Category Archives: Rise of the Runelords

The Rise of the Runelords adventure path.

Character: Trask

The Journal of Trask Feltherup

5 Arodus, Tuesday

Much discussion ensued about what items to get, and in what order.  We have two sources of discounted magic: Sabin, who can do weapons and armor and does it for cost, and Rallo, who will do wondrous items for 10% over cost.  The prevailing policy was we didn’t want to take “too much time” and we also wanted to give everyone fair access.  That resulted in the following ordered shopping list.

Rallo

Headband of CH +2 => +6 (Trask)       16d, $17.6K 
Belt of ST +4 => +6 (Sabin)           10d, $5.5K 
Goggles of night (Kane)                6d, $6.6K 
Winged boots (Takkad)                  8d, $8.8K 
Cloak of resistance +1 => +3 (Rigel)   4d, $4.4K 
Belt of CO +2 => +4 (Sedgewick)        6d, $6.6K 
Winged boots (Avia)                    8d, $8.8K

Total: 58d

Here was Sabin’s work list:

Sabin

Sabin's armor                     7d, - 
Kane's buckler +1 => +2         1.5d, $1.5K 
Kane's mithril shirt +2 => +3   2.5d, $2.5K 
Avia's sword +1 => +2            11d, $11K 
Nolin's sword +2 => +3            9d, $9K 
Rigel's bow (add seeking)         7d, $7K 
Avia's buckler +3 => +4         3.5d, $3.5K 
Sabin's axe +2 => +3              9d, $9K

Total: 56d

I myself also went and found magic users who could move my +2 ring of protection to +3 ($10K), my belt of CO from +2 to +4 ($12K), and my cloak of resistance from +3 to +5 ($16K).  When you include the work I asked Rallo to do, I spent a total of $55.6K on upgrades.

Rallo grumbled a bit about this being a bit much, but we took him out for dinner a couple of times and reminded him we’ve given him first crack at most of the stuff we’ve found.  Over the almost two months he did commissioned work for us, he did earn $5.8K (plus, of course, whatever else he may have sold at his shop during that time.)  He smiled, but I think we may need to bring our projects to him in a less concentrated group next time.

A few others in the party also had some work done, or picked up some pieces, on the open market.  Overall, there wasn’t a single person who didn’t make themselves a little harder to kill, or a little better at killing, and you gotta be proud of that!

12 Arodus, Wednesday

Well it looks like we’re going to have a couple of months to study, train, and/or just rest or hang out.  I offered to take Takkad to Golduria so we could see if everything was okay with the innkeeper.  And it turns out that there was a perfectly logical explanation.  When Takkad sent his message, as luck would have it, the innkeeper said he happened to be, uh, indisposed, and was unable to reply.  Takkad and I looked at each other, and I asked the innkeeper, “how was she?”  He smiled a moment, and then looked aghast and stammered, “Uh, what do you mean?”

Takkad and I took a walk around town to assure ourselves that in fact nothing seemed amiss.  Takkad told me he’d been to the Pathfinder Society the day before, looking for information about Xin Shalast, but although the place was legendary – or maybe because it was legendary – there was nothing recorded that was usable.  He mentioned Sedgewick was going to research it among the books we’d found, and that he himself would like to go talk to Quink in Sandpoint.  I was curious so I offered to be the means for that.

Upon returning, we discovered that Sedgewick had indeed found some information, but sadly, very little of it was new to us (or rather, I should say to Takkad. The man has a mind like a sponge!)

Sedgewick told us:

Xin Shalast was at the base of Mhar Massif, which lies at the headwaters of the sacred level Alph. (At this, Kane perked up.) Sedgewick continued that the river Alph supposedly led to the earthly paradise sacred to Desna. (Kane corrected him and said it was *not* “supposedly”. Just because it hadn’t been found yet didn’t mean that it didn’t exist.)

Karzoug called down unknown creatures from the sky, and had innumerable minions, and created gateways to other worlds. Karzoug’s favored school of magic was transmutation, but in excelling there he neglected illusion and enchantment. He built immense statues to guard his realm; Alaznist built Helltowers to defend hers from him. Independently, the Runelords were said to have created a means to place themselves in states of suspended animation, leaving minions behind that would awaken them when the world was in a state to receive them. It is not clear if all the Runelords were successful in this plan.

15 Arodus, Starday

Today, Takkad and I went to see Quink in Sandpoint and see if he knew anything about Xin Shalast.  At first he rambled a bit about Karzoug, and the legend, and then suddenly his eyes got big. “I have something right here, that might be useful!”  He shuffled through some papers, then scowled and looked to his left.   He scratched his chin and quickly moved to another stack of papers on the other side of the room and his scowl deepened.  “Right here, I had it – wait, oh, right now, that would be in the cabinet.”  Takkad and I looked at each other as Quink moved to a bureau/desk/armoire – it sadly appeared it might fulfill all those functions – and opened a drawer. “aHA!” he exclaimed.

“I imagine you’ve read the books of Cevil Charms, yes?” his eyebrows questioned? “Of course, Takkad, a well-read man such as yourself probably owns a personal copy of Eidolon.”

Takkad gave a small, smiling nod. “Entirely possible; my library is extensive and I recently expanded it.  It’s hard to keep track of them all.”

“Well, I too am an admirer of the man,” Quink continued, “and at one time had a significant correspondence with him.  Redwing – that’s his nickname, you know – of course you probably already know that.  The point is, he sent me a letter, a personally handwritten letter, in which he recounted a tale he’d heard about Xin Shalast.  And I just located it.  I normally have things a bit more organized, but your visit caught me – ”

“I completely understand,” said Takkad diplomatically.  “And I apologize for not setting up an appointment instead of just dropping in.”

“No no, not at all,” said Quink.  “You and I have a common interest, a common base.  Even after all these years, all these centuries, Thassilonia is what brings us to the same table!”

“Ahem, yes,” said Takkad.  “But you mentioned a correspondence?”

“Yes, yes,” said Quink excitedly.  “Here.  You can look, and you can copy, but you understand, of course, he personally signed it!  So it mustn’t leave..”

“Yes, of course,” said Takkad, absently, looking it over. I saw his eyes get big, and he handed it to me.  It said

Salutations Mr. Quink!

Thank you again for the kind words and drink. It’s always a pleasure to speak with readers of my work, especially those well-read and civilized enough to know of my writing beyond Eidolon. Alas, I was unable to procure a copy of the early draft from my personal files.  It would seem that it has gone the way of so much of my early work, lost forever to the gulfs of time and narrow-minded publishers unable to grasp the import of a young Pathfinder’s work.

Fortunately, my mind is as quick now as it was in those early days of my explorations of your fantastic homeland.  I recall the evening I first heard the story of Xin-Shalast, while seated on a log in a Varisian camp, sharing ruby mead with an enchanting young woman.  Ah, but that’s a story for other times.

mI was intrigued y the tale, though. All peoples have tales of “cities of gold,” yet with Xin-shalast, the Varisians had no tradition of explorers seeking it. They viewed the place as one of evil, a place to be feared and forsaken.  As far as I could tell, none of your indigenous people ever sought out the ruins before the advent of Chelish rule.  But there was mention, come to think of it, of two dwarven brothers. Vekker, I think their names were.  Claimed to have found the route to Xin-Shalast and convinced several tradesmen in Janderhoff to support and supply their plan to establish a base of operations in the low Kodar Mountains along the Kazaron.  Their vanishing into the Kodars bankrupted all but one of their investors, I hear, and even today, the Vekker name is generally accompanied by a litany of rousing dwarven profanity when i tcomes up in ‘Hoffian taverns.

In the stead of enclosing a copy of the early, complete draft of my work, though, please find a signed copy of Eidolon with this missive.  I trust it will look quite handsome on your shelf.

In good health,
Redwing

“As you can see,” said Quink excitedly, “we had met for dinner, and discussed some of his drafts.  At the time he’d thought he might still have them, but alas, they seem to be lost.  But he did mention this story of a dwarven expedition.”

We looked at each other.  “Thank you, Quink,” said Takkad.  “I agree, this may be valuable information.”  Ever the diplomat, Takkad spoke with him another ten minutes before we took leave of him.  Returning to the library, we waited until the others were with us and gave this news to them.  Nolin’s only reaction was, “I knew I needed a bigger weapon.”

Much of the party is now impatient for their magic work to be done.

5 Rova, Oathday

It has been several weeks since we travelled to Sandpoint, and it seemed as good a time as any to visit my parents.  A couple of the group said they’d like to accompany me to Korvosa, which shouldn’t be a problem so long as we don’t surprise my parents. So I have sent word via rather ordinary means (a letter) that I’ll be arriving today with three of my friends.  That should give Mother time to clean up the guest rooms so they are up to her standards.

I have retrieved my enhanced headband from Rallo, and also my enhanced cloak of resistance.  My belt of constitution and my ring of protection are still being worked on, but I don’t anticipate needing any extra health or any extra protection, unless it’s to prevent my mother from hovering around me or my father from requiring more details of my recent adventures.

Oddly, although I started writing this journal so that my father could one day read of my adventures, I feel now like I don’t want him to read everything I’ve written.  I think this journal will remain primarily for me, and I’ll convey summaries to my father in other ways with less editorializing.

So Takkad, Nolin, Avia, and myself arrayed ourselves at noon, and we teleported to a place I know outside Korvosa, so that we could walk in like ordinary people rather than pop in like apparitions and frighten everyone within fifty feet.  And all three of my companions agreed with my reasoning.

Although this route took us an extra half hour to walk to my parents place in the city, it also meant they got to get a better taste of the city itself.   I realize I am not objective, but I think Korvosa is probably one of the most beautiful and calming places in Varisia.  And now when I say that, I can say that having seen a lot more of Varisia.

Prepared for our arrival, we were greeted warmly at the door by both my parents.  My hopes for an uneventful visit were dashed almost immediately by my father when he undiplomatically asked, “What, did you already lose that young lady friend of yours?  I had come to like her – Rachel was it?”

“Rigel, Father.  Her name is Rigel, and she’s fine but she didn’t come along this time.”

“But it wasn’t that long ago you were here! Did you already have a falling out?  She seemed so quiet; perhaps if your mother and her had a talk …”

Out of the corner of my eye I saw Nolin obviously hiding a smirk, Takkad studiously inspecting a rather ordinary earthen vase, and Avia smiling broadly.  “Father, there’s nothing to .. fall out.  We’re just friends.”

“Don’t believe that,” my father said in a stage whisper. “They say that but she either doesn’t really care at all or she’s plotting something. You should -”

“Father, truly, she is simply taking some time off and resting.”

“What does she do?”

My companion’s eyes all turned innocently to me and invited me to respond so that they might bathe in my discomfort.

“She is .. an economic redistribution researcher.”  With the distraction that the momentary gape of my father provided, I turned quickly to my mother.  “Are we using the rooms upstairs?  I’ll go show my friends their rooms, then.” She nodded, still looking a little confused.

Nothing is ever easy with my parents.

6 Rova, Fireday

Dinner was uneventful and actually quite pleasant.  If it’s one thing I’ve missed in the last year and a half, it’s been my mother’s cooking.  From what I hear, they have a part-time staff to do some of the cooking now, but Mother always likes to pick up the frypan herself when there are guests involved.  (Another good reason to bring my friends home!)  We had discussed before we left that we intended to leave Sunday morning, so maybe I can get another of these home-cooked meals tomorrow.

However, we (the four of us) will go out for dinner ourselves tonight, so as not to impose too greatly on our hosts.  We invited them along, but they declined.  So we will all meet at the Leaky Roof for dinner around sunset.  (Really, it’s a nice place – it just has an odd name.)

Breakfast was late today, as we slept in a bit.  Avia wants to check out the markets, and Takkad also has some errands he wanted to run.  Nolin said that while he may spend a little time inspecting the city, he’d be just as happy to spend the day relaxing on the patio.  I myself want to go meet again with Councillor Rasok, and Father agreed to accompany me.

Ah, Councillor.  It seems I have been underinformed on the machinations of the Korvosan government.  I’ll admit, outside of knowing that the king ran the army and has a marvelous palace, I hadn’t really paid much attention to how the city was run.  But in talking more with Father on this visit, I came to learn that although Father calls him Councillor, or more precisely, “counselor” (and he does indeed participate in an informal council) his actual title is Arbiter.  He is one of the judges for the town (and the region), and the “council” he speaks of is the collective group of Arbiters.  While they hold no legislative power, they do represent (aside from royal decrees or proclamations) the judicial arm of the government and it is said that they hold some unofficial sway over the monarchy itself.

In any case, I wanted to know if his peers – if the city – wanted to be involved in this effort against Karzoug.  After my last meeting with him I was encouraged both by his knowledge of ancient Thassilonia, and that fact that it sounded like the council might be interested as well.

But the meeting was disappointing to me.   While he and Father did chat about their days together again, his conversation with me was less on point and more vacuous, at least to me.  When I raised the topic, he looked at me and said, “Honestly, I’™m still trying to wrap my head around the concept that we’re even seriously talking about this. For most of my life such tales were the sorts of things we heard as children, but it was just a fantasy story about a long-dead kingdom. I’m no scholar but I’ve done my share of reading, and I’m afraid no one I’ve spoken to has any idea where Xin-Shalast was, other than ‘it was said to be in the high mountain peaks long ago’.”

He continued, “But should you find such a place, the stories I’™ve heard of the streets paved of gold … you must bring me word of how to get there if you succeed.  I’m sure it would be in the best interests of the scholars of Korvosa to study such a priceless artifact.”  And then my heart sank when he added, “But be sure to contact only me, none other, for you must know that there are many unscrupulous men who would take advantage of you to turn this to their gain.  So work in secret and bring me news.”

Sigh.   While I don’t believe him to be unscrupulous, he is at best, mocking my – our – efforts.  On the one hand, he seems to ridicule our efforts but then wishes to be the sole one to hear the news if we do find the fabled city.   I wonder if this won’t be a common problem.  If we do find the city, it will undoubtedly  be both a lucrative and historically significant find.  How will we maintain the historical integrity of such a find without creating a garrison there?  I fear that we too will need to keep the location secret, and thus only extend its legend.  To do otherwise will doom it to looting and desecration.

Father had additional errands to run, so I returned home alone.  I was surprised, as I entered, to hear two voices from the kitchen. Nolin and my mother were talking.

“Sure, but why?” asked Nolin.

“He was adventurous.  He was … outgoing.  He was something of a bad boy.” responded my mother.  I moved a little closer, and now could see my mother, although not Nolin.  She was smiling.

“You seem different from him though,” said Nolin.  “I mean, he’s a sorceror like Trask, right?”

“Yes.”

“But you …?”

My mother smiled again.  “Not a magical bone in my body.  I handle the mundane stuff.  I can sew, I can cook, I can get tough stains out of a cotton tunic.  And Elros knows a mend spell, can conjure food and drink, and can use prestidigitation to remove stains.”

“How did you meet?” asked Nolin.

“I was working at my father’s market. I’d seen him there before, and he looked utterly lost every time. He bought things that made no sense, like two pounds of fresh fruit and a pound of salt.  Once he bought more than he could possibly carry, and he paid my father to have me haul them to the place they were staying.  Because it was a fair distance off, he offered to also buy me dinner.  I wasn’t catching on, but I’m pretty sure my father knew.”  She smiled.  “He wasn’t really interested in produce. Or groceries.  The man can plan when he puts his mind to it.”

Nolin laughed.  I don’t think I’d ever heard him laugh before.  “So he’s the brains and you’re the brawn?”

“Not at all.  I also do the books.  I keep the inventory lists. I put food in the house.  We’d have no food here at all if we left it to him.  You’d think a man who can command powerful magical energies could follow a recipe – but I swear the man would starve if he had to cook for himself.  And his magic shop would be about two months behind in its bills and billing if it were up to him.”  She paused.  “He’s impulsive.  He follows his gut.  Sometimes that’s utterly remarkable and sometimes, it’s … problematic.

“No, he’s very charismatic, and I wouldn’t change anything,” she continued, “but we complement each other.  I could not enjoy the life I’ve become accustomed to without his skills, and he wouldn’t be able to earn a living with them without mine.   He is the face of the store, and the face of the family, and the head of the household, and he fills those roles admirably. I am the chief of staff, the filter for his visitors, and the agent for his problem solving.   Not every issue can be resolved with flame, and those that cannot, fall to me.  I am confident that if anything threatened this family he would give his life to defend it. And if anything threatened him, I’d do the same.  Even if I don’t have a fireball at my disposal, I do have other weapons.”

“From what you say, I see a lot of him in Trask,” said Nolin solemnly.

I moved away.  I found the whole conversation a little disconcerting. I’m pretty sure I can cook.

And neither Father nor Mother had ever told ME how they’d met.

But then, I’m not sure I ever asked, either.

8 Rova, Sunday

Avia, Takkad, Nolin and I had a very impressive brunch prepared by Mother before taking leave shortly before noon.  I’d learned what I’d come to learn, and apparently Takkad, Avia, and Nolin had also fulfilled whatever their goals were.  Nolin kept looking at me and breaking into a grin, and I began to appreciate never having heard him laugh before a lot more.

1 Lamasha, Tuesday

Things are finally coming to a head.  Most people have their enhanced magic items back by now, although Avia’s still waiting on her winged boots.  Nevertheless, we are beginning our provisioning.  Top on the list is: what, if anything, do we want to get with our group funds?  It was agreed that in general, we’d like to get things to get us out of very dire straits.  We already have a scroll of stone to flesh, but several times now people have either almost died or been severely handicapped by demon attacks that required multiple lesser restorations.  While our priests now have the ability to raise dead and do greater restorations, they are not inconsequential spells and require substantial amounts of diamonds or diamond dust as material components.

So two major purchases were: two diamonds worth 5000 gp each, and 6000 gp worth of diamond dust.  A resurrection requires a diamond worth 10,000 gp, but Takkad’s elders assured him that two 5000 gp diamonds would also work, and that provides some flexibility in case we want to use one for “simply” raise dead.

We’ve decided to see if it is possible to contact Mr Redwing himself to see what else he might remember.  Takkad said he’d check with the Pathfinder society in Magnimar before we leave.

3 Lamasha, Oathday

Takkad talked to the Pathfinder Society in Magnimar. Mr Redwing, it seems, is on the road quite a bit.  Pathfinder, and all that.  Right now he’s believed to be in or heading for the Cheliax region.  So all we need to do is find a single person whom we’ve never met, who is 800-1000 miles away in a region we’ve never visited.

Or, translated, “we don’t get to meet Mr Redwing.”

4 Lamasha, Fireday

Some serious planning before we leave.  We decided to go to Janderhoff and pick up the trail of the Vekkers.  Chances are good that we’ll simply follow the river up into the mountains.  It will be cold, bitterly cold.  If the wind is too great, we will reach a point where we won’t be able to windwalk, so we also purchased a folding boat for 7200gp using group funds.

We can easily teleport to Korvosa, and then windwalk from there to Janderhoff.  We can talk to people and decide what to do after that. Everybody has their magic items back, newly enhanced. Rallo has been paid, and is probably happy to again take on freelance projects that pay more than 10% over cost 🙂

4 Lamasha, Fireday

We didn’t really learn all that much in Janderhoff.  We went first to the Pathfinder Society and Takkad flashed his badge or membership card or whatever.  But the representative there was kind of dour and uninteresting.  He finally retrieved an older member who could speak from (I think) memory rather than legend.  Or at least he looked like he could.  But even he didn’t have much to add to the story.

Yes, it was the Vekkers, Silas and (I forget.)

They got a large backing, but there wasn’t just one.  They came back several times, looking for additional backing.  Apparently they were mining up in the Kodars and claim to have found a path to, or an entrance to, or a way to access the famed city of gold, Xin Shalast. They brought back enough gold each time to suggest that perhaps they were telling the truth.  The mining team consisted of about two dozen dwarves at its max, but not a one of them was ever heard from after the Vekkers disappeared.  Story is that they took the investor’s money, presumably paid off or killed their crew, and took off with it.

Kane asked if there were any investors’ families still in town.  Our host harrumphed and replied, “not likely”.

What’s up in the mountains?  It’s a dangerous area. Weather’s extremely challenging, but the weather’s the least of it.  The air itself thins out and you have difficulty breathing.  The wind alone threatens to push you off every precarious ledge.  There are furry creatures that roar so loud you hear nothing else.  And so on.

We’ve decided to stay overnight here, study up on endure elements and windwalks, and wisp ourselves up the river until the winds force us to abandon that mode of travel.  If we haven’t found anything interesting yet, then I guess we unfold the boat and head upstream further.

5 Lamasha, Starday

According to our maps, Ulgin is the only notable city between here and our goal, and while it is not directly on the path, the ground below is so barren and featureless that we will head there solely to have the landmark.  It’s a town of about 5800, but our research suggests it is a place that tends towards isolationism and strangers that come to town often don’t leave.  Frankly, it sounds like a place steeped in evil.

So we reached it in just a few hours, happily flew over it, took about a 30 degree turn to the northeast and continued on. After another hour, hour and a half, we reached the foothills of the Kodars.

The Kodars are some impressive peaks, with many, I’d estimate, in excess of 20,000 feet high and some in excess of 30,000.  We flew over the Kazaron River since the info we had was that the Vekkers’ operation was on the Kazaron.  I’m not sure what we were looking for .. just something out of the ordinary.

The Kazaron met another river, and at the junction of those two rivers, as luck would have it, there appeared to be a structure. We are probably at about 10,000 feet, so a structure qualifies as “out of the ordinary”.  The structure looked like a cabin built up on a cliff, but some long, enclosed wooden appendage led down to a smaller structure some 50 or 60 feet below.  We all landed up top and materialized outside the cabin.

We were immediately struck by the fact that, yes, it was cold, and yes, the wind was blowing quite briskly.  While we were in no danger of freezing to death, it was equally true that it would be a rough camp if we stayed here.  A discussion ensued, and we thought that now that we’d landed here and were familiar with it, we could retreat back to the foothills to create a base camp, and return here by teleport rather than windwalk if we wished.  We could return to gaseous form, scout the area around the cabin, and then go back to a more safe area to discuss strategy.   If the entrance to Xin Shalast was around her, there would undoubtedly be some powerful creatures guarding it or pouring out of it, so we should consider carefully what we want to do.  Plus, the cold would be a significant hinderance were we to get injured or stuck here.

The brief stop and discussion allowed me the luxury of quickly (if painfully, because the cold really does seem to hit the fingers first) updating my journal before we head back to set up camp.

5 Lamasha, Starday

And somehow – I honestly do not know how – we went from that discussion about scouting and then setting up camp, to “hey, let’s go in”. Standing on the porch outside, Kane and Sedgewick found the door unlocked, entered, and made their way cautiously to what appeared to be the kitchen.  I don’t really know what else they may have done before getting there, because that’s when it got interesting.  We pieced together later most of what happened.

Kane and Sedgewick passed through the entryway, entered the hallway, and followed it to the kitchen.  It was apparent the entire place was disheveled and cluttered, as though either there’d been a battle or someone had ransacked the place before us.  In the kitchen, in addition to the apparently requisite destruction and clutter, they found on the wall a picture of two slightly drunken dwarves standing in front of an elk — apparently some sort of hunting picture.

And about that time, Kane found himself ravenous.  So he conjured up some food and drink – a big ole pile of it on the floor in front of him.  He and Sedgewick both dived into it, but quickly discovered it was unsatisfying.  Then they eyed each other, and realized what would really go down good.

Meanwhile, Takkad sensed, because of his status spell, that they had been put under some compulsion or spell.  Avia was the first to get to the room, and found that Kane had already drawn blood on Sedgewick, but Sedgewick had managed to make a mark on Kane as well.

It seemed to me from the noise that the other door at the front of the cabin might lead directly to the kitchen, so I went and opened it.  Sure enough, there was Kane and Sedgewick before me, with Avia coming up from behind Kane.  I was about to go in and try a dispel magic when Nolin yelled at me not to go in.  That caused me to pause a moment, and I saw Kane struggle against Avia as she bent over and grabbed him.  With her arms wrapped around him, he found it easy to bite her hand, which drew blood.  The strange thing was that rather than struggle to be free, he seemed content to gnaw on Avia’s hand.

Sort of a paladin pacifier.

Takkad took advantage of Kane’s distraction to tie him up, but it wasn’t easy.  He struggled every inch of the way.  Meanwhile, Sabin had cast a resilient sphere on Sedgewick, which simultaneously protected him from harm and stopped him from harming anybody else.

With them restrained from hurting anyone (else; Avia had her hand in Kane’s mouth until he was totally tied up!) Takkad cast Heal on Kane … and he looked muchly apologetic.  Sabin dismissed the resilient sphere and Avia was freed to cast remove curse on Sedgewick as she healed him … and he too looked a little less wild-eyed.

Kane said he thought he sensed something – no, not a thing.  Some force in the room, and did a positive channel into the room.  He immediately reported that it definitely changed … something … in the room.  That is to say, he didn’t sense anything in the room anymore. “There was a weight in the room,” he said, “and that weight is now gone.”

I’m guessing this is a priest thing, because I didn’t sense anything before, and I didn’t sense anything after either.  I think I have reasonable control over some significant magical energies, but I didn’t feel … well, whatever.  If he says it’s gone, then I suppose it’s gone.

For their part, Sedgewick and Kane said they entered the room and felt hungry.  Kane immediately conjured food and drink but one bite of that and he was sure that wasn’t what he hungered for.  That’s when Kane and Sedgewick decided to, well, eat each other.

But not anymore, they assured us.

Anyway we now understood that the disheveled state of the cabin might not be due to a battle .. or at least not due to an invasion.  If even one dwarf was so affected, it could easily have become a bloodbath inflicted upon the rest of the unsuspecting crew.  And if more than one was affected … I looked around.  Yes, that could certainly explain things.

The painting in the kitchen was indeed of two apparently sodden dwarves, standing by an apparently slain elk.  I suppose these might have been the Vekkers.

With our entire party in the cabin, the cabin seemed much smaller.  The kitchen held our would-be cannibals and the rest of our party, just barely.  To the south, the hallway led to what turned out to be a bedroom, and another western door.  To the west of the kitchen, another door led to what appeared to be a larder … and a grim discovery.

In the larder, there was a bare floor, hooks hanging from the rafters, and a window with bars on it.  That might not be too unexpected for a larder, but there was also a pile of bones.  Smallish, but thick. Rather dwarvenish.  It would appear we’d found at least part of the missing mining party.

The bedroom to the south held two beds, a chest, an iron coal bin, a crossbow, some shields, a coat, and a hooded lantern.  We decided to inspect the whole building before doing much with the stuff in the room, since folks were understandably nervous now that the place seemed to be haunted, or cursed, or something.  We quickly moved back into the hallway to a door which we assumed led to a closet.

The door was not locked.  Inside there was sturdy shelving and .. by golly it was a closet, right where you’d expect one.

This left just the southwest corner of the house, which we presumed was accessible by the door to the west in the southern hallway.  It was unlocked.

Entering the room we found it was a 10’x25′ room next to what appeared to be a shaft.  Given what we’d seen on the outside, this was entirely what we expected.  But what I didn’t expect was the reaction from Takkad.

Takkad, who always seems to take detailed notes of every building we examined, looked up from his drawings.  He went back out to the hallway, looked up and down, mumbled to himself and carefully paced off from the kitchen, down the hallway, to the outside wall of the bedroom.  “There’s more,” he said.  He again looked up and down the hallway.   “Judging from the size of the cabin and the size of these rooms, there’s more either behind the closet or behind one of the walls in the larder or the shaft room.”

We returned to the closet and searched around the heavy shelving, but we could find no signs of an entrance or panel.   Returning to the larder (which we noticed now had a really unpleasant odor, and probably always had) we began to search its southern wall.  Again we found nothing.

But when we searched the shaft room, we at last found a secret door.  It was, unfortunately, locked.  Rigel happened to be out of the room at the moment, so Nolin, with a broad smile on his face, announced he would use his “sword of opening” to unlock the door.   It took two, maybe three applications of the great adamantine sword of opening before the door bowed to its magical power in an explosion of splinters.

The newly opened door revealed a small room, about 5’x10′.  The room may have been small, but it contained some big surprises.  First, the doors themselves and the walls around the room seemed to be of double thickness.    There was a desk, upon which appeared to be a leather ledger and a pen.  There were 7 large, heavy burlap bags, and a small coffer.  5 of the bags contained gold dust … Rigel estimated there was about 1000 gp worth in each.  Two of them contained small gold nuggets: those bags are probably worth about 1500 gp each.  The coffer was neither trapped nor locked, but it contained 28 uncut gems, each worth about 50gp each.

Our attention turned next to the ledger.  While it bore the expected entries for the work being done here and the expenses being incurred, there were also notes about the various mines and locations that had been worked and in most cases, petered out.  Notably, some details on the last mine were clearly missing; although we could probably discover the location from the remaining notes, the ledger nonetheless bore evidence of pages having been ripped out.

A quick discussion ensued.  Kane mentioned that while we were opening the secret door, he’d been playing with a peg in the nearby bedroom and found that what appeared to be a simple place to hang one’s coat, moved and clicked when you pushed it.  Others mentioned that they definitely wanted to go down the stairs – or rather, down the shaft.  Nobody trusted the stairs once they heard about Kane’s clicker.  Sabin wanted to find the trap, though (convinced it must be a trap).

So Sabin returned to gaseous form (gotta love how long windwalk lasts) and tried to find what the clicking sound did.  He couldn’t spot anything. Kane heaved a sigh and said, “YOU work the peg” and went to look for himself.  And by golly he really did find a section of stair which appeared to be trapped – under one state it wouldn’t support any weight at all.

Now that everyone was thoroughly suspicious – cannibal curses, traps to drop you dozens of feet, and did I mention that nothing seemed to grow within about five feet of the cabin? – nobody wanted to walk down the stairs, although we were all convinced something really cool must be down there.  So we all returned to gaseous form and drifted on down to the base.

At the base of the shaft, there was a 20×20 room with a door to the north and a door to the south. We chose the south first.  The door was not locked, but when we entered I was immediately struck by the odor – it smelled, I don’t know, not rotten but I guess chemical. There was a pile of what looked like metal shavings here.  I had just cast detect magic (nothing) when a strange feeling ran thru me and some others in the room with me.

I turned around and standing near the pile was a dwarf – might have been one from the picture, I don’t know – and he looked a little .. intense.  He had a beard full of gold flakes and specks of black, and his eyes were bright as he said, “You gotta try some of this!  It’s awesome!” and he gestured at the pile.  I again felt a chill run through me, and said, “I don’t think so.”  Takkad saw him too, and also felt something. Remembering upstairs, he immediately channeled positive energy into the room, and with a disappointed look the dwarf faded away.

A couple of us have detect poison, so we now cast it on the pile.  The pile of metal shavings contained arsenic, and suddenly we understood what was going on here.  While the apparition may have been magical, this pile of metal discard was an ordinary byproduct of mining and processing the ore. It’s probably also why nothing grows around the cabin — the ground here is probably poisoned as well.

To the west and up a slight ramp was an unlocked door. Entering that modest (10×15) room we found rather shabby conditions, but at least there was a plank floor.  To the southeast a curtain hung from the ceiling to provide a little privacy for the 5×10 room behind it.  That room held a cot, some boots … and, Sabin, announced, some magic.

We quickly began to search the room and something fell out of one of the boots.  It was a [1222] +1 punching dagger, that appeared at one time it may have had some sort of a coating on the tip.  Nolin says it was probably poisoned at one time, but it had never been used and the poison was probably harmless now.  Probably.

We returned to the base of the shaft and tried to open the northern door.  It led to a room with pans and picks – mining equipment – with another door to the north.  That one was locked, but it was easily unlocked. This time it led outside, where a cold wind greeted us and a crude path curled and led around to the south side of the building. Kane followed that while the rest of us decided if maybe we’d seen enough for now and should return to create that base camp we’d talked about.

But that was decided for us when we heard a startled cry from behind the building.  In a flash, we cleared the side of the building and was able to see exactly why the group should ever split up.

In the back here there was a large pile of (probably poisonous again) filings or fragments, but there was also a huge pile of sticks or branches.  Or so one might think, had it not stood up to thirty feet high and borne glowing red eyes that were focused on Kane.  As we watched, it took a might swipe at Kane – I swear it had a reach of 15 feet if it reached an inch) and Kane staggered, bleeding significantly. Perhaps even more significantly, it looked like some fungus had come off the tree and stuck on Kane.  He staggered and stumbled.

Sabin gathered “the usual suspects” around him quickly and dimension-doored the welcome wagon to a spot close to the tree.  But the reach on this thing, and the suddenness of our encounter left some of them out of optimal position.

Takkad, who had been out of position to join “the usual suspects” this time, looked heavenward and invoked a spell I’d never seen him use before.  Later he told me it was “destruction” and he’d just learned it, and boy, did it do a number on that tree.  It must have shed half its branches and it looked like it had been through a tornado.  But the eyes still blazed red, so Kane gamely attacked it, and removed a surprising number of branches with his attack.

Still capable of significant damage, the tree attacked both Kane and Avia with some powerful blows. More of the fungus attached itself to both Kane and Avia, and both stumbled as it seemed to affect their balance.

As I mentioned, the dimension door was not perfect, and because of the reach of the tree Avia found herself subject to attack while being unable to attack herself. She gritted her teeth and absorbed another attack and another round of fungus to move right next to the tree.  Her attack was successful, and the tree looked more like a huge pile of sticks .. but still with red glowing eyes.

I moved to get a line-of-sight at the creature, and Sedgewick began to sing. However, Nolin, who had already ended up right next to the creature, immediately began swinging at it … and one swing was all it took for the light to go out of those red eyes.  The creature collapsed in a silent pile of, well, now firewood.

Takkad healed everyone of their injuries, which were in some cases quite grave.  The fungus required more than just healing, but our clerics took care of that too.  But everyone felt that now, really, we should go find a safe place and regroup.  While we were not in danger of having exhausted our spells, the things we’d run into already had made us use them at a surprising rate.

But then we heard the knocking.

Or to be more precise, Avia, Rigel, Kane, and Sedgewick heard the knocking.

We searched around but it quickly became apparent the knocking was coming from inside.  We looked at each other.  What else was waiting for us inside?   So it was with great caution and some trepidation that we all slowly went back to the base of the shaft, and all of us could now clearly hear the knocking.  In fact, the knocking got louder.

Standing at the base, it was apparent the knocking was coming from the room with the arsenic pile.  With a deep breath, and ignoring the concerns of my companions, I opened the door .. and was confronted again with the backside of the apparition of Goldbeard.  It might have been my imagination, but he seemed a little less scary and a little less intense as he turned to stare at me.  Takkad entered and immediately channeled positive energy again. The dwarf grimaced, and may have even faded a bit, but immediately refocused his gaze on us.  On me.

“You are still alive?” he asked in a gravelly voice and with some raised eyebrows.  “You – you seek the City of Greed.  Abandon your quest.”

“We will not,” replied Takkad.  “But we will remove obstacles in our path,” he said pointedly.

The dwarf looked at him with a steely gaze. “I can take you to Xin Shalast.”

“But?” I asked sarcastically.

“But I do request a task of you,” said the phantom.  “If you bring me the bones of my brother, I will help you.  His bones are still at the last mine, and that is not where he should be.”

We agreed that was not unreasonable, and the apparition faded.  It seemed that tomorrow would bring us to the old mine.

But first a few loose ends. We returned upstairs to the cabin to examine the trunk from the bedroom. We found within

[1223] large black opal
[1224] cracked leather backpack with broken rock hammer and 43gp
[1225] 12 +2 crossbow bolts of distance
[1226] pocket flask containing potion of ability to scale and move in mountains (+10) plus endure elements – duration 8 hrs

So .. we were THIIIIIIIS close to setting up a base camp in a substantially warmer climate, but somebody made the point that we should use the remainder of the windwalk spell to scout out the last mine, and THEN return to create a base camp.   We estimated we had about two hours of windwalk left, so we could probably take some time to (try to) find the last mine.

We found the area described, but the wind was ferocious.  We were further upriver, and higher in the mountains.  We believed that although the trails were icy and the wind strong, it was navigable with care.  We were at the base of a 2000 ft cliff, and the trail led up. But as we went up, the way seemed less and less safe.

There were layers of unnatural fog here, and from the fog we could see the tips of what appeared to be gravestones.  In fact, there appeared to be the body of a dwarf in a firepit.  Before we could do anything, Sabin reached down and touched the body.

gaming

Character: Trask

The Journal of Trask Feltherup

Arodus 3, Sunday

Well that was a bit more difficult than I would have liked.

I’m afraid my memory is a bit faint after all that happened. Most of us had enchanted two sets of weapons in the magic pool, one against greed, and another against wrath. I remember a statue of Karzoug tried to stop us, and I remember we stopped it from stopping us. In the end, my “domineering” staff became a very powerful magical artifact:

silver, +2 quarterstaff of storing [10 charges]
bull’s strength 1 charge
enlarge person 1 charge
telekinesis 2 charges
flesh to stone 4 charges
-2 diplomacy
+2 morale bonus on saves versus transmutation
+2 attacks/+2d6 damage versus transmuters and shape changers
absorb up to three harmful transmutation effects a day

My +1 cold iron dagger became my covetous weapon, now capable of

returning
-2 diplomacy
+2 morale bonus on saves versus evocation spells
+2 attacks/+2d6 damage versus evocators and fire users
energy resistance (fire) 5

The fire resistance didn’t really help me at all (I’m already more resistant than that) but for several in the party it was a welcome addition. (Some of them still seem to feel like I have no self control. Go figure.)

Anyway, armed with all that, we went after Alasnist, expecting a fight but almost biting off more than we could chew. Upon entering the hall we confronted 4 sin-spawn. Well, feh. I was in the initial group with Avia, Nolin, and Takkad, and 4 sin-spawn weren’t really going to hold back the four of us. We defeated them even before the second part of our party came through the teleportation circles.

Before following the teleportation circles to the next destination, we regrouped. Nolin, Avia, Sabin, and Takkad went first this time. It took a bit for them to clear the circle because apparently there were nine sin-spawn waiting for them this time, and while we’d sent exactly the right people to deal with that threat, it still took a bit of time for them to leave the circle so we could arrive. We clearly came after some major damage had already been done, but just as clearly it was not yet over either.

But it didn’t take long.

We’d collected a total of 13 +1 great axes, and 13 +1 red breast plates. There were still the flaming weapons stuck on the walls that we’d seen last time. And there was still the smoky curtain at one end.

Takkad used True Seeing to look through the smoke, and he saw a huge hall, two rows of stone pillars, a flaming ceiling, and a circle of low flames on the floor surrounded by a large sihedron image.

Oh. And an enormous demon. Takkad called it a “shemazen” and warned us it was about thirty=five (35!) feet high and looked like a cross between a bear and a spider.

And then a lightning bolt struck him. He told us, grimly and as quickly as he could, that he also saw Athroxis and she also saw him. A hasty and brief conversation seemed to be leading towards getting the magic user first and the demon second, although there was notable noise from some about that abomination needing to go first.

Then it all became personal, as another lightning bolt came out and this time, it struck all of us, bouncing off of Takkad. And to seal the decision, Takkad yelled “The shemazen is gone!” just as the shemazen appeared behind us.

I quickly judged that the greater danger was the dimunitive magic user, because I figured that the demon would just be a physical battle, and our fighters excel at that. In hindsight, this served to show how little I know about demons, even if it arguably proved the right move anyway. I threw up a wall of force between her and us, and turned my attention to the 35-foot spider-bear behind us.

Our party flew, and floated, and teleported. We smote, and struck, and fought. But the demon was able to not only deal damage but reduce one’s strength, and it wasn’t until some holy power got invoked (Avia!) that the demon started taking serious damage. We knew this because of the great chunks of flesh actually flying off, and the unearthly howls it emitted. Agonizing howls of pain are always a good indication you’re doing it right.

There was a flash as something – Takkad said smugly it was another lightning bolt – hit the wall of force and detonated. The wall held. A second hit it .. and it still held. Walls of force are pretty darned strong. And frustrating, if you just blew two high level spells making one light up briefly like a full moon.

The shemazen teleported away from us but Sabin, in an inspired effort, ran towards it and threw his axe at it, killing it.

We were mildly damaged but nothing a little cleric action couldn’t take care of. And now we could turn around and deal with Athroxis. I decided it might be prudent for me to cast spell resistance on myself, and while others positioned themselves, Athroxis dropped the smoke. Oh, and conjured another shemazian. Our efforts to fight them one at a time was for nought, now.

At a signal from my companions I dropped the wall of force, and it was ON. Athroxis wielded a flaming ranseur which was vicious, and the shemazian went back to what shemazians apparently do best – making people bleed and sapping their strength.

Takkad aimed a Greater Dispel at Athroxis, and that may have contributed to what happened next.

It was Nolin who finally struck the killing blows on Athroxis, and the most peculiar thing happened. As she fell, dead, to the ground below, an elaborate tattoo or etching on her forehead disappeared, and reappeared on Nolin’s forehead. It was like a bad bar game as he tried to guess why people were staring at his face, but not his face.

But there wasn’t time for a lot of this, as there was still a demon to deal with. I tried chain lightning, and it laughed at me. Takkad tried a cone of cold, but Takkad paid for it with a swipe and a significant loss of strength. Finally, Sabin gathered his usual friends and dimension doored right next to it, and between Avia, Sabin, and Nolin (and a the faintly visible aura of justice in the air) it was quickly put to rest.

With both the demon and the fighter/mage down, we checked to see what radiated magic, and what it was. We found

[1211] wand of lightning [15] CL 10
[1212] wand of clairvoyance/clairaudience [32]
[1213] mithril breastplate +4 (black)
[1214] +1 flaming ranseur
[1215] amulet of natural armor +2
[1216] belt of physical might +2 (st + dx)
[1217] headband of vast intelligence +2
[1218] ring of protection +2
[1219] cloak of resistance +3
[1220] spell component pouch
[1221] spellbook

We had defeated the last hall in RuneForge. Now all we had to do was get out. We weren’t sure if we were even in the same plane as our homes, although we suspected it was the case. We decided to rest for a bit to recover from our battles and consider how we might get out.

5 Arodus, Tuesday

It occurred to us that we should charge our wands/weapons one last time before (we hope) successfully leaving Runeforge. Unfortunately, this did not go well. Our working theory is that what we did with our weapons drained the pool, either temporarily or permanently, it matters not, of its magic.

We dipped our newly acquired wand of lightning, and was able to raise it to 25 charges. A second dip and it went to 30 charges. Several cautionary yells from the peanut gallery suggested we should not be experimenting with one our more valuable magic items, so we switched to our wand of knock. It went from 10 to 8 charges. We dipped it again, using either telekinesis or an unseen servant (I don’t remember which) but it fell in and dissolved. Gone.

Since that wasn’t disasterous enough, we tried again with a wand of silent image with 3 charges. It exploded, but fortunately we were all far enough away it didn’t hurt us. So endeth the lab.

We were careful to stuff our haversacks and bags of holding as full as possible with things to bring back (whether to use or to sell). We weren’t sure if we’d be able to get back into Runeforge, or whether we’d want to.

Takkad tried a sending to his father, which seemed successful. But then, thinking about it more, even if we were on another plane it seemed likely a sending would succeed.

So we stood in front of the inscribed sihedron, knowing that it was somehow special. I had a sudden inspiration, and although several party members seemed startled, it was done. I tried casting a teleport spell to the dragon’s lair, where he’d stored his hoard and where we’d created the original gate that led us here. Teleport is from the conjuration school, and whether it was the spell or the school, it had the desired effect. A gate opened up, through which we could see the circle of stones we knew to be on the mountainside outside the dragon’s lair. I immediately stepped through.

I think there were a couple of cries of warning, but there I was on the mountainside, and soon the rest of my party was there too. The gate remained open for about an hour before closing of its own accord. And from there, we teleported back to the library and began considering what we’d accumulated, and what we’d keep, and what we’d sell.

Takkad seems to be the party accountant, and by his calculations, even when setting aside a share for party use, assuming we find a market for the things we wish to sell, we should each increase our wealth by over 59,000gp. Each.

Each!

But we’re not done. We need to still confront a Rune Lord and stop him from re-assuming power, and without other Rune Lords to oppose him, we may have quite the battle on our hands. And to that end, I (and many in the group) are spending a fair amount of time considering what magic items we may want to construct or purchase to bolster our strength even more.

 

Character: Takkad

Takkad’s journal entry for August

== Sunday, Arodus 3, 4708; Runeforge; evening ==

The shemhazian was dead, but we still had Athroxis waiting for us in the other chamber. She had ceased her assault on Trask’s force wall, which implied she was preparing for our imminent arrival.

Not wanting to disappoint her, Trask dropped the wall of force and we moved quickly through the illusionary wall of smoke.

Athroxis was floating in the air near the rear of the room, looking disconcertedly smug, and as another shemhazian appeared we knew why.

I shouted out to the team, “Leave it and concentrate on the spell caster!” Who knew how many of these things she could summon, and I guessed her plan was to simply wear us down and exhaust our spells confronting her summoned minions while she gazed on from safely behind.

Sabin used Dimension Door to bring himself, Avia, Nolin and I (all of whom were either flying or airwalking) next to Athroxis. Sedjewick began to sing of courage and victory while Trask moved up to stand nearby. Arrows flew out from mid air toward our foe, indicating that Rigel had entered the fray.

Kane had other ideas and charged the thirty foot tall daemon, which reached down and grabbed him in its jaws. I feared it might swallow Kane, but after a vicious bite it spat him out.

Trask was listening, however, and sent a zot of lightening at the she-witch.

Avia and Nolin struck at Athroxis, destroying a number of mirror images and hitting true several times, wounding her.

She returned the favor by casting a Cold of Cone upon us, and then the tattoo of the Wrath rune on her forehead glowed, and a clingy film of fire surrounded her. And sure enough, when Sabin and the other two fighters next struck flames crawled across their weapons from where they had touched her, burning them.

The shemhazian turned to Trask and Sedjewick, speaking some curse in abysal, and while they appeared shaken, they stood firm.

I cast Greater Dispel Magic on Athroxis, dousing her protective flame and possibly removing other enchantments.

The fighters were now free to strike without fear of reciprocal fire damage, and strike they did. Sabin and Avia seriously wounded her, and Nolin nearly cut her in half, killing her.

And then a strange thing happened. The rune of Wrath on Athroxis forehead faded and appeared to burn itself onto Nolin’s! I thought I smelled charred flesh, but I could have imagined it, and Nolin seemed unaware of what had occurred until we pointed it out.

But we still had a huge half spider half bear daemon thing to contend with.

Trask used lightening against it and Rigel began to pepper it with arrows.

The shemhazian flicked its tail, striking Rigel, and then spoke another blasphemous phrase in abysal.

Sabin then brought our attack squad next to the daemon, and using her Aura of Justice ability, Avia, Nolin and Sabin killed it.

And that was the end. We had slain the last of the Runeforge captains, and the halls were now undisputedly ours (Karzoug not withstanding).

We searched the limp form of Athroxis for useful items, and found she carried quite a few interesting things.

[1211] wand of lightening (level 10) [15]
[1212] wand of clairaudience/clairvoyance [32]
[1213] +4 mithral breastplate
[1214] +1 flaming ranseur
[1215] +2 amulet of natural armor
[1216] +2 belt of physical might (+2 STR, +2 DEX)
[1217] +2 headband of vast intelligence
[1218] +2 ring of protection
[1219] +3 cloak of resistance
[1220] spell component pouch
[1221] spell-book

Nolin was wondering about his new tattoo, and from having studied the books and scrolls we had already found in Runeforge we knew the following:

Rune of The Ruler of the Halls of Wrath

+1 insight AC, attack and damage bonuses
Ability to create Fire-shield once per day

I was granted use of the belt of physical might, which will help me evade attacks and carry more items.

It was still early in the day, and so we wandered through each of the other halls (except for Sloth and Envy) with Sedjewick using Detect Secret Doors and looking for anything we might have missed earlier. We discovered nothing new.

Kane and I then once again tried to break the enchantment on one of the goldfish in the pools of Greed, but nothing changed.

We are back in the library of Greed. Some of us are reading through books and scrolls trying to discover how to escape Runeforge, while others are enjoying a well deserved rest.
== Moonday, Arodus 4, 4708; Runeforge; evening ==

We are still in Runeforge! But this is by design.

The day was spent gathering up all of the items we want to take with us, just in case we cannot return to fetch them later.

Time was also spent using the highly magical (but dangerous) pool just off the library where we have made our base. In this way we managed to add additional charges to the wands of lightening, but lost wands of [230] Knock and [129] Silent Image in exchange.

[1211] wand of lightening (level 10) [30]

== Toilday, Arodus 5, 4708; Monastic Library; evening ==

Early this morning we returned to the Halls of Wrath and swiftly made our way to the chamber where we had defeated Athroxis. Here was the teleportation circle Vraxeris had said he had modified to escape Runeforge.

We pondered how to activate it when Trask stepped into the circle and cast Teleport. There was a bright flash of light and a portal opened, showing a clear view of a plateau with a ring of giant stone heads.

It was the same circle we used to get the keys to enter Runeforge in the first place. We quickly passed through and found our selves where we had started from a couple of weeks ago.

It felt good to be back out under the clear blue sky, with the sun shining and grass (and snow) beneath our feet.

We were curious how long the portal would last, and after an hour it silently winked out of existence.

We then teleported back the the library complex, and went through all we have accumulated since leaving for Rimeskull.

I then spent much time organizing items were planned to sell, and carefully counted the coins and gem stones (noting the value of each of these). A group of us shall travel to Magnimar tomorrow to convert our loot to coin.

I will also memorize a number of Sending spells to contact people in various places to see what has transpired in the world while we were isolated in Runeforge.

 

Character: Trask

The Journal of Trask Feltherup

Starday, Arodus 2

My last entry stated that today would be a multiple fireball day.

Definitely.

The room full of sin-spawn would have fallen nicely with fireballs and swords, but then a bunch of human fighters arrived. And they too, knew the fireball spell. This caused me less distress than my companions, and the fireballs weren’t as powerful as mine. Sabin did the dimension door thing to take out one of the spell casters, only to learn there were more humans supporting that one. While he, Avia, and Takkad were not in danger of dying, the battle was decidedly more complicated than we’d thought.

I continued fireballing the sin-spawn; the humans continued to fireball and force-missile us. Finally, between the fireballs and the fighters the last of the sin-spawn expired, but apparently many of the humans were spellcasters and not only did we continue to get fireballed, but some of them were using blur or displace or mirror image to make themselves harder to hit.

Takkad put up a blade barrier to cut off half the humans from the others. One tried to launch a fireball through it – hah, fat chance. It blew up in his and his friends’ faces.

I switched to magic missiles, as the fireballs would have harmed my companions. Takkad dropped a flamestrike, and with that, we finished off the last two.

We discovered that those behind the barrier had run to the teleport circles and left. Sedgwick had apparently created a troll, or an illusion of one, and Nolin was a bit put out that he’d rushed over to kill it when in fact, it was not a danger to us. We need a system for coummunicating our illusions to each other.

Inspecting the rooms nearby we found, basically, quarters. Each human room had a pair of bunks and a chest. Each sin-spawn room was more like a cage.

Checking over the bodies, we found, on the six humans:

[1206] 6 +1 great swords
[1207] 6 +2 mithril chain shirts

On the sin-spawn, we found

[1208] 10 +1 great axe
[1209] 10 +2 red breastplates

We were also able to locate spellbooks (for the fighter-mages, I presume): [1210] 12 spellbooks.

We decided not to let the humans get too far away, so after a quick inspection to note what rooms were around us, we went to the teleportation circles. The first group of 4 (since only 4 can fit into the circle at a time) was Takkad, Avia, Nolin, and myself, and the second was Sedgewick, Kane, Sabin, and Rigel. We prepared ourselves (mirror image, mage armor, etc) and teleported.

My first impression of the room was large, with stone walls. The room was lit, but one end of the hallway held a curtain of billowing black smoke. And in the four corners of the diamond-shaped room were the four fighters who had escaped, and all four hit us with a fireball. Even though their fireballs were not as powerful as mine, Nolin missed a jump and ended up taking a lot of damage. I was a little scorched but plenty mad, and although I was tempted to show these guys a real fireball, we needed to minimize damage to ourselves first. I quickly threw up a wall of force to isolate two of the fighters from us.

Avia was able to healed everyone a fair amount (sweet!) Following my lead, Takkad entombed another in a wall of stone – one of the hazards of standing in the corner of a stone room. And about this time, wave two of our group appeared in the teleport area.

The one remaining fighter remained defiant and claimed we weren’t ready to meet Athraxis, but Nolin, feeling less like debating and more like disemboweling, accessorized him with his sword by giving him a very large piercing. I lit a fire under him, and when he still refused to die, Nolin took off his head.

Meanwhile the two behind the wall of force were using fireballs and energy bolts to judge the shape and height of the wall.

For some reason, Kane walked over to the wall of force, stared through it, and made one of the fighters cower. I HAVE to believe there was some magic involved here. The other one managed to figure an angle over the 10 foot high wall and explode a fireball over us, singing several of us again.

That was a bad idea.

I dropped the wall of force and our fighters rushed forward, much to the surprise of the enemy. They had mirror images but Sabin, Avia, Nolin, and Sedgwick of all people, kept plucking off images. In short order, their attacks began to hit true and that was the end of those fighters.

We added three more chain shirts and great swords to our collection. Takkad released the one who had been entombed, and apparently he had needed more air. Oh well, who knew? One more chain shirt and one more great sword.

We decided to try to the other teleport circles first. We appeared in the middle of a discussion, it seems. There were some large tables some distance from us, around which were sitting some humans. I heard, “but how do we get the sin-spawn back to human?”

This looked like a perfect opportunity to use my new spell. Fire is great, but there looked to be combustible books and scrolls strewn around that we might find useful. So, chain lightning it was!

I think I stunned a few of my friends. They didn’t really know I’d been studying lightning. The lightning took out three of them before they even knew we were there. Two others were now QUITE aware we were there, and five others were hastily taking up arms.

Takkad and Nolin each took out another before they could effectively mobilize.

With my friends rushing in, however, fireball was out of the question. A flaming sphere did seem to be in order however, as the fighters closed. Another round or two and the rest of the humans were dead. in the end, we found ourselves with a total of 20 great swords and 20 mithril shirts.

It was pointed out that these humans might have had useful information, and I don’t disagree, but the hard part, as always, would be getting that information from them while they tried to kill us. And I’m pretty sure they would not have welcomed us as colleagues. So in the end, I’m positive I introduced myself properly.

There were a lot of documents and books littering the area. The three alcoves at the end of the room were full of alchemical equipment, and the middle one seemed to have a cauldron of, well, liquified flesh.

On the table we found notes outlining how to forge magical weapons. There was also notes describing what may have been the point of discussion as we entered: generations of warriors were suffering from inbreeding and one consequence of that was that they more frequently and more quickly degraded into sin-spawn, and unless they could find a way to either stop this process or find a way to take the sin-spawn back to human form, their population was doomed.

We felt our magic had been too drained to take on whatever was behind the smoke, so we agreed to go back and rest. As we left, however, there as a loud thunderclap and a wisp of smoke in the middle of the large room. A figure seemed to turn about and vanish.

On the way back, I thought about the chain lightning. Since the individual bolts can be directed much better than a fireball, it might not only be more damaging but useful in a greater number of situations. I do still have to worry about line-of-sight (lightning isn’t good at arcing around obstacles or friends) but this could be pretty cool.

 

Character: Takkad

Takkad’s journal entry for July

== Sunday, Arodus 3, 4708; Runeforge; morning ==

We spent the next four hours scanning through the books and journals we had picked up throughout Runeforge, looking for any details about how to use the well to augment our weapons.

Despite being in the center of the complex that housed the well, there was precious little information available about how anything in Runeforge worked. Out best source of information was Vraxeris’ journal, which we had found in his study off of the hall of pride.

There were seven special attributes that could be added to a weapon via the Runeforge well, each created from combining the material components for two of the seven vices represented on the sihedron. To select an attribute that was most effective against any specific runelord, you needed to use the two vices that opposed that runelord’s vice — and the sihedron itself showed which two vices opposed any other vice.

The seven attributes are: miserly, covetous, jealous, dominant, tyrannical, sadistic, and parasitic.

For us, pride and lust would oppose greed, and would grant a dominant attribute to any weapon enchanted in the Runeforge well with those proper components, which we already possessed: the shards of mirrors from pride and the sex toys from lust.

But how were these components and the well used to enchant weapons? I decided to ask someone who would know: the Peacock Spirit. Using the pink ink (and why not?) I picked up the peacock feather quill and wrote,

“What are the procedures required to align weapons with the dominant attribute using Runeforge?”

As soon as I had penned this thought, the quill took over and wrote,

“Immerse deep the right components in opposition to the runelord’s rune, and hasten then to anoint thy weapons.”

After shaking off the unsettled feeling that always comes with using the quill, I realized that the use of the Runeforge well was far more simple than we had been trying to make it.

There seemed no reason to wait, and so we returned to the central Runeforge chamber and circled around the well. Each of us had selected a weapon to align, and so I dumped the components into the well.

The pool glowed with a bright gold light, and wisps of misty gold light wafted up from the surface, wrapping themselves around the weapons we held.

Avia dipped her long sword into the water, and gold traces of Thassilonian runes ran up her weapon to the hilt, etching themselves onto her weapon.

Suddenly a large wave of gold, watery light splashed up and onto the statue of Karzoug, and we heard his voice booming around us.

“You? Again?! I cannot help but be impressed by your optimism, but your enchanted weapons will never reach Xin Shalast, for you shall die here now.”

The rest of us quickly dipped our weapons in the pool, each receiving the brightly glowing golden runes, as the statue lurched to life and stomped heavily towards us.

It smacked Sabin and Nolin hard, but Avia moved and claimed first blood (or I should say “first stone flakes”) for our side. I channeled energy while Kane cast Prayer, and Sedgewick began to sing a song of courage. Trask cast haste, and suddenly we were all moving a lot faster.

The statue continue to hit our fighters, and also Kane, who had tumbled in next to it on some mischievous mission of his own.

Karzoug continued to taunt and gloat, “Give up. You are going to lose and be destroyed.” And of course as soon as he said this Nolin sliced off one of the statue’s legs, and it topped onto the floor, narrowly missing Sabin and I.

We then paused for a moment as Sabin examined our weapons more closely to see if he could discern what features the domineering attribute had added.

One thing we could all tell is that the weapons were empathic, and as long as we held them we could feel their suggestions for how to behave during combat whispering in our minds.

[-2 Diplomacy]

The weapons now provided some bonus for avoiding effects of transmutation magic, and they acted as bane weapons for transmuters and shape changers.

[+2 morale bonus on saves versus transmutation]
[+2 attacks/+2D6 damage versus transmuters and shape changers]

They could also absorb up to three harmful transmutation effects a day.

If a weapon was not magical before being aligned it now boasted a +1 bonus.

Our domineering weapons are:

Avia: +1 adamantine long sword
Nolin: +2 adamantine great sword
Sabin: +2 adamantine great axe
Kane: Masterwork (now +1) star knife
Rigel: keen rapier
Trask: staff
Sedgewick +1 rapier
Takkad: +1 light crossbow

Nolin then had the brilliant idea to try to enchant another set of weapons to be effective against wrath. The two runes that opposed wrath were envy and sloth.

We were not sure what components we needed from these halls, but because they had been abandoned or destroyed our options were limited. I had collected a vial of the quick-silver liquid from envy, and Trask sent an unseen servant into sloth (none of us wanted to return) to obtain some of the disgusting slimy liquid from the pools there.

Sabin decided not to align another weapon, and stood guard before the statue of Alasnist, in case it sprang to life when we activated the well. I put in the components, the water glowed with a gold light that caressed our weapons, and we enchanted another set.

Alasnist did not make an appearance, and we now had a set of covetous aligned weapons.

[-2 Diplomacy]
[+2 morale bonus on saves versus evocation]
[+2 attacks/+2D6 damage versus evocators and fire users]
[+5 Fire resistance]

Our covetous weapons are:

Avia: +1 long sword
Nolin: +1 great sword
Kane: +1 sling
Rigel: +1 bow
Trask: +1 knife
Sedgewick +light crossbow
Takkad: +1 knife

Having two contrasting empathic weapons proved to be very distracting, and so each of us made sure to keep one of these weapons in a bag of holding at any point in time.

Because we would visit wrath the next day we kept the covetous weapons on hand.

On the way back to the study in greed Sabin once again stopped and looked at the gold fish, and said, “Baleful Polymorph.” He explained that he thought the green mist, which we used Gust of Wind to pass through, changed anyone caught in it into a goldfish.

Kane and I each tried to Break Enchantment on one of the fish, but with no luck.

Before retiring for the day Kane, Sabin and I went to the large well beyond the study and recharged the wand of Lesser Restoration (+21 charges) and the wand of Endure Elements (+9).

My watch begins momentarily, and tomorrow will be a busy day.
== Sunday, Arodus 3, 4708; Runeforge; morning ==

We returned to the entrance hall of wrath, but it was as we left it yesterday, and so we walked to the teleport circles at the far back of the hall. We put up a few protective spells, but wanted to save as much magic for the big confrontation with Athroxis, which we felt would take place further in.

Avia, Nolin, Trask and I stepped into the blue circle and immediately found ourselves in the practise hall surrounded by four sin-spawn.

They struck out at us, and we returned blows while carefully stepping out of the teleportation circle so the rest of our team could join. In very little time the spawn were dead.

4 +1 great axes
4 +1 red breast plates

The four sin-spawn appeared to have been the only defenses placed in this hall, and we went further back and to the left to the teleport circles for the diamond room, and regrouped.

Nolin, Avia, Sabin and I stepped in the circle first, and popped into the diamond room with nine sin-spawn standing nearby, ready to attack. But we too were prepared and both sides exchanged blows. It was more crowded around the circle here, and it took longer to clear enough space for the others to arrive.

The combat was fierce and physical with very few spells and only a minimal of healing. I used some icicles, but mostly I struck out with my aligned knife, and channeled energy when needed.

Soon all nine spawn were down, and we took a moment to look around.

9 +1 great axes
9 +1 red breast plates

The flaming weapons are still stuck in the walls, but now I see that the mural on the ceiling of the red haired lady wielding a flaming ranseur was not, as I had first thought, Alasnist, but rather Athroxis.

The walls were inscribed with spidery runes describing various evocation spells.
== Sunday, Arodus 3, 4708; Runeforge; mid-morning ==

We decided to look through the smoke curtain first, and using True Seeing I peered through the illusion into a vast hall. Two rows of red stone pillars reached up some sixty feet to support a flaming ceiling, and a circle of low flames surrounded a large sihedron image in the floor.

But what caught my eye was the enormous daemon standing in the center of the hall. It was a shemhazian, of which I had only read before and never hoped to encounter. The hulking thing towered thirty five feet high, and looked like a giant cross between a bear and a spider. These things were said to have been created in the lowest levels of the abyss from the tortured souls of the most evil of people.

A small figure floated in the off to the side behind the daemon, and by her red hair and flaming ranseur I knew she was Athroxis. She was too far away for me to see what she was doing, but that soon became painfully clear enough.

I was struck by a lightening bolt, and while I managed to dodge aside at the last moment to avoid the full strike, it still hurt plenty.

I quickly described what I saw in the other room to my companions, and we prepared for battle. It seemed our best strategy was to focus on Athroxis and avoid the daemon until she was slain. But I was not sure what was in the minds of my companions. Sabin had an odd grin on his face, and Kane was muttering something about needing to kill the daemon.

And then two things abruptly changed our hastily drawn battle plans. First, another bolt of lightening arced in and struck me, but this one forked and blasted all of my companions as well. Second, the shemhazian vanished from the hall beyond the smoke and appeared behind us.

We adapted quickly. Trask put up a wall of force on this side of the curtain of smoke, effectively isolating us from Athroxis for the time being. We then turned and faced the daemon.

I cast Prayer and Sedgewick began to sing.

Nolin charged in, with Sabin close behind. It struck them hard, but they had a hard time penetrating its defenses and damaging it (even if they hit it). The creature bit Nolin, draining him of strength, and so Kane began to creep in so he could restore Nolin’s strength, and he too began to take hits.

I channeled energy to help heal those in front, and followed Kane in towards the beast.

Trask cast Fly upon Avia (he had previously cast this on Nolin, and she was waiting for her turn), and Sedgewick cast Greater Invisibility on her. She ran in to join her companions in arms, but the invisibility did not aid her against the daemon, and it struck her as she came in.

All the while the rest of us were trying to conserve as much magic as possible for the encounter with Athroxis, while still trying to make meaningful contributions in the battle against this potent foe.

The daemon continued to strike and bite with devastating results, while our own strikes seemed feeble by comparison.

But then Avia was finally standing next to the shemhazian, and while it did not know it yet, this spelled its imminent doom. Avia used her holy smite skill, which extended to Sabin, who was standing nearby, and the two of them began to cut seriously large chunks out of the daemon, who now began to howl and wail in agony.

And then from the cloud of smoke came a bright flash and the sound of a loud explosion: Athroxis had attempted another lightening spell, but had now discovered the force wall. Sedgewick placed his hand on the wall so he would know as soon as it fell, but even after another blast thudded into it, the wall held.

Nolin redoubled his efforts, having had much of his strength restored, and even though Avia suffered a bite for some strength loss, it now mattered little.

The demon, realizing just how close to death it was, teleported to the back of the room and screamed at us. Sabin ran up and threw his great axe at it, striking it squarely in the face.

The thing fell to the floor dead.

We have quickly healed and restored the wounded, and are at full strength with nearly our full complement of spells at the ready.

But we are letting Athroxis expend her spells trying to take down the wall of force.

As soon as it falls (or she gives up trying to take it down) we will take the fight to her.

rf_wrathA

Character: Sabin

Sabin’s July 2014 Journal

Today is the day we created RuneForge weapons. We gathered around and as the first weapon was energized Karzoug took over the statue and attempted to kill us. Luckily adamantine weapons are great against stone. The statue/golem was dispatched fairly quickly.

Analyzing the new magic on the weapons was very interesting. This should be very helpful in the days to come.

Dominant GreatAxe:

  • +2 moral bonus against transmutation magic, alas this does not stack with heroism.
  • The bane of the weapon affects transmuters and shapeshifters as a bane, provides an extra +2 weapon enchantment (+2 to hit and +2 dmg) and deals an extra 2d6 dmg.
  • Up to 3 times a day my GreateAxe can absorb a harmful transmutation spell. Looking over transmutation spells this should protect me from baleful polymorph, flesh to stone, and disintegrate.

Nolan had a great idea to make a different RuneForge weapon. We carefully gathered materials from sloth using an unseen servant to place in the runeforge with the quick silver. I was trying to figure out weather to place my cold iron axe or one of the other great axes into runeforge. Standing there in front of the runeforge I made the split second decision to not create a second runeforge weapon. The others gained a second runeforge weapon that provided fire resistance and bane to evokers and fire creatures. After creating the second weapon the others seemed to be distracted. The distraction seemed to be related to having two runeforge weapons and diminished combat skills. We found that putting the second weapon into a bag of holding or haversack provided enough distance or separation to relieve the diminished combat skills. Although it doesn’t seem very practical in combat to place one weapon into the bag just so you can get the other out of the bag.

Further looking at the new special ability on my GreatAxe I figured out that the RuneForge special ability takes up 2 of the 5 special ability bonuses that can be added to the GreatAxe. While I hadn’t planned to put any special ability on the GreatAxe until later this is a pretty cool special ability. If there is money and time after leaving runeforge adding the next enchantment bonus is still the right option for my weapon as the next level of regular enchantment bonus allows the weapon to be treated as a cold iron or silver weapon for the purposes of getting through damage reduction. It will take me 9 days and 9000 gold to add this next level of enchantment, more then I expected but I can not really complain about the free +2 special ability.

Nolan’s GreatSword should have the same weapon enchantment level and special abilities as my GreatAxe so I expect he will want to also move to +3 weapon enchantment to get the benefit of getting through DR. Avia asked about upgrading her weapon so I calculated the time and cost to 11,000 gold and 11 days. It just occurred to me to ask Avia how her bonded weapon paladin ability works on magic weapons. With the RuneForge special ability she has used up 4 of the 5 special ability units that can be place on a weapon. >From a standard magic weapon point of view she can now only put a +1 special ability on the weapon.

PAUSE FOR A FEW MOMENTS!!!

It would be really cool if her deity allowed her to ignore the normal special ability limit. That would awesome and the possibilities are endless. If I had that ability

PAUSE FOR A FEW MOMENTS!!!

What am I saying? I could never conform to the ridged rules that a paladin must follow. I am not sure I even understand paladins or the deities that they follow.  I am pretty sure that deities make up there own rules.

Hopefully we have some time after leaving RuneForge to do some upgrades. First on the agenda has to be the Armor upgrades for Kane and myself that were delayed to put the holy special ability on Avia’s sword.

There are going be a lot of challenges ahead of us to prevent the return of Karzoug from returning. As I wrote those words it became apparent that there is likely no way for us to prevent Karzoug’s return. We have to prepare as if we will face karzoug himself and that is a scary thought. With all of the magic that will get thrown around upgrading my ability to resist spells becomew important. Looks like it is time to have Rallo create me a cloak of resistance. Unfortunately I will have to live with just a +3 since that is the highest level of cloak that he is capable of creating. When we get out of here I need to go see about having him create this +3 cloak of resistance.

Pause for a moment look over in Trask’s direction.

Rallo needs to clearly understand that I want a plain looking cloak and not one of those frilly looking bright colored cloaks like the ones Trask is wearing. A plain brown or black cloak would fit the bill.

On the way back from creating our Dominant weapons we paused long enough for Takkad and Kane to attempt Break Enchantment too see if the gold fish change back into people. These are indeed a tough gold fish and it was not going give up easily. As it stands the score is gold fish 2 and Kane/Takkad 0. I considered learning Break enchantment to give another attempt but instead I learned fabricate from the spellbooks. Assuming that we are successful in our combat with the “mistress” this will be very useful for creating crates to hold non-magic items for shrink item. When I get time I also need to test creating master weapons and armor, not that I need anything. Maybe a new masterwork +5 strength composite longbow would be good to have to replace the +3 strength bow I have today.

I have this newly learned spell and an open spell slot. The possibilities are unlimited. I don’t have any of the bronze from the wrath Golem so will have to wait to create boxes to hold books. You know I should have used fabricate to update my journal entry. Well maybe that is a little wasteful but I have to try out the spell. I got it I will create my own manual on killing creatures. So I definitely include some giants, and dragons, and devourers, Lich

Sabin  puts down his journal and uses fabricate to create “Sabin’s guide to killing creatures”.

Character: Takkad

Takkad’s journal entry for June

== Starday, Arodus 2, 4708; Runeforge; noon ==

Trask had launched a fireball into the adjoining hall, where we saw a swarm of creatures, which I later learned were called “sin-spawn,” racing toward us.

They did not appear to welcome Trask’s warm embrace, and so Trask blasted them with another, and one of the creatures dropped in a smouldering heap.

Our fighters moved in to attack, and I fell in behind to offer healing support. Nolin, Sabin and Avia managed to drop another sin-spawn, but things did not continue to go all our way.

A squad of human fighters arrived, but rather than attack, they held back behind the attacking swarm of spawn. All of a sudden we were engulfed in a pair of fireballs. These did not seem as potent as those Trask created, but they were plenty painful, and there were more of them.

Trask detonated another of his fireballs among the sin-spawn and more fell, and then Sabin used his Dimension Door tactic to pop us next to one of the spell casting fighters. Avia promptly killed it.

We were then hit by a volley of force missiles and another fireball as we realized there were a lot more fighters hanging out in the side wings of the great hall.

Sedgewick had been singing a song of courage all this time, and suddenly he shouted at the sin-spawn, which caused them to clasp their boney hands to their ugly ears. Trask then blasted them with yet another fireball, and the last of them fell.

This freed up the other half of our team, and Kane quickly made his way down to us and offered much appreciated healing for all of the fireball damage.

We approached another pair of fighters, but each was using various spells to visually shift their position and blur themselves into a series of wavering copies of them. This made them exceptionally hard to hit or touch.

In the meantime more fireballs burst around us.

I isolated half a dozen of the fighters with a Blade Barrier. One of them tried to launch a fireball through it, but it detonated at the barrier and blasted him and his fellows. Another tried to run through the barrier, but he did not survive the attempt.

Meanwhile Nolin, Avia and Sabin continued to grind their way through the fighters remaining on our side of the blade barrier. Task skillfully used his spells to assist, and finished off one with a set of magic missiles.

Soon there was just a pair of them left, and one of these was talking to his sword grinning evilly at Sabin, which did not bode well for Sabin.

I dropped a Flame Strike on the two fighters, which killed one of them, and then Sabin promptly killed the other.

I looked around the hall and saw a troll standing further down, with Nolin walking back from it, muttering angrily to himself. Apparently Sedgewick had created an image of one, and Nolin had dutifully run over to deal with it.

The four surviving fighters trapped by the blade barrier had one by one popped out from the room, using a teleportation circle on the floor.

This gave us time to look about the hall in which we found ourselves. And of course to search for valuables and loot the dead.

Sabin held a brief conversation with Trask about using the same spells as these fighter mages during combat. At least for Sabin’s part it was short. He made his comment, and as Trask waxed eloquently about the different and subtle nuances of various protective spell combinations, Sabin abruptly turned around and walked off. Trask kept on talking, no doubt for the befit of those around us who might have been listening. Or maybe he is just always talking like that.

We were in a large training hall for combat. Practice dummies stood along the walls, and the floor was littered with miscellaneous fighting gear. Two wings led off to either side halfway down, with doors before and after these wings. A wide hall led to another area further in.

We checked each of the doors in the main hall and found the first half a dozen were small rooms with a pair of bunks and chests in each. The next six were more like kennels, with straw, filth and stench liberally strewn about.

The wings to the left and right each ended in a large identical room with a pair of teleportation circles like the ones we had already seen.

The fighters (we would eventually find a slay 20):

[1206] 20 +1 greats-words
[1207] 20 +2 mithral chain shirts

Both Sedgewick and I replaced the armor we were wearing with a new shirt.

The sin-spawn:

[1208] 10 +1 great axes
[1209] 10 +2 red breastplates

The bedrooms:

[1210] 12 spell-books

The hall ended in a large meeting or dining area, with a sizeable pantry off to one side. Oddly enough there did not appear to be anything worth eating.

We decided to use the blue teleportation circle to to the left (from where we originally entered the hall). We knew that only four of us could use the circle at a time, and so we divided ourselves into groups. Nolin, Avia, Trask and I were in the first group; and Sabin, Rigel, Sedgewick and Kane in the other.

We cast a few protective spells and stepped into the circle.

The room in which we found ourselves was quite large and diamond shaped, with granite walls. A mural of Alasnist was on the ceiling, and the room was lit by three sets of flaming weapons embedded in the wall. At one end of the room was a wide hallway choked with a curtain of billowing black smoke.

We were immediately engulfed by four fireballs, and Nolin was near to death. For there, in each of the four corners of the room stood one of the fighter mages who had escaped the blade barrier trap in the hall. They had obviously been waiting for us, and set off prepared spells just as we arrived.

Trask cleverly isolated two of them by erecting a wall of force. This gave me an idea, and so I asked Avia if she could heal us while I worked on something else. She complied, surprising us with the efficacy of her channelling!

I then entombed one of the fighter mages in a wall of stone. Honestly, if you you are going to launch spells at us at least try to avoid standing in a corner of a room with stone walls.

This left one fighter mage, who tried to put a brave face on his now hopeless situation.

“Stop right there! If you think you can challenge the High Lady Athraxis, then you are mistaken. You have not proven yourselves nearly enough.”

After this little disclaimer he hit Nolin with a scorching ray. Nolin hit him back with something a lot more sharp and solid.

The others then popped into the room, and Kane immediately healed those of us nearest the circles. Trask placed a flaming sphere under the fighter, and I moved over to Nolin and healed him.

The fighter was sweating now, and casting furtive glances at the wall of smoke behind him, “You are not worthy to challenge the high lady! You will never become the high lord of…”

Nolin cut his speech short by cutting off his head. He is good that way.

Kane wandered over to the wall of force and made threatening gestures at one of the fighters, who cowered in response. This was an odd sight: a three foot tall halfling healer making a six foot tall fighter cringe.

The other fighter cast a fireball at the ceiling, obviously judging how high the wall of force reached, and he used this knowledge to scorch a few of us with a well aimed fireball.

This small degree of success was short lived, as Trask dropped the wall of force and we kicked the shit out of our two remaining foes.

Looking around the room we saw that smoke was an illusion. We also noticed that the walls of the room were covered in a thin script, but I was to distracted at the time to translate what they said.

The six flaming weapons lighting the room were a pair of +1 long swords, a pair of +1 ranseurs, and a pair of +1 great swords. We plan to take these with us when we leave Runeforge.

By now the fighter in his stone chrysalis was ready to emerge as a beautiful butterfly, but apparently he had had difficulty with the lack of air and emerged as a corpse instead. We took his stuff.

Rather than pass through the smoke (or illusion thereof) and encounter whom we felt sure was the most powerful being in the Halls of Wrath, we thought to try the other teleportation circles first. We returned to the hall and, keeping the same grouping as before, popped into another hall.

It was the smallest hall we had encountered in Wrath thus far, but it was still large. It was narrow and long and stretched down from the end where we arrived, past a number of very large tables, and ended in three large alcoves at the back.

Parchment, books and alchemical supplies littered the table tops, and standing around the tables were more fighter mages. They were in the middle of a heated argument, and did not notice us at first.

“…but each generation is going to worse and worse…”

“…unless we get the sin-spawn back into human form…”

Trask interrupted their debate with a deadly arc of chain lightening. This surprised us (where was the fire?), but it surprised the fighters even more. In fact three of them died from the shock.

The others began to pop in as we hastily tried to make room for them, and Sabin Dimension Doored Nolin and I into the thick of things.

Nolin killed one while Sabin killed another two. The remaining fighter called out “For the Lady!” as he hefted his sword and launched after us, but Sabin used his newly acquired Swipe spell to take the sword, and I killed the stunned man with a well placed icicle through the eye.

Notes on the tables indicated the fighter mages were trying to solve two serious problems that threatened their well being:

  1. the constant in-breeding of warriors over the millennia had degraded their quality, and

  2. the practice of converting the aged humans into sin-spawn had further depleted their numbers (that plus the hostile encounters with the denizens of the other halls), and they were trying to find a way to convert the sin-spawn back into humans.

Well, we had solved problem 2 for them. I guess we solved 1 as well, and in the same way.

It was kind of sad, really, but then I realized these people were stuck in the same sort of unchanging thought patterns as everyone we had encoutnered trapped in here. Ten thousand years of isolation is not good for creativity.

Other notes described forging magical weapons and armor (we kept those). In fact the entire place was a well stocked magical weapon and armor lab.

At the far end of the hall, in the center alcove was a large vat of stinking flesh colored goop. The notes identified it as something called proto-flesh, but smelled horrific and I kept well away from it.

The constant barrage of fireballs we had endured today had drained our healing ability, and even Trask had commented that he could not cast as many fireballs as he felt comfortable having on hand (I am guessing that number to be around a dozen). And so we decided to head back to our base in the Halls of Greed.

We made it back to the main entry hall of Wrath without incident, but as we were leaving we heard a loud thunderclap, and as we turned around we saw a cloaked figure swirl about and vanish.

We arrived in Greed without further incident, but Trask was distracted and muttered to himself the entire way back, “That lightening spell was actually more effective than my fireballs. That can’t be right. How can something be better than fire?”

Sabin spent an unusual amount of time looking at the goldfish in the fountains as we walked back to the stufy, and seems very thoughtful.

rf_wrathA

Character: Sabin

Sabin’s Journal for June

The permanent teleport circles in the halls of wrath are kind of cool. The amount of resources put into magic devices and traps in Runeforge are pretty mind blowing.

Ten thousand years ago this must have been an amazing place for magic, although half-ocs would likely not be allowed into RuneForge. The Runelord’s were each trying to gain control of the entire empire so they would have only worked together if there was no other choice. The only options that I see are that they either had to work together to create this powerful RuneForge or that first king Xin actually created the RuneForge and this is beyond even the Runelord’s abilities. We know that the RuneLords would not corporate on something like this unless there was no other option. I really like the idea that maybe the RuneLords created there little realms attached to the RuneForge because it was magic that they did not even fully understand. It is also interesting that the RuneLords themselves put wards and protections to prevent Runelord’s or agents of the RuneLord’s from entering RuneForge. The fact that they place wards and protections to prevent each other from entering into RuneForge means that they must have had a way to get out.

We still don’t really understand what the RuneForge is capable of doing. We know from the journal that we can enchant weapons to help with Karzoug but what about armor?  Thus far we have not found any written instructions on how to use the RuneForge. The mysteries of how it works are also beyond our current understanding. It’s hard to believe that this information was not written down. We have almost been to all of the RuneLords private areas and we soon need to see if we can get out and what RuneForge actually does. Tomorrow we are going back into the halls of Wrath to finish the exploration and meet the head mistress. Everyone else here just wants to kill us so I expect that will be the same.

I had been wondered about using blur or displacement with mirror image and today I found out first hand that this is a very effective protection from targeted attacks. It does not provide protection from magic missile or spells like fireball but it is still a good combination. For fireball fire shield is a great secondary protection plus maybe shield for magic missile. The way Avia and Nolan normally take out people the battle could be over before I was finish casting all of these spells. The battle with the Eldritch knights, or what ever they called in the empire, really uncovered that I am missing area affect spells that could bypass these type of protections. I technically learned fireball but I just don’t like fire magic. For the dragon it just seemed like what was needed/expected from a wizard but it just feels wrong. Luckily my two fire spells burning hands and fireball are not in the blessed spellbook, fire shield is technically a fire and cold spell but I plan to normally use the cold shield, so I am calling the spell cold shield. I have decided to not copy the spells fireball and burning hands into the blessed spellbook. Once I get the other spells copied out I am going to leave my backup spellbook someplace; maybe the library, under Sabin’s first spellbook. Thousands of years from now some adventuring party will find the library and wonder why somebody named Sabin would leave a spellbook in the library.

As I started to write before we have cleared a portion of the hall of wrath, If this one is similar to the size of the other halls we may have cleared most of the hall of Wrath. The Eldritch knights prepared for us effectively used displacement or blur with mirror image plus they kept throwing fireballs at us, Very annoying. The blade barrier and the holy flame brought down on the Eldritch knights by Takkad was impressive. One of the stupid Eldritch knights actually thought that he could run throw the blade barrier. Too bad for them that conjuration spells such as dimension door are not allow to them, likewise the abjuration elemental protections spells are on there prohibited school list. That should make Trask happy. With the prohibited school of conjuration it is very clear that someone else helped them create the teleport circles given that Alaznist’s followers don’t use spells form the abjuration and conjuration schools. It seems very odd that her section of RuneForge utilizes something her followers shouldn’t be able to use.

Off to the teleport circle to the left was the fireball ambush. Although it did not seem to work as well as they would have preferred. The funny part was that today Avia showed that she can be a big time healer and Takkad showed off his combat skill. As we entered the room we found that Trask had walled 2 of the fighters behind a wall of force and Takkad had trapped one behind a wall of stone. The enforcer Kane had the fighters behind the wall of force cowering against the wall so I went over to frighten the a little more since it was obvious that Avia and Nolan would likely kill the main guard in front of the shadow curtain before I would be able to get there. With all three guards killed we waited a little while to open up the stone cage Takkad create to trap one of the fighters.

The main guard said that we were not worthy to meet or challenge the mistress, we never really figured out what that meant although I can’t help but think that we missed something in the fog of battle.

Off to the right circles of teleport we found a group of them planned how to save there bloodlines. Without there protection spells they were no match for us and they were quickly dispatched. Rigal stepped into the portal without waiting for the agreed upon amount of time, Taking Rigal’s lead I also stepped into the circle and almost landed on Nolan. In the craziness of going through the portal the dimension door missed Avia, I really hoped that she would be within reach of Nolan but alas she was not. I was able to test out the swipe spell the final fighter. I gave him the option to surrender but he chose death. I guess he would rather die following what he believes in rather than betray his belief, we respected his choice. In here we found a bunch of paper work that mainly related to the fact that they were trying to revive there elders that they converted to sinspawn. Turns out they needed there elders to increase there breeding pool. I would have though that focusing on capturing us would have been a good way to solve that problem.

We decided to leave Wrath for the day to regain spells. It is early in the day so I have an opportunity to learn some spells today. Karzoug’s special spell Blood Money is a very power spell for any of my spells that require materials components greater than 1GB. If I didn’t have Eschew materials it would be useful for other spells, but I really like Eschew materials. If  I could get Kane or Takkad to provide a lesser restoration this would is a good way to cheaply cast true seeing, that is in the future when I am actually capable of casting the spell. This also opens up the option to learning and using stoneskin. Maybe when we get out of here I can see if Rarallo can create a special command word magic item that would allow me to use lesser restoration a couple times a day. While doing research on the different ways to create magic items I discovered that putting restrictions on such items reduces the material costs required to create such an item. Looking back through my notes I see that I can reduce the cost of a command work magic item by reducing the number of times that it can be used per day and aligning the item to a specific trait. I would just have to figure out which trait feels right, maybe fighter. I have always seen this used as a touch spell so the ideal items to place this on would be bracers or gloves.

For all of the wonder and power of the runelords and Rune magic you would think that they would have created a spell to help make life more comfortable. Something like create beer would be a wonderful spell for a wizard trapped in RuneForge for the rest of his or her life. I suspect during the height of the empire there must have been a way to get supplies into RuneForge without trapping more people inside. There also has to be a way for the RuneForge wizards to get objects out to the main world.

I have been watching and admiring the maps that Takkad puts in his journal. Every time he brings them out so that we can review where we have been it is impressive.   I have decided that today I would start recording maps into my journal as well. Takkad seems to really enjoy his time spent creating these maps and I have learned that a lot of parents try to teach there children to respect there elders. That is a little strange to me as I was taught to fear my elders. Someday I may need to rid the world of the clan that I was born into. I am sure the Shoanti people would benefit greatly from the extinction of the clan. The Shoanti have long been victimized by the clan and it is very likely that my father was of Shoanti blood.  Shoanti are wanders so maybe map making is a natural thing for them and maybe I can find it as fulfilling as Takkad. Ok here we go.

After many attempts to draw this map I have come to the conclusion to give up drawing maps. My maps suck, I suppose that with effort I would get better at drawing the maps but this is clearly not something I enjoy doing. I actually have decided that I really hate drawing maps. It is right up there with listening to Trask and Sedjwick talk on and on about some uninteresting detail. I was able to use erase to get rid of one of the attempted drawing and luckily I was smart enough use the back of the journal for most of the very bad attempts to draw a straight line. I will regain those other 15 pages at the back of the journal over time as I have available spell slots. What a waste of ink.

In frustration I made a few laps around the greed hall to work off the frustration of the failed map making attempts, luckily here in the hall of greed one can walk in a circle. On the third time around I stopped to talk with our watery friends. They told me an ancient story about one of there great hero’s. There were a lot of culture references to people, places and events that were unfamiliar to me. I could understand all of the word spoken in there language but with out the cultural references I couldn’t really understand the whole story. I am pretty sure the story relates to the discovery of the tasty food gold fish. GOLD FISH! All this time I was aware that the trap here at the entrance was a baleful phymorph that was transmuting the people into gold fish. We have been passing by these fountains for days and it never even occurred to me that we could break the phymorph enchantment to bring back people and question them. They might be grateful to us for freeing them and provide critical RuneForge details. Worse case is that we have to kill them and take all of there magic equipment. Although we either need to move the gold fish out of the fountains or break the enchantment soon before they are eaten.

Character: Sabin

Sabin’s journal entry for May

Once again we used dimension door to get cozy with the toughest looking opponent. Kazaven was a pretty nasty lich hiding behind a wall of force. Luckily for us he left enough room for at least 3 of us. Do to the wall of force Takkad was left on the other side of the wall with the summoned Devourer’s. In this case Takkad’s will in preventing this summoned created from touching him was stronger then there desire to hurt him. Takkad’s protection from evil was a perfect match for these creatures. I wonder if he even remembered to bring a weapon with him today.

All seemed to be going our way when the lich Kazaven vanished out of combat choosing to hide next to his phylactery. I burned one of the two locate creature scrolls only to get a confusing reading. As it turns out that Kazaven was directly below. Even with the magic of a mass vampric touch draining away our health we were able to dispatch his current physical body. We then turned our attention to destroying his phylactery. It was about that time that Rigal proclaimed that the trap had been disabled. She was still invisible at the time but we all recognized her voice.  We found his spellbooks in one of the sarcophagus, along with some other spellbooks that he obviously collected from the others. In the third sarcophagus were coins, gems and such. We collected all of the values and every book to take back to our RuneForge base.

Back at Karzoug’s little corner of this world Takkad begins learning to inscribe runes. There are some very cool effects but also very expense. Sedgewick was reading something. Wait until we show him the library. I myself spent the evening learning Deathwine and Swipe spells plus looking over Karzoug’s favorite transformation spells.  I have been trying to figure out how enchantment and illusion magically enchanted weapons could be used to tear down a transformation guarded fortress. Looking through the transformation magic in our spellbooks some of the things we have already faced jump out: reduce person, reverse gravity, slow, baleful polymorph, disintegrate, and flesh to stone. There is also time stop, Ethereal Jaunt, iron body, and various shape changing spells (elemental, dragon, etc) that could come into play. This list of transformation spell concentrated at Karzoug’s fortress in Xin-Shalast by them selves could create traps that would keep people out even after all of this time. You cannot get very far if you get turned into a gold fish or a statue!

After a longer than expected conversation with Sedgewick I was able to get Vraxeris’s journal back into my hands. He was still going on about something as I turned and walked away. In the future we really need to get Trask and Sedgewick to ride along side each other; I am not entirely certain if either of them would realize that the other is talking.

Going back through Vraxeris’s journal I was looking for some answers; is there other transformation magic a work here that requires special enchanted weapons? Baleful polymorph, flesh to stone, etc have to be an issue for Vraxeris’s followers  he was planning to go to Karzoug’s fortress. I am beginning to wonder if the combination of illusion and enchantment magic is to provide protection against the transformation magic instead of providing a greater ability to inflict damage. Maybe the magic fools the defenses into not activating or absorbing the magic in some way, like mirror image prevents me from taking damage. Protection against Baleful polymorph and flesh to stone just has to be something that Vraxeris was trying to overcome. Without an answer for these two spells affects I just don’t see how they expect to be successful. I am only guessing at the defenses of the keep but given 10,000+ years have passed it seems like the biggest challenge is surviving the transformation defenses.

Re-reading Vraxeris’s journal he states that   “the occlusion field around Karzoug’s fortress in Xin-Shalast has a flaw”. I really wish that he would have been more descriptive to explain details on what is the occlusion field around Karzoug’s fortress. I originally thought that this is something that we would have to break through to get inside but if this is based on transformation magic then maybe you just have to survive the journey through the field. Surviving a field based on Baleful polymorph or flesh to stone would be enough to defeat most attempts to breach the inter fortress. So maybe just maybe the enchantments are to provide protection and not to provide the ability to damage. The information at hand indicates that there are a limited number of enchantments available at the runewell. If this is indeed a protection from transformation magic that we can only provide to a few in the party then we need to protect those that can revive the party after being affected by transformation magic.

Before we move against Karzoug’s fortress we need to make sure that we have spells and scrolls to counter transformation magic. Scrolls of break enchantment and some additional stone to flesh scrolls could be the difference between defeating Karzoug and becoming a gold fish.

In Vraxeris’s journal he stated “I have taken steps toward an alliance with Delvahine. She may be able to escape this place, for she was not of the original blood”. It is not clear at least to me if original blood is related to a period of time or simply someone entering RuneForge through the main portal. I am also not clear if the Vraxeris’s master circle  built in the halls of wrath will be the way out of the Runeforge or not. I have been wondering if our friendly water mephit’s might be the key to us getting out of this place. Maybe the master circle in the hall of wrath’s will provide our escape, tomorrow we start investigating the halls of wrath. Thus far it appears that each hall has a spell unknown to the world. Hopefully I will get to read about the wrath spell soon and not suffer the effects cause by a focused wrath spell.

Character: Takkad

Takkad’s journal entry for May

== Fireday, Arodus 1, 4708; Runeforge; evening ==

Having prepared for combat with the evil that lay in wait we opened the door and quick marched down the narrow hallway to another laboratory. Lanterns hung from the ceiling, bathing the room in a soft golden light. Sprawled on two tables were the forms of bodies, human simulacra crudely stitched together from the parts of different people. An array of sparkling surgical equipment waited nearby on two other tables.

A lank individual in flowing red robes lurked in the far corner. He had a pale and waxy complexion, and was clutching a staff in one hand, with his overly long black fingernails clicking in a most disturbing way as his fingers twitched and spasmed.

He croaked out, “Kill them!” in a voice as dry as dust, and it was then we noticed the other two creatures in the room.

Massive skeletal looking beings with open chest cavities. Peeking out from the rib-cage of each was a wispy spirit of some kind, although I could not tell if they were controlling their hosts or merely captives within. Devourers. I had read about these things before, and was grateful for the defensive spells we had cast against evil.

Sabin wasted no time and used his Dimensional Door tactic to pop himself, Nolin, Avia and I next to the thin one. This caught him by surprise, but we too were surprised by a force wall he had in place to isolate his corner of the room from the fighting. The three fighters fit into the corner, but I did not, and found myself on the wrong side of the wall, staring into the beady black eyes of a devourer.

Thank Pharasma for the Protection from Evil spell that kept the creature from touching me! Unfortunately Sedgewick was standing behind me when Sabin moved us into the room, and he was out of the area warded by Kane’s Magic Circle Against Evil. The other devourer gleefully stepped up and began to pummel him.

I tried a Dismissal spell, but it had no affect on the beast. On the other side of the force wall things were going better. Nolin, Avia and Sabin had been relentlessly bashing away at old skin and bones, who with a cry of anguish vanished.

Sabin called out, “The bastard used Dimension Door to escape!”

But on the other side of the force wall we had two unscathed devourers to contend with, but no fighters! I used Stone Shape to scoop out an access way around the wall of force, through which Nolin and Avia leapt and charged the enemy.

Within moments one of the creatures had fallen, but its companion stepped in and drained Nolin of a massive amount of health. Kane and I channeled energy to keep the fighters going, and Avia stepped up to help finish off the monster.

Meanwhile Sabin had used a scroll of Locate Creature to try and find the lich (we were fairly sure that is what we were dealing with), but as he slowly turned about, the spell indicated the lich was everywhere… and nowhere.

Rigel, Kane and Trask sped out back to the entry rooms, hoping to catch the lich there, while the rest of us searched for secret doors.

Sabin found a trap door right beneath our feet, and I used a Stone Shape spell recalled from the one I had cast earlier (I feature of the cloak I was wearing) and removed a large portion of the door.

A fetid light and the smell of decay and death wafted up from below.

Avia, Nolin, Sabin and I jumped down into the crypt below. I landed poorly and fell to the floor, while the others rolled up and charged the lich, who was standing at the far side.

Suddenly invisible hands lifted me up onto my feet — Rigel! She was invisible and had gracefully flitted past the rest of us and plunged down to scout out the area for traps.

As it turned out, the entire room was a trap.

Between me and the lich (and the fighters) were three sarcophagi, each decorated with relief carvings of dancing skeletons and corpses. As our heavy hitters were hitting the lich heavily, it cackled and out from the hands of these relief carvings sprang a ghostly white light, which sapped us of our health while rejuvenating our foe!

Kane was still above us, but he leaned over the trap door and channeled energy into the room, healing us. This allowed me to cast a Dimensional Anchor on our opponent, while Sabin used a Touch of Idiocy on the lich to greatly reduce its threat.

Task had dropped down into the fray and tried lightening on it, but this seemed to have no affect.

And then the white light sprang forth again, draining those of us in the crypt. Nolin began to slash at the coffin nearest him, using his adamantine great sword, severing the limbs from the carved figures.

Avia then struck a mighty series of blows that reduced the lich to dust.

We then began to frantically search the chamber for the evil creature’s phylactery: for a lich stores its soul in this object, and unless it too is destroyed the lich can defeat death yet again and take form over time.

We pushed the top off the sarcophagus nearest to where the lich fell and found a great deal of Thassilonian, which identified the lich as Kazaven, and indicated that it was in fact Kazaven’s phylactery. Nolin, Avia and Sabin made quick work of destroying it, while Rigel managed to disarm the negative energy trap.

Searching the Kazaven’s remains we found the following:

[1194] Staff of Hungry Shadows: a scorched and twisted piece of wood with a smoke filled crystal sphere at one end. This staff had 39 charges, and could be used to cast the following:

1 charge: Ray of Enfeeblement
1 charge: Darkness
1 charge: Vampiric Touch
2 charges: Enervation
2 charges: Summon Shadow
3 charges: Call Devourer

[1195] +5 bracers of armor (Trask)
[1196] +4 headband of intellect (Sedgewick)
[1197] +2 ring of protection
[1198] small figurine of Kazaven — radiating residual magic of a contingency spell

The sarcophagus nearest the trap door acted as a small library, containing several full sets of spell books.

[1199] sets of spell books

From the next sarcophagus:

14,000 gp worth of coins, gems, and other valuables

[1200] ever smoking bottle
[1201] golem bane scarab: detect golems within 60′ and removes DR (Rigel)
[1202] Kazaven’s spell book

From the room above we found that the surgical instruments had been fashioned from jewelry, and were quite valuable. From the adjoining room we found a set of optical lenses, plus a vast library, including volumes on Thassilonian magic:

[1203] precious tools ~1,500gp
[1204] 10 lenses ~1,000gp
[1205] library ~15,000gp

We gathered up our findings and returned to the study of Greed.

I find it ironic that the hall where we feel most secure and comfortable is the one dedicated to Karzoug, our nemesis.

It was still early in the day, and so we poured over the books on ancient magic and uncovered a spell and rune pair for each of the seven sins.

Envy (Belimarius):
——————

Covetous Aura – bard 5, sorcerer/wizard 5
school: abjuration
components: V, S
casting time: 1 standard action
range: personal
effect: 25-ft.-radius emanation centered on you
duration: 1 round/level or until discharged

Anytime a harmless (so noted by a spell’s saving throw description)
spell of 3rd level or lower is cast within a covetous aura’s area of
effect, you may choose to immediately gain the benefit of that spell
as if it had also targeted you. The intended target still gains the
effect of the spell. You gain the benefits of this duplicated spell
only if the caster is in range of the covetous aura. You are considered
the caster of the additional spell effect. If the effect allows for
multiple targets other than yourself, you cannot use the stolen spell
effect to target other creatures — a covetous aura only aids you.
Once you choose to gain the benefit of another spell, the covetous aura
immediately ends. Rumors hold that this unusual spell was invented
thousands of years ago by Runelord Belimarius, who was constantly
jealous of other spellcasters’ abilities.

Rune of Resistance
Aura: faint abjuration
CL: 5th
Slot: rune
Price: 45,000 gp
Weight: –

Description:

This rune grants the bearer resistance 10 to two energy types chosen
at the time that the rune is inscribed.

Construction Requirements:

Inscribe Rune, resist energy
Cost: 22,500 gp

Gluttony (Zutha):
—————–

Deathwine – cleric 2, sorcerer/wizard 3
school: necromancy
components: V, S
casting time: 1 minute
range: 1 potion touched/level
duration: 1 hour/level

This spell allows you to turn a potion into a temporary pool of
necromantic energy. Only a potion created using a conjuration
(healing) spell can be affected by this spell. An affected potion
turns dark red and reveals a necromantic aura if detect magic is
cast on it while it remains under this spell’s effects.

When you drink a potion affected by this spell, you do not gain the
potion’s normal effect. Instead, the first necromancy spell you cast
within the next minute is cast at a higher caster level. The bonus to
caster level is equal to the spell level of the spell used to create
the potion that deathwine affects. For example, a 5th-level wizard who
drinks deathwine made from a potion of cure serious wounds would cast
his next necromancy spell as an 8th-level caster, as cure serious
wounds is a 3rd-level spell.

In addition, any undead creature (or other creature healed by negative
energy) that drinks a potion affected by deathwine is healed of 1d8
points of damage. Any potion not imbibed before this spell’s duration
expires is destroyed at the end of the deathwine’s duration.

Rune of Obedience
Aura: strong necromancy
CL 9th
Slot: rune
Price: 135,000 gp
Weight: –

Description

Designed as a foolproof means of ensuring absolute loyalty, even
from those ordinarily immune to compulsion and mind-affecting magic,
this rune is infused with a single specific prohibition when first
inscribed. This prohibition must be stated in 10 words or fewer and
the bearer must agree to it of his own free will. From then on, if
the bearer breaks this prohibition, he is afflicted with searing pain,
taking a -4 penalty on attack rolls, skill checks, and ability checks
for as long as he is in violation of the prohibition and for 5 minutes
thereafter. This rune affects any creature who agrees to bear it.

Construction Requirements

Inscribe Rune, symbol of pain
Cost: 67,500 gp

Greed (Karzoug):
—————-

Blood Money – sorcerer/wizard 1
school: transmutation
components: V, S
casting time: 1 swift action
range: 0 ft.
duration: instantaneous

You cast blood money just before casting another spell. As part of
this spell’s casting, you must cut one of your hands, releasing a
stream of blood that causes you to take 1d6 points of damage. When
you cast another spell in that same round, your blood transforms into
one material component of your choice required by that second spell.
Even valuable components worth more than 1 gp can be created, but
creating such material components requires an additional cost of
1 point of Strength damage, plus a further point of damage for every
full 500 gp of the component’s value (so a component worth 500-999 gp
costs a total of 2 points, 1,000-1,500 costs 3, etc.). You cannot
create magic items with blood money.

For example, a sorcerer with the spell stoneskin prepared could cast
blood money to create the 250 gp worth of diamond dust required by
that spell, taking 1d6 points of damage and 1 point of Strength damage
in the process.

Material components created by blood money transform back into blood at
the end of the round if they have not been used as a material component.
Spellcasters who do not have blood cannot cast blood money, and those
who are immune to Strength damage (such as undead spellcasters) cannot
use blood money to create valuable material components.

Rune of Contingency
Aura: moderate transmutation
CL: 7th
Slot: rune
Price: 147,000 gp
Weight: –

Description

Once per day, the bearer of this rune can gain the effects of the
spells feather fall and water breathing. In addition, if he is
reduced to 0 or fewer hit points and is not killed, he turns into
a cloud of vapor as per the spell gaseous form for 5 rounds. He
remains conscious during this time, but after 5 rounds returns to
his normal form and is unconscious and dying.

Construction Requirements

Inscribe Rune, feather fall, gaseous form, water breathing
Cost: 73,500 gp

Lust (Sorshen):
—————

Unconscious Agenda – bard 6, sorcerer/wizard 6
descriptors: language-dependent, mind-affecting
school: enchantment (compulsion)
components: V
casting time: 10 minutes
range: close (25 ft. + 5 ft./2 levels)
target: one humanoid
duration: one week/level or until discharged (D)
save: will/negates
spell resistance: yes

This spell plants a subconscious directive in the target’s mind that
forces him to act as you dictate when specific circumstances arise.
The target humanoid can be either conscious or unconscious, but must
understand your language. Upon casting this spell, you must state a
course of action you wish the target to take. This course of action
must be described in 20 words or fewer. You must then state the
condition under which you wish the target to take this action, also
describing it in 20 or fewer words. Actions or conditions more
elaborate than 20 words cause the spell to fail. Unconscious agenda
cannot compel a target to kill himself, though it can compel him to
perform exceedingly dangerous acts, face impossible odds, or undertake
almost any other course of activity. You cannot issue new commands to
the target after the spell is cast.

If the target fails his save against this spell, he is not compelled
to act in any way until the specified trigger circumstances are
encountered. He also has no knowledge of the details of the spell
affecting him, and has no memory of the last 10 minutes (although he
might come to notice the missing time or the presence of the caster).
He can function as he wishes until the events you detailed as the
condition take place. Upon experiencing the prerequisite condition,
the target is forced to perform the course of action you described
as per the spell dominate person. (If the compelled action is against
the victim’s nature, he immediately gains a new saving throw at a
+5 bonus against the spell to end its effects.) For the next hour,
the target acts as you dictated, doing all he can to fulfill your
command. If, at the end of the hour, the target still has not
completed your command, the target is released from the enchantment
and the spell ends. Once the course of action is completed, the
spell ends. The target has full memory of acts performed during this
hour.

It’s difficult to detect an unconscious agenda before the spell is
triggered. Casting detect magic on one affected by it only reveals an
aura of enchantment if the caster of detect magic has a higher caster
level then the caster of unconscious agenda. Even if the spell is
detected, it can only be removed by break enchantment, limited wish,
remove curse, miracle, or wish. Dispel magic does not affect
unconscious agenda.

Rune of the Mistress
Aura: moderate enchantment
CL: 9th
Slot: rune
Price: 108,000 gp
Weight: –

Description

Three times per day, the bearer of this rune can cause a creature
she touches to take a -4 penalty on all Will saves made against
spells of the enchantment school for the next 24 hours.

Construction Requirements

Inscribe Rune, dominate monster
Cost: 54,000 gp

Pride (Xanderghul):
——————-

Raiment of Command – bard 2, sorcerer/wizard 2
school: illusion (glamer)
components V, S
casting time: 1 standard action
range: personal
target: you
duration: 1 hour/level
saving throw: will/negates

You are cloaked in an illusion of authority. Others perceive you to be
a legitimate figure of authority, such as a higher-ranking official, a
religious figure, or a more powerful warrior. This illusion grants you
a +5 bonus on all Diplomacy and Intimidate checks. If you attempt to
disguise yourself as a specific authority figure whom you have met in
person, you gain a +10 competence bonus on the Disguise check and any
Bluff check related to impersonating that authority figure.

In addition, others are uncomfortable acting against you. Creatures with
an Intelligence of 3 or more take a -2 penalty on all opposed checks made
against you, such as Sense Motive checks made to determine if you’re
bluffing, or Perception checks made to notice you when you’re using
Stealth to sneak (a result of their not wanting to question whether you
belong there, and thus giving you the benefit of the doubt).

Rune of the Inscrutable One
Aura: moderate illusion
CL: 6th
Slot: rune
Price: 36,000 gp
Weight: –

Description

The bearer of this rune confuses all attempts to divine information
about him. This functions as a permanent misdirection spell, which
the bearer can change the target of (and thus what he is detected as)
at will.

In addition, whenever the rune’s bearer enters an area affected by a
divination (scrying) effect or anytime a creature casts a divination
(scrying) spell that targets him, the scrying spell’s caster must
make a DC 18 Will save. If this save fails, the rune’s bearer realizes
that he is being scryed upon, knows what spell is in effect, and knows
the name of the spell’s caster.

Construction Requirements

Inscribe Rune, magic aura, misdirection
Cost: 18,000 gp

Sloth (Krune):
————–

Swipe – bard 2, sorcerer/wizard 3
school: conjuration (teleportation)
components: V, S
casting time: 1 standard action
range: close (25 ft. + 5 ft./2 levels)
target: one held (by another) item
duration: instantaneous

By flicking a finger in the appropriate direction and proclaiming
ownership, you attempt to magically wrest an item from the target’s
grip and summon it to your hand. To claim an object held by an
opponent, you must make a CMB check — this check has a bonus equal
to your caster level + your Intelligence, Wisdom, or Charisma
modifier (whichever is highest). If you fail this check, the target
retains the item and the spell fails. If you succeed, the item
teleports into one of your free hands or comes to rest at your feet.

Rune of the Lord’s Palanquin
Aura: strong conjuration
CL: 15th
Slot: rune
Price: 135,000 gp
Weight: –

Description

Once per day, the bearer of this rune can summon a floating,
semi-real palanquin. This conveyance has all the special abilities
of a phantom steed and can hold the bearer and up to 150 additional
pounds of weight. Other creatures can ride the palanquin as long as
the total weight is less than 150 pounds. The palanquin can be
dismissed at any time as a free action, but cannot be summoned again
until the next day. The look of the palanquin is decided when the
rune is inscribed, though it usually takes the form of a regal,
comfortable-looking litter that moves without the need for bearers.

Construction Requirements

Inscribe Rune, phantom steed
Cost: 67,500 gp

Wrath (Alaznist):
—————–

Sign Of Wrath – cleric 6, sorcerer/wizard 6
descriptor: force
school: evocation
components: V, S, F (a gem worth 1,000 gp inscribed with the
Thassilonian symbol of wrath)
casting time: 1 standard action
range: personal
effect: 25-ft.-radius burst centered on you
duration: instantaneous
save: reflex/half
spell resistance: yes

A giant, glowing symbol of wrath appears below you, forcibly repulsing
all nearby creatures.

All creatures within the area of effect take 1d6 points of force damage
per caster level (maximum 15d6) and are subjected to a bull rush that
attempts to push them directly away from you. The blast’s bull rush
effect has a CMB bonus equal to your caster level + your Intelligence,
Wisdom, or Charisma modifier (whichever is highest). You are unaffected
by both the spell’s damage and its bull rush effect, and may select up
to one creature per 4 caster levels to also be ignored by the spells
effects.

Rune of Razing
Aura: strong evocation
CL: 13th
Slot: rune
Price: 91,000 gp
Weight: –

Description

This rune grants the bearer the ability to ignore hardness and damage
reduction for 5 rounds per day. Its activation is a free action, and
the rounds need not be used consecutively.

Construction Requirements

Inscribe Rune, mage’s sword
Cost: 45,500 gp

Included in the books was a manual on how to craft these runes, which I immediately began to study. We all thought the effects of the various runes to be quite useful, and I will take the time and effort to learn how to properly create them.

Inscribe Rune [Item Creation]

You can tattoo arcane runes upon your flesh or the flesh of others.

Prerequisite: Caster level 3rd

Benefit: You can create runes. Inscribing a rune takes one day for each 1,000 gp in its base price. To inscribe a rune, you must use up raw materials costing half of its base price.

The general description of these runes is intriguing, and I have copied it here for later study:

Sin runes resemble runic tattoos inscribed in the flesh with arcane inks and scar-inducing irritants. Their intricate forms are endless variations on the seven runes of sin magic. Any individual bearing a Sin rune can make use of its abilities even if not a spellcaster or if its powers are from a school ordinarily prohibited to the bearer.

A Sin rune is considered a magic item but does not take up a body slot in the usual sense. Instead, an individual is limited to possessing one rune, regardless of the creature’s or the rune’s actual size. The potent magics essential to these runes’ function is disrupted by the addition of a second rune, preventing either from working. Once a rune is inscribed, it cannot be removed short of a miracle, wish, or a mage’s disjunction cast directly on it (this use of the spell does not have the normal area of effect and can affect only one rune at a time). Even the loss of that body part is not foolproof, for if it is regenerated or otherwise recovered, it returns with the rune still upon it.

A Sin rune’s ability is usually activated by a spoken command word (a standard action that does not provoke attacks of opportunity) or its effects work continually. Some runes have unusual activations, as mentioned in the rune’s specific description.

For me the Rune of Contingency (there is Karzoug again!) and Rune of the Inscrutable One seem most appealing, but the costs for the creation of these runes is quite high. That plus the fact that you can only have one on your body means each of us shall have to consider carefully which one we want.

== Starday, Arodus 2, 4708; Runeforge; morning ==

We had a restful evening, although many of us remained up late reading through the tomes we had recently acquired.

Returning to the central Runeforge chamber we gazed thoughtfully at the pool. We realized that we already possessed the required components for enchanting weapons in the forge, but were still uncertain about the ceremony itself.

Perhaps we need to scan through the books and scrolls we’ve found down here to find the answer — I bet we already have the information for it.

But we were also anxious to search the final wing of Runeforge — Alaznist and Karzoug were bitter enemies, and it might be we can find allies among her followers. Also it did not seem prudent to leave an entire area unexplored while we were distracted with the forge.

We also need to find a way out of this place. Vraxeris had indicated that leaving Runeforge was not as simple as casting a teleport spell, and as of yet we have not found any clues for our own escape.

Avia and Nolin were the first to reach the end of the long corridor, and they waited for the rest of us to arrive. With no fan-fair the corridor ended at the entrance of a massive hall: twenty fathoms wide by twenty five fathoms long, and ten fathoms high!

The ceiling was glowing from a Continual Light spell, but the entire room was empty — except at the very far end. There a dais raised some thirty feet above the floor which extended into the room twenty feet. A giant iron statues of a female archer stood poised at the edge of the platform, staring impassively at us from afar.

Behind the statue, painted in vibrant colors across the far wall was an immense mural of beautiful, armor clad, crimson haired woman wielding a ranseur and riding a dragon. My companions had seen her image before, and Sedgewick softly hissed, “Alaznist!”

As we entered the hall a thunderous metallic clash gonged three times, and the statue swung its bow in our direction and fired bolts of fire, striking Avia and I.

Sabin quickly reacted and transported himself, Nolin, Avia and I behind the statue, where upon Avia slashed at it.

Trask (or so I assumed) created the image of a white dragon, but the statue ignored it, and instead flew forward, leaving a noxious cloud of gas behind, which engulfed us.

Nolin and Sabin took to the air, and I cast Air Walk on Avia so she too could pursue the statue as it fired another set of energy bolts back at those of us on the platform.

The fighters managed to catch up to it several times as it flew about the hall, and finally beat it into an inert mass of metal.

A long broad hallway lead further in to another large chamber. Two circles were set in the center of the floor, each glowing with an aura of conjuration and each with a giant rune of wrath carved in the very center.

The nearest circle is red and the other blue.

We have healed ourselves from the encounter with the statue and are about to step as a group into the red ring.
== Starday, Arodus 2, 4708; Runeforge; morning ==

Nothing happened when we stepped into the red. We are now trying blue.
== Starday, Arodus 2, 4708; Runeforge; morning ==

We have been teleported into a smaller room with two circles (red and blue), and a short, wide hall leading to another chamber from which I can hear movement.

Only four of us teleported in at first, but the others quickly followed. We must remember that the circle will only take four of us at a time.

A voice has called out from a room beyond, and I see Trask preparing a spell.

No time to—

Kazaven_crypt rf_wrath