Category Archives: Journal Entries

Tarsius’ Journal, 2-3 Arodus

2 Arodus

There was a niggling detail about the paintings we retrieved earlier that had been tickling the back of my mind, and I finally figured out what it was.  One of the well-preserved ones (frankly, maybe the only well preserved one) had a signature on it that matched Alak’s last name.  We’d inadvertently found another of Alak’s heirlooms.  We agreed to give it to him when we weren’t in the middle of something else (like removing non-residents) and he again seemed grateful at the offer.

Meanwhile, Gath was on a search-and-destroy mission, and after listening at the east door, he opened it … only to find another boggard waiting for someone to do just that.  Gath took a nasty smack from a morningstar before the boggard gave out a loud CROOAK that startled me momentarily.  However, we quickly converged on it and killed it for its trouble.

But that wasn’t the end of it.  There were noises from the next room over, so I quickly entered the room and found … two little ape-like creatures babbling at me in some kind of ape-speak.  Liberté paused and then gestured with his hands to hold back.  “They’re speaking Abyssal,” he said.  “And …” he looked at me a little surprised. “They’re surrendering.”

Their names were Skort and Venak, and yes they had been part of the Cinderclaws.  Conscripted, to hear them tell it. But they wanted out.

Liberté said they were Charowka, whatever that is.   I didn’t trust them, but I seemed to be the only one with that opinion.  They just wanted to go back where they came from, but the magic to do that was not theirs. A priest named Rank Marshmallow – sorry, Mallowrank I think. Using Liberté as a translator was helpful but also frustrating.  How do I know if he’s translating or even pronouncing things correctly?   oh well.

Anyway they agreed to stay inconspicuously outside until we found Mallowrank and either learned the secret of sending them home, or convinced Mallowhead to do it himself.  Mellowhead apparently worships some dragon named DaHock. Skort and Venak said the magic portal was below us and now inaccessible because of the collapsed stairs.

They also mentioned more than once the creature that the goblins had nicknamed Big Bumble and which the goblins had sadly decided was too dangerous to keep around.  Skort and Venak also confirmed the creature was dangerous.  Given that we knew this to be a young bear, I’m not surprised.

I don’t remember if it was Gath or Aemi who suggested we release the bear back to the wild, but via one or more rooms that still contained live Cinderclaws.  The idea was that with just a little bit of guidance, the bear would, uh, help clear the room(s) as it exited the citadel.

It did exactly that; even better, it died in the attempt.  (I’ll admit to some concern that such a dangerous beast would end up living too close to Breachill.)  We had the forethought to post some watchers along the way in case either the bear or the Cinderclaws went off course.  Qantrip found one staggering boggard had escaped the bear, but a brief encounter with Kyira’s sword made that a hollow victory.

The room that held the pieces of cultist (the bear was somewhat indiscriminate) also held a few bits of value – a tanglefoot bag here, a vial of alchemical fire there.  We did find a morningstar, and I considered a moment before taking custody of it.  Sometimes a sword just isn’t the right tool; a morningstar is much more effective against foes like skeletons with visual gaps in their bodies and brittle bones as their foundation.

Slowly, we were cleaning up the citadel.  And in the back of our minds the idea was firmly planted that this would eventually be ours, if we but found the deed.  Having dealt with both the cultists and the bear, our checklist was getting shorter.

We knew of the one room with the bewitched doll or puppet, but there were still a few others to look over before the grounds could be declared safe for goblins.  Fresh on the heels of arranging for the bear to kill the cultists, several thought it might be a good idea to lure or direct the doll into the tombs and let the undead there kill it.  A small part of me wondered if they were not in fact kindred spirits but I’ll admit I also got caught up in the excitement of setting up these virtual dominoes, kicking over the first one, and watching everything fall into place.

Didn’t quite go to plan.

We lured the doll out, yes.  It was still fixated on our taking it with us, yes.  But then it spotted Qantrip in the shadows, still wearing that Hellknight Novice Badge that seemed to placate the skeletons.  It did not placate the doll; instead, it lunged for Trip.  Long story short, we ended up battling it right there in the hallway, and Alak himself, ironically, took out the doll that was yelling at him to take it along.

He theorized it may have been a created companion gone badly and yes, probably was intentionally left behind because of its creepy behavior.

Other than the skeletons in the tombs, and a couple of rooms beyond, our task was nearly done. (That seems so understated when said out loud.  “Except for the skeletal undead, everything was fine.”)  Well, and the gelatinous cube. In any case, we could now inspect “the doll room” and move on to the “tomb rooms”.

The doll room looked like it may have been a planning room in its day, but this was not its day.  A couple of boggard bodies lay here and, scattered about the room, we eventually found about 35 little (maybe hand-sized) figures of Hellknights in various armors and with various weapons.  Alak did not recognize any of them specifically, so perhaps these were just markers used when planning out strategies.  Liberté didn’t think they had any intrinsic value and they did not radiate magic, but we made a mental note to follow up on that back in town with the archivist.

Proceeding to the tomb rooms, we found what appeared to be an archive of historical books and papers and – perhaps most surprising – some recent footprints in the decades old dust.  There were some magical scrolls here held down by a holy symbol of Alseta as a paperweight. Kyira determined they were darknessdark visioncure light wounds, and magic missile.  There was also a valuable looking silver and garnet ring that was not magical.

There were a few candle stubs on the table that caused both Gath and I to conclude there’s been some sort of necromantic spell or ceremony performed here recently.  But Alak interrupted as he stared at the ring.  “That was my father’s! I remember playing with it as a child. It’s exactly the sort of thing I’d hoped to find.”  Well of course we had to give it to him.

Following the tracks led to an even bigger surprise, though.  At the back of one of an adjacent room, there was a dirt passage leading away into the earth.  Following it carefully for hundreds if not thousands of feet, we found ourselves emerging in the basement of the Pickled Ear.

We discussed the implications of all this.  We concluded that it had probably been Roz and she was probably the one who literally woke the dead.  Judging from the haste in which she left, it probably was not appreciated by the warriors in the tombs.

That evening, back in town, there was a strange revelation over dinner. While discussing the day’s events, Aemi seemed to reach some internal conclusion and suddenly told us a bunch more about her life than any of us knew, or could have made up, for that matter. She was not just the awkward poor-shooting musician she appeared to be.  She has some sort of double life homeless rich girl dead parent guilt thing going on.  With music.  And I still don’t fully understand where the bird fits in, because that’s no normal bird.  I guess it’s a compliment of sort to be let in on all this, but whew, I’m just .. I’m tired now. I don’t know whether to offer her my condolences or congratulations.

And I used to think “this sword was my grandpa’s” was a conversation starter. Whew.

 

Later that evening, we were thinking we had not ruffled enough feathers in town yet, so at Aemi’s suggestion we went to talk to Roxie Denn (owner of the Pickled Ear) about the earthen passage in her basement.

She was all innocent-faced at first but we quickly reconvened in her office where we could talk without all the bar happening around us.  “Us” happened to be Gath, Aemi, Kyira, Marcus, and myself.  She tried to be surprised before finally bursting. “She just paid me to use it.  Didn’t tell me more than that, and I didn’t ask. You don’t cross a woman like Voz.  She does that bad magic stuff (“Necromancy?”) yeah, that stuff. I swear, I’ll block it off in my basement and that’ll be the end of it.  No need for the council to be involved.”

Aemi soothed the apparently aggrieved tavern owner by suggesting that simply blocking the entrance in her basement would improve things immensely.  And of course, making sure that Voz didn’t use it anymore.

Before returning to the main bar, Aemi took Gath aside and said softly, “I understand you have some skill at entering places that are apparently blocked. I have an idea …”

3 Arodus

The next morning, most of the group met in front of The Reliant Book Company – Voz’s shop. (Liberté went off to talk with the archivist again.)  A sign hung from the door: Away on Business Until Further Notice.  The door was locked.  The plan had been to interview Voz, perhaps with vigor, and get her to tell us what she knew.  But now …

“Since she’s not here, we should search inside,” said somebody.  I startled a bit, and said, “I think we need to get permission from the council to do that.”  There were some quick glances exchanged between the other folks before Trip came over and said, “That’s a good point.  Why don’t you go do that?”

Well, there was no battle or magic needed here right now, so that seemed like a good idea. “Ok,” I replied, and headed off to the council chambers.  As I left, the group was talking animatedly, and several were pointing at the storefront; Gath was shaking his head slightly in apparent disagreement and pointing down a side alley.

I made it to the Town Hall and had the good fortune to find the councilor Greta in her office.  She looked up with a questioning look.  I was hoping that what I was about to ask was a common question with a common answer because I’ve never been involved in government or even in a courtroom.  After a bit she asked pleasantly, “Can I help you?”

“Yes,” I said. “I’m with the group who brought Calmont back and who is working at making the citadel safe again, and we have a need to get into a house – business really – but I’m pretty sure that needs a piece of paper or something?”

She looked a bit confused and said, “Yes, I thought you were working at clearing out the citadel, so what house or business are you asking about?”

I was already sensing that I’d asked the question wrong, because I was pretty sure the answer was yes, we needed some paper or permission just like I told the group.  So I explained a little further. “Right, yes, but as part of that investigation we’ve found that somebody has, I think, or we think, that a person has been visiting the citadel by a secret tunnel” – and I realized I shouldn’t say the name because they haven’t been formally accused of anything – “and we want to, you know, better understand that circumstance, but there’s a sign on the door that they -”

Greta interrupted, “Which is fine, so you certainly should interview them then.”

She wasn’t getting it. I never wanted to be a law expert or even a town official and this was why.  The rules and the forms and the customs just, well back in Logas it just was easier. “Right, but like I said there’s a sign saying they’re gone and don’t know when they’ll be back so since they aren’t here we just wanted to go and collect the information without them by looking at their records and stuff.”

Greta had a look now that my grandpa gave me once when when I told him that old people think differently. Not old like my father but really old like my grandpa.  Her eyes seemed set and her lips got thin. “You want permission to search their home or office while they’re gone?”

“Yes!” I gave a big sigh. “Yes exactly!  Is this where we get that paper or whatever?”

Greta turned her head slightly like maybe one eye could see me better than the other. “Well, what do you suspect them of?” she asked slowly. “We’d need the town guard to be present as well and a solid reason. What’s going on?”

Ok, now we were getting somewhere. I was pretty sure Voz was up to something but I wanted to make sure we’re following whatever the rules are in Breachill for this sort of thing. I’m kind of liking this place and don’t want to get anybody mad at us.  “Well… we’re in the middle of it right now, so it’s still kind of fuzzy but that’s why we need to… Remember Calmont? and the bookstore? and Voz and all that? There seems to be more to that story.”

I nodded and smiled.  Smiling always helps, or at least it did that time with grandpa.

But if anything, Greta turned her head another notch and now it was pretty much one eye staring me down.  I rephrased my point.  “And, so we want to talk to Voz about it to… you know, learn more about it, but there’s a sign on her door that says she’s away on vacation or something, and no indication of when she’ll be back.  So if we knew when she’d be back it would be easier, but we don’t so we’ll have to look at her stuff to get the information.”

Greta’s one eye was narrowed into almost a slit now.  “So you don’t really know if she’s done anything, you want to find out more, but you want to search her private office while she’s away.”

I almost did an eyeroll but caught myself.  Finally she got it.  I guess I just hadn’t been very clear. “So, right, we’re not at all sure it’s anything yet, but it could be and if it is, then we need to know, so, yeah.”

Greta looked at me with both eyes again now.  “If you’re not even sure a crime has been committed, this is quite premature. It sounds like this can all wait until she returns.  If you had any actual evidence that she committed a crime then we could justify searching her place now.”

And boom, it hit me.  I was thinking we needed the paper before we could start, but Greta was telling me we could get it after, once it was clear there was a crime.  “So if we have actual evidence of a crime then we should come back with that.”

Greta sighed. “Yes,” she said simply.

By way of clarification I asked, “So if there was evidence that she was, say, rummaging through other people’s things, like breaking and entering?”  I was thinking she had gone through Calmont’s stuff so it should be pretty easy to get that evidence.

“Yes, that would be a crime,” responded Greta.  “Do you have evidence of that?”

“Not right now, but if I do, I’ll be back.”

Greta did the one-eye thing again and watched me all the way out the door before returning to her work.

Returning to the bookstore, I found our group and reported that I’d talked to Greta and as long as we found evidence of a crime, it was ok for us to go in.  Aemi looked like she was going to say something, but shook her head slightly like she was a little dizzy or something and was trying to clear her vision.  She said that fortunately for us, Voz had been sloppy when discarding her trash, and they had found a partial note that suggested she had found another way into Alseta’s gate via someplace called Guardian’s Way.  They also found some related notes that Voz had written that may prove useful.

Aemi’s Journal, Arodus 2–3, 4719

Arodus 2, 4719

Breachill

Late Afternoon

We have a clearer picture of what is happening thanks to our time in the lower level of the citadel. Two distinct threads have intertwined.

We still have no proof that Alseta’s Ring really exists, but the evidence is mounting, and at this point? I think it’s a foregone conclusion. When the Cinderclaws appeared, they brought with them a whole menagerie of creatures and beings that simply do not belong in this part of the world: man-sized birds with brilliant plumage and sharp beaks, simian humanoids known as the charau-ka, boggards—not unheard of in this part of the world but far from their ideal habitat—and of course those grauladons.

The birds were obnoxious and loud. In other words, a lot like Iskaryn, only much larger.

The boggards were even more of the same. There is something unsettling about killing sentient creatures, but they wanted a fight, and we obliged.

The charau-ka wanted to talk. They were not thrilled with being dragged here, and even less so about getting trapped underground with only the boggards for company (who would?). All they wanted was to go home. So we cut a deal with them: we promised to help them, and they told us what was going on.

So what’s going on? The charau-ka were warriors under the Gorilla King, whoever that is. When their king died unexpectedly, they fell in with the Cinderclaws. And who, exactly, are the Cinderclaws? They’re a cult of Dahak that’s led by a priest named Malarunk. Said priest brought this group through the “great portal”, which we assume connects to Alseta’s Ring, to invade the “foreign lands for the glory of their god”.

How did they end up being trapped here? Malarunk used some token to open the portal on their end so they could pass through, and apparently, he is the only one who can do it, so there was no returning without him. Then the stairwell collapsed, stranding them on this level to slowly starve to death.

It goes without saying that the secret passage we used to get in is pretty well hidden, and none of them knew it was there.

This cult of Dahak worshippers, by the way, lines up a little too well with Marcus’s visions. So I guess we have that to look forward to.

The other thread is closer to home. Someone from Breachill has been visiting the Citadel as well, specifically this level of it. We are reasonably sure that “someone” is Voz, which would explain how Calmont got wind of all this.

And what was Voz up to? Short answer: disturbing the dead. Which went about as well as you’d expect.

The Hellknights entombed their dead here in an ossuary of sorts, and she visited it not long ago. We found remnants from a ritual or spell that, as near as we could tell, was designed to allow her to speak with them. We also saw the graves she violated. Her footprints told the story: she entered the crypt at a leisurely pace, and left in a panic.

Almost as interesting as her new career in grave robbery was how she got in and out of the citadel: there’s another secret entrance on this level, just beyond the crypts. A magically carved tunnel that runs all the way to Breachill. It emerges through a secret door into the storeroom of The Pickled Ear. Given that storerooms tend to have their walls lined with shelving that are filled with, well, stores, the fact that this one was unobstructed implies that the tavern’s owner, Roxie Denn, knows about it, too.

Putting that all together, we have one person who is seeking a way in to Alseta’s Ring, and the Cinderclaws who are already there but seeking a way out. Part of me is kind of curious what would happen if the two factions were to actually meet, but I think it’s more important that we keep them apart just in case they were to find some common ground. I know this reeks of “the only person I trust with it is me” syndrome, but we already know what the Cinderclaws’ motives are, and Voz’s actions have not exactly inspired a great deal of trust.

Not that we’re much better. We haven’t informed the town about any of this, either.

As for the Hellknights…I don’t know. What do you want me to say? If Alak is your typical example, they’re kind of awful in a personable sort of way. They talk a lot about “the savages” like they’re a mistake that needs fixing, a single monster with a million faces. “The savages must be quelled in land, home, and mind,” and “sometimes in the pursuit of order, one must work with ‘the savages’ temporarily.” Qantrip pointed out that when Alak refers to “the savages,” he is also describing her kind, too. It’s all very dehumanizing. Maybe just call them “people”, Alak. Except if you do that, then I guess they become people, and then you have no one to subjugate.

We don’t have Hellknights in Druma, but we have plenty of that attitude. I grew up with it. Nine Hells, I believed in it. But I’ve grown up some—shut up, Iskaryn!—and now it just makes my skin crawl. Serves me right, I suppose, for venturing out in the world.

Night

Alak left for Varisia today. I expected him to at least stay the night in town and set out in the morning, but he seemed anxious to be gone. Maybe that’s for the best, since his presence in town was notably awkward, and perhaps the only time—in my many days of experience—where the people here have been anything but open and welcoming. It wasn’t bordering on hostile like my time in Saringallow, but he was getting more than a few cold shoulders and dark looks wherever he went.

My understanding—again, I have days of experience to draw upon for these sweeping statements—is that Breachill liked the business a Hellknight Citadel brought, but not the Hellknights themselves. Fortunately for the town, the Hellknights kept to themselves, doing whatever it is that Hellknights do when they aren’t on some grand crusade, and their dealings with Breachill were transactional rather than social. Which, honestly, sounds like the healthiest arrangement for all involved.

After dinner, long after Alak had gone, we paid a visit to the Pickled Ear. I’ll be blunt. It’s the sort of tavern I spent months on the road hoping I could avoid, and not always successfully. There are establishments you visit because you are willing to compromise your standards, and those that you visit because the alternative is starvation or exposure.

The Pickled Ear is the latter.

It takes a hard personality to run a tavern where there are almost nightly brawls between drunken gamblers, some of which get well out of hand. Roxie Denn, the owner, more or less met my expectations. She was loud, brash, and immediately suspicious. I was able to convince her to meet with Gath and me because I’ve had plenty of experience with the type.

After brief introductions, I cut straight to the chase. I figured that would work best.

“We’ve been investigating some problems at the citadel on the hill, and—funny thing—we found an underground tunnel.” I lowered my voice and added, “And it led into your store room.”

She paused way too long before saying, “You have got to be joking.”

I played along. “I can show it to you, if you want.”

Another long pause. “Why don’t you come into my office, where we can discuss it privately?”

She tried to bluff us. And I can’t say I blame her. Nine Hells, given what I had been doing before…well, before…I certainly couldn’t judge her. But this was important, and potentially dangerous, and we needed to get that through to her.

“Somebody’s using your tavern to access the citadel. Robbing graves. Stirring up undead. And it’s attached to your business. I would think you’d want to know. And recently, a cult known as the Cinderclaws moved into the castle, and they’re rather violent. Anyone who is going to and from that place probably has dealings with them.”

She seemed genuinely surprised. This was clearly the first thing we had told her that was actually news. So I pressed our advantage with a little fishing.

“At least one person we do know who has gone out there—Calmont Trenault, who you probably heard was arrested for trying to burn down the town hall—was working for Voz Lirayne. And Calmont has a habit of talking without stopping. And he was throwing a lot of suspicion on Voz.”

Another pause. “So…you’re here from the Town Council?”

“Yeah.”

“What is it that they want from me about all of this?” she asked nervously.

“They don’t want anything from you. But I have a feeling Voz is using you. And you could get swept up in it.”

That struck a nerve. She buried her face in her palm, shaking her head slowly. It was like watching a damn burst. “She just paid me! That’s it! That’s my only involvement. I don’t know nothin’ else ’bout it or what she’s up to. Okay? I don’t have anythin’ else to do with…with…any of that.”

That was the arrangement, then. Voz paid her to look the other way, and she’d use the tunnel as she pleased. No questions asked. The last time was just a couple of days ago, just as we had suspected.

“I don’t have nothin’ else to do with her or that creepy business o’ hers. Like I say, she just came to me with her offer to let her use the tunnel. That’s all.”

“All right. We appreciate your time. But…if I were you? I’d put some shelves in front of that tunnel and stop her from using it.”

“Maybe,” she said, looking troubled. “But Voz ain’t exactly safe to cross.”

“Fair, though she might not be back,” I said. “Last time she was over there, she tried a ritual to speak with the dead, and something went wrong. It looks like she woke up something which chased her back out of there.”

We took our leave while that was soaking in.

My gut tells me that she blocked the entrance not long after.

Late Night

Iskaryn is insisting that I write this down. Her argument is that, when it comes to how I have run my life, I tended to practice “selective honesty”. Those are her words, by the way, and I got the distinct feeling that she was holding back. She said tonight was a turning point, and that’s why I need to do this. Why it’s necessary to do it right now, tonight, instead of in the morning, is anyone’s guess. But she seems to think it’s important, and because I’d like to actually sleep at some point, and am just too tired to get into an argument with her, anyway, I am giving in.

Tonight at dinner, before our business with Roxie, the conversation went somewhere I had not intended, and by the end of it, I had told them far more than I ever planned to. By the end of it, I had told them everything.

Iskaryn is objecting again. She now says I am “inclined towards fiction when facts prove inconvenient”. I am beginning to think that all roasted fowl taste pretty much the same.

Fine. Not everything. I told them where I am from, even my name for Magdh’s sake, and why I left home. Including the part about leaving my father to essentially die alone as a pauper in a crumbling estate, without even seeing him first. And if you think that was somehow easy, then you don’t understand at all why I have a tendency towards “selective honesty”. So, yeah.

They know about Macridi, and what I had built for myself there.

And that I razed that one, too.

I couldn’t bring myself to talk about Davio and the others. It’s still too hard. Too raw. But they know that something terrible happened, and that I ended up alone in the Forest. Ended up like my father, only somehow with even less.

I didn’t know what to expect. I guess I expected them to leave me. To write me off. But they didn’t. It was quiet for a while. How could it not be? For whatever reason, they still want me here. Even with Iskaryn as part of that deal.

When I got to the Norns, I said that the gods don’t tend to intervene in our affairs. Not directly. Magdh, though, is an Eldest, and a seer, and she meddles as she sees fit. The Norns are the instruments through which she shapes events.

I admitted I don’t know why I was selected, or chosen, or singled out. I don’t think I’m special. That would be a ridiculous conclusion to draw from all of this. I was just there. At a turning point in my life at the right moment. Or the wrong one, depending on your perspective.

Kyira believed her experience was different. She really believed she was visited by Milani. And I believe her. I am no expert on the divine, but I know the basics, and Druma shares a border with Kyonin, so I sure as the Nine Hells know of Milani. She’s a young goddess, and it’s said she still remembers her time here clearly. So she, too, is prone to meddling. Perhaps even more so.

I don’t know where I am going with this. I guess I am trying to make sense of the circumstances that brought us here. About this urge I have to put down roots. Real roots as myself.

I have told these people—my friends—things I have never told anyone. It’s only been a few days, and they know more about me than even the Minstrels did in months of travel. It’s frightening. More so than the physical threats we have faced.

I would honestly rather fight another grauladon.

Arodus 3, 4719

Breachill

Noon

Given her clandestine visits to the Citadel and penchant for disturbing the dead, we paid a visit to Voz this morning. Unfortunately, Voz wasn’t home: her shop had been locked up, and she didn’t answer when we knocked on the door.

Tarsius went to the town council, seeking permission for a search. The rest of us stayed behind and looked around while we waited. Fortunately for us, Voz had been sloppy when discarding her trash, and we found a partial note that suggested she had found another way into Alseta’s gate via someplace called Guardian’s Way. Which is good because, according to Tarsius, we didn’t have sufficient evidence of misdeeds to justify a forced entry.

Iskaryn was not happy with me. We were supposed to meet the others for lunch and review what we learned—Liberte and Marcus were doing more digging at the archives—and she was strangely distant and silent on the way there. Normally, the issue with Iskaryn is getting her to stop lecturing me, so when I get the silent treatment, something is seriously wrong.

I hung back so I could talk to her while the others went inside the tavern.

“What has gotten into you?” I asked her.

“I am not comfortable with these risks you’re taking. Especially when they involve me.”

“You look like any other bird,” I replied. “What is there to worry about?”

“How many indigo birds do you see in this town? People are going to figure it out, you know.”

“You’ve picked up the common tongue. You heard what Tarsius said. We weren’t going to get permission.”

“My point exactly,” she retorted.

“Since when do you care about the rules?”

“As you so tactfully point out, I don’t. But I don’t have to. Because I am a bird.”

“Nine Hells, Iskaryn! What do you want from me?!” I snapped.

“I want you to remember that we have to live here, and that what affects you affects me. I am not the one who has to answer to these people. You are.”

And then she flew off.

Sketches by Gath, Arodus 2-3, 4719

2 Arodus 4719, midday

Citadel Altaerein, Hellknight Hill

The others sifted through the stuff, both useful and useless, that the boggards had with them and we were ready to continue exploring eastward. I opened the door and was met by another boggard who was soon joined by his companion.

Things were again taking an unfriendly turn when amazingly the boggards called for a truce. Mercifully Liberte spoke their language (Boggardeese?) and we were able to work out an arrangement where they would help us in exchange for their freedom.

I like it when people are reasonable and was quite happy with this deal, but clearly Alak was not. Up until this point I had only been slightly annoyed by the want-to-be Hellknight’s attitude, but his comments made me glad that the Hellknights had abandoned the citadel and we only had to deal with the one arrogant prick.

Our two new allies were named Skort and Venak and they were a font of information. Back in their homeland, far to the south, their leader had been overthrown and a large number of their people joined up with a group of cultists called the Cinderclaws. These cultists were led by a priest called Malarunk and it was he who led them through a portal and into the citadel. Once here the plan had been to take over the surrounding lands, but this was delayed by the stairwell collapse that isolated Malarunk and a large group of Cinderclaws on the level below us from the remaining cultists on this level.

Skort and Venak were done with the entire shit show and just wanted to get back home. They confirmed that there were a handful of others still on this level waiting to ambush us and that the goblin’s bear was trapped in a chamber to the north. They said bear had already chewed through several cultists before they gave up on trying to deal with it.

This gave us the idea to release the bear into the room where the remaining Cinderclaws were waiting and let it deal with them. Combining skills we were able to do just that and we were left with only one grievously wounded boggard. Sadly the bear perished.

We searched the chambers and found a handful of useful items and saw where they had been trying to tunnel their way out (they did not know of the secret way we had used to get down here).

We began to wonder about how to get down to the lower level which led us to searching more on this level. There was the problem of the wicked little creepy doll to deal with and so we came up with another cunning plan to lead the doll into the catacombs and let the skeletons finish it off. This plan did not go as smoothly as the previous one. The doll’s lust for vengeance against Hellknights made it focus on Alak. But in the end the doll was destroyed.

Alak guessed that the doll was created by a Hellknight back when they lived here and they decided not to take it with them when they left. And thus the doll’s hatred for the order. I can’t blame it and the best part about the encounter was seeing the little mini Hellknight devil doll fearlessly attack Alak.

We found a few more useful items and briefly entertained the thought of attacking the jelly cube in the back room but decided (wisely) to return later with more fire based magic.

This left the doors at the east end of the catacombs to explore.

There was a chamber with a table and a store room beyond these doors, and recent footprints that showed someone had come this way, left through one of the doors into the catacombs and then hurriedly returned through the other door.

We found more interesting items in the chamber, including a ring which had belonged to Alak’s father. He was thrilled because this was what he came to the fortress to find, and he announced he would be returning home.

While the young fighter was certainly useful to have around in a scrape, his narrow world view did not fit in with the rest of the group and I will be happy to see him leave.

But this was not the most important find beyond the catacombs. We found a tunnel that took us all of the way back to Breachill and into the basement of the Pickled Ear! With this knowledge in hand we returned to the citadel and took Skort and Venak up and out into the surrounding woods. We advised them to be wary but to hang out in the vicinity because we might at some point be able to return them to their homeland.

2 Arodus 4719, night

Breachill

We returned to Breachill with Alak and Warbal. Warbal agreed to update the town council on what was happening at the citadel while the rest of us joined Alak for a last drink before he departed.

Over dinner Aemi told us more about her past. She was apparently a child of a well to do but highly dysfunctional family which eventually left her penniless and homeless and put her on a perilous path that brought her here. It sounded a lot less pleasant than my humble background.

After that talk turned to our next actions. Aemi felt that Voz, the bookstore owner, was deeply involved in what was happening at the citadel, and her theory made a lot of sense. We decided to head over to the Pickled Ear and talk to the owner, Roxie Denn, to see what she knew about the secret passageway between her place and the citadel.

Some folks are people persons — not just those of us who enjoy the company of others, but those who actually know how to interact with people, read their body language, and sway them to different ways of thinking. Hanspur knows I am not one of them! But Aemi and Liberte are. Tarsius acts as if he is, but, well I’ll get to that later.

As such I found it is best to let Aemi or Liberte do the talking for the group. If I have an idea or an opinion I want conveyed I find it better if I pass it on to them and let them integrate it into the conversation.

Thus at the Pickled Ear it was Aemi that did the talking as Liberte carefully watched and the rest of us hung around, trying hard not to look threatening. It helped that we were officially employed by the town council. It also helped that we already suspected Voz and so had a convenient person whom Roxie could throw under the bus when she realized we were totally onto her.

Yeah, Voz paid her for discrete access to the tunnel and had used it just days before. Aemi looked at me and suggested we might need to get into someplace we weren’t supposed to be.

I was totally on board with that.

3 Arodus 4719, morning

Breachill

On the way to the Reliant Book Company Liberte split off to see the Breachill archivist and share some of what we had discovered at the citadel.

At the bookshop a notice signed by Voz was prominently hung on the door stating that it was closed until further notice.

“Well that’s convenient,” I offered, “because it means there is no better time to go in and look around.”

Tarsius thought it was a good time to get a search warrant from the town council. Bless his heart. But Aemi suggested he go do that while we waited.

Some time later, after the rest of us had searched Voz’s place, he returned a little dejected. It seemed that council woman Gardania was more interested in protecting the rich and powerful than administering justice, and nothing Tarsius said had changed her mind.

While he was away keeping the authorities distracted we entered the building through a back window, and after disarming a few traps and unlocking a few locked doors we found that Voz had left in a hurry. We didn’t completely loot the place, although it was tempting — what better way to counteract someone bent on harming the community than to use their own tools against them? We did find a book, some magical scrolls, and more importantly a scrap of paper that read, “Aha! Entrance to Alseta’s Ring-Guardian’s Way.”

We learned that Guardian’s Way was a fortified outpost some six miles out of town.

Now what?