Category Archives: Journal Entries

Journal entries for the Jade Regent campaign

Character: Olmas

Annals of the Order of the Dragon

as told by the cavalier Olmas Lurecia, himself.

Oathday, 23 Desnus

After a few more questions, we knew a bit more about the bandit problem.  There was a stronghold some fifty miles distant that at one time was a center of law in the area.  But times change, and the bandits had taken it over and made it their stronghold. The local daimyo seemed unable (or unwilling) to rout them.   Jiro mentioned that, should we be successful, there was a vault or safe that could only be opened by a member of the royal family, inside of which was another ancestral weapon.   Chances are good that after the orb’s actions, any of us could open it, but that’s fine – it will keep Ameiko’s identity secret a while longer while still revealing that an heir exists.  The logical choice to paint the target on his back, of course, would be me.  I carry the sword and the misdirection is one of the easier ways of keeping Ameiko safe.

Jiro had incomplete information about the bandits, but said from reports there may be at least one magic user among them.  Since the bandits regularly went out on patrol and harassed other residents, he insisted he stay behind to protect this group and others.  In fact, it was one reason he had not been able to personally fix this problem himself – he couldn’t be in two places at once.  Well, that, I thought, and the fact that ronin or not, he was still only one person and unless you’re talking squirrels, there’s a limit to how many battles he can carry on at once.

It’s only noon, and with some of us in Kali’s magic chariot, and some of us using windwalk we should easily be able to get there yet today.  Since windwalk is so much faster (less than an hour trip), those using it (Qatana, Radella, and Ivan) arrived first and did some scouting.  Since the windwalk spell had the capacity for one more, Qatana included me in the spell but I travelled with the chariot on the thinking that while it seemed reasonable to split the group for a short time, it didn’t seem reasonable to put all the fighters into one group.

[later]
The scouting revealed there were two high lookouts which would easily spot (and probably attack, by bow) anybody approaching by ground.  But if it’s one thing we’ve learned through Ravenscrag and the oni prison in the woods and countless other incursions – it’s always better to skip the front door.  And people often don’t look up.  The plan will be to observe when the shift changes and take over a lookout right after it changes, so that we have the maximum time before the incursion is discovered.

Beyond those lookouts set away from the main base, there appears to be a courtyard and structures which may be built into the surrounding cliff.  It is possible that we can enter right from a lookout if the stairs there enter the complex.

It got dark about 7:00.

Fireday, 24 Desnus

The watches tend to run about 5 hours, but tend to run longer during the day.  Sunrise was about 4:30am, and we’ve now decided to attack after the midnite shift change.  Which means we’ll be waiting almost 24 hours for the “right” time. It’s not my first choice, but so far as we know there’s no particular urgency so it’s not worth arguing over.

During the day we kept a low profile and saw one party of bandits return and another, separately, go out.  They clearly are still active but not with such frequency that we’d run into any when we take out the lookout.

Kali is preparing Nehali with a thunderstone or two in case we need a diversion; she can airdrop them over on the other side of the compound and the hope is that the bandits will split their resources to deal with that.  It’s unlikely they will find, let alone hit, Nehali at night with spells or arrows but her instructions, nevertheless, will be to drop and go.

Starday, 25 Desnus

And sure enough, midnite found Zos, Radella, and Ivan sneaking up on the southernmost outlook post just a few minutes after the shift changed.  It took all of six seconds for the lookout to be relieved permanently of his duty, and the rest of us ready to rush in were not necessary.  The burned and pincushioned body was placed to one side, and the team entered.

The lookout was small, with a descending stairway.  We went down to a large room that had water running through it – we think it is part of the stream we observed earlier when scouting – and was a trifle surprised to find nobody there.  The previous lookout had, fortunately for him, apparently continued and had perhaps left the area.  Oddly, there were carpentry tools on a table and an elaborate wooden chest in one corner yielded, after some manipulation by Radella, additional items one might find with a master carpenter.

[626] MW carpentry tools
[627] 2 sacks of shellac flakes
[628] ivory palm box
[629] 2 applications of slipperiness salve inside 628
[630] 3 oz of sovereign glue in bronze flask

There were stairs here going up (not to the lookout post) so up we went.  At the top we paused, and found basically a storeroom, with bales and boxes of things – but with a door to one end.  Listening at that door, we heard snoring. Ivan quietly opened the door, looked inside, and indicated “many”.  Kali got a strange look on her face, smiled, and stepped forward.  We all knew what was coming next – cloudkill!

As the cloud spread over about 60% of the room, we could see that while many were sleeping, three others were near the center of the room, standing, and talking quietly. They obviously reacted to this opaque cloud but before they could take any action beyond gaping, Kali cast another spell and suddenly they were surrounded by a wall of ice that reached almost to the ceiling.

Now of course while the cloudkill could have an impressive effect over a large area, it also made the area unapproachable by most of us since it was both poisonous and opaque.  Ivan seems to have a constant delay poison going on so he could move through it, but he also prefers archery and when you can’t see anything until it is right next to you, that’s not optimal.

Most of the bandits had to get themselves out of bed before they could even attack, and even then many had to try to run out of the cloud.  The surprise and even a brief exposure to the cloud certainly counted in our favor, and although it took longer than our “battle” with the lookout, it still took a surprisingly short amount of time. Qatana threw in an aura of madness, always a crowd favorite, as her contribution to the magicks.  One disappointing side effect of all this was that one bandit managed to sound an alarm by throwing a thunderstone out the window, which resulted in a large boom.  We were a little concerned but then we heard, from outside, another, more distant boom.  And it occurred to us – Nehali had dropped hers!  We’d intended it be a distraction, but we had no way of knowing that thunderstones were the alarm signal – the whole compound would now think there were intruders from multiple directions!  If we had to be discovered, this was the way to do it!!

I and a few others were injured during battle, of course, but never really near death.  We healed up using the CLW wands and took inventory:

[631] Scimitar (magic)
[632] composite short bow (magic)
[633] breastplate (magic)
[634] shield (magic)
[635] 20 arrows
[636] 5 whistling arrows
[637] dagger
[638] spear x 15
[639] studded leather armor x 15
[640] kokuri x 15
[641] oil x 15
[642] potion x 15
[643] thunderstone x 14
[644] MW composite longbow x 15
[645] 40 arrows x 15

We’ll identify these things later; we have to keep in mind that an alarm HAS been given and we can expect that sitting still too long will reward us with an attack, eventually.

It made me wish I could just go outside and see the confusion!  But first we had to clean up in here.  We took out many of the weakened bandits before the enclosed ones

Character: Kali

Kali’s Journal, Desnus 23 – 24, 4713

Desnus 23, 4713 (early afternoon, Osogen Grasslands)

Finding Jiro’s camp was so easy we practically stumbled into it. After several hours passing farm after farm and village after village, each one looking more and more like the one before it, I thought we’d be stuck wandering out here for weeks. But the funny thing about rebel armies is that they have to train, and you just don’t see many farmers practicing in their fields with bows and arrows. Not dozens of them, anyway. In the same place. All at once. So you might say this kind of stood out. It really was as ridiculously easy as Miyaro had suggested: follow the river and look around.

Part of me wonders if it’s wise for them to hold military-style drills like this so brazenly, even up here in the north. But there is, I suppose, the notion of hiding in plain sight. With bandits plaguing this region, and an unsympathetic (if not outright hostile) daimyo overseeing it, people do need to protect themselves, their families, and their homes. How unusual would it be for a ronin and samurai to help teach the common folk to defend themselves? Aren’t there stories of ronin wandering the countryside, saving villages from threats both mystical and terrene? What better cover could they have?

Their drill sergeant, Hatsue, is a serious if not humorless woman who is not one for idle talk. Figuring we had the right place—because how could it not be?—we stopped and watched them practice for a while. Eventually, she figured out that we weren’t going to leave, which I am sure she didn’t find suspicious or alarming at all, and started walking our way. That’s when Olmas and Dasi rode out to meet her.

I had no idea what they were saying to one another, and was just wondering what version of the truth she was getting when Olmas waved me over. So I guess it’s the merchant story, then?

I’ve lost track of how many times I’ve spun these lies. Enough that I can almost believe them myself. I don’t even have to try to be convincing anymore. All that mastery was lost on Hatsue, though: she was quickly distracted by my naginata, which I had very deliberately brought with me. She kept glancing at it while I spoke, and I could see that moment when recognition dawned. What can I say? I like to save time.

“How did you come across that?”

I let Dasi answer first. “We discovered a hold in the Forest of Spirits. We investigated, and found it deep inside.”

Then I added, “We took it from a ja noi oni that was living there.”

Hatsue was not exactly impressed. “It was obviously stolen by the oni, and it should be returned to the noble house that it belongs to.”

And there’s the rub. We know the noble houses are all extinct, save for the Amtatsus. And I said as much, leaving out the latter, crucial detail of course. “How do we return it to a house that no longer exists?”

Hatsue answered that the daimyo here would be the appropriate owner, but her eyes kind of clouded over and her expression hardened as she said it. I was not in the mood for bullshit so I called her on it. Lacking a good answer, and somewhat taken aback by my impeccable social graces, she suggested we meet with her commander, the one and only Hirabashi Jiro, and discuss the matter.

I think I am making this sound worse than it really was. Honestly, she was just suspicious: of us, our intentions, and I suppose even our story of the Forest. I would be, too, in her position. Given how abruptly her day had gone from routine to peculiar, I was impressed she held her composure.

That may have something to do with her dedication to Irori. It took only a few minutes with her to figure that one out. I mean, I would know, right? She had the kind of discipline that only comes from the constant study and training. The kind I wasn’t capable of, myself.

I was surprised to see a Shogi board set up in the command tent. There are countless variations of this game around the Inner Sea: Chanturanga, Samanty, and Senterej come to mind, so naturally it caught my attention. When I asked about it, her whole demeanor changed and we kind of got lost in a discussion of rules, play strategies, and even her game in progress. Clearly, I had found her passion. We were still in the weeds when Jiro entered, glanced over at us, and then shook his head while muttering something under his breath. I don’t know what he said, but it was clearly the manner of someone who had seen this scene play out dozens of times before.

We gave Jiro a more complete version of our story, including the tale of the Amatatsu family fleeing across the Crown of the World to safety, and the surviving heir to the throne. You might say that he was skeptical, the way one might say they like breathing. I was half-expecting him to laugh in our faces. Then Olmas pulled out Suishen—who of course remained stubbornly silent because that’s just the way it is—and that changed the tone gods-be-damned fast. Just wait until you find out who Ameiko is.

After a long silence, he said, “You seem to be collecting ancestral weapons.”

I wisely didn’t say anything. The first two responses to enter my mind were unlikely to move the conversation in a positive direction.

He took our measure by giving us a thought experiment of sorts: A samurai, loyal to her daimyo, is brought before a peasant. She is given two blades, and ordered to test them and see if they can behead a man in a single stroke. What is the honorable thing for the samurai to do?

The obvious answer, of course, is to refuse to obey, and leave the service of her daimyo because honor does not trump morality. But there is also the peasant, who is presumably an innocent man, whose life is now in danger, and who the samurai has also sworn to protect. So she must ensure his safety, which may mean killing her daimyo in defense of the peasant’s life.

Of course, real life isn’t this simple. In Ordu-Aganhei, the Prince did something very much like this, and no one stepped up to stop him. Why? Because they feared for their lives, and their family’s lives, and probably the lives of anyone they knew. So an act of defiance may have repercussions far beyond your personal exigency.

Zosi pointed out that, in an honor-bound culture such as Minkai, such actions can stain your family for generations. In which case the correct answer is for the samurai to kill the daimyo to protect the peasant, and then herself to preserve her honor. Except, again, in the real world I don’t think it’s this simple. Honor isn’t a shield. There’s no guarantee your family won’t be punished just because you did the favor of punishing yourself. And “death” and “death with honor” both start with “death”.

Jiro and Hatsue fell on different sides of this debate. Hatsue was all for killing herself to preserve her honor, while Jiro took the more reasonable stance that a dead man can’t help people. It’s probably an old debate between them, just rehashed with fresh voices.

It was a lively discussion, but it did little to convince Jiro that we could produce an heir, or rally anyone behind us in a march on Kasai. So, as I had predicted, he’s asked us to prove ourselves and our commitment first. I wonder how often this is going to happen. Is everyone we meet between here and the Five Storms going to demand we do them some favor? It will be an endless chain of “just this one thing”.

Desnus 24, 4713 (morning, ravine near the Kosokunami River)

We’ve spent the last 12 hours camped in a dense region of the woods away from the fortress the bandits have occupied, under cover of a spell that suppresses our light and sounds so that we don’t attract attention. The ones who came here by Qatana’s spell are also taking turns scouting the fortress, keeping an eye on the guard changes and any new arrivals (or departures). Unless something significant changes, we’re going to take it tonight—or more precisely, early in the morning—after the owl shift comes on duty.

Jiro calls this place Seinaru Heikiko. Apparently it was built by his ancestors generations ago, and they served one of the royal families. He wasn’t forthcoming with a lot of details, like what it’s doing in the hands of bandits, which is a sign that either either doesn’t know or doesn’t want to talk about it. My guess is it’s the latter. But it’s still a good question. We’re told they’ve since renovated the place, repairing and reinforcing some structures so that it would serve as a suitable fortress for themselves. A quick look when we got here confirmed that. As long as you were trying to approach from the ground, you’d be hard pressed to make it inside.

We won’t be approaching from the ground. Do this right, and we’ll make it inside without making a sound. Whether we can keep it that quiet remains to be seen, but the farther we can go without raising an alarm the better.

I can’t help but draw parallels to Ravenscraeg. The cliffs of this ravine are less intimidating, and the fortress itself is on the ground, but there’s enough in common to put them in the same category. It’s yet another “break in to the fortress in the middle of the night” deal, made easy by their defensive strategy which is seemingly based on a frontal assault on the ground. In another life, maybe instead of attacking we could sell them a better security plan.

Why is this even necessary? Apparently, the daimyo here is a real piece of work, which explains why the normally-disciplined Hatsue had trouble hiding her contempt. These bandits operate here, and grow in strength and numbers, because literally no one is stopping them. Which means the daimyo has given them tacit permission to do as they please. It’s a good way to keep the people living in fear, and probably to also keep them from organizing.

Part of me thinks the daimyo is going to have to go, too. That’s pretty seditious of me, but isn’t that why we’re here? Mom would say that politics tend to be local, and that average person is more concerned with living day to day than who sits on some throne. If that’s true, then solving their immediate problems here might build the support Ameiko needs. This is obviously Jiro’s theory as well.

We may get more than just good will out of it. Jiro says there’s a vault of sorts somewhere inside and that vault can, supposedly, only be opened by a member of a royal family. Take the fortress and open the vault, and we’ll be proving to Jiro that we can produce an heir of the Amatatsu family. That would give Ameiko more than just public support: it’d be giving her legitimacy. Of course, Jiro doesn’t know that there are, in fact, six of us that can do that (ten, if you count Ana, Etayne, Sparna and Kelda), but I don’t see the need to concern him with this pesky detail. Especially since we’d then have to explain it, and I am not sure I’m ready to go there. Maybe we’ll test it first to see if it works and to avoid any potential public embarrassment (dad would call this a “soft opening”), then bring Ameiko and Jiro over for an official unveiling.

Zosi is making some thunderstones for us. I want Nihali up on one of those rooftops tonight, ready to drop a stone or two if we stir up trouble. A little added confusion might help us out.

Character: Ivan

Ivan’s journal, Irori 5 23

A new day and a new challenge from Irori. This new challenge goes by the name of Hatsue .Of course this could be a common name in Minki so it may not be a unique name but I have a feeling that if Irori wants me to interact with her then she is probably a unique person. The fact that she didn’t say anything when Omlas butchered the language tells me she may be forgiving of strangers so there is hope that she won’t get too mad when I ask her about Iroir.

All through the conversation with the Ronin I watch Hatsue so that I could make my decision on her. Her passionate outburst claiming unquestioning respect for her master made my decision easy. She is someone worth knowing.

I still don’t know what Irori expects of me but I have decided that killing her is something that I will not do.  Didn’t Kali dress as a follower of Irori when her and Dasi teleported to town to sell stuff? The fact that Kali was willing to impersonate a follower of Irori probably means that she irori would likely not be the type of god to have someone killed. Is Irori a female or a male god? People tend to think knowing the gender of there gods is important but either way they are still a god. At least for today I can avoid that “are you stupid” look from Kali by putting off the question until another day. Hopefully Dasi or kali will refer to Iroir as he or she and thus I won’t have to ask.

So now I have to figure out how to talk with Hatsue about Irori or talk with her to figure out what Irori wants. The direct approach is the simplest but I wouldn’t be surprised if she thought that the whole idea was crazy. It would be for the best if I wait until we return from the fort. Maybe then there will be some good will and she will be willing to at least listen.  I wouldn’t blame her for ignoring something coming from some seemingly random goddess.

I wanted to go adventuring to meet interesting people and whether she likes it or not Hatsue is next. I don’t think she would try to kill me over this but it still could be painful. Building the bonds of trust with Hatsue likely will not be easy and we may each need to demonstrate we are worthy through actions. I don’t yet know what action will make her worthy in my eyes but then again I am also not sure what will make me worthy.  So help me if she wants to do I Kali type discussion on the topic I may just not help her. I have faith that this will be settled in a more physical or brutal manner.

I have to tell the others about the mission from the god Irori even if they don’t believe me. I will leave out the discussion that testing our faith could be brutal, don’t want Kali to have a brain aneurysm.

I have some thoughts about Hatsue that may explain why I am supposed to be connected with her but I need to talk with Jiro first. I don’t want to risk these pages falling into the wrong hands so I will keep my theories to myself. I suspect that I am completely wrong but it might explain some things.

Jiro provided us with a test questioning the honor of a Daimyo. I let the knowledgeable ones take the question because it didn’t make since to me. How could it be honorable to follow such an order from the Daimyo if this goes against your god. Maybe the point was for the Daimyo to feel like a god. I am not sure I fully understand the whole kill yourself for honor thing. But if it saves retribution against the family then I guess that makes some since. The problem again is that those in power are abusing it.

 

Jiro told us about a special room that holds his family sword that can only be open by a member of the royal family. This brings up so many question such as why was it locked up? Is this one of the royal ancestral weapons? Do have to give it back? Is Jiro planning to cut someone in half with the sword? Is Jiro the kind of honorable man that Amieko would be interested in? I wonder if the kids would look more like her or like him? Is Jiro already romantically involved with Hatsue? Somewhere in the back of my mind I could since that Sparna is listening to my thoughts and rolling his eyes.  I am sure that Sparna wasn’t really listening but he surely would have told me to keep this to myself.

Finally I was able to experience windwalk. Not a bad spell but may not be good in bad weather.  I think there is a different spell that works like teleport that would be better for me. I just have to wait to see if the gods decide to give it to me.  Although he gods tend to give me what I need instead of what I think I want.

We hurried to arrive at the fort and scouted out the area around the fort. Looks like the ability to fly greatly simplifies attacking the fort.

After spending a day scouting we finally proceeded to capture the fort.. With sneaking I worked to improve my skill so that someone could always sneak forward with Radella. Zosi clearly demonstrated that his natural skill with sneaking is far better than mine. If we can make it better with enchantments than it may be time for me to hand over protecting Radella’s back to Zosi on sneaky missions where more than two is not reasonable.

With the guard in the makeshift tower dead we were able to move forward. Apparently Olmas decided that sneaking wasn’t necessary any more. Down the stairs we came to a room with 3 sleeping guards. I suggested that we slit their throats expecting to get objections to attacking helpless people but Olmas charged into the room and started beating on one of the helpless guards. The others followed suit and soon all the helpless guards were dead. All I had to do was just watch as they massacre the once sleeping guards.

Character: Qatana

Qatana’s Journal for Desnus 23 – 25, 4713

Oathday, Desnus 23, 4713 night
The Osogen Grasslands, Bandit Ravine

Although the bandit hideout was a full day’s ride away, we decided not to wait and head out immediately. But rather than ride our horses we opted for magical (and quicker) means of getting there — even though it meant splitting the party to do so.

Kali used a Phantom Chariot to carry most of the team, while I used Windwalk on myself, Ivan, Radella and Olmas (even though Olmas would travel in the chariot).

Once again my friends were thrilled by the rush of air as we sped over the land like clouds before a storm. “We have got to make a wand with this!” Pookie joyously chortled.

Because we arrived hours ahead of the chariot, those of us wind-walking scouted up the ravine where Jiro had said the old fort lay. The ravine itself ran south from the plains, its walls rising up to forty feet as we followed it from above. Presently we came across a large alcove in the western wall in which the fort had been built. We swooped in for a closer look, but kept at least sixty feet away — we may look like shadowy wisps of mist in this form, but we wanted to avoid any detection by visual or magical means.

A wooden wall sealed off the alcove from the ravine, with a large gate at the southern end and a bridge crossing a swift moving stream to the north. A pair of bandits stood guard atop the gate. And we discovered another pair of guards, one on either side of the wall at the top of the ravine.

Before we had left Jiro had said the fortress once belonged to his family, but it was clear the bandits had made updates to the fortifications over the years.

Several buildings lay within the wall with a couple of chimneys from which smoke spiraled up. We hovered about for a couple of hours, but saw no signs of other bandits before we had to head back north to meet the others. We did see an odd tree filled hollow just to the north of the fortress alcove, but could not tell if it was natural or man made. Although it was close to the bandit’s hideout there was no sign of any passage connecting the two.

We met the chariot just outside the ravine and I found a secluded spot where we could set up our camp, which Kali obscured using some misty disguise spell.

Fireday, Desnus 24, 4713 morning
The Osogen Grasslands, Bandit Ravine

In addition to keeping a watch over our camp we also kept watch on the fortress, and thereby learned how long each guard shift lasted and when they changed. A couple of bands of ne’er do wells arrived and left overnight, but other than these moments it was quiet.

We’ve made plans to infiltrate the hideout tonight, using the daylight to move quietly up along the top of the western ravine wall so we will be in position by midnight.

Starday, Desnus 25, 4713 very early morning
The Osogen Grasslands, Bandit Fort

A short time after the guard changed on the northern outpost Zos, Radella and Ivan snuck up on the lone bandit, who lay prone on the ledge looking into the the valley below.

A short time later he was still there and to all appearances still on watch, but he was quite dead. The rest of us moved up and followed a stairway carved in the rock wall down to a door.

I opened the door and the others rushed in, quickly and quietly killing a pair of sleeping guards.

Out from this small room another set of steps led down to the ground floor, which we followed to a large elegant wood working shop. Or at least that’s what it had been originally, but the thugs who lived here now were using it as a stable for horses.

“It smells like horse sh…” Timber grumbled, but was interrupted by Huffy’s exclamation of, “Pony poo!”

True, the place did have a barnyard air, but for now there were no animals present. We scouted around and found several valuable wood crafting items.

626 set of master work carpentry tools
627 two sacks of shellac flakes
628 ivory palm box
629 magic salve of slipperiness: 2 applications (inside 628)
630 bronze flask with 2 ounces of magical (sovereign) glue

A large set of double doors led in from the courtyard to the south and a smaller door from the west. A stairway led up. We took the time to bar the doors and then slowly crept up the stairs.

Star gazed around the upstairs room with unbridled battle lust. It was a large dormitory with a lot of beds on which many sleeping bandits lay. Beorn began to chuckle in a most disturbingly enthusiastic way before Pookie hissed, “Hush! There’s three of them still awake.”

And suddenly there was an ice dome in the center of the room, trapping the three bandits who were standing there. Kali smirked and moved in to survey her handiwork. We followed suit with the intent of quickly and quietly finishing off the sleepers.

“Ah, okay, I get it now, Star and Beorn,” I quietly murmured as I walked over to a slumbering bandit.

But the three bandits trapped in the igloo were still free to move about, and one of them began to bang on the floor. Uh oh.

Still things went mostly our way. Even when one of the bandits managed to toss a thunderstone out the window, setting off an alarm in our vicinity, this sort of worked to our advantage. Earlier Kali had set Nihali on top of the wall above the fortress alcove with the instructions that if all hell broke loose below she was to knock off a pair of thunderstones. And while the bandit’s thunderstone did set off an alarm, it was quickly confused by the sound of two more booms coming from a different part of the compound.

It took a while, but eventually we killed all of the bandits through a combination of cloud kill and martial prowess. It also helped that I shared Groetus’ love and plans for them and when faced with this soul shaking revelation a number of the thugs had turned on their brothers or stood still, drooling uncontrollably.

And still we heard no obvious response to the thunderstones. We’ve taken this time to gather the belongings of our victims… “Ahem”, Star prompted. Alright then, our fallen foes.

631 scimitar (magic)
632 composite short bow (magic)
633 breastplate (magic)
634 shield (magic)
635 20 arrows
636 5 whistling arrows
637 dagger
638 15 spears (magic)
639 15 suits of studded leather armor (magic)
640 kokouri
641 15 flasks of oil
642 15 potions (magic)
643 14 thunderstones
644 15 master work composite longbows
645 15 x 40 arrows