Author Archives: Rick

Tarsius’ Journal, 11-12 Rova

11 Rova
Way station (??) in Huntersgate
9:30am

Although the passage still held the acrid smell from both the burnt people and the fire itself, it did not appear again. We quickly made our way to the other end of the dim passage and exited to …

… bright daylight and as our vision adjusted, we could now see a couple of dozen arrows aimed at us from a semicircle of elven archers.  Some days it just doesn’t pay to get out of bed.

Slowly, each of us held our hands up, and Aemi quickly said (in elven, I was told later) “we mean you no harm – we are seeking the Cinderclaws.”

Their gaze didn’t waver, but neither did they loose their arrows.  (Aemi continues to be a surprise.  Who knew she could speak elven?  Note to self … take elven language lessons.)

At first, badmouthing the Cinderclaws seemed to have no effect.  But as the conversation continued, it didn’t take long to realize that we at least shared a distaste for the Cinderclaws. I noticed that while their leader Jahsi seemed a smidge more at ease, not a single archer’s aim wavered.  In fact, it wasn’t until after we’d given our names and talked a while longer that with a glance from Jahsi, the archers relaxed.  A little.

Apparently this is their job.  Jahsi said it has been the duty of the Leopard Clan for many generations to guard the temple against anything passing either way.  During his and the current tribe’s lifetimes, nothing had. Until now.  And thus the archers. and the vigilance, and the suspicion.  I’m surprised we aren’t dead already.

About this time, Qantrip complained that these people should feed us, which seemed woefully inappropriate to me.  It’s not how I was raised.  You don’t just invite yourself to someone’s table.  And yet they seemed amused rather than offended.  What a strange group.  Jahsi explained that others in the village would probably like to meet us, and that we would be their guests tonight.  His daughter, he mentioned in particular, is a linguist and would not only be better able to answer some of our questions but also better able to simply speak our language.  With that, he formally invited us to join them for an evening meal with the clan.

But the feast would not be until evening, and the village was ten miles distant. There’d be a bit of a hike, but once there, we were encouraged to mingle with others in the village and feel free to ask questions.

11 Rova
Akrivel
1:00pm

The jungle is indeed hot, and humid.  The breastplate does not let much air through.  Ordinarily you do not want loose fitting armor, but right about now I would love if my armor had some ventilation.

I was startled when we came upon the Ekujae village.  It blends very smoothly into the trees and plants of the jungle, and it makes good use of the trees to raise many parts of it above the ground.  There are even gardens created in the trees .. yet I could have walked past it had I not been told it was near.

So we have the rest of the afternoon to mingle?  I am interested in seeing how their weaponsd compare to ours.  This question had me directed to some of the hunters, and talking with them led me to exchanging soe technical points with my peers.  I made an offhand comment about how his the weapon he was working on would fetch a good price in the market and was surprised to learn there was no market here.  Skills, yes, sales no.  Items were only made when there was a need for it, at which point it would be given to the person who needed it.  Everything was made-to-order.  No profit, no loss, no haggling.

Akosa found me and invited me to join on the hunt for tonight’s feast. Akosa’s apparently one of the chief hunters, and I could tell that he had the same enthusiasm  to have me along for the hunt as he might had he might have had for a thorn in his sandal.  In other words, I sensed he’d been told to invite me.

But the hunt went well.  We had one wild boar escape, but still plenty of meat for all.  One hunter suffered a mild injury and I used a fervor to heal him.  That raised some eyebrows but raised no questions.

Later I went to show Akosa a blunt arrow, not being sure if he’d ever seem one. Hoo boy, yes he’d seen one.  Turns out part of his story was having once been captured by humans, shackled, tortured and forced to work in the gold mines at Whitebridge Station.  The elves were also used as target practice for blunt arrows.  Oops.  I apologized on behalf of all humans past, present, and future, but, gosh, how was I to know?

An hour or so before the meal (and it was smelling good!) the Twin Leopards – the twin women who led the clan –  asked us to participate in a demonstration of skills and answer a few questions about ourselves and our families.  There followed some awkward revelations about ourselves that in some cases we hadn’t even shared with each
other yet.  But in the end, the demonstrations and the stories apparently passed muster, and we were formally declared friends of the Leopard Clan.

We were given one more small test as the meal ended and entertainment began.  Jahsi’s daughter Nketiah, took us into her confidence and asked if we might help her father realize he was a match for Akosa.  They had known each other for many years, but she wanted to end the stalemate.  Aemi was able to set the mood with her music, and by switching partners in mid dance, we were able to get them to dance together.  Mission accomplished.

12 Rova
Akrive1
morning

I think the biggest surprise of all was that during the activities yesterday and before our leaving today.  we were given small gifts to aid us in our efforts to root out the Cinderclaws.  We are now the owners of a +1 shock bow, a +1 shield with spell immunity,  a dragon’s eye charm with special powers, and a +1 keen cold iron dagger.  They also provided us with some “jungle supplies” like tents, mosquito netting, and waterskins, along with some healing and antiplague potions, special arrows, and magic boots.

I am both thrilled and apprehensive, but I take comfort in knowing I’m unquestionably in the right place at the right time.

Tarsius’ Journal, 7 Arodus-11 Rova

7 Arodus
Breachill
6:00am

We rose to a spectacular sunrise. Or at least it seemed so; I’ve never owned a castle before so I imagine every day will be a little brighter than before.  Er, castle, citadel, whatever.  That big stone house at the end of the road.  Hey Grandpa, my new address is:

Tarsius Falco
Only Castle Nearby
Breachill

Well, 1/7th of a castle but still.  Several of the others in the group are still going on about the stained legacy of the Hellknights and want to completely rename it.  I don’t care much I guess, but renaming a castle seems like a big deal.  I imagine we’ll take some time to discuss some names. Almost like naming a baby!  It’ll probably take weeks to hammer out a proper name.

7 Arodus
Breachill
6:40am

Maybe not weeks.  I guess it was important to them.  We are called the Seven Card Consortium and for now we own the Seven Card Consortium Citadel.   Sounds so, I don’t know, so corporate.  Since Gath will be doing arrows and myself magical armor, maybe call it the Gathtar Citadel, home of Gathtar Enterprises and a wholly owned property of the Seven Card Consortium?  I don’t know, I guess I’m not that invested in names.  I’m lucky to have memorized six new ones in less than a month :)

7 Arodus
Breachill
5:00pm

Being the co-owner of a castle is expensive!  I had no idea.  How much upkeep can something made out of stone need?  Stone lasts for hundreds if not thousands of years just fine, with nary more than an occasional dusting and cobwebbing, right?  Sigh.

We’re apparently talking dozens of gold pieces to hire skilled and unskilled people to clean things up and completely replace or refurbish other things.  And that’s even with we ourselves doing a lot of the unskilled cleaning.  Aemi’s taking on the role of project manager and although she complains bitterly that she’s out of her element, she also wouldn’t let even Warbal take over.

I will say, those Bumblebrashers did jump right in and help out.  And Warbal agreed to be the equivalent of our seneschal for 2.5gp/day, but that is gold pieces. To her credit, that’s about half the going rate, but we’re also paying for most of the labor and all the materials for the renovation.

I wonder if the town will try to tax us?

17 Arodus
Breachill

Well, we are ready to welcome the cleaning and repair crews in force, which means we need to deal with the wandering undead.  Can’t have them killing, possessing, or even scaring the help, you know.  I did read up on undead as part of my studies, but if the last two months have taught me anything, it’s that there’s a big difference between reading about something, and actually doing it.

I even went and had a conversation with Voz, which I at least could say was more unpleasant for her than for me.  I just kept asking innocent bright eyed questions (“Since you disturbed the undead, do you know how to make them go away?  Any help will probably count in your favor at the trial.”)  I got the impression she probably did know what to do but she wasn’t doing nothing out of the goodness (?) of her heart.

She never discovered, I think, that we were part of the crew that inventoried her shop.  We found some interesting accounting entries which suggest we have more digging to do regarding who was backing her.  Because it does appear this all was not just idle curiosity and research on her part.

My review of the topic suggested there probably was an object or a sigil somewhere that was still active.  And sure enough, after affixing my hall pass to my armor, I was able to find a glowing sigil on the wall.  But I couldn’t figure out how to deactivate it.  Gath had the idea of treating it like a trap (which, really, it was) and he and Liberté were able to deactivate it.  The skeletons and most thankfully the wights fell to the ground. We’ll respectfully rebury them somewhere else outside the basement.  Problem solved.

Well, sort of.  We still had flying Hellknight helms in the ossuary.  We thought we might just catch them in bags and take them away.  Hah.  First one we tried that on dodged and then all of them were hostile.  They were surprisingly difficult to put down, but eventually we did.

9 Rova
Breachill
6:00am

The days are again brighter and sunnier.  Consortium Castle is cleaned up and repaired. All of the entrances now have non-lethal wards to alert us of visitors from the outside … or the inside.  I won’t go into details since it seems to me like that sort of information should not be written down anywhere.

I think we can call this home now.  We’ve decided to create an eighth share of whatever loot we collect which will go to citadel upkeep (or expansion, in the long run.)  Owning a castle isn’t for the faint of heart.

But it is also time to bring the council in on more of what we have discovered so far.  Several people, most vehemently Qantrip, did not trust giving the whole council the full story.  There was a lively discussion before deciding to bring just the councillor Greta Gardania up to date.

It was well we did. Voz, before being transferred out of town, had sown some seeds of distrust by “revealing” some half truths to Greta. Our coming forward to reveal that information instead of being confronted with it helped put Greta at ease.

The castle repaired, our party fully healed, and the council now informed, we were all set to try to use the gate in our basement.  After a good night’s sleep.

10 Rova
Breachill
9:00am

Ok, that certainly could have gone better.

We were able to activate the Huntersgate gate, but upon passing through, we were confronted with a dark, uncomfortably warm tube of rock.  Renali had time to confirm that this was not here last time when a dragon appeared at the far end of the tube and unleashed a blast of fire upon us.  Most of us took some fire damage, and unfortunately the charau-ka with us died from it.

The rest of us retreated back to our citadel to heal and ponder, heal and ponder.

Upon reflection, Gath believed this might have been another magical trap like the sigil was in the tombs.  With sufficient time, he might be able to disarm it.  I can obtain some resist fire spells tomorrow to extend their time under fire (heh) if needed.

11 Rova
Breachill
9:00am

I cast resist fire on Aemi, Qantrip, and Gath, and they gated into the tube again.  A minute later, they poked their slightly smoking heads out to announce it was successful.  We’re all going to the other side now.

Tarsius’ Journal, 6 Arodus

6 Arodus
continued

Defeating the last of the Cinderclaws was certainly an important milestone, but to return we needed to get past the probably-insane goblin king.  But that all became secondary when we saw what we’d also gained access to.

Alseta’s Ring lay just beyond the room the Cinderclaws had been occupying. Or at least, I assume it was Alseta’s Ring, because it seemed to embody six portal entrances that looked like ornate, non-functioning gates arranged in a circle.  But it didn’t appear to have been built there so much as it apparently appeared there. Before us, the rock seemed melted rather than carved, and some of the ornate decorations of the Ring were almost embedded in the surrounding rock rather than artfully transitioned.  The center of the ring had an impressive domed ceiling, and featured a (dry) fountain in the center, around which were six statues, each facing one of the archways.  At the north end of the room stood a pair of double doors that looked sturdy.

The damaged archway we came through had a name damaged by whatever forces brought it here, but it appeared it could be “Lotusgate”, which would mesh nicely with legends of these gates.  It appears the common situation was that each of these “stations” would connect with multiple gates, creating interlocking waypoints one could use to reach a number of different locations. I wonder if there is a “map” here of the various destinations and/or stations that were available when it was all working.

In speaking earlier with Renali, it appeared she too came here when the Cinderclaws did, just not with them.  They’d been using “Huntersgate”.  I was reminded  that quite recently the gate from Huntersgate to here had been functioning.  How much of the system was still functioning?  The danger this artifact represented suddenly became palpable.  I thought of Calmont and Voz and shuddered to think but for a couple of largely random events, they could have gotten here first.

Of course we still had no means to operate the gate or understood what that even meant.  Were there five destinations available to us?  Or was only the way to Huntersgate operational?

I noticed both Aemi and Liberté taking mental notes of the entire area.  They each seemed fascinated for completely different reasons.  Aemi spoke briefly with Renali about what language is spoken in her land. I wasn’t listening closelym but Renali appeared to give a long answer that ended with “Mwangi common,” whatever that may be.  If Aemi or Liberté knows it or learns it, perhaps I can then learn it from them.

We spent a few minutes looking over this room before the ever-curious Gath moved towards the double doors.  On a hunch, Aemi called out to take the holy symbol of Alseta with him, so he grabbed that and carefully approached the doors, ready to search for traps.

Unexpectedly, a fully armored elven guard emerged from the very door itself, solidified, and upon seeing the holy symbol in Gath’s hand, allowed him access.  Good call Aemi.

Inside was a small room that appeared to have once held valuable papers or records, but they apparently had been moved rather than plundered.  There only remained a spattering of loose papers and … and one small, rather neat pile.

It was the deed to the citadel, with paperwork releasing it to the finders of said paperwork.

Both Aemi and Liberté inspected it and pronounced it authentic, although I’m not sure what expertise Aemi has to make such an announcement.  But it was exciting nonetheless.  This is why I was here! My card was The Keep!  Again, right place right time! Hell, right people!  I’m part owner of a castle with people I only met about a week ago.  Or will be part owner.  Nobody at home will believe this.

And then the realization that nobody at home can know about it, at least the gate part.

And then the sobering thought that “our castle” has a recently and maybe still operating artifact that can bring people and creatures with bad intentions from hundreds if not thousands of miles away.  That “our castle” may be the biggest danger Breachill has faced since the Goblinblood Wars.  That there’s so much we still don’t know but now we insist we be responsible for by virtue of claiming ownership.

Suddenly my shoulders felt very tired.  With the gentle warmth of joy comes the icy cold mantle of responsibility.  Thanks Nethys.  I should have seen this coming.  But I don’t get the sense that balance has been fully reestablished.  There’s more to do yet.  And yet, if Nethys has been giving us “the small stuff”, I’m not looking forward to the big stuff.

We gathered up the deed paperwork and considered how to get past the barghest.  Every idea returned to killing him.  I don’t think anybody, even our own goblin Qantrip had qualms about killing him.  The hesitancy was we weren’t sure we could.  I think we finally convinced ourselves he would bleed like any other foe, and if he bled enough he’d die.  We decided how to buff ourselves, and set up a plan to attack him from two directions.

We entered the room, and there was the barghest, floating 20 feet above us, preaching to his makebelieve cohorts.  We couldn’t even reach him, let alone make him bleed.  He sensed our motives and immediately cast blink to make himself difficult to hit.  Floating above the ground, the barghest was a target for the archers (and they hit him repeatedly!) but our big-damage melee fighters such as myself were left with no target.  Liberté made himself big with an extract so that even standing flat on the ground he could now reach him.  When she asked, he also made Kyira big.

The barghest went invisible but Liberté’s sword found meat anyway.  Then Trip called out from the treasure room, “Uh, he’s in here!”  I entered and in this small place it was easier to hit an invisible creature.  I moved to one side to make sure my companions could get in, but unfortunately, now in their large forms, they couldn’t come through the doorway!

It was me and the archers against the barghest, and the barghest only had one available target: me.  I won’t lie; I came close to meeting Nethys in person with all the biting and clawing going on.  I never intended to go up against it alone!

But in a race to the death, he won.  We gathered up our people, his treasures, our new deed, and our new friend Renali and headed back to Guardian Way six miles underground first and then about the same distance overland.

We went to our individual sleeping arrangements and slept very well.

Tarsius’ Journal, 5-6 Arodus

5 Arodus
9:30am
Guardian’s Way

Entering the cave cautiously, Gath scouted ahead. Normally, I would follow slowly, a slight distance behind him.  I’m not as stealthy as he is (a breastplate and three weapons have a habit of making random noise no matter how hard you try) but if he gets in a pinch I can probably provide cover while he withdraws.  In this case, though, Qantrip took up the position.  She’s certainly much more quiet than I, but she’s not well-armored at all. Puzzled, I followed but even farther back than usual.

And we found just how stealthy we were when we heard Voz’s voice call out “they’re trying to surprise us through the north cave!  Go guard there!”

So, no surprise.  To play along I called over my shoulder in a husky hoarse whisper, “I think she heard us! I’m going north to help out.”  And then of course did no such thing, cuz good money said the battle would be right in front of me.

Oops. And right in Trip’s and Gath’s faces.

I swiftly cast divine favor followed by a shield of faith. Voz replied to the cavern, almost mockingly, “Oh no. I think they heard me. Better hurry!”

Gath very gingerly edged forward and peeked around an outcropping of rock.  There was Voz and three skeletons; one skeleton looking better armed and armored than the other two.

Trip quietly said to me, “when I say ‘now’, pull me back.”  Before I could react to that, Trip moved forward. cast a spell into the cavern, and yelled “now!”.  Immediately, the bigger skeleton stepped up and smacked Trip hard. She grimaced but still grinned. “Burning sands. Get me out of here.”  I was able to grab her and move her behind me as I waited for the skeletons to approach.  The corridor here would only allow them to approach single file.  I made sure to pull out my morningstar rather than my sword, and waited.  From behind me, Gath shot arrows at the skeletons.

As each approached, Gath hit it with blunt arrows, and I hit it with a morningstar.  My armor was up to the test as they did not lay a blade on me.  Voz did throw a fireball that caught most of us but also got two of her skeletons.  Confident in my armor, I stepped farther into the room to let others behind me enter.  Voz was now climbing the walls like a cave bug so after I and Gath finished off the skeletons, I calmly switched to my bow.

Being the better archer, Gath drew most of Voz’s wrath, including a ray of enfeeblement, poor guy, but he fought through it like a trooper.  Voz fell pretty quickly afer the skeletons were used up, but mindful now of the difference between bounties for live people and bounties for dead people, we didn’t let her die.  Not that we exactly healed her back to prime health – she only needed to be alive, not ready to run back to Breachill in record time.

We rigged a harness to drag her back, and took a quick inventory of her stuff – some healing potins, some scrolls, a magic dagger and, perhaps most useful of all, her journals with all her notes about the caves.

Dragging her back to Breachill was no treat, but it was worth it because in our absence the council had authorized a 500gp bounty to retrieve her.  (We never got a chance to ask what she was worth dead :) )  We decided to spend the night in Breachill before returning to continue Voz’s exploratory.  I picked up materials to cast masterwork transformation in the morning, and also picked up a pearl of power (1st level). Those divine favors and shields of faith are nice.

Liberté mentioned he’d found a creature in a side cave near Voz called a ticktock, I think.  Kyira had said it was evil, but Liberté (or Qantrip, details fuzzy) struck a deal with it and it seemed to honor that.  (I never even knew all that was going on behind me!)

6 Arodus

During my morning meditations, I obtained masterwork transformation for my bow.  When I was done meditating, I immediately cast the spell, hoping a finer bow might result in a finer archer.

The trip back to Guardian’s Way was uneventful.  Several of us had examined Voz’s notes, and if they were to be believed, she seemed to have cleared out a lot of the caves ahead of us (well, her skeletons did, most likely).

Not too far from where we captured her, we came across a den of large black widow spiders, and in an abundance of cautiion, I drank the council’s antivenom before I helped dispatch them.  They could have been deadly had they (or we!) attacked all at once, but they weren’t that smart.  Trip threw some glitterdust into the room and that blinded a couple of them too.  There were five altogether but a cautious strategy kept us fighting only one at a time in melee while the archers shot the ones behind, and we methodically worked thru the group.

Near one of the dessicated victims, we found a magic scimitar.  This got me excited, and I offered to “care for it”. I will always keep grandpa’s family sword, but, oh this one swings nice.

In a side passage, Gath found an area where the webbing had been cleverly worked and draped.  Aemi came up and detected magic in the same area. She looked at it a bit, then called out, “Hello? Is somebody there?”  I smiled at that but stifled a chuckle when yes, a humanoid emerged and said “you could say that.”  She introduced herself as Renali, and said (essentially) she was a traveler stuck on the wrong side of the portal.  We briefly exchanged stories, and she looked angry at the mention of the Cinderclaws.

She also warned of a goblin-king Ralidar up ahead who likely would not let our group pass.  He had killed several of the Cinderclaws at their first encounter.  Her description had Liberté thinking we might dealing with a bar-guest, which sounds like a pub problem but is apparently some sort of actual demon?

Renali agreed to travel with us but not fight with us, which seemed fair enough for now.  Forewarned about the bar-guest, Qantrip played the part of a goblin supplicant and we her servants.  Ralidar is mad, I would say, or at best highly irrational.  He decided he would let us pass if we brought him a spider head mounted on a human body as tribute.  Well, in the room behind us we had exactly those body parts strewn about, so we were able to do just that.  Can’t tell if he was surprised or not, but he accepted the construct and let us pass.  For now.  I have a feeling this trick will only work for so long.

Passing by his “treasure room” (keep moving, no stopping here) we reached a room beyond him where, according to Renali, the remaining Cinderclaws were surviving.  Sure enough, we could hear some voices.  They were at the bottom of a 15′-20′ drop, though, and rather than dropping on ropes, we decided to prevail upon the soft touch of a featherfall spell to make our descent.

Gath, Kyira, Liberté and I went in one drop.  We immediately noticed two things: 1) until we moved, it would hard for the others to come down without landing on us, and 2) we were not unexpected.  I saw a priest I presume was Mallowcup, two boggarts and two cherukai.  Time to get to business.

The priest sent a spiritual weapon (dragon jaws? really?) over to me, which, fortunately was more of a nuisance than anything.  Liberté pulled a trick I’d never seen before, letting loose a stream of curses and insults so vile that it literally set our foes on fire. At that point I knew we could handle the boggarts and cherukai but the priest was a wild card.  I fought my way through to get to him and, yeah, two satisfying blows and a solid arrow from Gath was all it took to lay him down.  Well that and being set on fire.

He had this styled gauntlet that read as magic; have to look into that.  But for now, we’re getting everybody back together and taking a quick breather before moving on.

Tarsius’ Journal, 3 Arodus

3 Arodus
post-lunch

So, having found a clue in the trash at the book store, we put our heads together to figure out “Guardian’s Way”.  Even though nobody had been born here or even lived here a week ago, we collectively determined it was a place, not a street, and from there it was easy to find it was another outpost left over from the Goblinblood Wars, but also now abandoned, much like our local citadel.  It was over 6 miles away, so more than a five minute walk but probably less than two hours at a leisurely pace.

A sometimes heated discussion ensued; Aemi felt that we needed to go straightaway to Guardian’s Way, while several of the rest felt we hadn’t yet made the citadel safe enough for the Bumblebrashers to move back, as we’d promised, and further, that task should be complete before we left town any farther than the citadel.

A compromise was reached.  Going to Guardian’s Way today would have us arriving in late afternoon and possibly exploring the outpost in dim light anyway.  So the rest of today would be spent taking care of loose ends in the citadel (like the skeletons in the holding cells and the gelatinous cube we found), making the place once again safe for the goblins, and then leaving in the morning for Guardian’s Way.  Aemi more than once said something about wanting to find the gate quickly, not necessarily Voz, but that the two might be intertwined.  In the end she agreed to leave tomorrow.

So, today, the next thing up was the skeletons.  In the short time we’d been together, we’d all improved in the things we do (like healing, destroying, and triggering traps) so we felt pretty sure that this encounter with the skeletons would go better.  We headed back to the citadel, headed over to the room outside the holding cells (without opening the door to the cells!) and surveyed that room.  We decided to move the existing furniture so as to create a passage that twisted back and forth before emptying into the middle of the room.  Bows and crossbows would get two or three shots before a skeleton reached the end, where melee experts would finish it off.  Additionally, using magic to open/close the door we could guarantee with fair certainty that only one skeleton at a time could come out the door, so they couldn’t gang up on anybody.

Very controlled.  Minimal risk.  Uh-huh.

First problem.  Without our being in the room of cells, the skeletons had no reason to come out.  So they didn’t.  Finally Qantrip jumped into the room, made a face at them and quickly jumped out the door.

That did it. They headed after her.

Second problem.  Liberté decided to use long arm to fight the skeleton “safely” over the barrier.  Unfortunately, when he and Marcus hit it, Kyira decided to advance into the labyrinth to finish it off.  But now she was the only target for every skeleton that came out of the room, and we’d intentionally built it to be narrow.  She was going to take damage every round now from whatever skeleton was before her, and also find it difficult to retreat because of the close quarters.

I think I missed every shot with my bow.  Although Kyira made sure the first skeleton was now a pile of bones, the second one hit Kyira especially well, and now she was in danger of dying at the hands (bones) of this second skeleton.  She tried to step back gingerly (and got another cut for her trouble) before formally and carefully disengaging, and I quickly cast shield of faith, drew my morningstar, stepped between the two of them and smacked it good – it fell and did not rise.

Well at this point our plan of safely shooting from a distance fell apart, at least for me.  Armored up and swinging a good chunk of pointy steel, I blocked the way to the others.  Between my armor and shield of faith, (and Liberté’s helping guard my flank) they had a tough time nicking me.  Eventually it was Gath who brought down the last one with a blunt arrow, but the whole thing didn’t go exactly as planned.  Not even close.  There’s probably a lesson here, but nothing we couldn’t learn again later.

With the skeletons out of the way, we were able to go into the room and seek out the magic we sensed there earlier.  There were a variety of weapons and minor magic items, but the breastplate of one of the skeletons caught my eye.  I can’t easily carry both it and my scale mail at the same time, but I think I’m going to trade up when next I have an opportunity to switch.

That taken care of, next up was the gelatinous cube.  What the heck led it to take up residence where it did??  After consultation with others in the group, it quickly became apparent that it was not a great pursuer, although it could probably dissolve both people and weapons if we obligingly embraced it.  So – distance weapons.

And fire.  Fire was very effective, so Qantrip’s burning hands were welcome.  Some fire, and some arrows, and we had ooze splashing all over the floor.  And a magical battleaxe retrieved from its interior.

Since we still had afternoon left after all that, Marcus and Gath checked out the tunnel to the Pickled Ear.  The end in the Ear’s basement no longer opened freely, so we supposed Roxie kept her promise of blocking it off.

Tomorrow, Guardian’s Way.

Tarsius’ Journal, 2-3 Arodus

2 Arodus

There was a niggling detail about the paintings we retrieved earlier that had been tickling the back of my mind, and I finally figured out what it was.  One of the well-preserved ones (frankly, maybe the only well preserved one) had a signature on it that matched Alak’s last name.  We’d inadvertently found another of Alak’s heirlooms.  We agreed to give it to him when we weren’t in the middle of something else (like removing non-residents) and he again seemed grateful at the offer.

Meanwhile, Gath was on a search-and-destroy mission, and after listening at the east door, he opened it … only to find another boggard waiting for someone to do just that.  Gath took a nasty smack from a morningstar before the boggard gave out a loud CROOAK that startled me momentarily.  However, we quickly converged on it and killed it for its trouble.

But that wasn’t the end of it.  There were noises from the next room over, so I quickly entered the room and found … two little ape-like creatures babbling at me in some kind of ape-speak.  Liberté paused and then gestured with his hands to hold back.  “They’re speaking Abyssal,” he said.  “And …” he looked at me a little surprised. “They’re surrendering.”

Their names were Skort and Venak, and yes they had been part of the Cinderclaws.  Conscripted, to hear them tell it. But they wanted out.

Liberté said they were Charowka, whatever that is.   I didn’t trust them, but I seemed to be the only one with that opinion.  They just wanted to go back where they came from, but the magic to do that was not theirs. A priest named Rank Marshmallow – sorry, Mallowrank I think. Using Liberté as a translator was helpful but also frustrating.  How do I know if he’s translating or even pronouncing things correctly?   oh well.

Anyway they agreed to stay inconspicuously outside until we found Mallowrank and either learned the secret of sending them home, or convinced Mallowhead to do it himself.  Mellowhead apparently worships some dragon named DaHock. Skort and Venak said the magic portal was below us and now inaccessible because of the collapsed stairs.

They also mentioned more than once the creature that the goblins had nicknamed Big Bumble and which the goblins had sadly decided was too dangerous to keep around.  Skort and Venak also confirmed the creature was dangerous.  Given that we knew this to be a young bear, I’m not surprised.

I don’t remember if it was Gath or Aemi who suggested we release the bear back to the wild, but via one or more rooms that still contained live Cinderclaws.  The idea was that with just a little bit of guidance, the bear would, uh, help clear the room(s) as it exited the citadel.

It did exactly that; even better, it died in the attempt.  (I’ll admit to some concern that such a dangerous beast would end up living too close to Breachill.)  We had the forethought to post some watchers along the way in case either the bear or the Cinderclaws went off course.  Qantrip found one staggering boggard had escaped the bear, but a brief encounter with Kyira’s sword made that a hollow victory.

The room that held the pieces of cultist (the bear was somewhat indiscriminate) also held a few bits of value – a tanglefoot bag here, a vial of alchemical fire there.  We did find a morningstar, and I considered a moment before taking custody of it.  Sometimes a sword just isn’t the right tool; a morningstar is much more effective against foes like skeletons with visual gaps in their bodies and brittle bones as their foundation.

Slowly, we were cleaning up the citadel.  And in the back of our minds the idea was firmly planted that this would eventually be ours, if we but found the deed.  Having dealt with both the cultists and the bear, our checklist was getting shorter.

We knew of the one room with the bewitched doll or puppet, but there were still a few others to look over before the grounds could be declared safe for goblins.  Fresh on the heels of arranging for the bear to kill the cultists, several thought it might be a good idea to lure or direct the doll into the tombs and let the undead there kill it.  A small part of me wondered if they were not in fact kindred spirits but I’ll admit I also got caught up in the excitement of setting up these virtual dominoes, kicking over the first one, and watching everything fall into place.

Didn’t quite go to plan.

We lured the doll out, yes.  It was still fixated on our taking it with us, yes.  But then it spotted Qantrip in the shadows, still wearing that Hellknight Novice Badge that seemed to placate the skeletons.  It did not placate the doll; instead, it lunged for Trip.  Long story short, we ended up battling it right there in the hallway, and Alak himself, ironically, took out the doll that was yelling at him to take it along.

He theorized it may have been a created companion gone badly and yes, probably was intentionally left behind because of its creepy behavior.

Other than the skeletons in the tombs, and a couple of rooms beyond, our task was nearly done. (That seems so understated when said out loud.  “Except for the skeletal undead, everything was fine.”)  Well, and the gelatinous cube. In any case, we could now inspect “the doll room” and move on to the “tomb rooms”.

The doll room looked like it may have been a planning room in its day, but this was not its day.  A couple of boggard bodies lay here and, scattered about the room, we eventually found about 35 little (maybe hand-sized) figures of Hellknights in various armors and with various weapons.  Alak did not recognize any of them specifically, so perhaps these were just markers used when planning out strategies.  Liberté didn’t think they had any intrinsic value and they did not radiate magic, but we made a mental note to follow up on that back in town with the archivist.

Proceeding to the tomb rooms, we found what appeared to be an archive of historical books and papers and – perhaps most surprising – some recent footprints in the decades old dust.  There were some magical scrolls here held down by a holy symbol of Alseta as a paperweight. Kyira determined they were darkness, dark vision, cure light wounds, and magic missile.  There was also a valuable looking silver and garnet ring that was not magical.

There were a few candle stubs on the table that caused both Gath and I to conclude there’s been some sort of necromantic spell or ceremony performed here recently.  But Alak interrupted as he stared at the ring.  “That was my father’s! I remember playing with it as a child. It’s exactly the sort of thing I’d hoped to find.”  Well of course we had to give it to him.

Following the tracks led to an even bigger surprise, though.  At the back of one of an adjacent room, there was a dirt passage leading away into the earth.  Following it carefully for hundreds if not thousands of feet, we found ourselves emerging in the basement of the Pickled Ear.

We discussed the implications of all this.  We concluded that it had probably been Roz and she was probably the one who literally woke the dead.  Judging from the haste in which she left, it probably was not appreciated by the warriors in the tombs.

That evening, back in town, there was a strange revelation over dinner. While discussing the day’s events, Aemi seemed to reach some internal conclusion and suddenly told us a bunch more about her life than any of us knew, or could have made up, for that matter. She was not just the awkward poor-shooting musician she appeared to be.  She has some sort of double life homeless rich girl dead parent guilt thing going on.  With music.  And I still don’t fully understand where the bird fits in, because that’s no normal bird.  I guess it’s a compliment of sort to be let in on all this, but whew, I’m just .. I’m tired now. I don’t know whether to offer her my condolences or congratulations.

And I used to think “this sword was my grandpa’s” was a conversation starter. Whew.

 

Later that evening, we were thinking we had not ruffled enough feathers in town yet, so at Aemi’s suggestion we went to talk to Roxie Denn (owner of the Pickled Ear) about the earthen passage in her basement.

She was all innocent-faced at first but we quickly reconvened in her office where we could talk without all the bar happening around us.  “Us” happened to be Gath, Aemi, Kyira, Marcus, and myself.  She tried to be surprised before finally bursting. “She just paid me to use it.  Didn’t tell me more than that, and I didn’t ask. You don’t cross a woman like Voz.  She does that bad magic stuff (“Necromancy?”) yeah, that stuff. I swear, I’ll block it off in my basement and that’ll be the end of it.  No need for the council to be involved.”

Aemi soothed the apparently aggrieved tavern owner by suggesting that simply blocking the entrance in her basement would improve things immensely.  And of course, making sure that Voz didn’t use it anymore.

Before returning to the main bar, Aemi took Gath aside and said softly, “I understand you have some skill at entering places that are apparently blocked. I have an idea …”

3 Arodus

The next morning, most of the group met in front of The Reliant Book Company – Voz’s shop. (Liberté went off to talk with the archivist again.)  A sign hung from the door: Away on Business Until Further Notice.  The door was locked.  The plan had been to interview Voz, perhaps with vigor, and get her to tell us what she knew.  But now …

“Since she’s not here, we should search inside,” said somebody.  I startled a bit, and said, “I think we need to get permission from the council to do that.”  There were some quick glances exchanged between the other folks before Trip came over and said, “That’s a good point.  Why don’t you go do that?”

Well, there was no battle or magic needed here right now, so that seemed like a good idea. “Ok,” I replied, and headed off to the council chambers.  As I left, the group was talking animatedly, and several were pointing at the storefront; Gath was shaking his head slightly in apparent disagreement and pointing down a side alley.

I made it to the Town Hall and had the good fortune to find the councilor Greta in her office.  She looked up with a questioning look.  I was hoping that what I was about to ask was a common question with a common answer because I’ve never been involved in government or even in a courtroom.  After a bit she asked pleasantly, “Can I help you?”

“Yes,” I said. “I’m with the group who brought Calmont back and who is working at making the citadel safe again, and we have a need to get into a house – business really – but I’m pretty sure that needs a piece of paper or something?”

She looked a bit confused and said, “Yes, I thought you were working at clearing out the citadel, so what house or business are you asking about?”

I was already sensing that I’d asked the question wrong, because I was pretty sure the answer was yes, we needed some paper or permission just like I told the group.  So I explained a little further. “Right, yes, but as part of that investigation we’ve found that somebody has, I think, or we think, that a person has been visiting the citadel by a secret tunnel” – and I realized I shouldn’t say the name because they haven’t been formally accused of anything – “and we want to, you know, better understand that circumstance, but there’s a sign on the door that they -”

Greta interrupted, “Which is fine, so you certainly should interview them then.”

She wasn’t getting it. I never wanted to be a law expert or even a town official and this was why.  The rules and the forms and the customs just, well back in Logas it just was easier. “Right, but like I said there’s a sign saying they’re gone and don’t know when they’ll be back so since they aren’t here we just wanted to go and collect the information without them by looking at their records and stuff.”

Greta had a look now that my grandpa gave me once when when I told him that old people think differently. Not old like my father but really old like my grandpa.  Her eyes seemed set and her lips got thin. “You want permission to search their home or office while they’re gone?”

“Yes!” I gave a big sigh. “Yes exactly!  Is this where we get that paper or whatever?”

Greta turned her head slightly like maybe one eye could see me better than the other. “Well, what do you suspect them of?” she asked slowly. “We’d need the town guard to be present as well and a solid reason. What’s going on?”

Ok, now we were getting somewhere. I was pretty sure Voz was up to something but I wanted to make sure we’re following whatever the rules are in Breachill for this sort of thing. I’m kind of liking this place and don’t want to get anybody mad at us.  “Well… we’re in the middle of it right now, so it’s still kind of fuzzy but that’s why we need to… Remember Calmont? and the bookstore? and Voz and all that? There seems to be more to that story.”

I nodded and smiled.  Smiling always helps, or at least it did that time with grandpa.

But if anything, Greta turned her head another notch and now it was pretty much one eye staring me down.  I rephrased my point.  “And, so we want to talk to Voz about it to… you know, learn more about it, but there’s a sign on her door that says she’s away on vacation or something, and no indication of when she’ll be back.  So if we knew when she’d be back it would be easier, but we don’t so we’ll have to look at her stuff to get the information.”

Greta’s one eye was narrowed into almost a slit now.  “So you don’t really know if she’s done anything, you want to find out more, but you want to search her private office while she’s away.”

I almost did an eyeroll but caught myself.  Finally she got it.  I guess I just hadn’t been very clear. “So, right, we’re not at all sure it’s anything yet, but it could be and if it is, then we need to know, so, yeah.”

Greta looked at me with both eyes again now.  “If you’re not even sure a crime has been committed, this is quite premature. It sounds like this can all wait until she returns.  If you had any actual evidence that she committed a crime then we could justify searching her place now.”

And boom, it hit me.  I was thinking we needed the paper before we could start, but Greta was telling me we could get it after, once it was clear there was a crime.  “So if we have actual evidence of a crime then we should come back with that.”

Greta sighed. “Yes,” she said simply.

By way of clarification I asked, “So if there was evidence that she was, say, rummaging through other people’s things, like breaking and entering?”  I was thinking she had gone through Calmont’s stuff so it should be pretty easy to get that evidence.

“Yes, that would be a crime,” responded Greta.  “Do you have evidence of that?”

“Not right now, but if I do, I’ll be back.”

Greta did the one-eye thing again and watched me all the way out the door before returning to her work.

Returning to the bookstore, I found our group and reported that I’d talked to Greta and as long as we found evidence of a crime, it was ok for us to go in.  Aemi looked like she was going to say something, but shook her head slightly like she was a little dizzy or something and was trying to clear her vision.  She said that fortunately for us, Voz had been sloppy when discarding her trash, and they had found a partial note that suggested she had found another way into Alseta’s gate via someplace called Guardian’s Way.  They also found some related notes that Voz had written that may prove useful.

Tarsius’s Journal, 2 Arodus

2 Arodus

Having made a number of areas in the Keep safer, and having killed at least one animal that we thought might serve as food,  we decided to bring in the Bumblebrashers.  They went to town on the turtle creature.  Helba asked if this meant they had their home back, and we replied no, not yet, but they would eventually.  They all seemed pleased with that answer.

The goblin dogs were not theirs, but they were intrigued by the idea of having mounts.  They said they’d take them under their Bumblebrasher wings.  We mentioned they might have use for the worg puppies and the conversation turned somber.  “Big Bumble” said Helba sadly and the other goblins turned their eyes to the ground. “That did not go as planned.”

Apparently they’d had the same idea in the past, and lured an animal to raise as their pet/mascot.  Unfortunayely, they selected a grizzly bear and, well … it is now kept in one of the rooms downstairs until they can figure out what to do with it.  They feel responsible for it, even though it sounds like it now considers them just food.

I’m not sure we can fix that but we can keep it in mind.

One of our group asked if the secret way in she’d spoke of earlier was goblin sized or human sized.  “Oh, it’s suitable for you big people. We discovered it but we didn’t create it.”  Helba then drew us a crude map of the area beneath the Keep, with some areas clearly marked as dangerous.  (Of course, what’s dangerous for a goblin may not be dangerous to larger people like ourselves.)

Wait, did I just call them people?  All I knew of goblins before were some uncivilized animals with sharp weapons, spilling out of the Chitterwood and trying to lay waste to my home town.  These goblins, well, they speak Common, and they wear normal .. ish .. clothes and at times are actually polite and deferential.  This is so weird.

We asked about the cultists and Helba said they were both big and small.  Some were small ape-like creatures that apparently were intelligent.  Trip later remembered something like “charuka”.  And yes, these big and small people did use weapons, not just claw and bite.

Bored, Trip opened a door. (This could get old fast) It was a library, I think; it definitely had books .. a law library maybe?  It was a hot mess though.  To the north was another library room, but much less disheveled.

Nearby was what seemed to be a prisoner intake, or maybe holding cells before a trial?  Several still had decomposed bodies in them.  A storage cabinet nearby was radiating magic, but as Gath went to inspect the bodies, they unexpectedly rose up and attacked.  I quickly came up with a plan to make them walk thru a kill box, but one hit from the longsword one of the skeletons picked up convinced me that staying to fight would kill me; maybe kill all of us except maybe Alak.  We hastily withdrew from the room and I swallowed a healing potion.

We explored a bit more of the first floor and found what appeared to be a barracks.  Unfortunately, what was nesting there was a bugbear, not any soldiers.  Unlike the skeletons, it thoughtfully died when we returned its attack, and quickly too.  We found some things in the room that might have a minor resale value, and moved on.

At this point we heard a call from outside, and there we found a messenger from the Council.  They brought the good news that the Council will indeed pay us to further cleanse the Keep of illegally residing creatures.

At this point, Helba took us to the secret entrance and showed us how to operate it.  She thern hastily beat a retreat to the now-cleared ground floor.  As we were entering it, Alak was telling us of a legend that the deed for the Keep still resided within, and anyone brave enough and strong enough to gain access to it became the new owner of the Keep.  That is a fun story, but it also sounds like a story children would tell each other before daring them to enter.  If it’s real, I’ll be very surprised.

Anyway, we entered a wide corridor that was easily identifiable on Herba’s map.  But much to our surprise, there were two iridescent birds waiting in the darkness.   They started squawking most unpleasantly. And when our light shone upon them, one of them apparently dazzled both Gath and Alak with their irridescent feathers, and they became confused and disoriented.  Gath tried to shoot me but missed (lucky for him).  Their confusion was fairly brief, and we proceeded.

At the end of the hall lie 3 doors, and Gath quickly listened at each one to hastily triage which we might want to enter first.  One we gently peeked into and there was a doll insisting whoever its current companion was should TAKE IT WITH THEM.  We found this a bit creepy and observed for maybe five minutes before concluding that the last thing we wanted was for this doll to join us.  Gath quietly closed the door.

We quietly checked as many passages and doors as we could. One, we found, was a tomb and the dead rose, again as skeletons, so we voted to leave.  We did learn that by wearing certain Order of the Nail patches,  the skeletons ignored us, so we conjectured that they may simply be protecting the tomb against robbers.  However, even in bones and no flesh, they appeared stronger than us and besides, there was over a dozen, which made staying particularly dangerous.  Something is wrong in that room, but I’m not sure it is anything we can fix (yet).

Behind another door we found two highly annoying kobolds, who insisted they were dragons.  I was ready to slay the “dragons”, but others in the group thought it better to throw them a dead bird as “tribute” and keep them alive.

In another northern room we found two boggards, and although one croaked loud enough to startle Gath, we managed to kill them both without too much difficulty.

The boggards had a “cinder claw” marking on their clothes, but it wasn’t clear if they’d stolen clothing or they belonged to the cult.  Either way, this was the first sign we were getting closer to the cultists.  Perhaps we can make these guys leave now.

Thassilonian Leftovers – Jigu’s stories

Wealday, 6 Sarenith

Well, yes, as luck would have it, there were a couple of more guards … and a strange dwarf named Dolland who was more of a leader than a guard.  He was tougher to subdue and came within a whisker of  being killed, but ended up surrendering just in time.  From him and the 1 dead guard and 3 guard prisoners we retrieved

[1374] Studded leather armor +1
[1375] 3 vials acid
[1376] 2 vials antitoxin
[1377] 3 vials blue whinnis
[1378] 2 vials Terinav root
[1379] MW Shortsword
[1380] book of recipes – Alchemical
[1381] MW thieves tools
[1382] med bag of holding
[1383] bejewelled holy symbol w/peacock feathers

[1361] potion of barkskin
[1362] potion of bulls’ strength
[1364] potion of cat’s grace
[1365] potion of dark vision
[1366] potion of invisibility
[1367] potion of protection from arrows
[1368] potion of reduce person
[1369] splint armor +1
[1370] scroll of protection from evil
[1371] MW cestus

Still badly injured, Dolland turned out to be a font of information.  He had been tasked with opening the mysterious locked door inn the room we fought in, but had been unsuccessful.  More immediately he claimed his assistant had died here from a trap and became a ‘mechanical ghost’.  She continues to install traps in the conference room, for reasons only she knows.  Fixers, we are, all of us and so we felt we needed to put this right.

Dolland also mentioned that there are – or rather, had been – three main leaders for the RoadKeepers: he himself, Lullaby, and Mother NightThrush.  That left only Lullaby unaccounted for – and she, he said, has a reputation for holding a grudge.

He also revealed that Cristella, of the Peacock house, owned a rapier with an invisible blade … as we’d suspected.

He told us there was probably a couple dozen students at the Peacock House.

We decided to disarm any traps and then proceed to find the body of his dead assistance.  That went pretty well, except the ghost came and found us and proceeded to toss Dolland against the wall and start throwing rocks at the rest of us.  We defeated the haunt but felt like we could have done better.

Didn’t take too long to discover Sharlise’s body,  We also found 44gp and

[1372] ring of feather fall
[1373[ boots of elvenkind

We returned to the room with the puzzling door.  We had  secret weapon – we had a sihedron pattern from the back of one of Sir Roderic’s maps that looked a lot like an insignia on the door.  While Dolland went on and on about how the door was impenetrably sealed, and secure, and incredibly hard to force open, it was Droste, I think, who walked over to the sihedron, adjusted a few symbols, and opened the door.

Dolland is a dwarf so his jaw didn’t have far to drop but it was still rewarding to watch it happen.

Inside was at least one smooth white marble wall but also an impenetrable fog.  We tied a rope to Droste and he walked in.  We heard nothing from him until he returned, claiming that inside, the fog was gone and vision was clear.  He found a pair of [1384] gauntlets which radiated/shone/blinded us with strong magic, and there were Thassilonian symbols on them.  We remembered Sir Roderic’s admonition that we needed the gauntlets.  Whatever they could do, we at least now had possession of them.

Droste remarked that the evidence inside the chamber suggested there had been a powerful fire trap there but it had been triggered and thus rendered harmless.  And while inside, he’d been completely isolated from the outside world – no sound, no light, no indication of anything happening.  Curious.

Nearby there was another room which seemed to be another teleport room.  Dolland emotionlessly told us it went to a ‘meeting room’. So … since it sounded harmless, Yanor, Droste, and Vlad tried it out.  And they did end up in a room with a force wall separating one side from the other.  There were two goblins – one, a very hungry goblin and one dead – and a dead goblin dog on the other side of the force wall.  First thing the goblin asked for was food.  His name was Murkel. Droste said he’d bring him food.  But since reaching his teleport platform likely would involve a longish journey around to the goblin lair again, they expedited the rescue by destroying the force wall and pulling him across.  Sigh.

We decided to spend the night here and head back in the morning.

Oathday, 7 Sarenith

Things were uneventful, up until the point we reached the ferry.  There, three RoadKeepers tried to insist on a toll.  However, we surrounded them, and told them if they came quietly, nobody would get hurt.  One of them tried to run, and Shimsa cut him well.  The others hesitated but when Dolland suggested it would be in their best interests, they conceded.  Three more prisoners.  We collected their short swords, daggers, and potions of CLW.

And headed into town to turn everybody over to the guards.

We then visited Audrahni and brought her up to date, including news about the gauntlets.

We decided to rest or shop the rest of the day, and head out to Roderic’s Wreck on Fireday to see if he was feeling more restful now.

Fireday, 8 Sarenith

Well, the visit was largely uneventful.  Roderic was, I’d say, pleased with our progress but to call him restful would be a travesty.  We cleaned the Wreck of a poltergeist and some spiders, but other than that we made little progress.  Yanor, however, was apparently more bored than the rest of us, and so simply put on the gauntlets to see what they might do.

He became instantly aware that while wearing them, he could be shielded from the influence of a single intelligent artifact.

Like, maybe, a rapier with an invisible blade?

Thassilonian Leftovers – Jigu’s stories

Toilday, 5 Sarenith

Yes!  We sold some of the things we found and I now have enough to restock a little … and also buy that haversack.  Now I need not be penalized for being a bit less bulky than the tall ones.  A few extra sling stones need not have me bent over with back pain any longer.

We had barely returned from our shopping trip when we heard Kynae screaming down near the river.  We quickly rushed to his side and he seemed unharmed … whoa, uninjured perhaps.  He was, however, covered in what seemed to be bile or vomit.  Yet he was peering angrily up into the trees and seemed otherwise unharmed.

Following his gaze, we quickly spotted a fairly ugly looking man even smaller than me, looking down from the tree with a somewhat smug and satisfied look on his face.  He identified himself as Retch.   Since Shura and I were the closest we called up to the creature in a not unfriendly manner, “Hey! Wait up!”

We tried to get him to come down, but it wasn’t until we mentioned drinks that his eyes widened, his ears pricked up, and he came down.  While Shura went to the nearby pub, I tried talking more with him — and got vomited upon for my trouble.  This was apparently uproariously funny to him, but trying to keep things light I slapped him on the back and chuckled halfheartedly.

Sasha used prestidigitation to clean me, but shortly, I started feeling itchy for my troubles.  I ended up retiring quickly to go rinse off in the river.  Merely touching him seemed to also carry a penalty, and my humor was fading fast.

Meanwhile, the bottle of cheap wine didn’t last long, and for that matter didn’t stay inside him long either.  I think it might have been Yanor that suggested hard liquor (I was still scrubbing bugs or fleas or something off me own in the water.  But that sure did the trick.  Oh yeah, he drank it all down, but this time at least he passed out.  We examined his belongings and found

[1105] one of 3 talismans he had – this for the beneficial winds.  If he ever fell, this would automatically cast feather fall
[1106] second talisman – freedom – if he is made motionless, this gives him freedom of movement for 3 rounds
[1107] warrior’s courage – if he feels frightened or panicked, he is shaken instead

[1108] belt pouch, containing
[1109] MW thieves tools
[1110] sack of rocks

There was a discussion, but we decided in the end that Retch had not been so egregious that we should take his things.  But we did clean up Retch (prestidigitation; nobody dared touch him again) and turn him over to the town guard.  They were surprised, pleased, and unhappy all at the same time.  “He’s been annoying quite a few folks, how, uh, lucky of you to catch him.  I, uh, guess that makes him our responsibility now.  Yeah.”

Droste and Vlad made a trip back to the ferry but learned little new.  Some chap came thru looking for the “pool of seeing your future.”

Droste and myself went back to Peacock House, mostly to annoy them but ostensibly to ask for progress on the origins of the strange corpse we’d given them.  As expected, they had nothing, but it was more fun for me than getting retched on.  Sure, okay, low bar to clear but I’m not lying.

That seemed enough adventure for one day.

Wealday, 6 Sarenith

Shura felt a compelling need to try to redeem Retch, I guess, so she and Sasha gave it a go.  He was unrepentant and tried to vomit on them both.  Bad move, but they were apparently accepting of his decision.

It was 9am when we reached the ferry.  Today was the day we hoped to find and search the Stone House that the map told us wasn’t far from the goblin’s lair we’d cleaned out.  We got to the gobln place and scouted from there.

Didn’t take long to find a small stone house with 3 humans sitting around an apparent campfire.  There were 4 wagons surrounding the area, and the three did not appear to be alert, as though on guard duty.  Consequently, after watching for a few minutes, we thought that simply asking to see the house might be sufficient.

It was not; they took offense. Treju, Dimitirin, and Sandorio all died surprisingly quickly.

As we were finishing that off, an old woman emerged from the house.  She had a strange, shimmering cloud or field about her that strongly suggested not an ordinary old woman.  But we continued playing nice, ignoring the bloodshed on the grass in front of us, and to our surprise she invited us in.

Shimsa came away with the odd and unsubstantiated feeling that it was smaller on the inside than one might think.  Based on that and, I guess, gut instinct, she attacked the old woman.  Who, as it turns out, was much less of a pushover.  She cast a color spray on Sasha and Shura, and with a sigh, the rest of us joined in. I mean, really, is it too much to ask that we wait for them to attack us first?  Rather puts on the right side of the law, I should think.

While they beat up on an old woman, I started searching for a secret door … and found one!  Droste gave it the once over for traps and then it opened right up.

A stairway led down into the darkness … but then again there was a convenient lantern right here at the top of the stairs.

Well, before heading down, we did quickly search the bodies and the area.  We found

[1329] wand of CLW [29]
[1330] chain mail
[1331] MW cold iron dagger
[1332] amulet of natural armor +1
[1333] spell components
60 platinum plus 6 gold

We also found

[1334] silver candlestick
[1335] 3 books: Varisian Fables, Plants, and Erotica

[1542] 3 short swords
[1543] 3 daggers

I took custody of the short swords and daggers and amulet.  First two went into the haversack and the amulet went around my neck.  Might as well stay a melee kind of guy for now …

Then, inspecting the wagons, we found a lot of loot.  These guys must have been taking in a fair amount of tribute at their roadside robbery stand!

[1316] 900gp of misc stuff
[1317] carved wooden box with 24 pearls
[1318] gold statue
[1320] vial of magic weapon
[1321] scroll of comprehend languages
[1322] wand of glitterdust [9]  <– I grabbed this one too

Finally ready to go down the stairs.  At the bottom there was a boarded up door along with a

[1323] silver feeding bowl  <— I picked this up
[1324] lantern

We continued thru a couple of rooms and down a couple more staircases, before we came across a few coins and a deck of cards – non magical.  While we puzzled over that we heard voices, so we put everything back and arranged ourselves in the chamber above.  Trudging up from the stairs below came six guards … and it took only a few seconds for us to gain six more short swords [1328] and six more daggers [1344].

Going down the stairs we found more guards, but the hard way this time (they nearly surprised us.)  But five more short swords [1545] and five more daggers [1546].

We keep running into more guards and while it hasn’t troubled us too badly, I’m slowly using up my spells.  Might be more morningstar in it for me if this continues.

Thassilonian Leftovers – Jigu’s stories

As interesting as I found the whole Thassilonian saga that unfolded in the last decade or so, as fascinated as I was by the history and the language itself, and as much as I might imagine the adventures the Sandpoint heroes had .. I never thought I’d be even remotely involved in anything Thassilonian. And yet … here I am. We apparently have found ourselves looking for some sort of Thassilonian artifact which has been described, but never actually found.

Moonday, 4 Sarenith

We returned from Roderic’s Wreck with a some vivid memories, a few valuable items, and a healthy respect for how many things out here could kill us. I found my interest in the Runelords strangely sharpened, but also dimmed when confronted by real effects in present day.

While making my usual Moonday delivery rounds, I chanced to pass through the doors of the weapon vendor Lindwin, while he was in fairly subdued discussion with a pair of dwarves. It started to rise in volume and, being me, I stepped up and asked if there wasn’t something I could do to help? They both looked briefly embarrassed but then Lindwin explained that the dwarves were having trouble delivering product to him. A dwarf quickly interrupted and proclaimed the REAL problem was, literally, highway robbery.

Their wagon apparently has to pass through the Churlwood. This has never proven particularly hazardous before, but just two days ago their driver and an assistant had been taken. They’s managed to keep the wagon, but their companions had been kidnapped. By goblns, no less! They said it was the Bramble-something .. I didn’t catch the name … some tribe of goblins which have been mostly harmless until now. I considered all that was going on and carefully said, “I am familiar with some people who may be able to help. Let me get back to you.” The dwarves looked at me – a halfling – like I was insane but Lindwin held up his hand before they could say anything. “We would be pleased if you know of people who can help. Churlwood being outside the city, the guard is less than interested in this.” I nodded and went to find the rest of the group.

I returned to the group and together we chatted with the leader of the guard. Turns out, this wasn’t the first the guard had heard of these Churlwood issues, and while the kidnapping was new news, he’d already sent two members of the guard off to investigate.

Two members that never returned.

It would not be understating the case to say he was interested in having us look into the situation. But before we could get very far into that discussion, we were interrupted by a partially coherent resident.

“The … things .. they, the mouths! They’re melted! They … they …”

When we calmed him down, we were able to learn that some sort of figures, or monsters, or .. creatures had come out of the woods not too far away and attacked him. He was shaken enough that that was about all we got out of him, but we offered to the leader of the guard to go deal with this new and pressing issue.  He was happy to accept the help, since, well, he was already short two deputies …

Two misshapen creatures were quickly discovered, and almost as quickly dispatched. My participation was minimal, because I’d pretty much used up all my magic missiles and force missiles and, try as i might, my skills with my quarterstaff yield as much damage as a harsh look would.   I was, however, an excellent lookout.

But since nobody had seen them before now,, and nobody knew how they’d come into existence … it would be hard to say this area was now “safe”. Shura was able to read their tracks, however, and learned they did not come from the woods.  The last place they’d been, before here, was town.   If we’d been looking to reassure residents, this was not the way to do it.

We theorized, perhaps, this was a result of some goings-on at the Peacock House.  They were strange, and pompous, and full of themselves – exactly the sort of people who might create misshapen creatures with sharp teeth.  Well, okay, it made more sense at the time.  We decided upon the ‘ruse’ of taking a body to them and asking for their opinion on its origins, then carefully gauging their reaction.  Our plan yielded nothing but a quick glance of the inside of their house, as they asked Vlad to place the body in a small outbuilding.  Quickly, they said.  Don’t leave the door open too long, they said.  And Vlad did as asked, but swore he saw some largish, bony, spiderish, skitterish creature dash out from under a bed just as he was closing the door.  They’d do some analysis and get back to us later, they said.

i doubt it, though.

Several in the group felt an inexplicable urgency to follow up on the dwarven kidnapping, so even though I warned them I needed to rest and study my spells, the group headed to the ferry.  I rolled my eyes and went along; even without magic,  I was still one of the better armored members.   (The delivery business can be tough 🙂 )  Perhaps I could serve as a distraction if I couldn’t be a wizard or a warrior!

Well, we’d no more than crossed the ferry and there were five Roadkeepers there demanding a toll for safe passage.  To be honest, they were there waiting even before we boarded the ferry.  We tried discussing the situation rationally with them, but rationally is not a word they know how to spell.  “Lullaby” was their leader,  but she learned when all of us concentrate on one target, we can make that target bleed pretty fast.  I feared we were in for a full battle, but the sight of their companion getting beat up took all the fight out of them.  “Must have been some mistake,” said Lullaby before she and the others picked up their companion and ran off.

We continued on the path, and – well, okay, when I say “the path” I’m pushing things a bit.  The path from the ferry was neither clear nor well maintained, but Shura again was able to track the most-travelled path to take us in the direction we felt the kidnapping might have occurred.

It didn’t take too long before we reached an unusual clearing.  It was unusual in the sense that while the path had been rough and unmaintained, this clearing seemed much more orderly.  There was a dead oak tree in the middle, with a clear path all the way around it.  And another thing that made it unusual was the three apparently dead bodies near the tree, in guard uniforms.

There was also a shiny amulet hanging from a limb of the tree.  I could see it was radiating magic.

The more we looked at it, the more it looked like a trap, and the shiny thing a lure.  But a lure for what?

Then as we cautiously circled the clearing, a shambling figure emerged from behind the tree.  After a moment, somebody yelled it was a “trailgaunt” and not to cross the path.  I needed no more warning than that – again, I was largely without magic at this point.  But while the trailgaunt may have been forbidden to cross the trail, it apparently was not restricted from digging under the trail.  We yelled to each other when it tried that trick, and we were able to keep awat from it.  In the end we were finally able to kill it, but it took a while.

The shiny thing, we found was a holy symbol of Desna which afforded its wearer greater protection against mind control spells.  We resolved to come back and recover the bodies, but for now we continued to press on in search of the goblins and kidnapped dwarves.

Proceeding cautiously, we finally came upon an entrrance to a cave, outside of which were three goblins attempting to guard it.  We dispatched them fairly quickly, but then were left facing a tunnel.  With goblins inside.  Who knew we were there.

And the bad luck for everyone but me, was that the tunnel was goblin-sized … or halfling-sized.  Everyone but me would be restricted in their movements.  And I .. I would be restricted in my sight because I’m no dwarf and can’t see in the dark.

Despite those impediments, we came up with a plan that took out the 5 goblins waiting under cover in the first chamber, and when most of those were down or preoccupied, I was able to use a rock with light cast upon it to advance quickly past them and make sure there were no reinforcements coming.  However, our next challenge would be that beyond this point, the tunnel got even narrower, such that it would be tight for me and the big people would probably have to crawl.

And as if that weren’t enough, a quick scout through that tunnel revealed another chamber, with even more goblins in it.  Maybe now people will want to rest and regain strength and spells.  Maybe.

Thassilonia Revisited

Starday, 2 Sarenith, 4718

I sipped my ale and looked around the room. Being a halfling, my view is typically blocked by, well, everybody. So long as I don’t sit in the corner of the room, there are usually seats from which I could see what was happening. Actually, when the opportunity presented itself, sitting near the corner, but listening closely, works best for finding out what is happening in town.

Today, that strategy had worked extraordinarily well.  It was not unusual, these days, for the Hornfangs and the Roadkeepers to be loudly posturing in the pub, but usually it ended with, “yeah, and your MOTHER too!”.  But recently, some Hornfangs had been found dead in the middle of town, and that had turned everything up a notch. It was still unsolved, and the guard was keeping details to themselves.  And that gave license to everyone in the pub to create their own details.

Today,, a bunch of Hornfangs seemed even more agitated than usual.  Not without good reason, mind you, given the recent deaths, but these guys decided to take it out to the market.  I quickly finished my ale and scurried outside.   Ale-fueled discussions often were the most interesting.

So, I was out in the market when it all started.  The Hornfangs were already making noises about how “somebody” ought to do “something” but “nobody” seemed to be doing “anything.”  It might have stayed at the usual level of complaining if a group of Roadkeepers hadn’t approached from the next street over.  My thinking was that this would be even more subdued since all of the market was around us and there was plenty of room to avoid one another.

But that wasn’t really the goal today, apparently.  When one of the Hornfangs bluntly told the Roadkeepers to leave, one Roadkeeper just as bluntly announced “We were here first.”   Weapons were drawn, and the market became a dangerous place.  I saw several of my usual pub mates take on a serious look, and Shura and Vlad both stepped in between the Hornfangs and Roadkeepers.  Shura glared at one of the Roadkeepers and looked pretty intimidating, but he seemed unruffled.  Sigh. I was ready to step up too, at least to defend my drinkmates, but it was right then that it happened.

Sir Roderic, the founder of Roderic’s Cove, put in an appearance.  A pale, but distinct, ghostly figure appeared right there in the marketplace,  and with a slow turn that encompassed the entire market, shouted “No! Not! In! My! Cove!”

Most of the marketplace scattered.  I guess Vlad held his ground, but once I was sure the ghost was gone, I came back.  So did several others and we talked among ourselves about what had just happened.  i’ve been here for several months and never had anything like that happen, but according to some of the old timers, Sir Rod has been known to put in appearances before.   And then, finally, the guard came.  Sheesh, talk about timing.

We explained what had happened and he nodded solemnly.  He took a few notes, asked a few more questions, and then found ourselves being interrogated by Audrahni.  When she realized there was actually more than a half dozen of us interested in the ghost, and the Roadkeepers, and Hornfangs, she suggested we continue our conversation over dinner at the Creekside that evening.  We all eagerly agreed.

It was Droste who suggested we try taking some time before dinner to track the Roadkeepers who’d run off.  He’s pretty good at this, I guess, and easily tracked them to a ferry over the river not too far out of town.  Tracking further on the other side seemed pointless, since as we got farther from town, the more likely we were to actually find our targets.

Over dinner that night, Audrahni told us a bit more history of Roderic’s Cove, and how things have been escalating lately.  There were a few details about the recent murders that she knew of but weren’t entirely public – like one body was stabbed in the throat, but the other five bodies had not a mark on them.  The expression on their face looked like they’d died from fright.  (She prepares the bodies for burial, so she knows this stuff.)

We asked if the locals, the Hornfangs, have a meeting place.  She replied she was pretty sure they did, but it was not, unfortunately, common knowledge.  She looked us over and asked, pointblank, if we’d be interested in doing a little investigating.

A bit surprised, I looked around the table.  Droste, Yanor, Sasha and Shura, Vlad, Shimsa, and myself.   I guess that would be a nicely sized investigative team.  Our mission would be to find out more about this rivalry, and perhaps also learn more about why Roderic’s ghost continues to hang around.  Ghosts, after all, usually have a reason for sticking around.

Sunday, 3 Sarenith

We learned from a guard that a Jana Guildersleeves is the apparent leader of the Hornfangs – though of course she seems to have disappeared of late.   She is the daughter of the former governor who, ten years past, was run out of town on charges of corruption.  The guards also mentioned a strange fact – the Roadkeepers seemed to refer to their leader as “Mother”.

Vlad came back with even more disturbing news … when he went to his job at the mill, he discovered several absences.  Millworkers aren’t always know for their loyalty to the clock but it was noteworthy that all of those missing were confirmed or suspected Hornfang members.

We split up to follow up on these several different leads.  For my part, even though it was Sunday and many business were often closed, i made the usual rounds to see if any deliveries needed to be made.  One of my usual customers, Ladia Killstrop, revealed to me that she was out the night of the killings.  While she didn’t hear or see anything, she did believe somebody did.  The son of the town drunk finds it convenient to not be home most of the time and she found him running, very scared, and very closemouthed.

I was able to locate him at a local sweet shop, and we hit it off well due to our common affinity for the pastries.  He revealed he’d been doing some night fishing when he heard loud voices.  Drawn to the source, he kept hidden, but heard bits of the conversation.  One lady was real mad.

“You have no right!”
“It is not yours!”
“You aprobing the ruined cymbal!”

Wait.  That last again?

“You’re a pro pre 8 ing it!”

Appropriating. The …

The Rune Symbol.

Oh.  Oh no.

“She drew a broken sword and stabbed a man without touching hm.  Then the ghosts and monsters went after the others.”

I took this information back to the others.   We quickly realized that the “Hornfang” very much resembled the symbol for Wrath.  This nearness to the Runelords was both exciting and dangerous.  But hadn’t they been defeated?

When the group learned of this, we decided we needed to understand more of Roderic’s story.  Were the Runelords somehow  still impacting this region?  Did they contribute to his death?  We planned a trip to Roderic’s old estate (“Roderic’s Wreck”) to see if anything could be learned there.

Audrahni said to be careful, and mentioned if we could help Roderic find his peace, she’d consider it a personal favor.  To assist us she gave us

[1200] six vials of holy water, and
[1201] a wand of cure light wounds [13].

Moonday, 4 Sarenith

Well, Rod’s place sure was a wreck.  Place really needs some work.  Lots of bugs.

First we were attacked by stirges.  The others managed to take care of them before any got to me, but circumstances found me throwing force missiles at the cockroaches that came after us next.  And the swarms of spiders.

Droste managed to find a map, of sorts, taped to a desk drawer.  It had the traditional X marked on it, as well as “ST.HS”.  It was only a partial map, which made it hard to tell us what it was really describing.

In what appeared to be the dining room, we found

[1250] silver service

And Droste claimed to have seen Roderic and his family in the family room.  At least, that’s what he seemed to be screaming when he ran from ther room.  🙂  By the time we looked, there was nothing there though.

Then in the kitchen, a blob of .. whatever.  More force missiles.

However, going to the master bedroom was the real win.  There, we discovered a ghost, but not a frightening one.  Roderic’s ghost had a long disjointed message for us …  “The Cove”, “The Stone House in the Woods”, “Save them”, “The Gauntlet”, “My key”, “My Map”. There was also, here,

[12B0] box, lead-lined,  pair of keys stuck inside it, and it was in the shape of a sword.

The name Baraket was engraved on the box, which is the sword of the Runelord of Pride, and s known to have an invisible blade.

Oh good – Roderic and Runelords all mixed together.  Were they mixed at the time of his death?

Next room over we found the – yes – giant undead cockroaches.  This is why you don’t leave poisonous food lying around.  The food will attract cockroaches, the poison will kill them, and then their poor attitudes will bring them back as angry undead cockroaches.

A scream came from the lounge and Droste exited quickly, shaking his head and muttering “nope, nope, nope, nope” as he headed outside.  He’d apparently found another frightening figure, but when we looked in there something just threw things at us so we shut the door and left it alone.

On to a sewing room which seemed to be afflicted with flying sharp objects.  We left the room and allowed the painful objects to embed themselves in walls and furniture, then reentered.   But a little searching found a box with a false bottom and

[12G0] 9 gold bars (~200gp each)
[12G1] 1 pair scissors

We moved on to what seemed to be a cartography room, and Roderic again appeared to encourage us.

“My map! They took my map!  Holds the key to the vault! Baraket will control them! It will control you! You must endure where I cannot! In the vault! Save my Cove! They took it!  To town!  Gauntlets are your hope!”

Then into what appeared to be a child’s bedroom.  There was a sound of soft crying or whimpering but of course it was not that simple.  We found a skeletal child who stole Shura’s voice.  She took the opportunity to strike at it, and we all joined in.  It died.  But it still took a little while for Shura’s voice to come back.

Lastly there was a closed closet door that sounded like water was running.  When we carefully opened it, well, yes, a bunch of water did come out, along with a few objects.  A notable one was a soggy

[1260] magic slippers – 1/day for 10 min ignore difficult terrain (“feather step slippers”)

We searched around the grounds a little but didn’t find anything interesting.  I think we’d had enough excitement for one day and sure didn’t want to spend the night there, so we headed back to the Cove.

Jigu Bardcreek, halfling Arcanist

Jigu Bardcreek sipped his ale, sat in the pub, eyed the usual patrons, and waited for something to happen.

There was no guarantee, of course, that anything would, and often when it did, “something” was only vaguely amusing.  But if one was patient, and one had had enough ale, sometimes “something” was worth waiting for.

To be honest, “something” had a pretty low bar to clear.  Roderic’s Cove was not exactly a center for, well, anything.  There wasn’t much crime.  There wasn’t much culture.  There was a fair amount of  commerce, thanks to the docks and the fact that Roderic’s Cove was the closest seaport for anybody living upstream on the Chavali River. It was that same commerce that had kept Jigu employed for several months now.  Deliveries, on an irregular but relatively frequent basis, had been sufficient to eke out a living. It wasn’t a guarantee of elevenses every day, but it made it possible more often than not.

He had been in Roderic’s Cove for several months now, even though he’d originally considered his stay “temporary”.  He was a favored courier, because he had a reputation for honesty and trustworthiness.   His keen ability to appraise items on the spot, had more than once saved an employer from being cheated.

He was pretty sure that nobody in town knew he had also studied spells and wizardry.  It was not particularly a secret, but it just didn’t come up in conversation, and he didn’t really know enough to consider it a profession.  It’s not like he was some sort of bar magician, sawing people in half.  His spells tended to be utilitarian—for a courier, like dancing lantern or, in a pinch, vanish.

Jigu was most recently from Korvosa, nominal home of the Sihedron Hero Trask Feltherup.  Trask’s father has a home and business there, but Trask himself has yet to truly settle down.  Jigu had some theories about how sorcerers and wizards are more similar than many think, and his investigations and research have led him to conversations with Trask himself on a couple of occasions.  In fact, Jigu had managed to work magic in a way, according to Trask, that few if any have done before.   He found Trask impulsive and less…disciplined than Jigu likes his world, but  he was still a source of both inspiration and information.  In fact,  it was Jigu’s consultations with Trask that led to Jigu’s  fascination with things Thassilonian.  The tsunami wave at Magnimar’s shores a few years ago convinced him that the Thassilonian past was still a clear and present danger.

He believed he could learn more about Thassilonia and Thassilonian lore by visiting Magnimar and visiting with other experts.  Travel takes money, though, and he’d paused here in Roderic’s Cove longer than he’d expected.  A one-way job with a delivery caravan had brought him here, certainly off the beaten path if one were going to Magnimar, but…it’s the kind of place, he mused, he wished he’d grown up in.  He’d kind of got stuck here, but really, he didn’t mind it so much.  It wasn’t a bad place to be stuck. Plenty of time yet to head south through Sandpoint—an interesting Thassilonian place in its own right.

But not tonight.  Not just yet.

He ordered another pint of ale, because his observation was,  the more ale that was flowing, the more likely something interesting would happen. And there were no deliveries tonight or tomorrow that would make it a bad idea.  So Jigu Bardcreek sipped his ale, sat in the pub, eyed the usual patrons, and waited for something to happen.

The Annals of the Order of the Dragon

as told by the cavalier Olmas Lurecia himself.

Sunday, 23 Sarenith

Maemi, it turns out, was up on a 40′ high ledge, back away from the edge. It is unfortunate for her that she underestimated the damage we might do. She sent a few more erinyes after us, and these seemed overly fond of unholy blight. One sickened me for a bit, but I was able to maintain my focus enough to make it pay for that with its life.

Black tentacles sprang up to hinder our path to Maemi, but airwalk made that no hinderance at all.

The main instrument of destruction were “the usual suspects”; that is to say, Ivan’s arrows, my and Radella’s swords, Dasi’s songs, Kali’s spells (I swear she learns a new one every hour of the day!) and I wouldn’t want to overlook (heh) Zos’s equally impressive list of thrown bombs. We took out three erinyes just as Maemi summoned three more. Kali, that practical joker, had thrown up a very practical invisible wall of force in front of Maemi, and she was forced to suddenly place her summoned creatures at her elbow 🙂 The look on her face was priceless as she realized for the first time she might be outmatched.

15 seconds later Radella and I battled to deliver the killing blow, at Maemi’s expense. Radella took the honors, but Maemi took all the damage. We cleaned up the remaining erinyes, and gathered up loot.

There was not much. Being demons, they had little use for worldly possessions. We did collect, however, 7 more of

[760] longsword
[761] composite longbow (+5 str), flaming
[762] rope
[763] 7×20=140 arrows

and

[765] major crown of blasting
[766] jewelry and fine clothing worth 1000’s of gp

After a quick discussion, we decided to return to Sokai ceremonially, but then after marching up to him with Maemi’s corpse as requested, and then simply strike him down as well. A bit bold, perhaps, but we couldn’t think of another way to use the ruse to any better advantage.

His hezrou assistant was there when Zos’s tengus walked in carrying the body with us just in front announcing “it’s done” even as we attacked. Sokai had looked a little unusual like there was some sort of spell cast on him that made him or parts of him appear indistinct. That ended immediately as he became much larger with a decidedly non-human body. Fine. Easier to hit. 10 seconds later he was dead.

The hezrou took longer, but only because we focused on Sokai first. It fell quickly too, once attention turned to him. This level, so far as we knew, was clear of evil. We recovered

Soka
[767] robe of blending
[768] obsidian steed figurine of wondrous power
[769] ornate gold and jade ring (not magic)

I have taken custody of the figurine, at least until we return to town and sell it.

We took a moment to heal wounds, mostly with the wand of healing, and then … we will descend THIS waterfall and see what else awaits us.

The Annals of the Order of the Dragon

as told by the cavalier Olmas Lurecia himself.

Sunday, 23 Sarenith

So the plan was to use control water to stop the flow into the well, but that was abandoned when Koya was confronted by the ghost of Onoka and chastised. Turns out that the holy water of the pond flowing into the well was the only thing stopping the whole well from instantly putrefying and going foul. So .. no, gotta deal with the noise and visual distraction of the waterfall.

However, knowing better now what were up against, we went prepared with a few different buffs. Haste and protection from acid were the two prime considerations. We got the haste, but didn’t have time for the acid protection. Kali conjured up a huge water elemental and with the extra speed, the extra attacker, and the fact that some had already been killed, it took surprisingly little time to finish off the rest of the omoxes. A new combatant appeared – a hezrou, which Kali said is another kind of demon or devil – but it was also dispatched, thanks to Ivan.

So the pool was cleared But there were shorelines on either sides of the pool, as well as a hole/cave up on the shelf. Zos and Dasi crept quietly into that hole and overheard a fragment of conversation:

“Thank you my friend. Keep me apprised of Meme’s actions.”

Sneaking a bit further in, they glimpsed an opulent throne room. Across from it was another room with swirling mists. They returned and reported this.

We concluded that we’d stumbled into a demonic turf war. The pool was likely something of a neutral zone.

Kali had the crazy idea that we walk into the throne room like we belonged there, and demand an alliance against the other. Then if/when we killed this rival, we’d have a “friend” down here.

Crazy .. but just crazy enough to work. Don’t ask me why, but it made sense at the time.

So Radella and I marched in there, and our audacity and brashness worked. He even gave us 3 hezrou to take with us. We had no doubts, of course, that if we succeeded in our mission we’d be killed, but forewarned is forearmed, right? We’ll cross that bridge when we get to it.

So it was that we and our three new “allies” headed over there. We’d been told that Meme had a wicked-good assassin as her BFF, and no visit like this would be complete without more demons/devils. We went invisible, at least to start, and with fly/air walk running if needed. As we silently scouted the room, one of the hezrou performed their first act of heroism by being the assassin’s first victim (having been sliced in two in one apparent blow.) Ah yes, assassin, that’s right.

The room had about 10 erines scattered about, and somewhere there was an apparently invisible assassin. I could probably make her appear, but not without dispelling the invisibilty that in our party were still using to good effect.

We were trying a new tactic with Suishen this time. Since he has inherent telepathy, he was going to act as a switchboard for our silent directions to each other. That’ wouldn’t work very well for an extended conversation, but for short, positioning statements (“Olmas will take the one on the left” we thought it might work.

Some of the erines had tangling ropes. The hezrou seemed amazingly ineffective against the erines, but we had some success at hitting and killing them. And when the assassin appeared again, this time to attack another hezrou, Kali was ready with a glitterdust. That made her no longer invisible, and not too long after that, not being invisible made her dead at the points of Ivan’s arrows.

in the end, all the hezrou died, but we ourselves weren’t too bad off. And around the corner lies the ruler of this northern beach …

The Annals of the Order of the Dragon

as told by the cavalier Olmas Lurecia himself.

Starday, 22 Sarenith

Well, the greeting for the bridge was not very pleasant. The bridge itself was kind of beautiful, being of some sort of translucent material. But the sign …. the sign said

Only those close to death may visit the spirits of the past emperors.

So what – we had to be on death’s door? We had to know Death? We had to be a relative of Death? Really good friend?

Not that it mattered, really, because we WERE going …

With extraordinary caution, alert for traps and wards, Suishen ablaze, we gingerly crossed the bridge.

Before us stood a gazebo populated by four instruments carefully placed into poses they might assume during intermission: a drum, a flute, a mandolin, and a samisen. All appeared to be of fine, perhaps masterwork quality. We stared for a moment, perhaps waiting for them to magically reform into some sort of monster that would attack us.

But they just sat there.

Dasi remarked these instruments might make a fine orchestra for a dirge.

Kali cautiously approached them and inspected them. Finally, she stood. “With the right command word, yes, these will provide appropriately somber music. Unseen servants will take them up and play them.” She turned back to them, mumbled something, and sure enough – the instruments were picked up by invisible hands and began to provide soft but sad music.

Off to the north, there was a building that looked like it might be a crematorium, and several other small building were both north and south of us. Zos and Dasi entered the apparent crematorium. In response, a large humanoid figure with a fiery abdomen stood up and approached them. Zos quietly but quickly exited the room but Dasi upped the ante by casting displacement and starting a hearty song of courage. And retreating some.

The rest of us started running towards the commotion, just in time for Radella and Dasi to get hit by a bolt – a wall? a line? – of fire emitted by the creature. Dasi and Radella tried to withdraw, but Radella didn’t go far enough and it grabbed her and tried to stuff her in the furnace that was its abdomen. I challenged it, and struck it a solid blow, but it was not easy to kill. Eventually, it took a cluster of arrows from Ivan to dispatch it.

We had a brief discussion about the wisdom of splitting the group, with many solemn nods.

Some of the smaller buildings were either shrines or, in a couple of cases, small vaults. We found one that seemed to house the body of Empress Amatatsu Onoko. Ameiko entered and briefly offered a prayer, with no apparent reaction.

But it was when we entered the main mausoleum that things got interesting. This appeared to have five chambers, one for each of the five royal families. It didn’t take long to encounter the cantankerous soul of Emperor Shigure. His body, he claims, was thrown down a well which he now labels “The Well of Demons”. He demands its retrieval and a proper burial before he’ll offer a blessing to Ameiko (or anyone, for that matter).

No news what the well was named, or IF it was named, before it was befouled by dead bodies and evil demons. It has been a long day, even though it is but 4pm. Tonight we will strategize, and we will rest, and tomorrow we will take on demons. Supposedly.