This is a summary generated from Qantrip’s full set of background storie (to be posted later).
Qantrip originally belonged to a goblin tribe in Tian Xia, which was decimated by a Chelish wizard who took her to Kintargo as a slave. For months, she was kept under a Dominate spell that forced her to obey his orders without complaint, her true personality trapped beneath a magically enforced mask of contentment. Her daily life was strictly dictated by “riffle scrolls”—repurposed magical scrolls left outside her door each morning containing simple glyphs of her required tasks.
Her chores were grueling and humiliating. She was forced to wash herself with the same harsh lye used for laundry, leaving her skin dry and burning. She fetched cured meats from the cold cellar, often hunting the manor’s rats for a copper bounty and eating them raw herself. She warmed the Master’s bed with hot stones, cleaned his shoes, swept up bat guano, and cared for his pseudo-dragon familiar by secretly feeding it dried fish and cheese.
The Stool and the Angry Cook
One of the most harrowing aspects of her enslavement occurred on Oathdays, when she served as “The Stool”. The Master would use her as a live target for his wizard apprentices, forcing her to sit perfectly still and compliment the students as they successfully cast spells like Blind, Charm, Sleep, Enlarge, Grease, and Fear on her. During this time, she secretly memorized their faces for a future reckoning.
She found small ways to rebel against the manor’s “Angry Cook.” Qantrip took joy in the cook’s misery, referring to past sabotage like the “Pickled Food Breakfast incident”. In one instance, Qantrip decapitated a rat and squeezed its blood over the Master’s chamber pot, horrifying the cook by making it look like the Master was leaking bloody stool. She also secretly collected the Master’s spell components and forged his scrolls to sell to poor wizard students in the market. During her market trips, she befriended a half-orc butcher’s assistant known as “Strong Arms,” who spoke to her in Orcish.
The Duel and Sweet Release
The turning point came when the Master commissioned a guild portrait designed to subtly accuse one of his peers of treason by painting lace on the man’s garments. This insult sparked a magical duel. The Master packed his Chelish red and black robes and left for the duel, but he was killed. With his death, the Dominate spell instantly shattered, releasing Qantrip’s mind.
She released months of suppressed rage in a single scream, terrifying the cook into fleeing. When greedy students arrived to loot the manor, Qantrip used her magic and a stolen scroll to fight them, locking them inside as she set the manor on fire. She watched with satisfaction as one bullying student burned to death after triggering a trapped book. Taking refuge with the half-orc butcher’s assistant, she disguised herself in men’s clothing with short hair. Before fleeing the city, she snuck into the Master’s burial room and stole his skull and femurs.
The Journey to Breachill
Qantrip traveled down the coast by sea, securing passage on the Horizon’s Ledger to Corentyn by offering her magical healing services. She earned the crew’s favor by healing a sailor’s violently broken femur. She then spent six miserable days on the Red Gull of the Jeggare avoiding the cruel Chelaxian captain who ruled by the lash. From there, she traveled down the Conerica Straits on the Bronze Heron, where she happily sang sea shanties with the crew.
Throughout her journey, Qantrip tracked her life on the Master’s stolen femurs. She used boneworking tools to carve smiling goblin heads into a white femur to mark her good days. For her bad days, she used a femur she had blackened by soaking it in a jar of pickling vinegar and rusty nails.
While in Korvosa, a Harrow reader gave her “The Wanderer” card and told her to “Answer the Call” in Breachill on the 1st of Arodus. She spent weeks traveling alone through the wilderness, relying on her newly freed plant familiar, “Ouch,” for safety. After avoiding the city of Logas—where they hung goblin corpses on the walls—and surviving encounters with caravans and wild animals, she arrived in Breachill just in time to answer her destiny.