand it is the way of your people to give gifts at such occasions, so please allow us to offer you this.”

It wasn’t intended to be for me, specifically; I just happened to be there. She picked up a dagger and presented it to me to take. I reached for it, and then suddenly realized that I could feel it. It was made of cold iron.

Cold iron doesn’t harm me, but ever since the Forest, it makes me uneasy. There’s just a wrongness to it.

I hesitated.

And pulled my hand back.

And then every pair of eyes was suddenly on me.

Liberte stepped up to accept instead.

I tried to explain. I don’t know how coherent it was. But everyone stopped staring at me and the night went on.

The feast itself was wonderful. Music, dancing, food I’d never tasted before, and a series of friendly competitions that seemed to spring up whenever someone got brave enough to challenge one of us to something.

Nketiah, Jahsi’s half-human, half-elven daughter, recruited us into a conspiracy of sorts. According to her, her father and his oldest friend Akosa had spent the better part of a decade in love with one another, but couldn’t bring themselves to act on their feelings. She asked us to help nudge the evening in the right direction. Music seemed as good a way as any. While I played, my friends subtly manipulated the dance pairings, and the two finally found themselves partnered together. Judging by Nketiah’s grin afterward, we’d managed to help.

The evening concluded with stories. Nketiah is the clan’s linguist, and called us all into a circle. She went first.

And we learned the story of why they’ve guarded Huntergate for thousands of years. 

She spoke of a Great Darkness that emerged into a world already suffering and sought to reduce everything to ash. The Ekujae stood against it, sacrificing their greatest heroes to wound it before finally imprisoning it somewhere between worlds, where they swore to stand watch so that it could never escape.

What stuck with me, though, was the ending. She asked, “Could the people imprison the Darkness forever, when even the best among them could not defeat it? Was it foolish to expect them to try?”

 

Her story over, Nketiah invited us to answer with stories of our own. It struck me that the point wasn’t entertainment. This was simply what came next. They had shared the story they had been given. Now they wanted to know the stories that shaped us.

Gath told of leading goblin hunters against marauding boars. Liberte transformed a tale of reclaiming Citadel Altaerein into an academic lecture. Marcus spoke of ancient dragons and the visions that brought him to Breachill. Tarsius spoke of defending a caravan and realizing Nethys had placed him exactly where he was needed.

And I told the story of the Five Kings Minstrels.

I didn’t think about it until much later.

I’d never actually told anyone that story before.

Not even Iskaryn.

 

When the feast had wound down, Nketiah asked to speak with us privately.

We learned the Cinderclaws fled east after their attack on Huntergate. The Ekujae tracked them, but reached a point in the jungle where they could go no further. Whenever they tried to enter, they were struck blind.

“The Darkness has a grudge against us,” she said. “The Cinderclaws are using the power of that grudge to keep the Ekujae from striking them at the seat of their power.”

The Cinderclaws had tried to raise a pillar outside Huntergate before going through, but the Ekujae destroyed it before they could finish. We examined the remains before leaving for the village. It had been a wooden pillar topped with a carved dragon’s head. On the ground next to it was a leather bag that held a single gold bar.

Qantrip took the time to study it and concluded it was one of many such devices. They were designed to harm the Ekujae. And defend themselves.

“So what would you say if I asked you to investigate the jungle to the east?” Nketiah asked.

We said we’d start in the morning.

Sketches by Gath, Rova 11, 4719

11 Rova 4719, night

Ekujæ Treetop Village of Akrivel

This morning’s trip through the Hunter’s Gate went exactly to plan. Magically granted resistance to fire Qantrip, Aemi, and I passed through and we were able to quickly locate and disable the trap. We let the others know the path was clear and we all walked through the lava tube to the exit gate and stepped through.

We were among the ruins of some sort of temple complex and the intense heat and humidity instantly made themselves known. But what caught our attention the most were nearly a couple dozen elven archers all with arrows knocked and drawn and pointing at us.

Those more gifted with communication skills explained who we were and what we were doing here, and that we had slain the group of Cinderclaws that had gone through the gate to our section of the world. Qantrip produced the head of Malarunk to prove our story. This latter revelation eased the tension a great deal and we were invited to accompany the leader of this band, Jahsi, back to his village.

Renali left us at this point to rejoin her people, but she offered to be our guide should we need to travel through these tropical lands.

It was a ten mile hike through the steamy jungle. Along the way we learned that Jahsi and most of the people in his village were Ekujæ elves of the Leopard Clan. The presence of the Cinderclaws cultists was a relatively recent change and they had worked some sort of magic that blinded the elves, which made it nearly impossible for them to drive them off.

A few hours of walking later and I noticed a village of sorts perched upon platforms up in the jungle canopy. Each platform was built around a massive tree, or cluster of trees, and boasted either a single large structure or multiple smaller buildings. Wood planked bridges connected the platforms to one another with rope ladders ascending to upper (and lower) levels.

Standing beneath this village was a slender half-elven woman, who introduced herself as Nketiah, Jahsi’s daughter. She welcomed us to her village and invited us to a feast and to safely spend the night among her people. That’s when I noticed that one of her arms was extraordinary: it was made up of twisted interlacing twigs.

Jahsi quickly scrambled up a tree to the village and Nketiah followed, but she simply raised her… other arm and it branched upward, grabbing onto some vines and lifting her upward.

Well, I can climb, and so I quickly followed them to the village where I saw there were rope ladders available but they were rolled up. I asked the elves to lower them so the rest of the team could easily ascend and laughing they unfurled them.

There were a few more introductions in the village itself and we were invited to rest or explore their village. I wanted to see the village and decided to walk the perimeter, where I found elven archers on watch peering out and down. Maybe halfway around the village I saw something unusual: a lioness was perched upon the broad branch of a tree staring at me. Sure, lions can climb, but they usually don’t go very high and they certainly don’t… well, lounge on a tree limb.

The guards laughed and said they called the lioness Harriet, and they joked that she thought she was a leopard. And she was still looking at me. The elves didn’t seem concerned about her presence — in fact they had a rope ladder they offered to extend over to Harriet if I wanted to get closer.

Yes, I decided, I did want to get closer. And so I walked over and sat next to the lion. She stared at me and I said a few calming (I hope) words to her, but it was a little awkward. I then remembered that I had salted meat in a pouch and so I offered her that.

That broke the ice and she seemed quite content to sit there with me. Presently I stood up, said farewell and bowed to her as I took my leave. The guards seemed pleased with this and maintained that Harriet liked me.

I’d rather not think about what would have happened had she decided that she didn’t like me.

I returned back to the others in time to meet another elf, Akosa, who was from the Hawk Clan. He was taciturn and did not seem happy to be with us, but he was in charge of providing fresh game for the evening’s feast and he came to ask us what we would like to eat. Almost as an afterthought he said we could join him on the hunt, which I think he immediately regretted when most of us jumped at the chance.

But we proved our worth and we brought back quite a few river boars, which the elves prized as a delicacy.

And yet still Akosa was prickly almost to the point of being offensive. It turns out that he and his people had been kept as slaves by the Aspis Consortium and forced to mine for gold at their Whitebridge Station outpost.

Yes, I knew of it. Geography was one of the things Natre would teach me, and it was a subject I delighted in learning. Although now, looking back, how a goblin from the Chitterwood knew so much about the world was yet another mystery in the enigma that was her life.

Qantrip speculated that his dour attitude was probably due to problems with his love life, and the way Akosa clammed up after that Qantrip was likely right.

We returned to Akrivel and were introduced to the Twin Leopards — the clan leaders, Ose Panin and Ose Atsu, who were literally twins.

They quizzed us about our goals and outlook and then tested us on skills we knew. I opted to demonstrate unlocking a lock using a training device I had — earlier I had already proven my abilities with a bow during the hunt, and I thought it unwise to search for some secret hiding place or to unlock some door or chest that might hide something private.

This culminated in a friendly musical competition between Ose Panin and Aemi in which Aemi performed at her absolute best, impressing the Ekujæ onlookers.

And then it was time for the feast. We sat near Nketiah and Aemi noticed that she was a little distraught, because she notices things like that to which I am completely oblivious. Her father, Jahsi, and Akosa liked one another — really liked — but kept away from one another because they were from different clans and they worried how it might look.

Aemi and the others worked out a clever plan to get these two star crossed lovers together over dancing. Aemi provided the music and the rest of us started to dance, pulling in Jahsi and Akosa separately until all of a sudden we handed them off to one another.

It worked and I was happy to have a hand in making them happy, but it’s a good thing the party doesn’t rely on me for these sorts of things.

Later Nketiah led the clan in a ritualistic telling of the Great Darkness. After which they asked if any of us had a story to share.

The day’s successful hunt for river boar had reminded me of the time a pack of boars had menaced our local goblin tribe in the Chitterwood, and so I recounted the tale of how I led a band of goblin hunters in the quest to slay the beasts.

Aemi told her story of the loss of her first team to some unnamed horror.

Liberte gave a precise and fascinating history on the cowardice of the Order of the Nail.

Marcus told of his visions of dragon-fire.

Tarsius told of an attack on a walled city by a clever band of thugs that he helped drive off.

And then talk turned to the business at hand: the Cinderclaws. We made it clear our goal was to find and defeat them and this was probably why the Ekujæ had welcomed us into their village. We discussed the likely location of the cult in the jungle and the means by which we could hunt for them.

They also gave us a number of items that should prove useful in our quest, which we gratefully accepted.

Later still we were shown to a place where we could sleep.

Tarsius’ Journal, 7 Arodus-11 Rova

7 Arodus
Breachill
6:00am

We rose to a spectacular sunrise. Or at least it seemed so; I’ve never owned a castle before so I imagine every day will be a little brighter than before.  Er, castle, citadel, whatever.  That big stone house at the end of the road.  Hey Grandpa, my new address is:

Tarsius Falco
Only Castle Nearby
Breachill

Well, 1/7th of a castle but still.  Several of the others in the group are still going on about the stained legacy of the Hellknights and want to completely rename it.  I don’t care much I guess, but renaming a castle seems like a big deal.  I imagine we’ll take some time to discuss some names. Almost like naming a baby!  It’ll probably take weeks to hammer out a proper name.

7 Arodus
Breachill
6:40am

Maybe not weeks.  I guess it was important to them.  We are called the Seven Card Consortium and for now we own the Seven Card Consortium Citadel.   Sounds so, I don’t know, so corporate.  Since Gath will be doing arrows and myself magical armor, maybe call it the Gathtar Citadel, home of Gathtar Enterprises and a wholly owned property of the Seven Card Consortium?  I don’t know, I guess I’m not that invested in names.  I’m lucky to have memorized six new ones in less than a month :)

7 Arodus
Breachill
5:00pm

Being the co-owner of a castle is expensive!  I had no idea.  How much upkeep can something made out of stone need?  Stone lasts for hundreds if not thousands of years just fine, with nary more than an occasional dusting and cobwebbing, right?  Sigh.

We’re apparently talking dozens of gold pieces to hire skilled and unskilled people to clean things up and completely replace or refurbish other things.  And that’s even with we ourselves doing a lot of the unskilled cleaning.  Aemi’s taking on the role of project manager and although she complains bitterly that she’s out of her element, she also wouldn’t let even Warbal take over.

I will say, those Bumblebrashers did jump right in and help out.  And Warbal agreed to be the equivalent of our seneschal for 2.5gp/day, but that is gold pieces. To her credit, that’s about half the going rate, but we’re also paying for most of the labor and all the materials for the renovation.

I wonder if the town will try to tax us?

17 Arodus
Breachill

Well, we are ready to welcome the cleaning and repair crews in force, which means we need to deal with the wandering undead.  Can’t have them killing, possessing, or even scaring the help, you know.  I did read up on undead as part of my studies, but if the last two months have taught me anything, it’s that there’s a big difference between reading about something, and actually doing it.

I even went and had a conversation with Voz, which I at least could say was more unpleasant for her than for me.  I just kept asking innocent bright eyed questions (“Since you disturbed the undead, do you know how to make them go away?  Any help will probably count in your favor at the trial.”)  I got the impression she probably did know what to do but she wasn’t doing nothing out of the goodness (?) of her heart.

She never discovered, I think, that we were part of the crew that inventoried her shop.  We found some interesting accounting entries which suggest we have more digging to do regarding who was backing her.  Because it does appear this all was not just idle curiosity and research on her part.

My review of the topic suggested there probably was an object or a sigil somewhere that was still active.  And sure enough, after affixing my hall pass to my armor, I was able to find a glowing sigil on the wall.  But I couldn’t figure out how to deactivate it.  Gath had the idea of treating it like a trap (which, really, it was) and he and Liberté were able to deactivate it.  The skeletons and most thankfully the wights fell to the ground. We’ll respectfully rebury them somewhere else outside the basement.  Problem solved.

Well, sort of.  We still had flying Hellknight helms in the ossuary.  We thought we might just catch them in bags and take them away.  Hah.  First one we tried that on dodged and then all of them were hostile.  They were surprisingly difficult to put down, but eventually we did.

9 Rova
Breachill
6:00am

The days are again brighter and sunnier.  Consortium Castle is cleaned up and repaired. All of the entrances now have non-lethal wards to alert us of visitors from the outside … or the inside.  I won’t go into details since it seems to me like that sort of information should not be written down anywhere.

I think we can call this home now.  We’ve decided to create an eighth share of whatever loot we collect which will go to citadel upkeep (or expansion, in the long run.)  Owning a castle isn’t for the faint of heart.

But it is also time to bring the council in on more of what we have discovered so far.  Several people, most vehemently Qantrip, did not trust giving the whole council the full story.  There was a lively discussion before deciding to bring just the councillor Greta Gardania up to date.

It was well we did. Voz, before being transferred out of town, had sown some seeds of distrust by “revealing” some half truths to Greta. Our coming forward to reveal that information instead of being confronted with it helped put Greta at ease.

The castle repaired, our party fully healed, and the council now informed, we were all set to try to use the gate in our basement.  After a good night’s sleep.

10 Rova
Breachill
9:00am

Ok, that certainly could have gone better.

We were able to activate the Huntersgate gate, but upon passing through, we were confronted with a dark, uncomfortably warm tube of rock.  Renali had time to confirm that this was not here last time when a dragon appeared at the far end of the tube and unleashed a blast of fire upon us.  Most of us took some fire damage, and unfortunately the charau-ka with us died from it.

The rest of us retreated back to our citadel to heal and ponder, heal and ponder.

Upon reflection, Gath believed this might have been another magical trap like the sigil was in the tombs.  With sufficient time, he might be able to disarm it.  I can obtain some resist fire spells tomorrow to extend their time under fire (heh) if needed.

11 Rova
Breachill
9:00am

I cast resist fire on Aemi, Qantrip, and Gath, and they gated into the tube again.  A minute later, they poked their slightly smoking heads out to announce it was successful.  We’re all going to the other side now.

Aemi’s Journal, Arodus 24–Rova 3, 4719

Arodus 24, 4719

Citadel Altaerein

Night

I went back to the Pickled Ear yesterday to see Roxie. Not because I expected us to become friends overnight, but because I wanted to repair some of the damage we’d done.

Looking back, I think we put her in an impossible position. All she really did was mind her own business. And, at the time, there was nothing to find. The worst Voz was doing at that time was entering the ossuary of an abandoned citadel and speaking with the dead. Suspicious? Yes. Criminal? Not as far as I know.

While I wouldn’t go so far as to say that we scared Roxie when we confronted her, we certainly put her on edge. Tossing around the involvement of the Town Council didn’t help, and it surely didn’t do us any favors. As I said, we met with her afterwards and made sure she knew we weren’t throwing her to the wolves, but I didn’t feel like it was enough.

I wanted to reset our relationship with her and hopefully earn her trust.

Once we got the awkwardness out of the way, she and I started talking shop. The Pickled Ear is, as I’ve said before, the kind of tavern I try to avoid because it’s a little seedy and a lot rough. But Roxie doesn’t just like that reputation; she cultivates it. It’s a place for “regular folk,” as she puts it. The problem is, “rough” can get out of hand, and lately it’s been getting worse. People need to be able to go in with the reasonable expectation of not being stabbed.

Roxie sees this as a clientele problem. And, yeah, it’s a self-feeding cycle. The people who aren’t bothered by the atmosphere are the ones who make the atmosphere worse. She knows she needs to attract new clients, or at least bring back the ones who stopped coming. What she needed help with was getting her ideas past the idea stage.

“If people only come to fight, then we need to give them another reason to come,” I said.

“I was thinkin’ about a contest of some sort. Just don’t know how to make it happen.”

It was a brilliant idea, actually, and I latched on to it. 

“Why not host a darts tournament?” I said. I have yet to see a tavern that didn’t have dart boards. “Even people who’d never thrown one might be willing to try.”

From there, I got a little carried away. Qualifying rounds. Multiple divisions. Sponsorship for a prize worth competing for—not just prize money. Food specials. Music between rounds to keep spectators from wandering off. The Drake used to do this sort of thing.

Somewhere around my description of non-elimination tournament formats, I realized Roxie had stopped asking for advice and started assigning me responsibilities. I walked in expecting to repair a friendship, and walked out with a gig.

 

Offering music between rounds suddenly meant I needed musicians. Fortunately, I knew exactly where to start.

I’d been meaning to visit Shelyn’s Smile, the local artisan guild and temple to Shelyn, since I first arrived in Breachill, but too many things kept getting in the way. Being burned alive in the town hall. Getting nearly eaten by grauladons. Unlocking the secrets of ancient elf gates. You know, stuff like that.

I brought Iskaryn along. While Shelynites aren’t generally preoccupied with appearances, there are times when you need to make a good first impression. Iskaryn excels at first impressions. Aside from her striking coloration, we’ve been practicing our duets. She enjoys performing every bit as much as I do. 

And while Shelynites aren’t generally vain, they do appreciate beauty. Bringing Iskaryn into their temple almost felt like cheating.

It worked.

Tarindlara greeted us with all the poise I would expect from the head of an artisan guild and a prominent Shelynite. She was so immaculate that she made standing still look graceful. In Druma, I saw no shortage of people who mistook ostentation for class. Tarindlara wasn’t one of them.

She asked if Iskaryn and I would play something. We obliged. Then one piece became two, and by the end, people had stopped what they were doing to listen.

She invited us into the music hall, and the afternoon quickly turned into an exchange of songs. They wanted to hear the music I’d collected during my travels. In return, they taught me some of their own.

I also found the musicians I was looking for.

Arodus 31, 4719

Breachill

Afternoon

This tournament will be the end of me.

It starts in three days, and I still don’t have the first prize dart sets. They are beautiful, or would be if they existed, and wonderfully balanced according to people who know more about this than I do. Great. Crink swears to me that they will be ready tomorrow. Which sounds fantastic, except that’s what he said yesterday. And the day before. But don’t worry: they’ll really be done tomorrow. Apparently, when we set this up, I forgot to ask for the adverb service.

On top of that, I’m supposed to have a basket of preserves and smoked meats. But someone messed up the order, and two days ago, I got nothing but preserves. I pointed out the mistake. The next day? A basket of cured meats.

Fuck it. I combined them, and we now have two prize baskets with both. I somehow forgot to tell them they accidentally doubled the order.

We’re also short two dart boards, which is kind of important since it will take twice as long for this thing to run with only half the boards. They are supposed to arrive from Elidir…lessee…yesterday. So, sure, we’ll add that to the list.

On the upside, the notices have been posted. I’m fortunate to live in a town where most people are literate, so I didn’t have to hire someone from Shelyn’s Smile to decorate them with little pictures.

As for the—

 

I just realized I wrote that I live here.

Rova 3, 4719

Castle Altaerein

Night

All in all, the tournament went pretty well.

The start was admittedly rough. I announce I’ll be tallying scores and posting the pairings after each round, and there’s two guys just staring at me. So I ask, “What?” And I’m trying to keep my voice cool and level because I’ve been getting questions and weird looks all morning, as it seems like nobody is reading anything.

The first guy says, “Why not just rotate boards? Go counter-clockwise.” 

And I just stare at him because, um, yeah. Why not just go counter-clockwise?

Then the other guy interjects and says, “No! Use the Old Brewery format.” And I’m thinking, What in the Nine Hells is the ‘Old Brewery’ format?

But it’s obvious I am missing something here, because a bunch of people are nodding their heads enthusiastically, so I just say, “Explain it.”

“Four to a board. Everyone throws everyone. Board winners advance.”

The name apparently comes from this tavern a couple of miles west of town that does regular dart tournaments. And I look down at my sheets and realize, yeah, that is way better than what I was doing. And it occurs to me that these people have actually been in dart tournaments before and I haven’t, so of course they know this stuff.

“OK!” I say. “We’ll do the ‘Old Brewery’ format!” and a couple of people cheer and lots more look relieved, and I am just grateful no one is looking at me like I’m an idiot anymore.

And the format is pretty efficient, which is probably why that other tavern uses it. On top of that, it exposes a pair of sandbaggers right away. One woman in the “Apprentice” division and one man in “Journeyman” just dominate their matches, and lots of people notice they have suspiciously good form. And it’s really easy to spot with the matches arranged like they are. 

I hear, “Oh, they are one of those assholes” when the woman is in her third match. She’s just claiming she hasn’t played in years, but no one buys it. Someone commented that she’s trying to hide it but occasionally slipping up, throwing darts without really studying the board. Another sees her keeping score on her fingers while waiting. That settles it for the regulars, so she’s disqualified, and we go to the standby list.

The other guy is worse. He is recognized. Someone says, “Didn’t you win the Iswell last summer?” And, again, I’m thinking to myself, What in Magdh’s name is the ‘Iswell’? But I don’t need to know that, because four other people do, and Roxie’s bouncer has to get involved before a fight breaks out. He’s tossed, and again, we go to the standby list.

There are other bumps. People ask me the same five questions dozens of times. And the Masters division gets way more spectators than I’d planned on, and Roxie actually has to rearrange tables to fit everyone inside. In fact, everyone doesn’t fit inside. But that’s fine, because at least no one is punching anyone, which is kind of a first for the Pickled Ear when it’s even half this crowded. She shoves a table aside, and she and her bouncer overturn another to stack them on top of one another. I catch her eye, and she winks at me, showing a big grin as more people flood in to fill the space.

When it was all over, Roxie said she grossed about 50gp, though net was just shy of 15 after expenses. Many of those were one-time, though, and she figured she could get another 10, maybe more, next time. The real win was having a packed house with no fights, a few more people coming back, and maybe some opportunities for some live music.

Sitting in her office, she said, “Fair is fair,” and passed 3gp over to me. A pretty good sum for a few days’ work that was mostly organizing. “You seem to have a bigger dose of ‘street smarts’ than you look like you ought to”, she added with a bit of a lingering look.

I shrugged. “I spent plenty of time on them.”

“You sure don’t look it, but ain’t my business, I guess.”

I don’t know what to make of that. By the time I got back to the citadel, I’d mostly stopped trying.

The place is clean, and the outer walls are patched. Work has shifted to rebuilding the stairs down to the basement, and digging out the rubble. It’s starting to feel like a home. A big, spacious, drafty home with some complicated history, but home.

And I’m tired.

On the way back, I commented to Iskaryn, “We haven’t been arguing much lately.”

She flitted to a branch, looked at me, and said, “You haven’t asked me to.” Then she took off and disappeared into the woods.

I am too tired to figure out what that’s supposed to mean.

Aemi’s Journal, Arodus 22, 4719

Arodus 22, 4719

Breachill

Afternoon

I’ve spent a lot of time with Renali off and on over the past couple of weeks. She’s been helping me learn some Mwangi, which has been a good excuse for us to talk at length.

I’ve always had an ear for languages. I know the best time to learn is supposed to be when you’re young, but it’s never been difficult for me. Back in Macridi, I picked up Sylvan nearly just from exposure to it. In school, I learned Dwarven because The Five Kings the dwarven city-states were next door, and dwarves were everywhere. I learned Aklo so I could speak with Marcus when he has his episodes. Elven has been a project for a while, but given where we’re probably headed, I’ve been pushing on that too.

Anyway, she and I were having lunch in the Wizard’s Grace, just chatting about nothing, really, when she abruptly said, “You never talk about your family.”

I don’t have a lot of tells. Two years of a carefully constructed identity bludgeoned most of those out of me. But now that I’ve…started living as myself, direct questions like this have a way of throwing me off. I know she saw it.

“My family…wasn’t very good at being a family,” I said, not really sure where to go with this. I was not exactly comfortable telling the others about it, and Renali wasn’t even part of that circle. But…she deserved some truth. “That includes me, too. My father was not a responsible man. My mother was not particularly nurturing. And I was distant from both of them. None of us treated each other the way we deserved.

“Um. Mom makes that harder to say.”

I honestly don’t know if she loved me, or just loved having a daughter. I thought she loved me when I was young, but as I listened to people like Kyira and Tarsius talk about their families, I realized I just didn’t have a good frame of reference for what that meant. I was too young to understand what I was seeing in those days, but looking back, healthier examples were all around me. I think she had a plan for the life she wanted, and having a daughter was part of it. The trouble was, I turned out to have plans of my own.

“I think I understand what you mean,” Renali said. “Some parents have a hard time realizing we aren’t supposed to become smaller versions of themselves.” She was quiet for a moment before adding, “And some just shouldn’t have been parents.”

I won’t deny it. That second one hit hard. I could feel Iskaryn flinch through the bond, even as far away as she was.

I knew a little bit about Renali. She was born into an insular clan—those are her words, not mine—and as she grew up, this wanderlust took hold, and she started feeling less at home when she was at home. Her parents recognized her potential, but saw where she was headed and kept trying to nudge her back down the path they had planned for her.

It didn’t work.

She tried to play the part of the herbalist—really tried—but it only left her feeling empty inside. So very empty.

“I don’t know if it would help to share this, but…” She paused, thinking for a moment, then said, “One day, our village herbalist, Yoneria, the one whose role I was being trained to assume, saw my ennui. She sat me down to talk, and the truth just…poured out. I told her I didn’t want the training. I didn’t want the life of the village herbalist, no matter how important that role was.”

“How did she take it?” I asked.

“She was saddened. Disheartened. But not for the reasons I expected. She told me that I valued myself so little that I was willing to languish in unhappiness, just to avoid disappointing my family.”

“Nine Hells,” I said. “That…that had to hurt.”

“It did. But I knew it was true once she said it. And she knew I wouldn’t take the initiative, so she acted for me. She devised a plan for me that was truly for me. I would go into the wild, and after two years, I was to return and make my decision: the village, or the life of an explorer.

“I was terrified,” she laughed. “Both of how my parents would react to such a brazen plan, and of being alone in the wider world. But they agreed, to my surprise. They were willing to let me go. I just hadn’t stood up for myself enough for them to understand. I think they wanted me to be happy more than they wanted me to become the village herbalist. I just never gave them the chance to show it.

“As for the latter, it seems to be working out,” she said, gesturing around the room.

“You handled it with more grace than I did. When I pushed back…” I said, the sentence dying in the air between us.

For a long moment, neither of us spoke. Then Renali smiled faintly.

“At least you pushed back.”

Aemi’s Journal, Arodus 19–21, 4719

Arodus 19, 4719

Citadel Altaerein

Evening

I needed a break from organizing the repair work for the outer walls, so this afternoon, I stopped in at Cayden’s Keg. It had been a few days since I was last there, and I was missing the atmosphere.

When I first arrived in Breachill, it was where I spent most of my evenings because it’s the most comfortable for me and also fairly lively—almost bordering on bustling—which makes it a great place for music. It also didn’t hurt that it’s less expensive than the Wizard’s Grace, and less violent than the Pickled Ear.

At the slowest part of the day, the place is a mix of busy and subdued, and that’s what I was in the mood for. I just wanted to sit quietly at a two-top, have a drink or two, and watch and listen to people.

What I was not expecting was for Brynne to come out and sit down with me.

Cayden’s Keg doubles as a temple of Cayden Cailean, and Brynne is, for lack of a better term, the head priestess. It’s kind of a loose religion, mostly involving ale, and lots of it. I have visited several of his temples in the past couple of months, and they all look pretty much like this. Though Brynne’s is in better shape than most. Breachill even manages to make drinking earnest.

“I missed seeing you in here,” she said. Which was surprising, since I’d only been in town a few days before all this happened. I said as much.

“I could tell when I first saw you that you had some stories in you,” she said. “And I recognize a traveler when I see them.”

“I did walk here from Druma,” I said. “The long way.”

“Path of Commencement, along the rivers, then a right at Elidir. Am I close?”

I laughed and said, “Spot on. Though I stopped in Dustspawn and Saringallow.”

“Saringallow. That must have been an experience.”

“Almost as much fun as a bout of cholera.”

We traded stories for a while. Word had already spread about everything we’d been doing over the past couple of weeks. Without mentioning Alseta’s Ring, I told her about the Bloody Blades and chasing Voz. The latter’s arrest came as something of a relief to quite a lot of people, it seems. I guess Voz did not go out of her way to be liked. If anything, she did the opposite.

“You know, you should tell that here. Maybe tomorrow night. Only embellish it a little,” she suggested. “People are curious about the new stewards of the Citadel. Showing them you’re more fun than the last ones would go a long way.”

I smiled and said, “I would love to do that! Thank you. Though, hopefully, we don’t have to work to convince people we’re better neighbors than the Order. I am pretty sure they slot in somewhere along the cholera-Saringallow scale.”

“Not much convincing, no,” she said with a grin. “But as the Placard of Wisdom says: Good folk don’t need convincing. They just need meeting.

Arodus 20, 4719

Breachill

Afternoon

My first, and second, impressions of the Wizard’s Grace were that it was too expensive, and too full of itself.

I was wrong about the latter, and I’ve made peace with the former. I don’t know why I had the reaction I did.

Or maybe I do. I think it reminded me too much of the Drake. Obviously, the town is different, and the people are different, but it feels the same. The food, the music, the atmosphere, the way it respects its patrons, and, crucially, the people those things tend to attract. I know now that the Wizard’s Grace, like the Forest’s Drake in Macridi, is Breachill’s common room.

I spent so long trying not to think about what I had lost that when I found something like it again, my first instinct was to push it away.

I was there late morning, before it started getting busy, and was able to catch the owner, Trinil, alone.

“I owe you an apology,” I said.

She gave me a perplexed look. We’d probably not spoken more than a few words to one another.

“For what?” she asked.

“I judged your establishment before I understood it.”

This took her aback, but then she half-smiled and said. “That’s a rather formal apology.”

“I practiced.”

Her grandfather was an adventurer, and apparently a well-known one. This whole tradition the town has of people eating that famous boar stew before the Call for Heroes? It was her way of honoring his memory. “Before setting out on whatever road called to him, that’s what he would eat. He loved it.”

I’d unknowingly been mocking sentiment. It’s the sort of thing that makes me feel like a heel.

We got to talking. Like Brynne, she enjoys hearing adventuring stories, but for a very different reason. Brynne wants the excitement they bring to a room, stories that will enrapt a crowd of patrons, or create a sense of camaraderie. Trinil listens because every one of them reminds her of her grandfather, just a little bit.

Most of the town knows something about us. Trinil had heard I came from Druma, and had traveled here on foot. She asked what started me down this path.

Of course, that is an uncomfortable story, but I could give her a kernel of it.

During that time in the Palakar Forest, I was so busy grieving that I never stopped to wonder how I was still alive. Not because of the attack, but because I was alone, in a fey forest, with no food or water, just a few arrows, and a dagger. By all rights, I should have died there. The fey are not known for their restraint—or their sympathy—and many are openly hostile to intruders. Yet somehow I stumbled into that place, desperate, alone, and grieving, and walked out again three weeks later.

It changed me. Not just in the metaphorical sense. When I left, I could see in twilight as though it were the middle of the day. The Forest had marked me.

That was the story I told. Something terrible happened, and I was forced to enter the Palakar Forest alone, with nothing to my name, and it accepted me. Adopted me. Treated me like one of its own.

She didn’t say anything for a while. Somehow, that felt like the right response.

Arodus 21, 4719

Breachill

Night

The first time I entered Lamond’s Lament, it was because I had no choice.

When I left Kerse, I believed I could plan my way through starting over. I budgeted every coin, calculated what I could afford, and convinced myself that enough discipline would keep me afloat.

In Macridi, I thought it worked.

Once I reached Breachill, I was forced to confront the reality that my plan hadn’t carried me far at all. Over and over, I misread good fortune as accomplishment. Then, in a matter of hours, I was back where I’d started, only this time with even less.

The norns gave me a destination and enough money to start the journey. They did not spare me from arriving broke and hungry. And that’s how I found myself standing outside Lamond’s Lament, trying to convince myself to walk through the door.

I honestly didn’t think I belonged there. I didn’t feel like I deserved to be there, because I believed I was simply living with the consequences of my actions. But Iskaryn was insistent, and I was too exhausted to argue with her, so I went inside.

Renatta didn’t ask me why I was there. She didn’t ask me what happened. She asked me my name.

Today, I walked into Lamond’s Lament because I needed to understand why.

Renatta saw me come in, and she knew. She smiled at me, handed me an apron, and suggested that I start by shadowing the other volunteers. I watched as someone new came in, looking every bit as uncomfortable and embarrassed as I’d been only a few weeks before.  Renatta did for them exactly what she did for me. She asked them their name. She served them personally. She sat down with them, and she listened.

I went in expecting to stay for only a couple of hours. Instead, I stayed all day.

As we closed down in the evening, she said to me, “Some people come through those doors because life knocked them down. A poor harvest. An illness. A lost job. They just need a little help getting back on their feet. Others have been down so long they don’t remember what it feels like to stand.

“The important thing to understand is that it doesn’t matter why they come in. What matters is that they come in.”

I’ve been so cynical about this town, but I think I finally understand why Breachill is the way it is.

Aemi’s Journal, Arodus 8–13, 4719

Arodus 8, 4719

Breachill

Night

We offered Warbal the role of the citadel’s seneschal today, and it makes a great deal of sense.

We are already granting the Bumblebrashers the right to live in the part of the citadel they occupied before (my memory is hazy here, as I didn’t see these sorts of documents often, but I believe the legal term is a “perpetual servitude of occupation”…which sounds far less welcoming than “you can have your home back”). This means Warbal would not only run the day-to-day affairs of the fortress—once we have any, though “cleaning” will do for now—but also serve as the point of contact between the Bumblebrashers and the rest of us. She already fills that role as the tribe’s ambassador to Breachill, so making her our seneschal felt like a natural fit.

She enthusiastically accepted, and even refused the stipend for the first month as a gesture of gratitude for securing the tribe’s future. She also wasted no time in getting started, preparing a comprehensive cleaning schedule, with a level of organization that bordered on frightening.

More power to her. I am all too happy to have someone just tell me what needs to be done, and when.

The city also requested our help with inventorying Voz’s shop, which, in retrospect, was probably inevitable. We’re the ones who uncovered her schemes, and then unraveled them (at least in part). They wanted to know who she had been corresponding with, and how deeply those people were involved. Honestly, so did we. There was no way we were turning down the opportunity.

I had my own reason for wanting to help. Voz had a book on Breachill’s history, and she had written notes in the margins—most of them pejorative if not outright vitriolic—that contradicted the generally accepted narrative. She even went as far as calling its founder “that lying wizard”. Where had these suspicions come from? Someone had convinced her the official history was a lie. I wanted to know who.

On the city’s investigation, we didn’t come away empty-handed. Voz’s business records looked ordinary at first glance, but after spending years copying ledgers and official documents, you develop a feel for when something is off. Ordinary-looking ledger entries concealed instructions relating to certain shipments, all handled through a courier service called Tabir’s Exotic Wares. Each one lined up almost perfectly with the letters she had been exchanging with her contact in the Scarlet Triad.

On paper, the shipments were completely unremarkable, but the hidden notes told a different story. They instructed couriers to bypass the tax master. They referenced payments from a Scarlet Triad account. Most alarming of all? One decoded to the words: “client requests update on ring’s condition”.

She wasn’t merely corresponding with the Scarlet Triad. She was reporting to them.

The history book, on the other hand, was a complete disappointment. I looked through every note, hoping she’d cite a source, even scribble the name of someone she’d spoken to. Nothing. Just insults, accusations, and certainty. Not a single book or document in her shop supported her allegations. It was as though she’d arrived at all of these conclusions by divine revelation.

Why does this bother me so much? Because I have found myself asking the same questions. Ever since I heard the story of the magnanimous wizard in Isger, I had my doubts about it. And Voz’s questions echo my own: Why did he help them? And where did he go? Lamond Breachton seems to exist only in this one slice of history.

Questions are easy. Answers require evidence.

And right now, all I have are the former.

Arodus 13, 4719

Breachill

Night

We’ve spent the last several days cleaning. It is soul-crushing work.

It isn’t the work that’s getting to me, but the memories of home that it’s dredging up. I know that what we’re doing here is moving in the opposite direction, but I can’t help but draw parallels between the two. With every hour spent scrubbing, sweeping, and mopping, removing grime and stains with soap, sweat, and magic, it gets a little bit cleaner and a little bit nicer. Slowly, the citadel is shifting from despair toward promise. It’s like watching my childhood in reverse.

I’m tired, and everything hurts.

It’s not as though the work is unfamiliar to me. In Macridi, I was a server in The Forest’s Drake, and cleaning at the end of the night was part of the job. Pretty much every surface would end up soiled in some fashion, including the ceilings (don’t ask). In the months before that, I occasionally found work cleaning homes, flats, and businesses, all in various states of repair. But I have never done so much of it, so intensely, for so long.

I think this is what people mean when they say “reality has settled in”. A few days ago, I was hopeful, even excited, about the prospect of owning something. Some place. But that glamour has faded. This place is work piled on top of work, and while it will get better, it will never stop.

We can’t do all of it ourselves. None of us has the experience, materials, or magic for stonework, so we are contracting it out. There are two stonemasons in Breachill, and we have one of them rebuilding the exterior wall of the training room this week. With more holes to patch and stairs to rebuild, I suspect we’ll be keeping both of them busy for the foreseeable future.

And then there is the deed. Every morning, before heading to the citadel for my cleaning duties, I spend time trying to understand our options. I’ve reviewed a fair number of deeds that are registered with the city—accessing these records just takes time and patience—and met with an advocate. I laid out what I think are our options.

“Right now, we, as individuals, own this property,” I explained. “This opens up the possibility that, should something happen to one of us, family could make legal claims on the estate. I don’t know where my mother is, if she is looking for me, or even if she’s still alive, but I prefer to assume the worst. I don’t want her showing up and taking anything more from me. Even if I’m gone.”

I proposed we form a charter company. We’d determine our purpose, create a charter, and establish voting procedures for everything from membership to property sale, including the sale or transfer of our individual seats in the company itself.

“The citadel would then be owned by the institution rather than us as individuals, stopping any claims of inheritance or kinship. It would also prevent theft and illegal transfer of the deed, since a vote of existing members would be required to do so.” We could even establish procedures for vacant seats in the event of incapacitation or death of a member. That might be wise if we continue on our present course. “And, we’d need to give ourselves a name.”

Failing that, we could establish a Trust. Given how my life was shaped by one, I don’t particularly like the idea. But worded properly, it would provide similar protection.

No one objected. Everyone seemed to settle into the idea that this wasn’t just a temporary arrangement anymore. We weren’t merely sharing ownership of a building. We were building an institution.

After a long silence, Trip said, “It was Fate that used the Harrow to bring us together. Such a name can be crafted from this common thing.”

And so the Seven Card Consortium was born.

Sketches by Gath, Arodus 13-Rova 10, 4719

13 Arodus 4719, evening

Seven Card Consortium Citadel

It has been an unusual week in that nothing has tried to kill us, and even more extraordinary we have not sought out those who are trying to kill us. Instead we have settled into proper ownership of the citadel. All of us have been busy cleaning and rearranging the interior spaces while two teams of professional stone masons from Breachill repair the outer walls.

We moved in right away and made do with the comforts the old structure provided which quickly improved as we toiled on.

Today we took a break from the citadel work and spent the day sorting through Voz’s papers, books, and other paraphernalia at the Reliant Book Company. This was done at the request of the town council because… well, the best person in-city to do the work was Voz herself.

Dinner in town tonight. To be truthful with Breachill only a mile away from our new home we can easily walk to a hot meal whenever we feel like it.

17 Arodus 4719, evening

Seven Card Consortium Citadel

With the bulk of the cleaning work completed and the wall repairs still underway we each had time to do our own thing. For me this was crafting arrows, which I find relaxing and almost therapeutic. Tarsius and I have situated ourselves in the old weapon and armor workshops where we spend our days contentedly toiling away.

Today in our spare time we addressed the undead in the basement. We needed to get rid of these creatures before the hired masons began to clear the stairwell leading from the courtyard down to this level.

Tarsius spent some time in the crypt studying what had been done to create the undead and determined it was a trap left by the Hell-knights and triggered by Voz.

Okay, can we stop and consider for a moment just how evil and fucked up you have to be to make a trap the creates undead? The more we find out about Hell-knights the more repugnant I find them.

Liberte and I were able to disable the trap, which destroyed the skeletons and the wights.

This still left the flying skulls in Hell-knight helmets.

Consider this as well: the Hell-knights created these undead monstrosities. So why don’t people consider them to be evil?

There was nothing to disable here, although a plan was put forward to capture them in bags rather than destroy them. I’m sure it would have been useful and maybe even valuable to have bags o’skull, but netting a flying hostile skull isn’t the same as catching a butterfly. The first attempt went about as well as you’d expect. We quickly settled on a new plan: beat the little flying, nail shooting shits to death. This plan worked much better.

I think we need to remove every last taint of the Hell-knights from our new home and so was encouraged that others thought we should “relocate” the bones in the crypt. I’d be content just to lump them in a pile outside and invite the Bumblebrashers to piss on them before soaking the bones in oil and torching them.

We did claim the weapons and other items from the sarcophagi, some of which are magical. Alek had made some noise about it being okay for us to use some of the equipment from down here if our cause was worthy. It’s pretty obvious what I think Alek can do with his feeble sense of what is worthy and what is not.

24 Arodus 4719, evening

Seven Card Consortium Citadel

More crafting! I have made a thousand regular arrows and 500 cold iron arrows. I have made them available for everyone in our group: just take a bundle of 20 and put a mark on the tally sheet so I know to make more.

30 Arodus 4719, evening

Seven Card Consortium Citadel

I worked with Aemi over the past several days to hire craftsmen to construct a gate in the tunnel that runs to the basement of the Pickled Ear and another in the secret tunnel that leads from the back of the citadel to the basement. We’re talking solid metal doors with superior locks that require a key on both sides.

This week the stone masons cleared the stairway from the courtyard to the basement and repaired the steps, which means we don’t need to use the “secret” tunnel any longer to get down there.

8 Rova 4719, evening

Seven Card Consortium Citadel

More crafting (a thousand blunt arrows) but more importantly the masons have cleared and repaired the long flight of stairs leading down to Alseta’s Ring. We had covered the entryway into the actual Ring itself with blankets and one of us was always on duty while the workers toiled to protect the Ring from prying eyes.

Qantrip then used castings of Anthropomorphic Animal to move the rock and spoil from the excavation to block the entrance from the Guardian’s Way caverns and so now we have exclusive and controlled access to the Ring.

9 Rova 4719, evening

Seven Card Consortium Citadel

Earlier in the day we spent time studying the Ring and discovered a few additional details about some of the gates. Most importantly we found that the Huntergate, through which the Cinderclaws arrived, is damaged and that we needed to repair it. Special spells from our magically inclined folk will make this task possible and so we’ll attempt it tomorrow.

With Alseta’s Ring now secured and studied we decided it was time to tell the authorities about it. Specifically we told Greta, the head of the council, because Qantrip had discovered some unsettling information about one of the council members.

It turns out that Voz had already told her about the Ring, but with a good bit of misinformation and exaggeration all intended to make the situation seem more dangerous and out of control than it really was.

10 Rova 4719, evening

Seven Card Consortium Citadel

Well yes, we did manage to repair the gate and we were able to activate it and pass through to an intermediate dimension. It was in the shape of a long lava tube, but it was very warm — actually hot and getting hotter. Renali and the two Charau-ka were with us (they were all anxious to return home) and told us that this was not how things were when they originally passed through.

Aemi called out to return back through the gate to the citadel but before all of us could make it through a large smoky, ethereal image of an angry red dragon materialized and breathed fire on us. Alas, but the Charau-ka both perished while Tarsius, Marcus, Liberte and I were severely burned.

We regrouped back in the Ring and discussed what we had seen. The consensus was that it was some sort of magical trap, which meant we could disable it and safely cross the tunnel to the gate we had glimpsed at the far end.

It was generally agreed that some sort of fire protection was in order, and that spells that could buff my ability to both detect and disable the trap were essential. This meant putting off the second attempt until tomorrow.

This means Aemi and Qantrip will accompany me through the gate tomorrow morning for the attempt.

I am totally on board with this.

Tarsius’ Journal, 6 Arodus

6 Arodus
continued

Defeating the last of the Cinderclaws was certainly an important milestone, but to return we needed to get past the probably-insane goblin king.  But that all became secondary when we saw what we’d also gained access to.

Alseta’s Ring lay just beyond the room the Cinderclaws had been occupying. Or at least, I assume it was Alseta’s Ring, because it seemed to embody six portal entrances that looked like ornate, non-functioning gates arranged in a circle.  But it didn’t appear to have been built there so much as it apparently appeared there. Before us, the rock seemed melted rather than carved, and some of the ornate decorations of the Ring were almost embedded in the surrounding rock rather than artfully transitioned.  The center of the ring had an impressive domed ceiling, and featured a (dry) fountain in the center, around which were six statues, each facing one of the archways.  At the north end of the room stood a pair of double doors that looked sturdy.

The damaged archway we came through had a name damaged by whatever forces brought it here, but it appeared it could be “Lotusgate”, which would mesh nicely with legends of these gates.  It appears the common situation was that each of these “stations” would connect with multiple gates, creating interlocking waypoints one could use to reach a number of different locations. I wonder if there is a “map” here of the various destinations and/or stations that were available when it was all working.

In speaking earlier with Renali, it appeared she too came here when the Cinderclaws did, just not with them.  They’d been using “Huntersgate”.  I was reminded  that quite recently the gate from Huntersgate to here had been functioning.  How much of the system was still functioning?  The danger this artifact represented suddenly became palpable.  I thought of Calmont and Voz and shuddered to think but for a couple of largely random events, they could have gotten here first.

Of course we still had no means to operate the gate or understood what that even meant.  Were there five destinations available to us?  Or was only the way to Huntersgate operational?

I noticed both Aemi and Liberté taking mental notes of the entire area.  They each seemed fascinated for completely different reasons.  Aemi spoke briefly with Renali about what language is spoken in her land. I wasn’t listening closelym but Renali appeared to give a long answer that ended with “Mwangi common,” whatever that may be.  If Aemi or Liberté knows it or learns it, perhaps I can then learn it from them.

We spent a few minutes looking over this room before the ever-curious Gath moved towards the double doors.  On a hunch, Aemi called out to take the holy symbol of Alseta with him, so he grabbed that and carefully approached the doors, ready to search for traps.

Unexpectedly, a fully armored elven guard emerged from the very door itself, solidified, and upon seeing the holy symbol in Gath’s hand, allowed him access.  Good call Aemi.

Inside was a small room that appeared to have once held valuable papers or records, but they apparently had been moved rather than plundered.  There only remained a spattering of loose papers and … and one small, rather neat pile.

It was the deed to the citadel, with paperwork releasing it to the finders of said paperwork.

Both Aemi and Liberté inspected it and pronounced it authentic, although I’m not sure what expertise Aemi has to make such an announcement.  But it was exciting nonetheless.  This is why I was here! My card was The Keep!  Again, right place right time! Hell, right people!  I’m part owner of a castle with people I only met about a week ago.  Or will be part owner.  Nobody at home will believe this.

And then the realization that nobody at home can know about it, at least the gate part.

And then the sobering thought that “our castle” has a recently and maybe still operating artifact that can bring people and creatures with bad intentions from hundreds if not thousands of miles away.  That “our castle” may be the biggest danger Breachill has faced since the Goblinblood Wars.  That there’s so much we still don’t know but now we insist we be responsible for by virtue of claiming ownership.

Suddenly my shoulders felt very tired.  With the gentle warmth of joy comes the icy cold mantle of responsibility.  Thanks Nethys.  I should have seen this coming.  But I don’t get the sense that balance has been fully reestablished.  There’s more to do yet.  And yet, if Nethys has been giving us “the small stuff”, I’m not looking forward to the big stuff.

We gathered up the deed paperwork and considered how to get past the barghest.  Every idea returned to killing him.  I don’t think anybody, even our own goblin Qantrip had qualms about killing him.  The hesitancy was we weren’t sure we could.  I think we finally convinced ourselves he would bleed like any other foe, and if he bled enough he’d die.  We decided how to buff ourselves, and set up a plan to attack him from two directions.

We entered the room, and there was the barghest, floating 20 feet above us, preaching to his makebelieve cohorts.  We couldn’t even reach him, let alone make him bleed.  He sensed our motives and immediately cast blink to make himself difficult to hit.  Floating above the ground, the barghest was a target for the archers (and they hit him repeatedly!) but our big-damage melee fighters such as myself were left with no target.  Liberté made himself big with an extract so that even standing flat on the ground he could now reach him.  When she asked, he also made Kyira big.

The barghest went invisible but Liberté’s sword found meat anyway.  Then Trip called out from the treasure room, “Uh, he’s in here!”  I entered and in this small place it was easier to hit an invisible creature.  I moved to one side to make sure my companions could get in, but unfortunately, now in their large forms, they couldn’t come through the doorway!

It was me and the archers against the barghest, and the barghest only had one available target: me.  I won’t lie; I came close to meeting Nethys in person with all the biting and clawing going on.  I never intended to go up against it alone!

But in a race to the death, he won.  We gathered up our people, his treasures, our new deed, and our new friend Renali and headed back to Guardian Way six miles underground first and then about the same distance overland.

We went to our individual sleeping arrangements and slept very well.

Aemi’s Journal, Arodus 6–7, 4719

Arodus 6, 4719

Breachill

Night

Alseta’s Ring is real. I have seen it, touched it, and felt the magic that courses through it. I saw the door guardian come to life and challenge us. I walked through the burned-out ruins of one of its way stations, which had materialized on this plane and was responsible for the breach in the caves that made it possible for us to even reach it.

It is one thing to know that something this ancient exists. It’s another thing to touch stones that were laid thousands of years ago, before even Earthfall.

There were six archways around the perimeter, each leading nowhere save for the damaged one we had come through. Each was decorated in a different style, faced a statue at the center of the ring, and bore a name: Jewelgate faced a statue of Alseta, Vengegate faced Callistra, and so on.

The deed to the citadel is real, too. The guardian wasn’t protecting Alseta’s Ring itself, but a small chamber attached to it. For all the legends around elf gates, it was this unremarkable room that seemed to warrant a keeper. The Order of the Nail put it to practical use, and turned it into their records room. Tables and shelves were empty save for the deed itself, left behind for the bearer to claim.

Liberte studied it carefully, and said it appeared to be legitimate. It fit the tone and tenor of documents created by the Hellknights, and the Order of the Nail specifically. I asked to see it, too, as I had experience working with official documents in Macridi. I felt like my arms were shaking when I reviewed it, afraid of…I don’t know. That it wouldn’t be real. Or perhaps that it would be. And it looked right. The official language. The way the document was structured. It looked like nearly every deed I’d seen in my old life.

We had a home.

Late Night

Getting to the Ring was not easy. While Voz had helpfully blazed a trail for us, we still had to make it the rest of the way there.

Not everything was hostile. We encountered a strange woman that appeared to be human, but from talking to her it was clear that she was something else, and only taking a human form. Voz had run into her, too, and in her journal she said the woman had a strange affinity with spiders. That proved to be true.

The journal also said that the woman ran from Voz when she saw her. Considering that Voz had a bunch of animated skeletons for companions, I can’t say that this response was unreasonable. In her position, I probably would have run from Voz, too.

Once we got her talking, we learned her name was Renali, and that she had come through the same gate as the Cinderclaws.

“I was watching them as they clumsily made their attempts to activate Huntergate in the jungle back home,” she explained, “and when they somehow managed it, I was curious, and followed them through.”

“Do you know where the portal is?” I asked.

“I know exactly, yes, it’s not far from here,” she said. “I just can’t do anything about it.”

“Maybe we can. We have people who know magic.”

“I ‘know magic’ too,” she snapped. “That’s not quite enough. This is old elven artifact stuff.”

I resisted the urge to roll my eyes. We also have access to libraries and experts, and the time to invest in research without starving to death first. That felt like a better starting point than sitting in a cave in an unfamiliar part of the world. But, sure, give us attitude.

Still, she was nice enough, obviously not a fan of the Cinerclaws, and something of an explorer herself. We agreed to help her get home if we could.

Less pleasant was Ralldar, a somewhat unhinged creature that Liberte and Qantrip said was a barghest. What’s a barghest? I still don’t know, but Qantrip and Liberte seemed to, and Qantrip said they were often revered by goblinkind. She thought she could bargain with it, so we followed her lead, pretending to be her retinue. After an opening exchange, it demanded that we pay tribute. What kind of tribute? Well…

“I have decided you all, all of you little servants of the goblin, must fetch me the skull of a spider mounted on the skeleton of a human!”

I did say it was unhinged, right? But, we had just killed a few giant spiders, and there were some skeletal remains a couple of caves back, so we all kind of looked at each other and said, “We can do that!”

After that was the Cinderclaws themselves. Access to the Ring was through a breach in the cave floor, and the plan was to jump down, using magic to slow our falls, then overwhelm them before they could organize a defense. As usual, that is not how things went. Space was tight, resistance was immediate and fierce, and we got all bunched up. With nowhere for us to land, Renali and I were stuck up above while the fighting raged below.

“So,” I said after a long, awkward pause. “Is there a Mr. Renali back home?”

There are only so many times you can peer down a hole and ask, “Are we good to jump yet?” before the conversation starts to drift.

There isn’t, by the way.

As for the remaining Cinderclaws? Even before our assault their situation seemed pretty desperate: they were confined to this small space, and had run out of supplies. Imagine living several days like that, trapped underground, no food, no water, and sleeping next to your midden pile. After everything was over, you could almost say we solved their starvation problem, but, sadly, our altruism went unappreciated.

Getting back out of the caves proved more difficult than getting in because we had to deal with Ralldar again. His suggestion for a tribute on our return trip through was to sacrifice someone. None of us were willing to volunteer, so we chose him. He objected. Strenuously. It was not an easy fight, but there was only one of him and several of us. Together, we proved more than a match. Which is good, because I was not in the mood to follow in the footsteps of the Cinderclaws by slowly starving to death in Alseta’s Ring.

Renali accepted the offer to join us in town. I figured it beat living in a cave. I promised to show her around, too, though that was maybe a little presumptuous of me since I’ve only been here a week, myself. But, what the hell. It’s not exactly a big town, and for the first time in recent memory I was feeling optimistic. I even chose to leave The Dreamhouse and stay somewhere nice.

It’s been a while since I’d last splurged.

Arodus 7, 4719

Breachill

Noon

We are officially the owners of a former Hellknight citadel. It is, of course, in various states of disrepair, and it has a rather complicated reputation in Breachill thanks to the hospitality of its former owners, but it is ours. We presented the deed to the registrar, and they verified its authenticity and officially recorded the transfer of the title.

But because nothing is ever easy, there are Issues.

The first, and most significant, is that the deed itself grants ownership to the bearer. That, of course, is what allowed us to take ownership of the property and structure, but it also means that anyone who possesses the deed can make a competing claim. Actually having registered the transfer helps protect us against that, but it is not foolproof, and we need to take steps to protect our ownership in the future. Unless we want to spend the rest of our lives guarding a few sheets of paper to prevent being dragged into a legal battle over who is the rightful owner, we need to produce and register a new deed. One whose terms of ownership are more complicated than “I have the originals”.

None of us are solicitors, of course. But, back in Macridi, I spent enough time copying and proofreading documents like these that I have a general idea of what needs to be done. I just need the time to do the work.

And that takes us to the second issue: the citadel is a mess.

A couple of days ago, we spent half a day doing some cleanup work, but those were just the first steps down a very long road. We have exterior walls that have crumbled in four places, leaving gaping holes in the fortress—it’s not much of a fortress if anyone can just walk in—a courtyard filled with muck and stagnant water, decaying ramparts, collapsed stairs that previously led to said ramparts, a collapsed stairwell that formerly led to the lower level, and the stairs to Alseta’s ring, which are choked with rubble from said collapsed stairs. Oh, and years of exposure to the elements have left us with water damage, warped doors, rotting furniture, and just about every kind of mud, mildew, mold, and fungus imaginable.

Truth be told, I don’t even know where to start with all of this. Part of me wants to curl up into a corner somewhere and just will it away. And, no, Iskaryn, I don’t need you to tell me what’s wrong with that. You wanted me to write down how I feel, remember? Well, that is how I feel.

And then there is the final issue: Alseta’s Ring is sitting in our basement. Who are we going to tell, when are we going to tell them, and what are we going to say when we do? No one is in agreement on the answers to any of these questions. If anything, it feels like we have more opinions than people to hold them.

I’m of the opinion that this thing affects everyone in Isger, much less Breachill, and that we can’t just sit on a secret like this. But others point out that the Hellknights did exactly that, and no one was the wiser for it. After all, no one knew how to activate it, right? Except it was inactive until, suddenly, it wasn’t. The Cinderclaws did figure out how to use it, and they even built plans around exploiting the advantage. So, no, we can’t just pretend that, because we don’t know how it works, no one has to know about it.

I don’t need this kind of stress. I just want to curl up into a corner and will it away.

Shut up, Iskaryn.