Category Archives: Journal Entries

Sketches by Gath, Arodus 1, 4719

1 Arodus 4719, mid morning

Wizard’s Grace Tavern, Breachill

I like to sketch things that I have seen or experienced during the day. This began as a way to kill time in the dull nights by the fire in Natre’s hut when I would take a piece of charcoal and draw on the slate hearth. But I am no artist and sometimes I get details wrong. It can also take a long time to finish even a simple sketch and these days a quick doodle seldom captures what’s going on.

And thus these words, which Qantrip assures me I write at my own peril.

This morning the three of us, Aemi, Qantrip and I, met for a pre Call for Heroes gathering here at the Wizard’s Grace, which is apparently a local tradition. Only we are not just three.

It turns out that Qantrip had met a scholar some days earlier who also carries a harrow card. This, if you’ve not been paying attention, is the common glue that has united the three, um, four of us on a common quest to reach Breachill in time for this month’s Call for Heroes. Only we are not just four.

Liberté is the half orc who Qantrip met earlier (“smart, but disturbingly short arms,” she confided), and as the three of us sat at a table enjoying drinks and pub grub he found another three adventuring types who also bore harrow cards. Aemi leapt up to join the new-comers at the bar while Qantrip and I shared goblin delicacies and found a larger table to host our now larger group.

Soon they all joined us and we reviewed our skill sets. Aemi is of course a musician and singer. Qantrip is a witch which seems highly appropriate. Liberté is a scholar. Tarsius is a burly man who is some sort of priest/fighter. A half elf named Kyira is also a fighter of some sort and seems devoted to her cause (not sure quite what that is). And finally is Marcus who says he is an oracle. And of course I like to hunt and find things, or as Qantrip says, “a scout.”

All of us except Aemi and Qantrip are armored and well armed.

We also discussed our harrow cards. None of us have the same card, which I suppose is no surprise given that there are more than fifty unique cards in a deck. Aemi pointed out that there are typically nine harrow cards drawn at a time and so Qantrip thinks we should keep an eye out for two more of our party.

Yes, of course we all joined together. You don’t have something as mysterious as seven (or nine) harrow cards seemingly randomly given and leading each of us to the same place at the same time without taking the hint.

Looking around the table I already felt a part of a team… part of something larger than even that.

And still I can’t stop thinking that Natre somehow managed to make me part of this, even though she died last winter. She was not a typical goblin. Qantrip said that goblins do not like to read or write because they believe the act steals your soul, and yet Natre read continuously and frequently wrote in her notebooks. I feel sad and ashamed that I never asked her about her past and what she had hoped and dreamed about.

1 Arodus 4719, early after noon

Monument Circle, Breachill

I can still smell the smoke from City Hall where today’s Call for Heroes was held.

We left the Wizard’s Grace and filed into the main meeting hall along with a collection of locals. The town council introduced the only petitioner for the day’s Call: Warbal, a female goblin who acted as an ambassador for the local goblin tribe, the Bumblebrashers. The goblins lived in an old fort atop Hellknight Hill, about a mile out of town. They had failed to make their regular weekly meeting with Warbal twice now and this morning she saw red smoke rising from the fort. She assumed it was a distress signal and she was hoping the city would assign heroes to investigate.

Then a door opened and flames leapt in. And then another fire. Amidst the flames two little fiery humanoids skittered about, chittering and fanning the fires to spread outward.

There was chaos. There was pandemonium. There was panic. And there was good reason for it all.

The seven of us sprang to our feet and while some attacked the creatures that were spreading the fires the rest of us ran about ushering the locals out the front doors and urging them to form a fire brigade and douse the flames.

As a team we worked mostly well together — especially considering it was our first time doing so. But we were not very effective against the bratty little pyromaniacs. Fortunately they blinked out of existence after a few moments and the townsfolk were able to extinguish the fires.

“They were summoned,” said Aemi.

A pair of guards reported that a local named Calmont had been seen lighting the fires and setting loose the fire imps. He was then seen running out of town up the road that led to Hellknight Hill.

The council president, Greta Gardania, approached us and thanked us for helping out with the fire. She then tasked us with tracking down Calmont and bringing him to justice, and along the way investigate what was going on with the Bumblebrashers.

We were given some potions and silver (the latter for helping with the fire) and the promise of gold at the successful conclusion of our tasks.

We found that Calmont was employed by Voz, the owner of the Reliant Book Company here in town.

A short while later we were interviewing an uncooperative Voz, which is when I learned that some of my companions were quite effective at making threats. We discovered that Calmont was new in town and not a particularly good employee. We searched his room and found a page from a diary that implied the halfling had a lot on his mind.

Aemi had sent her familiar, the bird Iskaryn, to scout out the fort and she has returned with the report of goblins hiding in the upper level, but no other signs of distress.

1 Arodus 4719, after noon

Citadel Altaerein, Hellknight Hill

No, the fort doesn’t look spooky at all. I did have a chance to make a quick sketch as we looked for the best way in. A fallen section of wall to the left looks like a good point of ingress.

I will admit to being eager to move forward and find what is going on within.

Tarsius’s Journal, Erastus 24 – Aroden 1, 4719

24 Erastus

I’ve decided that as part of chronicling Nethys’ work here on earth, I should create a record of my adventures and deeds, going forward.

Having arrived in Breachill today, I intend to walk around the city and familiarize myself with some of the people and businesses.  First and foremost, I need to find a place to put up my feet.

The city looks to be about a quarter the size of Logas, so this shouldn’t be too challenging.

26 Erastus

This is a lot more charming town than Saringallow was.  Everyone has been pleasant and helpful.  True, humans make up about 80% of the residents so maybe I shouldn’t read too much into how easy it is to blend, but it is a pleasant change.

There are three pubs in town: the Pickled Ear, Cayden’s Keg. and the Wizard’s Grace.  The first is something of a dive, the second is a near-constant party, and the last is the most genteel of the three … although it is still a pub   Prices seem to match that order too, although even Wizard’s Grace is not outrageous for a person with both gold and silver in their purse.

There are several nice shops and businesses as well.  Considering what I passed through on the way here, I am happily surprised.  Even Rogar and Hemmer would feel welcome here I think.

I still haven’t nailed down exactly what I am to do here, but I’m sure Nethys will not leave me in the dark.

30 Erastus

Ah, the date on the harrow card.  The date when I meet destiny.  The date when I fulfill Nethys’ wishes.

But instead of meeting destiny, today I learned where to meet destiny.  What actually happened today was I learned of the Call to Heroes, which technically happens the 1st of every month, at noon.  It is a call by the city council for “adventurers” to help solve city-level problems.  Given that it happens twelve times a year, I suspect something fairly recent will be brought up (or else previous “heroes” would have resolved it already.)

I’ve no idea what may come up.  Local residents I talked to were vague about past Calls so I’m not sure if this will involve simple manual labor or require specific skills.  I have to believe Nethys wouldn’t send a warpriest to do a wainwright’s job, though.  I did learn that it is traditional to meet at the Wizard’s Grace before the Call for informally meeting with council members and other candidate adventurers.  So, on 1 Arodus, I will start the day at Wizard’s Grace, and then proceed to council chambers to officially accept whatever task they have.

1 Arodus

Well!  No, they did not need a wainwright.  Nor were they looking for me all by my lonesome, either.  But let me explain.

When I got to the Wizard’s Grace, it was already looking busy. I thought several people might well have been “adventurers” but I say that only because their dress made them stand out.  I myself left my armor back in the room but still had my bow, quiver, and sword, so as to better look the part.  There could have been council members there, I don’t know.  I learned names beforehand, but there’s no way I could have tied them to faces.  In fact, one of my goals was to try to do a little of that in the pub before noon.

However, while walking past a patron, I heard him say to his companion, “I was sent, but I don’t know why.”  That definitely caught my ear, and I paused him and said, “Excuse me, but did I hear you say you were sent?”  He looked a little surprised.

“Well, see I -“

“I was sent too, by Nethys,” I interrupted him.  And then I noticed he was holding a card.  A harrow card.  I pulled mine out and held it up.  He stared a moment and then said, “There are others.”

He was not mistaken. We all sat at the same table, and learned little tidbits about each other in that cautious way two travellers might share light anecdotes about themselves during a trip.  But it was certainly a strange mix.  There was

  • Aemi, a human musician, armed with no more than an instrument
  • Gath, probably a half orc if I guess right, armed
  • Kyira, an elf or half elf, I can’t tell them apart, armed
  • Marcus, a human who apparently works at the local mill
  • Trip, a tobacco-spitting goblin, armed only with bad habits
  • Liberté, a, I guess, religious scholar?  Seems like a bookworm but also seemed to be dressed like a priest or cleric.  He was the one who said he didn’t know why he was  here, which sounds like a story waiting to be told more fully.

I’m not sure why Aemi, Trip, or Marcus were interested in the Call, as none of them appeared to be the sort of person who might consider themselves an “adventurer”.

We talked among ourselves, saying little.  Everybody seemed a little guarded because apparently none of them knew the others until this last week.  Certainly I didn’t. And more to the point, as I looked around the pub, there didn’t seem to be any other adventurers – or at least nobody else dressed like one.

The waitress was surprised when not everyone wanted stew – apparently that is also a tradition here.  So many unwritten rules. Most of the table declined, with the hope that any councillors overhearing that would not take offense.  Aemi, in particular, pled poverty and I’m not surprised.  I can’t imagine musicians earning a lot unless they are “discovered” by royalty, or at least by wealthy benefactors.  Actually I wonder if that’s why she was here – trying to earn some coin as an adventurer?

About 15 or 20 minutes before noon, people were beginning to leave to get to the council chambers on time.  We did likewise.  Most of the hallow-card-bearers sat up front, but a couple sat near the back.  The council had just introduced Warbal Bumblebrasher, liaison to the Bumblebrasher goblin clan that lived at the citadel.  She  had started to describe some apparent problem at the citadel (“The Keep“!) regarding unexpected red smoke and lack of communication when the guard burst in from the western door and announced there was fire outside the chambers.  And indeed, behind him through the doorway could be seen flames, and smoke was starting to enter the room.

We and the councillors quickly started to herd the startled citizens out the door they’d entered before they could panic.  But then there was a most impish cackle and a little burning man appeared in the flames. He wasn’t in danger — he was intentionally spreading the flames!

I knew now why I was here.  I quickly pulled an arrow from my quiver, brought it to the bow, and let fly a shot straight and true.

And missed. The wretched firebug was small and fast.

Around me, people were moving other people to the door.  Liberté yelled at the folks in Draconic, which I found odd – was that a common language here?  Smoke was beginning to fill the room, and Aemi was organizing a bucket brigade.  And the cursed little target said in a nasally Common, “Nyah, nyah, you missed me!”

The goblin named Trip said loudly, “Kill it now while it’s asleep,” and gestured in its direction. I looked again and sure enough, now it was lying on the ground as if asleep. Kyira and I both moved towards it, just as a second of these creatures appeared through the north door.  With the one asleep now, I swung and aimed at #2 instead. This time I had a solid hit, although it seemed to only slow it a little.  It might be time to switch to the sword. Hurriedly I dropped my bow and pulled out my sword, moving towards the first fiery bastard, which had apparently already ended its slumber.  I heard Marcus yelling some gibberish.

And then practically in mid cackle, they both faded from view.  I realized they must have been summoned, which saved the building from burning down but left us without the satisfaction of ending their existence personally.  And sure enough, the momentary silence was broken by one of the guards, who blurted out, “It was Calmont!  He made them appear!”

The bucket brigade was starting to prove effective, and without the nasty little animated embers walking around, no more spots were bursting into flame.  It took several minutes, and the thinning smoke still noticeably hung in the air, but finally the council reconvened in the chambers.  The aforenamed Calmont was apparently just an assistant at a local shop …  an odd choice of fire bug.  Did he really do this?

Warbal finished her nervous, stuttering plea for help, and we came to understand that the goblins that lived up the way, in the hideyholes of the old keep, had not been heard from for three weeks now.  There’d been red smoke seen, which Warbal took as a warning, or maybe a distress signal.  In either case, could maybe the council see their way to hire some adventurers to resolve or rescue, as they saw fit?

One of the council observed that while there were several individuals here this day, they seemed to represent one group. (I suppose I can understand why it might seem that way, given how we all leapt to action at roughly the same time!)  There were really two issues to resolve: one was safely retrieving Calmont, and the other was to check out the keep.  To that end, the council would provide

  • 50 silver pieces for the help provided just now
  • 10gp for resolving the problem at the keep
  • 10gp more for dragging Calmont’s sorry butt back here

The councilman almost apologetically added we would each be gifted a potion of giant spider venom, and another of anti-plague, because, well, you know, just in case. That admission certainly suggested they were understating the conditions at the keep.  Call for Victims maybe, eh?  But Nethys had brought me here, so there was really no declining the opportunity.  The group as a whole would also be given 4 healing potions. 

We huddled briefly and decided to retreat to our lodgings to get anything we needed for this mission (like, I definitely wanted my armor!) and return within a half hour.

Aemi’s Journal, Arodus 1, 4719

Breachill

Afternoon

I am reasonably certain that my life is cursed. We didn’t make it five minutes into the Call for Heroes before someone literally tried to burn the building down. While I was still inside it.

But I’m getting ahead of myself.

As the norns predicted, I met others carrying Harrow cards, and all six of them seemed just as confused about why they were sent here as I was. Of the seven of us, four received their cards from a fortune teller, one got his from a rat “that was probably sent by a dead goblin”, another one had his literally drop in the lap when he took up the family’s ancestral sword, and, of course, I was visited by towering fey beings of fate.

We are a rather colorful group.

The first person I met was Gath. This actually happened a couple of days ago, and I am pretty sure that Iskaryn set it up, because causing a scene in the middle of the Magdh-damned street in the middle of the Magdh-damned day is exactly the kind of shit she would pull when she thinks I need a nudge. He describes himself as a hunter and tracker of sorts, but the real kicker is that he speaks Sylvan, despite the fact that he’s a human that was raised by goblins. And, no, I am not making that up. He’s the one whose card was given to him by the rat.

Shortly after that, we both met Trip, full name Qantrip, who is a goblin woman and witch that refers to herself in the third person: “A witch is glad to meet you” and “A witch has pickled ears.” And, yes, she was glad to meet us. And yes, she had pickled ears. She offered me some. I politely declined.

This morning, the three of us met the other four.

Tarsius, another human man, is some kind of warrior priest of Nethys, and is “trained in weapon arts”. Which seems a sensible qualification for a warrior priest. He’s the one with the ancestral sword. When it was given to him, he unwrapped the cloths it was kept inside, and the Harrow card fell out.

Liberte is a half-orc gentleman—and yes, that is a deliberate word choice—and scholar—again, I swear, I am not making this up—that is researching Hellknights. There’s an abandoned Hellknight fortress, Citadel Altaerein, about a mile from town, hence why he’s here. His standout line was, “I do this and that. I can usually find a solution other than hitting someone with a morningstar, but there are times when that’s what works best.” Which was kind of an odd way to answer the question, “What do you do?”, but it got the message across.

Marcus, our third human man, is what you might call a mystic or miracle worker. A person marked by the gods, both blessed and cursed. He says he speaks a strange tongue when his blood heats up, whether that be a fight or just a great deal of stress. He’s been living here a while, working as a lumberjack. Because I guess there’s a call for mystic lumberjacks in a town founded by amnesiacs.

Last was Kyira, a half-elven woman from Kyonin, who somehow ended up smuggling refugees out of Galt, a country that seems to be in a state of perpetual revolution. She’s a second mark Firebrand and champion of Milani, which is even more extraordinary for someone who grew up where she did. I imagine her life choices are not especially popular with her elven ancestors.

And then there was me: “I sing and play music.” I have never felt so fucking out of place.

The day started in the Wizard’s Grace, because of course the tradition is for the “heroes” to gather there ahead of the call so they can all eat a hearty bowl of boar stew and lentils, which I could not really afford. There’s something about a tradition where you are expected to pay before you have earned anything that really rubs me the wrong way. (The server actually said to me, “And perhaps afterwards, you can come here and buy a grand meal, when fame and fortune are yours.” Nine Hells. I feel like I’m back in Druma.)

While we’re sitting at this table, looking at each other’s cards, I saw a flash of blue and looked up just in time to see Iskaryn land in the middle of everything. How did she get inside? I have no idea. But she’s never cared about rules before, and there’s no reason for her to start now.

She was studying the cards, so I asked, “What do you see?”

“It’s hardly a coincidence,” she said.

“I didn’t think it would be. We knew to expect this.”

She looked like she was going to say something, but then she saw the server heading over with a broom, clearly intent on chasing her off, and she took the hint.

The others found this curious, and it’s not like it wasn’t going to come out later, anyway, so I hastily explained that she was my familiar. Then the obvious question came.

Tarsius, the warrior priest, asked me, “So you’re a wizard then, too?”

“No.” He didn’t look convinced. “I don’t really understand it, either.”

“The bird seems tame.”

If only. “You keep thinking that. Go ahead and tell her that and see how it goes.”

We continued talking, trying to get to know one another, and it was going as well as you’d expect, which is to say, awkwardly, when Marcus tosses out this gem:

“So, did any of the rest of you have visions of this town burning?”

Um, no? But he’s a mystic, and well, maybe that’s the sort of thing we should pay attention to. Especially when he added “At the hands of Dahak.” The god of all the vile, ill-tempered dragons of the world.

So definitely not an agriculture problem, then.

When the Call time arrived, we headed to the town hall where there was a crowd of townsfolk waiting outside for the doors to open, because people actually attend town hall meetings here. And that’s where we met Warbal, a goblin woman wearing a white dress and what I swear was a mortarboard—by Magdh this town is weird—with silver jewelry, including a butterfly necklace very much in the style of Desna. She was pacing back and forth in fits of worry, almost to the point of outright panic.

We talked to her, and learned she’s the ambassador to a local goblin tribe named the Bumblebrashers (all goblin tribes have names like that), who get along pretty well with the town. They live in the old citadel on Hellknight Hill, because no one else does. The last time Warbal went to meet with them, they didn’t show. So she went all the way out to the citadel herself, and saw red smoke rising from the battlements and interpreted it as a distress signal.

It didn’t take long to figure out that Warbal was at the Call to ask for someone to check on the Bumblebrashers. Especially after she told us as much.

The doors to the town hall opened, and everyone filed in, including Iskaryn because rules don’t apply to her, and when the meeting started, that is exactly what Warbal did. Except she didn’t get a chance to finish, or hardly even get started, because a guard burst into the hall from a side door and yelled, “Fire!”, and flames erupted into the room from behind him. Then panic set in.

Lots of people froze. And I understand that. I’ve been in a situation I’d rather not remember, and I froze, too. The best thing you can do for people who freeze up like that is what was done for me, then: tell them what to do.

So I stood and yelled, “Everybody out the main hall door!” And I even cast a spell to light up the exit, because it solves the problem of people looking around in a panic, and because panic makes even obvious exits hard to see, especially once the smoke sets in.

Then a fiery elemental creature came in through the open doorway, and then a door from the back of the hall opened up and a second one came in, and they were spreading flames everywhere they moved. And then the real panic set in.

Our newly formed group of fated heroes, or whatever you want to call us, split into two. Half of us helped get people out of the building before they died from smoke inhalation (and directed them to form a bucket brigade), and the other half went to confront both the fire and the elementals that were spreading it. The first went well. The second? Did not. 

Fortunately, the fire creatures were the result of a summoning, because weapons and spells weren’t really accomplishing much. They disappeared, and the water buckets were able to extinguish the fires before the whole building went up.

Outside the hall, in the aftermath of all this chaos, someone—I think it was a town guard—identified a halfling named Calmont as the arsonist, and said he ran off towards the citadel. Which is enough of a coincidence to raise questions. We were deputized on the spot, given a paltry sum of money that might last me another week if I forwent luxuries like food, and tasked with bringing Calmont back alive for questioning and, I assume, a trial.

Who is Calmont? An excellent question, since we didn’t really know many people in town. Prior to his career in arson, he was an assistant to the local book seller, Voz Lirayne. We all agreed we should pay her a visit before heading out to Hellknight Hill.

I like to multitask, by which I mean, I like to use Iskaryn for something other than giving me a hard time. So I asked her if she would be willing to scout the citadel for us. And, naturally, because there was an audience, she gave me a hard time.

“Do you think these are things that are going to shoot at me?” she asked.

“You look like every other bird, right?”

“I might look like dinner.”

I decided to call her bluff and said, “Yeah.”

“So that’s what you’re saying, then?”

“Yeah.”

“You take a lot of risks with me,” she said in her best, disapproving tone. “Sure. I’ll go scout the dangerous castle for you.”

When she gets like this, it’s best to just be polite. “I appreciate it.”

“You don’t pay me enough for this.”

And then I lost my temper. “I don’t pay you at all.”

“That’s my point!”

You cost me more—”, I started, then cut myself off as I realized we were getting into an argument in the middle of the Magdh-be-damned street. Again. “Never mind.”

“You know,” she said, “I don’t want to hear about it.”

Fine. Whatever. Just go.

I turned to the others and said, “Iskaryn has agreed to scout out the citadel for us.”

Gath said to me, “You know you two do sound like a married couple, right?”

“Let’s go visit the bookseller.”

The Reliant Book Company turned out to be a seller of rare and magical books, and Voz was exactly the sort of pretentious proprietor one expects to find running such a place. Back in Druma, this sort of thing is a familiar sight. I used to think that was the mark of a good merchant. A lot has happened since I left that life behind, though, and now I mostly find it insulting.

Still, we were here to get information, not adjust her attitude.

“Can I help you?” she asked as we filed in.

“Hello! My name is Aemi. We were just at the town hall, and a gentleman by the name of Calmont was directly implicated in trying to burn it down. While people were still inside.”

She took this news about as well as you would expect.

What?!

“Yeah. Including us, by the way. We were inside, too. We’re just hoping to learn a little bit more about Calmont. The city has tasked us with the investigation.”

“Maybe that’s why that little fool didn’t come to work today.”

Uh-huh, maybe.

Calmont worked for her doing, as she put it, “menial tasks”, which included cleaning, rearranging books, and even some simple book repair. He was a relatively new hire. Lately he’d become unreliable, though we never got a good explanation for what that meant. With a little more questioning, and a bit of “encouragement” from Liberte—who implied that he might actually solve this problem with the application of a morningstar, just in not so many words—Voz agreed to let us search the room he was renting from her.

We didn’t find anything particularly damning, just some scribbles that suggested he was under a great deal of stress, and that his only way out was to “find the ring”. That sounded like desperation more than a plan.

And what ring would that be?

No idea.

Iskaryn returned not long after with her report on the citadel. There were goblins up on the battlements, cowering in fear of something, but she couldn’t see who or what. There were no obvious watchers or guards.

And I could tell right away that she was still in a mood. We were discussing some logistics, including what we’d want to take with us and who would carry what, when she said, “I’m not carrying anything.”

“I don’t expect you to. I don’t even want you in there,” I said.

“Suits me just fine. I’m just glad I didn’t get shot at.” 

This again. I rolled my eyes. “You know, you were a scout for a couple of weeks.”

“I’m not forgetting that either.”

We agreed to meet up in half an hour, which would give us time to gather what we needed for the trek up the hill. I went back to my space at The Dreamhouse and grabbed my armor, being sure to give Iskaryn the stink eye on the way out because she deserved it.

Petty of me? Yes. Satisfying?

Also yes.

Aemi’s Journal Erastus 29, 4719

Breachill

evening

I’ve been in Breachill for two nights and… OK. Fine. It’s weird.

I’d been holding out hope—perhaps optimistically—that it would feel something like Macridi, which is the only place I truly felt at home after leaving Kerse. I know now that the life I built there was largely a facade, but the town wasn’t. Macridi was earnest. The people were practical and mostly decent, and the town had a kind of grounded honesty to it.

There are parallels. I feel like I can walk the streets of Breachill without looking over my shoulder. In Macridi, I felt safe from the people (most of them, anyway), though the Forest loomed over everything, and if you valued your safety, you always kept that in the back of your mind.

Macridi was, at its heart, a logging town. Every settlement near a forest cuts timber, of course, but there it was an entire industry and everything revolved around it. That gave the town a rougher edge: people worked hard, drank hard, and expected the same from everyone else. In contrast, Breachill is so polite, civic-minded, and community-oriented that it’s almost wholesome. Folks here talk about council meetings and public notices the way others talk about the weather. It’s hard to believe a town like this exists at all, much less in Isger.

So I guess you could say that it is like Macridi in the ways that matter, and different in ways that are probably better, or don’t matter at all.

I still don’t know why I’m here. I spent so much time fretting over getting to Breachill that I forgot to fret over what I was supposed to do once I arrived.

The only lead I have is something the town calls “The Call for Heroes”, which is about as vainglorious a title as I can imagine. And rather ironic given what it really is. According to those I’ve spoken to, it’s just a glorified work-for-hire notice for tasks the city needs handled, but which fall outside the scope of the town guard. It happens monthly. In a town of barely 1300 people.

You might be asking, “What sorts of monthly, heroic tasks have they contracted out in the past?” Well, I asked that, too, and received less-than-heroic answers. They include—and I can’t stress enough that these are the highlights—a merchant whose expected shipment of goods didn’t arrive on time, a shepherd whose herd of goats mysteriously died in the night, and a farmer whose entire season’s harvest was ruined.

As near as I can tell, not a single person has achieved great fame or fortune by answering this call. Tradition seems to be to get paid, then blow their earnings at the Wizard’s Grace, the most expensive tavern in town.

I don’t know what to make of this. If I’m being honest, I don’t feel particularly heroic. There’s nothing valiant about climbing a tree to survive the disaster that killed everyone I cared about. It feels very much like the opposite.

On the other hand, I find it hard to believe that norns sent me on a journey of some 400 miles so that I, and some unknown number of fated strangers, could solve mundane problems of agriculture.